Shisumo's Shattered Star 2 (Inactive)

Game Master Shisumo


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Female Gnome Sorceror
DM Shisumo wrote:

Miet's move speed means she can't get into color spray range this round - closest she could manage would be to move up next to Erwin and ready a color spray in case they move toward her.

Saves against Uraisa's spell: 1d20 + 1; 1d20 + 1

The partially-burnt Tower Girl collapses in the face of Uraisa's spell, but her ally manages to just barely shield her eyes before the magic hit.

Go with move up and ready a spell then.


Oscar Salt wrote:
Don't know what happened to my post from early this morning, but Oscar hit with a 22, and did 7 points of damage... I'll roll again if you wish.

Who were you attacking? (And I've had similar things happen to me once or twice before as well, even down to the repeating dice rolls. No idea what it is..


How many enemies can Kassandra catch in range of her Burning Hands spell? If she can get three, she'll cast the spell, otherwise she will use a Healing hex on Shiv.


Male Dwarf
DM Shisumo wrote:
Oscar Salt wrote:
Don't know what happened to my post from early this morning, but Oscar hit with a 22, and did 7 points of damage... I'll roll again if you wish.
Who were you attacking? (And I've had similar things happen to me once or twice before as well, even down to the repeating dice rolls. No idea what it is..

The one who dared to attack Oscar. I had that in the flavor text with the first post :-(.


Female Human Ranger (Infiltrator) 2

With a hiss of pain Galyna slashes at the tower girl who cut her.

1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 1 ⇒ (3) + 1 = 4


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera grins at the new arrivals and salutes them with her sword, hoping she looks more sure than she feels.

Are Miet and Erwin in the hallway? How wide is it? If it is 5', can Ellantera step into is far enough that only one foe can attack her at a time? If it is 10', she will move up alongside the dwarf and bid him turn around and ready his hammer.

"N' need t' rush t' th' party, there's a new one right behind 's!"

If her actions allow, she will ready an attack on the first one to come in reach using her off-hand masterwork silver dagger, feinting with the sword.


Kass: you can get three if you get right into the faces of the newcomers (and that would be five of the six, actually, just missing out on one rat). Of course, doing so would almost certainly mean that Miet's action would be wasted. Make your call - I won't resolve the actions of the new group until you do.

Oscar's hammer breaks another arm (and probably a couple ribs as well), while Galyna manages to open a deep cut on her foe's shoulder.

Ellantera, the corridors here, like everywhere else in the Crow you have so far seen, are 10 feet wide.

Ellantera steps up just in front of Erwin and Miet, weapons at the ready.

With new arrivals in the field, the Tower Girls and their pets try to rally. The rats attacking Oscar and Shiv continue to snap and hiss in an outraged fury.

Bite attack on Shiv #1: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 3
Bite attack on Shiv #2: 1d20 + 1 ⇒ (10) + 1 = 11, damage 1d4 ⇒ 1

Bite attack on Oscar: 1d20 + 1 ⇒ (4) + 1 = 5, damage 1d4 ⇒ 1

Galyna, Oscar, and Uraisa all try to dodge or block the Tower Girls' blades as well.

Short sword on Galyna #1: 1d20 + 1 ⇒ (2) + 1 = 3, damage 1d6 + 1 ⇒ (2) + 1 = 3
Short sword on Galyna #2: 1d20 + 1 ⇒ (1) + 1 = 2, damage 1d6 + 1 ⇒ (5) + 1 = 6

Short sword on Oscar: 1d20 + 1 ⇒ (15) + 1 = 16, damage 1d6 + 1 ⇒ (2) + 1 = 3

Short sword on Uraisa: 1d20 + 1 ⇒ (3) + 1 = 4, damage 1d6 + 1 ⇒ (2) + 1 = 3


Male Human Rogue(Scout) 2nd

Shortsword attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

The rogue hisses over his shoulder through clenched teeth at Galyna, "This is yer fault." The rogue falls on top of his rat opponent, driving his blade through it, before succumbing to his own wounds...

Rats had my number. Hit me every round for pretty much max damage. Shiv was at 0 hitpoints and now is at -1 because he attacked. I was assuming that he had nowhere to escape too.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa uses her arcane bond, and after stepping backwards another 5' to get room, she summons another Color Spray spell at the attacker.

Will DC 14 to resist.


