Shisumo's Shattered Star 2 (Inactive)

Game Master Shisumo


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Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera looks at those that stayed back and nods. "Salt, Miet, watch the door on the right. Uraisa, you and I will watch the middle door. We will need to draw attention from the stealthy if someone comes out. Yes?"


Female Gnome Sorceror

"Sure thing."


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"Sounds like a plan. Stand back and I'll spell whatever comes out."


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

"You know better than I do, but I think we can take one 'r two. More than that, I can hide behind yer magic jus' fine."


The two scouts move off toward the right, and it's hard not to notice that Galyna doesn't seem to be moving with her usual noiseless grace.

The T-intersection connects to four chambers - two fairly large but apparently empty rooms near the main passage, and somewhat further down the hall to the right, a open doorway through which the scouts can hear conversation and a closed doorway right next to it.

GM stuff:
Perception checks, accounting for distance: 1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (9) + 1 = 10

Suddenly, Galyna and Shiv very clearly hear one of the voices say, "Shh! Did you hear that?"


Male Human Rogue(Scout) 2nd

Hoping to catch the women still in their bedclothes or disarmed, Shiv opens the door and rushes in, "Salt, gonna need ya."

Is this a surprise round action?

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Female Human Ranger (Infiltrator) 2

"&#$@" Galyna mutters under her breath dashing into the room alongside Shiv.

Initiative1d20 + 7 ⇒ (1) + 7 = 8


Male Dwarf

Salt grins and moves faster than he has in a while. "Finally some action I enjoy".

1d20 + 3 ⇒ (4) + 3 = 7 Initiative


Severus "Shiv" wrote:
Is this a surprise round action?

In a manner of speaking - you're roughly a move action away from the doorway when you hear the conversation break off, so you would spend the "surprise round" getting to the room. Assuming you do that rather than retreat, combat would start when you enter the room.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Hearing Shiv's call and seeing Salt take off, Ellantera says, "Change of plans. Uraisa, you are faster, go with Salt and support those three. Miet, you and I and our Dwarven friend have rearguard."


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"Okie dokie. Here I go," Uraisa gulped, running for the door, wondering what threat was on the other side, waiting for the group.


Male Human Rogue(Scout) 2nd

Ok, sounds good. Yeah, Shiv will still be rushing forward in the hopes of catching them unprepared.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera sheathes her longsword and readies her bow, watching the righthand door for tell-tale shadows and listening for signs of someone coming to investigate.


The room into which Shiv and Galyna burst is about sixty feet long and about half that wide, roughly L-shaped. A dozen bedrolls occupy the large chamber, and a few pieces of crude wooden furniture have been set up between them — a couple of scavenged chairs, a bench, and a short table. Torches mounted on brackets in each wall burn merrily. Half a dozen Varisian women occupy the room, none in armor and only two on their feet, with weapons in hand that they seem to have just drawn. The women are scattered around the edges of the room, and in the large cleared space in the middle are four rats the size of small dogs. The rats shriek in fury as the two warriors enter, but their anger appears entirely focused on Shiv.

Tower Girl initiatives: 1d20 + 3 ⇒ (17) + 3 = 20
Donkey rat initiatives: 1d20 + 3 ⇒ (3) + 3 = 6

It will take Salt and Uraisa total of four move actions to reach the room; they spend the "surprise round" taking the first one, and will not really reach the combat until after a move action on Round 2 - although Uraisa may have options in the battle that do not require her to be in close proximity to her target(s).

Most of the Tower Girls are caught off-guard by Shiv and Galyna's arrival and scramble to get on their feet and grab weapons; the two already standing, however, rush toward Galyna to try to take her out of the fight.

Short sword #1 on Galyna: 1d20 + 1 ⇒ (13) + 1 = 14, damage 1d6 + 1 ⇒ (1) + 1 = 2 plus 1d6 ⇒ 1 sneak attack.
Short sword #2 on Galyna: 1d20 + 1 ⇒ (9) + 1 = 10, damage 1d6 + 1 ⇒ (3) + 1 = 4 plus 1d6 ⇒ 6 sneak attack.

The ranger tries to dodge the two attacks, but she is unprepared for the speed of the assault and suffers a small cut on her hip.

Shiv and Galyna can take actions. Everyone else should roll initiative.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Init 1d20 + 2 ⇒ (7) + 2 = 9


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Male Human Rogue(Scout) 2nd

Shiv positions himself back-to-back with Galyna to avoid them getting flanked.

Shortsword attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Female Human Ranger (Infiltrator) 2

Dropping her crossbow in the close quarters combat, the ranger draws her mithril blade, striking out at the woman that cut her.

1d20 + 6 ⇒ (8) + 6 = 14
1d6 + 1 ⇒ (2) + 1 = 3


Male Dwarf Cleric 2

Initiative: 1d20 - 1 ⇒ (20) - 1 = 19


Female Gnome Sorceror

Initative

1d20 + 1 ⇒ (2) + 1 = 3


Male Dwarf

"Don't let them surround you"! "Hold on, I'm coming"!

