Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh, did he last 10 posts or 20? But, look at the positive side, you replaced our knowledge and intelligence focussed bard. Faelar didn't even count as a meat shield. Perhaps a meat napkin or a squishy shield.


'tis true, the front line could barely stop a sneeze. That's what happens when you have a backseat fighter.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Anybody spare a cup of barbarian levels?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

All right Kzrira and Karethas, time to kill them all for us?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Ok, anyone have anything that can affect a swarm? Karethas has 2 alchemist fire. I do not know whether regular weapons will work against this swarm. Amir, Kzrira and Varkata can swing at the swarm to see if we can damage it with weapons, perhaps Amir's fire sword will work. We don't seem to have any AoE spells other than Searing Light and Tempest's Lightning Bolt.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

We should have a potion of remove disease. I think it was found in the Pale Mountain, and I do not recall using it. At least I do not see Remove Disease in the campaign thread, unless it is misspelled or named otherwise.


Kzrira Maiwith wrote:
We should have a potion of remove disease. I think it was found in the Pale Mountain, and I do not recall using it.

yeah, I believe so. Should be in Amir's fanny pouch if no one has it listed on them. Only works outside the zone though...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Well, the strongest member of the party, sadly out cleric, can carry Amir a ways, while I get the swarm to follow me. Unless of course if Karethas can land a way away from the dead zone and get the swarm to keep chasing him, and then he can simply fly up, giving us a chance to move out of the dead zone to administer the potion.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

We do have a potion of Remove Disease. All the loot we didn't sell off is listed at the bottom of my character sheet.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Nice. I looked at all the character sheets, but must have not gotten to the bottom of yours after finding your regular gear further up.

Do we have just one potion of Remove Disease or more than one? It says Potions. I assume it is just one, but more than one would be nice.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Just one. It used to be several different potions under one heading.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I think Voodoo figures we can get a single channel in on me If we want to keep the swarm thing away. I can keep it away for quite a bit for you to get Amir up to full health, but I memorized three Lesser Restores because I figured I'd be useless inside the zone and I don't think Varakata prayed for any. Amir will need them to counter the ability damage done by the ghosts and I can't cast them while I lead the swarm on a merry chase.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

How fast is the swarm? Karethas can fly at 60'. If he double moves, he should be able to lead it quite a way from the dead magic zone, then fly back and be able to hit Amir with 1-2 Restores. Then, rinse and repeat if necessary. The joys of what I assume is a mindless construct swarm.

By the way, did Karethas make a knowledge check as to how to damage the swarm?


Varkata Steeleye wrote:
How many roungs and how hurt is everyone? If I can heal the others while Karethas is "away" and then cast a healing spell as he arrives, we should be good?

I honestly have no idea. I'm going to request again that in combat, hp are posted with every action as Karethas was doing for a while. This is so there is a static record. I'm not a fan of the header stats because folks OFTEN forget to update them and there's no record once they ARE changed.

My tally and I may have missed something-

Amir- 5 (max 63 from Con damage)
Kzrira- 58?/73
Varkata- 17/56
Karethas- 8/44

The blades won't follow if Karethas gets too far ahead nor go far from the dead zone.

So again, you can take some time patching Amir up, but if you are out too long, flying knives will follow.

Also bear in mind that players not keeping track of their resources and spending days RL making a move = cranky GM


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Pretty sure I am at 48, although it might be 58. I thought that I was healed 10, but then reinjured.

I agree, lets keep things moving. We have a something to fight somewhere, and it is not going to just die by itself.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Hey I was doing it too! Sometimes!....Er...occasionally...I'll be better.

Max HP is 59 right? 2 hits of the rot at -2 Con each...


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Spells marked off, healing done. And yes, 17 matches my own count.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Family emergency, be back soon

-Posted with Wayfinder


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

This is to all my games: I should be back "online" by the evening of May 28. A pair of back to back emergencies in my family (one of which involved gunshot wounds the other a simple infection run amok situation) has put significant strain on my day to day resources partnered with some massive issues at work, compounded by the time I have missed because of said emergencies. I am commited to returning I just need a couple more days.


yikes! well, here's to less interesting times. No problem, don't stress about it. we'll keep it going until you can get back in.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)
Sheik Voodoo wrote:
here's to less interesting times.