Female Human Ranger (Infiltrator) 2

Fending off the clumsy attacks pf the other girls, Galyna concentrates on dropping her original opponent.

1d20 + 6 ⇒ (12) + 6 = 18
1d6 + 1 ⇒ (6) + 1 = 7


Shiv, Kass was looking to potentially heal you.


Male Human Rogue(Scout) 2nd

That would be nice :)


Kassandra scans the battlefield, torn between her urge to burn the rats and helping her wounded party member. As Miet moves up and begins to cast a spell of her own, she makes her mind and sharply turns towards the wounded Shiv. Muttering a short incantation, she pulls a talisman from one of her pockets and presses it onto one of Shiv's wounds.
Healing hex on Shiv for a 1d8 + 2 ⇒ (3) + 2 = 5 point heal.


Male Dwarf

Oscar growls at the girls, then steps up to attack / defend any who are in position to end Shiv, or attack Kass.

1d20 + 6 ⇒ (11) + 6 = 17 Warhammer

1d8 + 3 ⇒ (1) + 3 = 4 Warhammer Damage

"Get him back up Kass"!


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

I'm not sure Edwin or I are able to act yet. How far are we from the entrance to the room the others are fighting in? Miet should be with us as we all have the same movement rate and started toward the scrum at the same time.


The new arrivals have their actions to take now, since Kass healed Shiv, then Oscar's attack will resolve and everyone else - including El and Erwin - will be able to go.

The rat-girls ready their weapons and move forward, but not as fast as their rats, which swarm furiously toward Erwin with a rage that goes to something beyond just feral. Before they reach him, though, Miet incants an arcane phrase and a blast of color leaps over them.

Will saves: #1 1d20 + 1 ⇒ (15) + 1 = 16, #2 1d20 + 1 ⇒ (11) + 1 = 12, #3 1d20 + 1 ⇒ (20) + 1 = 21, #4 1d20 + 1 ⇒ (9) + 1 = 10

Only two withstand the blast to snap at the cleric.

Bite #1: 1d20 + 1 ⇒ (11) + 1 = 12, damage 1d4 ⇒ 3
Bite #2: 1d20 + 1 ⇒ (15) + 1 = 16, damage 1d4 ⇒ 4

The rat-girls move to strike at Miet and Ellantera, but as one approaches the latter, she finds that El is waiting for her.

El, roll your readied attack. Short sword attack on Miet: 1d20 + 3 ⇒ (12) + 3 = 15, damage 1d6 + 1 ⇒ (5) + 1 = 6


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Readied Attack: 1d20 + 6 ⇒ (10) + 6 = 16 Not including favored enemy bonus, see below
Silver Damage: 1d4 + 3 - 1 ⇒ (3) + 3 - 1 = 5 Includes -1 to damage for silver, not including +2 favored enemy (human) since I wasn't sure how the lycanthropes play into that - or if they are, in fact, lycanthropes.

On her action, she will press the attack on the same target, using power attack and the longsword.

MW Longsword attack: 1d20 + 5 ⇒ (4) + 5 = 9 Not including FE
Non-silver Damage: 1d8 + 5 ⇒ (5) + 5 = 10 Not including FE


Male Dwarf Cleric 2

Erwin will use Inspiring Command on Ellantera. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.


Lycanthropes keep their original subtypes in addition to gaining the shapechanger subtype. These are human wererats, and thus are (human, shapechanger) - your FE applies.

Even with the feint, Ellantera finds the wererat too nimble for her blade, dodging aside before lashing out with a stab of her own.

Short sword attack on El: 1d20 + 3 ⇒ (16) + 3 = 19, damage 1d6 + 1 ⇒ (2) + 1 = 3

Two more stabs do no better, as Ellantera's foe parries both attacks easily.

Erwin tries to offer her some encouragement, while Oscar and Shiv finish off the last of the rats besetting the rogue. No Tower Girls were threatening Shiv or Kass, Oscar, although there is still one threatening you... Shiv, with the rats off of you, you can move into a flank with either Galyna or Oscar to help deal with their Tower Girls. Meanwhile, Uraisa blasts her foe with more colored lights. Will save: 1d20 + 1 ⇒ (16) + 1 = 17 She resists again, and she smiles with a feral grin.

Kass, Miet, Galyna - you're all up. Galyna, you might have a flank coming if Shiv decides to take that move.


Male Human Rogue(Scout) 2nd

Yep, consider move made to flank.