1d20 + 3 ⇒ (19) + 3 = 22 Initiative


Initiative: 1d20 + 1 ⇒ (3) + 1 = 4


Shiv's attack is completely off-target, but Galyna takes advantage of the Tower Girl's lack of armor to inflict a light wound on her assailant.

If you plan to start moving toward the fight, please let me know. For those of you keeping track at home, Shiv and Galyna right now have ten opponents.

The massive rats move aggressively, swarming toward Shiv. Three rush up to bit at him, while the fourth circles for an open spot to bite.

The fourth donkey rat provokes an AoO from you, Shiv; I'll wait to see if it survives before I roll its attack. The others, however...

Bite #1: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 4
Bite #2: 1d20 + 1 ⇒ (6) + 1 = 7, damage 1d4 ⇒ 1
Bite #3: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 4

Sharp and angry teeth find the rogue's flesh, leaving him bleeding.

Salt will go before the Tower Girls do on Round Two - he's about thirty feet away from the nearest one, which is attacking Galyna.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Just so I'm clear, DM, Salt is up, then the Tower Girls before Uraisa, correct?


Male Human Rogue(Scout) 2nd

Shortsword AOO: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Yep, attack away. The dice roller has turned on me.


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Male Dwarf

Salt charges the tower girl attacking Galyna

"Get you some"!

1d20 + 8 ⇒ (14) + 8 = 22 Warhammer, Charge

1d8 + 3 ⇒ (2) + 3 = 5 Damage


That's correct, Uraisa. Also, let me apologize to everybody for my even-slower-than-usual posting - I've been dealing with a pretty nasty cold.

The last donkey rat snaps at Shiv. Bite 1d20 + 1 ⇒ (6) + 1 = 7, damage 1d4 ⇒ 1 He dodges the teeth, though.

Suddenly, like a roaring fury, Oscar hurls himself forward and hammers one of the Tower Girls, cracking ribs. She cries out in surprise and pain, looking up to see not only Oscar but Uraisa behind him, and calls out a warning to the others.

Two Tower Girls attack Galyna:
Short sword #1: 1d20 + 1 ⇒ (10) + 1 = 11, damage 1d6 + 1 ⇒ (4) + 1 = 5
Short sword #2: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d6 + 1 ⇒ (3) + 1 = 4

Two attack Oscar:
Short sword #1: 1d20 + 1 ⇒ (3) + 1 = 4, damage 1d6 + 1 ⇒ (6) + 1 = 7
Short sword #2: 1d20 + 1 ⇒ (16) + 1 = 17, damage 1d6 + 1 ⇒ (6) + 1 = 7

And one charges Uraisa while the other grabs for her hand crossbow.
Charging short sword: 1d20 + 3 ⇒ (11) + 3 = 14, damage 1d6 + 1 ⇒ (6) + 1 = 7
Hand crossbow: 1d20 - 5 ⇒ (14) - 5 = 9, damage 1d4 ⇒ 1

Another line of red is drawn by one of the Tower Girls' blades across Galyna's chest, shallow though the cut is. Uraisa takes a deeper wound from the foe now standing before her.

Okay, everyone can act now.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa takes a 5' step away from her enemy and casts a spell, causing a gout of fire to erupt from her hand.

Burning Hands damage 3d4 + 1 ⇒ (1, 2, 2) + 1 = 6

Dc 15 Reflex save for half.


Male Dwarf

Oscar continues his attack on his chosen foe.

"And if that wasn't enough". "Here's another serving".

1d20 + 6 ⇒ (18) + 6 = 24 Warhammer Attack (+2 more if he can achieve a flank)

1d8 + 3 ⇒ (6) + 3 = 9 Damage


Male Human Rogue(Scout) 2nd

The rogue slashes at one of the rats surrounding him.

Shortsword slash: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Female Gnome Sorceror

Miet moves to colour spray a tower girl or two. (Dc 17 will)


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

If Miet is moving to participate in the melee in the dormitory, Ellantera will grab Erwin by the elbow and send him after her, following the two of them with an eye on the other doors in the central room. But Miet and Erwin move at 20', so I don't think we will be in the mix for a round or two at best.


Anyone who was hanging out in the stairwell when the fight began is a minimum of four move actions away from melee range, although anyone who started moving on Round One would only have two move actions left to use and could be at melee range, if not actually able to make an attack, before the bad guys go again.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

We are apparently beginning our move two rounds behind Oscar and Uraisa.


Kassandra moves forward, muttering a few arcane words while throwing sand in the general direction of the tower girls.

Cast Sleep on the tower girls,


Female Human Ranger (Infiltrator) 2

Hissing in pain at the shallow wound in a sensitive place, Galyna's counterattack lacks her usual elegance.

