
| Ellantera | 
 
	
 
                
                
              
            
            Ellantera looks at those that stayed back and nods. "Salt, Miet, watch the door on the right. Uraisa, you and I will watch the middle door. We will need to draw attention from the stealthy if someone comes out. Yes?"

| DM Shisumo | 
 
	
 
                
                
              
            
            The two scouts move off toward the right, and it's hard not to notice that Galyna doesn't seem to be moving with her usual noiseless grace.
The T-intersection connects to four chambers - two fairly large but apparently empty rooms near the main passage, and somewhat further down the hall to the right, a open doorway through which the scouts can hear conversation and a closed doorway right next to it.
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (9) + 1 = 10
Suddenly, Galyna and Shiv very clearly hear one of the voices say, "Shh! Did you hear that?"

| DM Shisumo | 
 
	
 
                
                
              
            
            Is this a surprise round action?
In a manner of speaking - you're roughly a move action away from the doorway when you hear the conversation break off, so you would spend the "surprise round" getting to the room. Assuming you do that rather than retreat, combat would start when you enter the room.

| DM Shisumo | 
 
	
 
                
                
              
            
            The room into which Shiv and Galyna burst is about sixty feet long and about half that wide, roughly L-shaped. A dozen bedrolls occupy the large chamber, and a few pieces of crude wooden furniture have been set up between them — a couple of scavenged chairs, a bench, and a short table. Torches mounted on brackets in each wall burn merrily. Half a dozen Varisian women occupy the room, none in armor and only two on their feet, with weapons in hand that they seem to have just drawn. The women are scattered around the edges of the room, and in the large cleared space in the middle are four rats the size of small dogs. The rats shriek in fury as the two warriors enter, but their anger appears entirely focused on Shiv.
Tower Girl initiatives: 1d20 + 3 ⇒ (17) + 3 = 20
Donkey rat initiatives: 1d20 + 3 ⇒ (3) + 3 = 6
It will take Salt and Uraisa total of four move actions to reach the room; they spend the "surprise round" taking the first one, and will not really reach the combat until after a move action on Round 2 - although Uraisa may have options in the battle that do not require her to be in close proximity to her target(s).
Most of the Tower Girls are caught off-guard by Shiv and Galyna's arrival and scramble to get on their feet and grab weapons; the two already standing, however, rush toward Galyna to try to take her out of the fight.
Short sword #1 on Galyna: 1d20 + 1 ⇒ (13) + 1 = 14, damage 1d6 + 1 ⇒ (1) + 1 = 2 plus 1d6 ⇒ 1 sneak attack.
Short sword #2 on Galyna: 1d20 + 1 ⇒ (9) + 1 = 10, damage 1d6 + 1 ⇒ (3) + 1 = 4 plus 1d6 ⇒ 6 sneak attack.
The ranger tries to dodge the two attacks, but she is unprepared for the speed of the assault and suffers a small cut on her hip.
Shiv and Galyna can take actions. Everyone else should roll initiative.

| DM Shisumo | 
 
	
 
                
                
              
            
            Shiv's attack is completely off-target, but Galyna takes advantage of the Tower Girl's lack of armor to inflict a light wound on her assailant.
If you plan to start moving toward the fight, please let me know. For those of you keeping track at home, Shiv and Galyna right now have ten opponents.
The massive rats move aggressively, swarming toward Shiv. Three rush up to bit at him, while the fourth circles for an open spot to bite.
The fourth donkey rat provokes an AoO from you, Shiv; I'll wait to see if it survives before I roll its attack. The others, however...
Bite #1: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 4
Bite #2: 1d20 + 1 ⇒ (6) + 1 = 7, damage 1d4 ⇒ 1
Bite #3: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 4
Sharp and angry teeth find the rogue's flesh, leaving him bleeding.
Salt will go before the Tower Girls do on Round Two - he's about thirty feet away from the nearest one, which is attacking Galyna.

| DM Shisumo | 
 
	
 
                
                
              
            
            That's correct, Uraisa. Also, let me apologize to everybody for my even-slower-than-usual posting - I've been dealing with a pretty nasty cold.
The last donkey rat snaps at Shiv. Bite 1d20 + 1 ⇒ (6) + 1 = 7, damage 1d4 ⇒ 1 He dodges the teeth, though.
Suddenly, like a roaring fury, Oscar hurls himself forward and hammers one of the Tower Girls, cracking ribs. She cries out in surprise and pain, looking up to see not only Oscar but Uraisa behind him, and calls out a warning to the others.
Two Tower Girls attack Galyna:
Short sword #1: 1d20 + 1 ⇒ (10) + 1 = 11, damage 1d6 + 1 ⇒ (4) + 1 = 5
Short sword #2: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d6 + 1 ⇒ (3) + 1 = 4
Two attack Oscar:
Short sword #1: 1d20 + 1 ⇒ (3) + 1 = 4, damage 1d6 + 1 ⇒ (6) + 1 = 7
Short sword #2: 1d20 + 1 ⇒ (16) + 1 = 17, damage 1d6 + 1 ⇒ (6) + 1 = 7
And one charges Uraisa while the other grabs for her hand crossbow.
Charging short sword: 1d20 + 3 ⇒ (11) + 3 = 14, damage 1d6 + 1 ⇒ (6) + 1 = 7
Hand crossbow: 1d20 - 5 ⇒ (14) - 5 = 9, damage 1d4 ⇒ 1
Another line of red is drawn by one of the Tower Girls' blades across Galyna's chest, shallow though the cut is. Uraisa takes a deeper wound from the foe now standing before her.
Okay, everyone can act now.