Female Gnome Sorceror

Miet will withdraw out of the combat if she can


Female Human Ranger (Infiltrator) 2

Seeking to finish her opponent, Galyna uses the distraction of Shiv's presence to strike.

1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
1d6 + 1 ⇒ (5) + 1 = 6


Miet falls back behind Erwin and Ellantera, putting the two stout warriors between her and the fighting.

Galyna finally manages to finish off one of the two Girls that has bedeviled her, leaving her with just one opponent, trapped between her and Shiv.

Kass?


Male Dwarf

Should we come up with a period of time to act before the character is botted? We've been waiting 6 days for Kass, and Oscar hasn't acted in almost two weeks?


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

I don't think it has to be a set period of time. I would definitely think we can bot her at this point.


I'm at GenCon, so posting will be even more erratic than usual (saying something, I know). Someone please bot her, yes, thank you.


Sorry about the late posting! I am traveling around and abroad this summer and posting has not always been easy. I'm sorry again, and if these things happen please feel free to play Kassandra and not wait for me for too long!

After healing the rogue, Kassandra turns towards Uraisa's foe and attempts to subdue her, at least temporarily. She raises her hands in a strange gesture, whispering a few words in what sounds like gibberish.

Sleep hex on Uraisa'a foe.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Glad to see you are well, Kass. I hope your travels are enjoyable (says the stick-in-the-mud).


Will save: 1d20 + 1 ⇒ (10) + 1 = 11

The Tower Girl finally crumples, even if not as thoroughly as Uraisa would have liked; Kassandra has at least given the wizard a short respite.

The Tower Girls seem less confident now that their numbers are starting to dwindle. One stabs at Galyna (first stepping out of the flank), while another runs up behind Oscar to stab at him as well.

Short sword attack on Galyna: 1d20 + 1 ⇒ (2) + 1 = 3, damage 1d6 + 1 ⇒ (3) + 1 = 4
Short sword attack on Oscar: 1d20 + 1 ⇒ (3) + 1 = 4, damage 1d6 + 1 ⇒ (5) + 1 = 6

The last rat in the Girls' sleeping area also maintains its furious intent on drawing Oscar's blood.

Bite attack on Oscar: 1d20 + 1 ⇒ (15) + 1 = 16, damage 1d4 ⇒ 1

At the other end of the hall, the wererats and the donkey rats both find their access to Miet blocked by Erwin and Ellantera, and so turn their weapons on them.

Attack on Ellantera #1: short sword 1d20 + 4 ⇒ (11) + 4 = 15, damage 1d6 + 2 ⇒ (2) + 2 = 4; bite 1d20 - 1 ⇒ (18) - 1 = 17, damage 1d4 + 1 ⇒ (2) + 1 = 3
Attack on Ellantera #2: short sword 1d20 + 4 ⇒ (10) + 4 = 14, damage 1d6 + 2 ⇒ (1) + 2 = 3; bite 1d20 - 1 ⇒ (13) - 1 = 12, damage 1d4 + 1 ⇒ (2) + 1 = 3

Donkey rat attack on Erwin #1: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 1
Donkey rat attack on Erwin #2: 1d20 + 1 ⇒ (3) + 1 = 4, damage 1d4 ⇒ 3

You guys. El, this the turn that Inspiring Command is in effect on you.


Female Human Ranger (Infiltrator) 2

Galyna's foot slips on blood spatter, her aim nowhere near her target.

1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 1 ⇒ (1) + 1 = 2


Female Gnome Sorceror

Miet will attempt to step up and round her group to colour spray the wererats


Male Human Rogue(Scout) 2nd

Shortsword attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (5) = 12

The rogue slashes at the Tower Girl between Galyna and him.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa uses her Force Missile power to blast the closest opponent to her position.

Force Missile Damage 1d4 + 1 ⇒ (4) + 1 = 5


Male Dwarf

Oscar kicks out at the rat bothering him, to try and discourage his attack, but turns his attention to the Tower Girl who thought she would be all sneaky and like, but found his armor tougher than her blade.

"Oh you want some too do you"?

1d20 + 6 ⇒ (5) + 6 = 11 Warhammer...Smash

1d8 + 3 ⇒ (3) + 3 = 6 Smash...Warhammer.


Putting aside her magics, Kassandra loads her crossbow and fires a bolt at one of the donkey rats, but it unfortunately misses its mark by a good two feet. Kassandra hisses and puts the crossbow away.