1d20 + 6 ⇒ (5) + 6 = 11
1d6 + 1 ⇒ (1) + 1 = 2


Kass, due to the chaotic nature of the melee - and the fact that Galyna and Shiv are basically right in the middle of it - you're not going to be able to hit more than two of the Tower Girls without risking affecting Galyna, Shiv or Oscar. You could hit the two Girls attacking Galyna, or two of the donkey rats going after Shiv, without risking your allies, but that's about it. You can pick your target set, or if you prefer, just use your hex rather than the spell.

Shiv, go ahead and give me another AoO roll.


Male Human Rogue(Scout) 2nd

Shortsword AOO: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Two of the rats turn toward Oscar, but Shiv runs one of them through before it takes more than a couple steps.

Still waiting on Kassandra's decision.


Kassandra will direct her spell at the two rats attacking Shiv then.


Rat save #1: 1d20 + 1 ⇒ (19) + 1 = 20
Rat save #2: 1d20 + 1 ⇒ (15) + 1 = 16

Neither of her two targets seems affected by Kassandra's spell.

Two of the four rats half-surrounding Shiv break off to turn their fury against Oscar instead, but in the process Shiv kills one. The other snaps at Oscar, enraged somehow by his very presence, while its two fellows bite at Shiv again.

Bite at Oscar: 1d20 + 1 ⇒ (12) + 1 = 13, damage 1d4 ⇒ 2

Bite at Shiv #1: 1d20 + 1 ⇒ (5) + 1 = 6, damage 1d4 ⇒ 1
Bite at Shiv #2: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 4

Meanwhile, two Tower Girls continue attacking Galyna, and the surviving Girl who had attacked Oscar slashes at him too.

Short sword at Galyna #1: 1d20 + 1 ⇒ (16) + 1 = 17, damage 1d6 + 1 ⇒ (4) + 1 = 5
Short sword at Galyna #2: 1d20 + 1 ⇒ (11) + 1 = 12, damage 1d6 + 1 ⇒ (5) + 1 = 6

Short sword at Oscar: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d6 + 1 ⇒ (5) + 1 = 6

Out in the hallway, Uraisa's spell singes the Girl in front of her. Never rolled the save, so: 1d20 + 5 ⇒ (11) + 5 = 16 Although she avoids the worst of the flames, the attack is clearly painful, and she closes in on the wizard again, this time with the aid of her fellow Girl.

Short sword at Uraisa #1: 1d20 + 1 ⇒ (5) + 1 = 6, damage 1d6 + 1 ⇒ (1) + 1 = 2
Short sword at Uraisa #2: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d6 + 1 ⇒ (2) + 1 = 3

At the end of the hallway leading to the dormitory, Miet, Ellantera and Erwin see the battle unfolding. They are therefore the only ones in position to see the door on the second branch of the hallway open. Two ratlike humanoids appear in the doorway, and four more of the large rats crouch behind them.

Ellantera, Miet and Erwin are about 40 feet from Uraisa, who is herself about 30 feet from the center of the melee where Shiv, Galyna and Oscar are. The wererat arrivals are about 20 feet from Uraisa down the secondary hallway. You guys can call take your actions now.


Male Dwarf Cleric 2

Erwin calls on the power of Abadar to bring some order to this mess.

Cast Bless, hopefully on all of us.


If you move 20 feet closer, the bless will just barely catch the whole group.


Female Gnome Sorceror

Miet moves in closer and colour sprays the new arrivals in the doorway


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa takes a 5' step backwards, and blasts both of her attackers with a Color Spray spell.

DC 14 Will save to avoid.


Male Dwarf Cleric 2

That's it then. I'll move 20 feet closer and cast Bless.


Miet's move speed means she can't get into color spray range this round - closest she could manage would be to move up next to Erwin and ready a color spray in case they move toward her.

Saves against Uraisa's spell: 1d20 + 1 ⇒ (1) + 1 = 2; 1d20 + 1 ⇒ (13) + 1 = 14

The partially-burnt Tower Girl collapses in the face of Uraisa's spell, but her ally manages to just barely shield her eyes before the magic hit.


Male Human Rogue(Scout) 2nd

Without a map I'm not sure whether I can get flank on anything or not. Not that I absolutely need a map. You can just let me know whether I can or not as I will always be trying to get that advantage.

Cursing, the bloodied rogue stabs the rat that just bit him.

Shortsword strike: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
If he can get flank than additional: 1d6 ⇒ 2


Because you went back-to-back with Galyna, you don't really have a flank option until you can clear out some room.

Shiv stabs his rodent antagonist, and it squeaks in pain and surprise.


Male Dwarf

Don't know what happened to my post from early this morning, but Oscar hit with a 22, and did 7 points of damage... I'll roll again if you wish.

1d20 + 7 ⇒ (15) + 7 = 22 Warhammer, Bless (+2 more if flanking)

1d8 + 3 ⇒ (4) + 3 = 7 Damage

Now that's weird. Apparently the site knows I posted, but somehow it's not showing up... Expect another site shutdown in 3...2...1...

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