| Uraisa Ellsworth | 
 
	
 
                
                
              
            
            Uraisa takes a 5' step away from her enemy and casts a spell, causing a gout of fire to erupt from her hand.
Burning Hands damage 3d4 + 1 ⇒ (1, 2, 2) + 1 = 6
Dc 15 Reflex save for half.

| Ellantera | 
 
	
 
                
                
              
            
            If Miet is moving to participate in the melee in the dormitory, Ellantera will grab Erwin by the elbow and send him after her, following the two of them with an eye on the other doors in the central room. But Miet and Erwin move at 20', so I don't think we will be in the mix for a round or two at best.

| DM Shisumo | 
 
	
 
                
                
              
            
            Anyone who was hanging out in the stairwell when the fight began is a minimum of four move actions away from melee range, although anyone who started moving on Round One would only have two move actions left to use and could be at melee range, if not actually able to make an attack, before the bad guys go again.

| DM Shisumo | 
 
	
 
                
                
              
            
            Kass, due to the chaotic nature of the melee - and the fact that Galyna and Shiv are basically right in the middle of it - you're not going to be able to hit more than two of the Tower Girls without risking affecting Galyna, Shiv or Oscar. You could hit the two Girls attacking Galyna, or two of the donkey rats going after Shiv, without risking your allies, but that's about it. You can pick your target set, or if you prefer, just use your hex rather than the spell.
Shiv, go ahead and give me another AoO roll.

| DM Shisumo | 
 
	
 
                
                
              
            
            Rat save #1: 1d20 + 1 ⇒ (19) + 1 = 20
Rat save #2: 1d20 + 1 ⇒ (15) + 1 = 16
Neither of her two targets seems affected by Kassandra's spell.
Two of the four rats half-surrounding Shiv break off to turn their fury against Oscar instead, but in the process Shiv kills one. The other snaps at Oscar, enraged somehow by his very presence, while its two fellows bite at Shiv again.
Bite at Oscar: 1d20 + 1 ⇒ (12) + 1 = 13, damage 1d4 ⇒ 2
Bite at Shiv #1: 1d20 + 1 ⇒ (5) + 1 = 6, damage 1d4 ⇒ 1
Bite at Shiv #2: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 4
Meanwhile, two Tower Girls continue attacking Galyna, and the surviving Girl who had attacked Oscar slashes at him too.
Short sword at Galyna #1: 1d20 + 1 ⇒ (16) + 1 = 17, damage 1d6 + 1 ⇒ (4) + 1 = 5
Short sword at Galyna #2: 1d20 + 1 ⇒ (11) + 1 = 12, damage 1d6 + 1 ⇒ (5) + 1 = 6
Short sword at Oscar: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d6 + 1 ⇒ (5) + 1 = 6
Out in the hallway, Uraisa's spell singes the Girl in front of her. Never rolled the save, so: 1d20 + 5 ⇒ (11) + 5 = 16 Although she avoids the worst of the flames, the attack is clearly painful, and she closes in on the wizard again, this time with the aid of her fellow Girl.
Short sword at Uraisa #1: 1d20 + 1 ⇒ (5) + 1 = 6, damage 1d6 + 1 ⇒ (1) + 1 = 2
Short sword at Uraisa #2: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d6 + 1 ⇒ (2) + 1 = 3
At the end of the hallway leading to the dormitory, Miet, Ellantera and Erwin see the battle unfolding. They are therefore the only ones in position to see the door on the second branch of the hallway open. Two ratlike humanoids appear in the doorway, and four more of the large rats crouch behind them.
Ellantera, Miet and Erwin are about 40 feet from Uraisa, who is herself about 30 feet from the center of the melee where Shiv, Galyna and Oscar are. The wererat arrivals are about 20 feet from Uraisa down the secondary hallway. You guys can call take your actions now.

| DM Shisumo | 
 
	
 
                
                
              
            
            Miet's move speed means she can't get into color spray range this round - closest she could manage would be to move up next to Erwin and ready a color spray in case they move toward her.
Saves against Uraisa's spell: 1d20 + 1 ⇒ (1) + 1 = 2; 1d20 + 1 ⇒ (13) + 1 = 14
The partially-burnt Tower Girl collapses in the face of Uraisa's spell, but her ally manages to just barely shield her eyes before the magic hit.

| Severus "Shiv" | 
 
	
 
                
                
              
            
            Without a map I'm not sure whether I can get flank on anything or not. Not that I absolutely need a map. You can just let me know whether I can or not as I will always be trying to get that advantage.
Cursing, the bloodied rogue stabs the rat that just bit him.
Shortsword strike: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
If he can get flank than additional: 1d6 ⇒ 2

| Oscar Salt | 
 
	
 
                
                
              
            
            Don't know what happened to my post from early this morning, but Oscar hit with a 22, and did 7 points of damage... I'll roll again if you wish.
1d20 + 7 ⇒ (15) + 7 = 22 Warhammer, Bless (+2 more if flanking)
1d8 + 3 ⇒ (4) + 3 = 7 Damage
Now that's weird. Apparently the site knows I posted, but somehow it's not showing up... Expect another site shutdown in 3...2...1...
 
	
 
     
     
     
	
  
	
  
	
 