Crossbow attack: 1d20 + 1 ⇒ (9) + 1 = 10


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera, through as much luck as skill, dodges or parries each of the attacks directed at her. And this round, AC 20.

Knowing that the tiny weapon's damage will be more effective than her preferred blade, she uses the sword to parry and continues to try to drive the dagger into her opponent.

Attacking the wererat that is in my face; if both are, the one I attacked last round.

Attack: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22 Favored enemy, Inspiring Word
Damage: 1d4 + 3 - 1 + 2 ⇒ (4) + 3 - 1 + 2 = 8 Silver, Favored enemy


Galyna can't finish off her target, but Shiv has no such difficulty, easily dispatching the woman and leaving Galyna unthreatened at last. Oscar and Kassandra find their attempts to strike less effective, but Uraisa finally finishes off the rats that have bedeviled Oscar and Shiv and Ellantera uses her knife to great effectiveness, slipping the blade beneath the ribs of her wererat attacker and causing her to cry out.

Erwin still to go; also, Miet, the same narrowness of the hallway that keeps the Tower Girls from being able to stab you past Erwin and Ellantera keeps you from being able to cast color spray without catching El and Erwin in the blast.


Male Human Rogue(Scout) 2nd

To move things along Erwin uses Inspiring Command on Elantera again.


Female Gnome Sorceror

Miet will ready to use a colour spay if her two teammates decide to fall back.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

I'm liking his inspiring words.


There is a grim, almost fatalistic determination, in the eyes of Oscar's foe now as she finds herself without allies in the large sleeping chamber. She takes another stab at the fighter before attempting to slip past him to join her were-sisters in the hallway.

Short sword attack on Oscar: 1d20 + 1 ⇒ (14) + 1 = 15, damage 1d6 + 1 ⇒ (6) + 1 = 7; then Acrobatics to tumble past him 1d20 + 7 ⇒ (3) + 7 = 10. Ouch. That's gonna provoke, Oscar.

Out in the hallway, the presence of silver seems to change the wererats' attitudes. The two rat-faced women exchange looks, then one makes a sudden move toward Ellantera, hoping to distract her, while the other leaps upward, somersaulting forward in an attempt to get behind the ranger.

Aid Another from the first wererat: 1d20 + 8 ⇒ (2) + 8 = 10. Good enough. Full defense from the second wererat, then Acrobatics to try to tumble through Ellantera's square: 1d20 + 10 ⇒ (17) + 10 = 27

The wererat lands easily behind Ellantera, grinning nastily as she prepares to take advantage of the flank. FYI, Miet, the wererat is standing right next to you as well.

Although so far they have not proven to be a threat, the donkey rats continue their frenzied assault on Erwin. Bite attack #1: 1d20 + 1 ⇒ (1) + 1 = 2, damage 1d4 ⇒ 3; bite attack #2: 1d20 + 1 ⇒ (11) + 1 = 12, damage 1d4 ⇒ 2.

You guys are up. Oscar, don't forget your AoO before your actual action.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Which wererat did I injure? The one that feinted or the acrobat? Whichever it is gets my continued attention.


Male Dwarf Cleric 2

Erwin will swat one of the rats.

Heavy mace: 1d20 + 2 ⇒ (19) + 2 = 21,damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female Gnome Sorceror

If Miet can cast without hitting Ellantera she'll colour sparay the wererat.


Kassandra turns her attention to the wererats and makes some gestures with her right hand towards them at the same time as throwing a pebble at the general direction of the one which is further away from Miet.

Slumber Hex on the wererat further away from Miet ("the first wererat"); if it works, this should allow Ellantera and Miet to flank the wererat between them.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa uses another force missile on the closest enemy in sight.

Damage 1d4 + 1 ⇒ (2) + 1 = 3


Male Dwarf

"Get your scrawny arse back over here".

1d20 + 6 ⇒ (20) + 6 = 26 AoO

1d8 + 3 ⇒ (2) + 3 = 5 DoO

1d20 + 6 ⇒ (5) + 6 = 11 Confirm

2d8 + 6 ⇒ (8, 2) + 6 = 16 Critical Damage


Male Dwarf

Oscar follows the girl, though not quiet as gracefully.

1d20 + 6 ⇒ (16) + 6 = 22 Warhammer

1d8 + 3 ⇒ (3) + 3 = 6 Smash


Male Human Rogue(Scout) 2nd

If Oscar's Girl hasn't fallen then Shiv will shoot her, otherwise he'll move down the hallway to the Ellantera fight and shoot the closest one of them. Subtracted -4 for firing into combat.

MW hand crossbow attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage: 1d4 ⇒ 3

Crit confirm MW hand crossbow attack: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Damage: 1d4 ⇒ 2

From behind, you can here Shiv grumble to himself, "I got this..." There is a twang followed by a whistling sound as a crossbow bolt narrowly misses clipping your ear and embeds itself into the Tower Girl.


The acrobat was the uninjured wererat, Ellantera.

It takes a second swing from Oscar, but he puts the last Girl in the room down. Erwin manages to crush one of the two rats, while Uraisa notices one of the unconscious Girls is starting to stir as Kassandra's hex begins to wear off and blasts her back into passivity. Shiv's bolt catches the wounded wererat in her back, but the mundane steel doesn't seem to hurt her. Kassandra spots an opening and fires off another hex, hoping to turn the tables on the flanking wererats. Will save: 1d20 + 3 ⇒ (17) + 3 = 20 Unfortunately, the wererat resists the magic, leaving Ellantera still caught between them.

Miet, that's possible, but you're probably going to want to make a casting defensively roll - because Erwin and Ellantera are right in front of you and there's a wall right next you opposite the wererat, the only 5 foot steps you can take are still within the rat's threatened area.

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Here are my usual chargen rules for PbPs (those of you who have played with me before will find these quite familiar):

* 20 pt buy
* Standard core rules races
* Any classes/racial traits/archetypes from core, APG, Ultimate Magic and Ultimate Combat, plus the ARG (3PP material potentiaally allowed - I don't have a lot of it, though, so it's by approval only)
* Feats and spells from any Paizo-produced Pathfinder RPG source (with stuff from the 3.5 Pathfinder era potentially allowed - I'm mostly thinking of the spells from Gods and Magic that haven't been converted yet)
* Two Traits, one of which must be from the Shattered Star Player's Guide.
* Starting gold equal to your class' average.

I am not automatically opposed to non-standard races, but I tend to lean a little harder on them than most other rules options. Consider them by-approval-only, but please feel free to ask. Of course, as noted above, archetypes from the Advanced Race Guide are fair game for any race I choose to allow in the game. Ultimate Equipment is also open for use essentially without restriction.

Anybody have questions or comments, shout 'em out!


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Yay, Discussion thread!

I think my character sheet should be ready.


Brought forward from unofficial recruitment thread

AinvarG - urban ranger
Dark Arioch - trapfinding rogue
Black Tom - dwarven cleric
Scranford - marvelous fighter of some sort
Gerald - Thassilonian Evocation Specialist
Badslacker - witch or fighter
Kevin Mack - maybe not
Mark Thomas 66 - deep walker ranger or some sort of tomb-raiding bard


Male Daytona 500 DM / 12

Dot. I'll get something up this weekend.

Dark Archive

Same here, I'll try and get my PC concept up this weekend.

Dark Archive

After some thought and if Shisumo really dosent mind I may be able to come up with something just let me know what the party might be needing.


Male Daytona 500 DM / 12

Here is Oscar Salt, the human tactician I've thrown together as a start. I'll work on details and background later.

Oscar Salt

Spoiler:

Oscar Salt
Male Human (Taldan) Fighter (Tactician) 1
LN Medium Humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+5 armor, +3 shield, +2 Dex)
hp 16 (1d10+5)
Fort +4, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Gladius +4 (1d6+3/19-20/x2) and
. . Spear +4 (1d8+4/x3) and
. . Warhammer +4 (1d8+3/x3)
Ranged Longbow +3 (1d8/x3)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Shield Focus, Swap Places, Toughness +3
Traits Armor Expert, Ruin Raider
Skills Acrobatics -3 (-7 jump), Appraise +2, Climb +2, Diplomacy +4, Escape Artist -3, Fly -3, Profession (merchant) +5, Ride -3, Sense Motive +5, Stealth -3, Survival +5, Swim +2
Languages Common, Thassilonian
Other Gear Scale mail, Heavy wooden shield, Arrows (20), Dagger, Gladius, Longbow, Spear, Warhammer, Backpack (5 @ 7 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Canteen, Flint and steel, Sack (empty) (4), 4 GP, 8 SP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Ruin Raider +4 Perception to distinguish statue-like creatures.
Shield Focus +1 Shield AC
Swap Places You can trade places with an ally with this feat during your movement.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Kevin Mack wrote:
After some thought and if Shisumo really dosent mind I may be able to come up with something just let me know what the party might be needing.

Awesome!

Last count, we have an evoker, an urban ranger, a rogue, a tactician, a dwarven cleric, and two still-deciding. We have the basic roles covered, so you should be free to do whatever you prefer. It might be a challenge to keep that many bodies on their feet in a big fight, but the undetermined characters could both help with that.

So - what do you want to play?

RPG Superstar 2009 Top 16

I'm thinking in a place like Magnimar, I'm going with Warden Ranger. Will get started.

RPG Superstar 2009 Top 16

Would you consider Ruins as a favored terrain?


scranford wrote:

Here is Oscar Salt, the human tactician I've thrown together as a start. I'll work on details and background later.

Oscar Salt
** spoiler omitted **...

You appear to have one too many feats. The tactician archetype doesn't actually get any bonus feats at first level.


Mark Thomas 66 wrote:
Would you consider Ruins as a favored terrain?

It's an interesting idea, but I think in the end I'm not comfortable with it; it's either too fuzzy a choice or too broad a one. As a general rule, ruins "draw" their terrain type from their surroundings - while there's a case to be made for changing that in this context, I'm afraid that doing so in this AP would mean your favored terrain would apply in every dungeon, which is a problem in that the dungeons are deliberately designed to be pretty different from one another in their settings. I would prefer to emphasize those differences rather than gloss over them.

Dark Archive

AinvarG wrote:
Kevin Mack wrote:
After some thought and if Shisumo really dosent mind I may be able to come up with something just let me know what the party might be needing.

Awesome!

Last count, we have an evoker, an urban ranger, a rogue, a tactician, a dwarven cleric, and two still-deciding. We have the basic roles covered, so you should be free to do whatever you prefer. It might be a challenge to keep that many bodies on their feet in a big fight, but the undetermined characters could both help with that.

So - what do you want to play?

Is there a party face character?


No Charisma specialist yet that I can see...

Dark Archive

Okay then probably either bard or sorceror.


OK, current party make-up so far appears to be:

Erwin Chrysophrase, Male Dwarven Cleric of Abadar (Leadership, Trade)
Oscar Salt, Male Human Fighter (tactician)
Uraisa Ellsworth, Female Human Wizard (Thassilonian Specialist (Evocation)

Ellantera, Female? Human? Ranger (Urban Ranger (Magnimar)) - Archery/Two-handed melee
Human? Rogue - focused on trapfinding
Ranger (Warden)

Witch or Fighter
Bard or Sorcerer - leaning toward face build

-----------------------------------

Starting Gold for my Urban Ranger: 5d6 ⇒ (5, 3, 6, 2, 2) = 18

Dark Archive

Okay thinking Gnome shadow sorceror who spealises in Illusions and also able to do a lot of the face work.

RPG Superstar 2009 Top 16

Going with TWF for my Warden and I think Underground as the 1st Terrain. should have something posted by Monday

Dark Archive

Got My sorceror nearly done just not sure of the exact bloodline? and second trait Any suggestions? Gnome who specalises In Illusions and talking.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Yeah, I'm not good with traits. What first trait did you take?

I don't have mine figured out and I don't have gear other than weapons and armor figured out, either. The character sheet is far from done, for that matter. Right now, it's just the bare facts.

This is Ainvarg's Urban Ranger, by the way.

Now that you have me thinking about it, I'm leaning toward the Defender of the Society (+1 trait bonus to AC when wearing Medum or Heavy Armor) for my second trait. The first trait is less clear.


Kevin Mack wrote:
Got My sorceror nearly done just not sure of the exact bloodline? and second trait Any suggestions? Gnome who specalises In Illusions and talking.

The only really illusion-oriented bloodline is the shadow one, and it isn't terribly so. As for talking, maestro and infernal have some social elements to them, if you choose to go that way...


Female Human Ranger (Infiltrator) 2

Will have background up soon. Image is probably a place holder until I find something I like more.

Nice to see that with 2 rangers we're going in very different directions


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Yeah, Ellantera is intended to be closer to a rogue, but able to be a front-liner. I like the potential in Galyna's class features; looking forward to seeing how she develops.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Kevin, I'd make sure to pick a couple of those tasty Conjuration and Abjuration spells that I can't access at all.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

OK, traits selected and character sheet more to my liking. Non-combat gear still not selected. Let me know what else I'm missing.


Uraisa Ellsworth wrote:
Kevin, I'd make sure to pick a couple of those tasty Conjuration and Abjuration spells that I can't access at all.

We still haven't heard back from Badslacker - if s/he gets us a witch, then some of those spells might be available that way as well.


In Wrath's Shadow

I'm here, working on my witch...

Dark Archive

Okay think I'll just take the arcane bloodline for my character


Female Gnome Sorceror

Okay charcter mostly done save for gear and one more trait. (Thinking ease of faith but just want to see if that's okay)


Male Human Rogue(Scout) 2nd

Here is your trapfinder scout.


Me likey, Shiv!


Miet Silverback wrote:
Okay charcter mostly done save for gear and one more trait. (Thinking ease of faith but just want to see if that's okay)

Why wouldn't it be? Because it says "your divine magic?" I consider that to be an artifact of poor writing - it ought to say something like, "the divine magic of your faith is no different than that which powers..." etc. You're welcome to take it.


Severus "Shiv" Kilundi wrote:
Here is your trapfinder scout.

A few things:

Still working on traits, I assume?

Your stat block and the ability score list on the left side of the screen are in disagreement about your Charisma and Wisdom scores.

And... I hate to say it, but you don't actually qualify for Extra Rogue Talent yet, because you don't meet the prereq of "rogue talent class feature" yet. You have to be at least a 2nd level rogue to take Extra Rogue Talent.


Male Human Rogue(Scout) 2nd

Yes, traits are now in there. Yeah, was still monkeying around with the stats just a tad. NP, I'll change the Rogue Talent right away.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Severus, regarding the Defender of the Society trait, are you planning to wear medium armor? Just checking because that seems unusual for a rogue.


Serpent Runner trait seems to point to the same thing... technically, a rogue with medium armor proficiency who wears medium armor only loses evasion, which might be a tradeoff Arioch's willing to make.


Male Human Rogue(Scout) 2nd

Yep and yep. Basically, down the road he will eventually be the proud owner of a mithral breastplate and shield (negating all the penalties with the combo Serpent Runner). The non-proficiency penalties are equal to the negative for abilities/skills as far as I can tell, which will be non existent. The mithral will also count as light armor so he won't lose the evasion. Being a scout I see him getting in the fray a whole lot. A bit of a different kind of rogue. It all is going to work with his background. Basically, he was was forced to train and perform in the Serpent Run wearing a breastplate. I was about to run this by Shisumo just to make sure it all made sense to him. I have a habit of looking far down the road with my characters. He's definitely shaping up to not be your run of the mill rogue I think.


A strict reading of Defender of the Society suggests that it doesn't actually work with mithral breastplates, but I'm not going to actually rule that way. Your plan works for me.


Male Human Rogue(Scout) 2nd

Oh, and just a quick FYI, I am using his favored class points with the human option from the APG to get additional Rogue Talents (in case you were wondering where I was putting mine). Yay, I like your ruling but I see what you are saying! Not critical to the build but thanks :) His role is really to make the fighters in our group better. Down the road he'll be taking stuff like the Rogue Talent: Assault Leader and Teamwork Feats if others so desire.

I am glad you like him Gerald! :)


Female Gnome Sorceror

Miet allmost finished just one more thing really have 1 bonus language left to select would it be okay to take Thassilonian?


Female Human Ranger (Infiltrator) 2

Considering swapping Great Fortitude for Defiant Luck. I like the idea of luck playing a big part of her life as she tries to protect the citizens of the city from the things that lurk in the ruins and beyond


Miet Silverback wrote:
Miet allmost finished just one more thing really have 1 bonus language left to select would it be okay to take Thassilonian?

Go ahead.


Male Daytona 500 DM / 12

I'll get rid of the extra feat, and build the profile either tonight or tomorrow night. Away on a business trip, and never know how much time I'll hame.


Female Gnome Sorceror

Alrighty then all done.


I think I'd like to have everyone ready to go, characters finished and read for approval and the start of the game, by Friday morning. Is that possible?

Dark Archive

Sure


Female Human Ranger (Infiltrator) 2

Can do.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

As you wish


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa is locked and loaded.


Male Human Rogue(Scout) 2nd

Everything is ready. Just need to write up a background now.

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