No doubt! Hoping for the best for you and your family.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hey, in this group I am the one who is supposed to be shooting people.

Get everything straightened out, we will be here when you return. I give Amir a 50/50 chance of still being here as well.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Wow, Amir. Wishing a good outcome, and some much more boring times in your future.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I don't know about Varkata and Amir, but Noqual armor (full plate for Kzrira, Breastplate for Amir and Varkata most likely) would be pretty sweet.


Yeah, I think Noqual is one of the more interesting skymetals. That said... you basically have 5 lbs worth so Um, maybe a buckler if you don't blow it.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Lol, oh well, I can always dream. And with Kzrira's social skills, dreaming is probably the best option.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

We can make a very small chain shirt and then reduce Kzrira? ;)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

She's already got +3 Mithral Chain. Although reducing her would give her +1 on attacks and the arrows would change to normal size after being fired (at least that is how it works with Enlarge Person).


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

It's been pretty clear for a couple of years that this isn't going to be an optimized campaign because Voodoo is keeping us in line with the challenge of the campaign, which is the right thing to do if it is going to be a challenge until the end. I lurked another LOF campaign for a while before getting into this one, though I stopped well before it got to where we are now. The GM let them get WAY too powerful for the enemies and it hurt the game even though the characters/players were good. The items that the smith offered you guys is good stuff, especially the sword for Varkata. I think we should take what is offered and not worry about trying to get the most optimal items.


I did a search earlier and I believe that we're only the 2nd game on the boards to make it this far actually : )

But Karethas is correct. Even if Artel's Forge was meant to be ARMS 'R US, which it isn't, I wouldn't be scaling up equip that much. I boosted the longsword some because it IS supposed to be one of his greatest works as written and Varkata needed a bit of bling.

I'd like to give Amir a chance to sup up his heirloom at some point when it fits (and there's time again). Kzrira doesn't really need more oomph. It's hard enough to create encounters where the foe isn't take down in three round from massive missile attack.

That said, this being a genie campaign, there WILL be a chance for wish fulfillment coming up and I'll be pretty liberal about that.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hey, Kzrira always needs more oomph. Although, at least she is not a glass canon magus, if she gets attacked, she can suck up and deflect at least a few blows (although not BBEG great axe crits as we discovered).

Really, my goal is to get Amir and Varkata more armor so that they can do more damage blocking, and less damage sucking.


That's really an inherent problem with the game I think: BAB keeps going up long after AC plateaus.

And no, your primary goal was a better bow... :P


Actually, I may have some ideas for Amir's heirloom.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Well of course Kzrira wants a better bow. After all, she had the Tempest Bow for a long time, and she rather liked that (until it came to life and stuck its tongue out at her and then went over and adopted Karethas). Stupid wizards.

Either way, this remains one of my favorite campaigns. It was the third game I joined (after DM Harpwizard's Elsir Vale and Zyren's Runelords). I am approaching 4 years in all three games, June for Elsir Vale and August for Runelords (taken over by Shifty) and September for this one.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I agree. Go team cleric and bring on the bling. ;)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Only a cleric of Cayden, and perhaps Besmara, would be interested in bling.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Oh all clerics LIKE bling, they just need it to be of a certain "style" forit to jive with their holy role :)


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Lets me impress all the pretty barmen.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hey, Kzrira still has the:

(150) Golden Agate Necklace - won from Krebble

It was the first item we got in the game, and she still has it.


yes, I seem to recall dissuading you from selling. pretty cool memento. : )


I've got two games that I'm running that I expect to hit the 5 yr mark. It's nice to have a committed group of players. Nearly the same starting line up. I've only lost one player from each game.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Thats not true Voodoo you fibber! We lost three so far haven't we? Auri, Faelar and...uh...the paladin guy...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Only Fealar was an original, the others joined later, if you think the paladin was here long enough to have been considered having joined.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I don't think we got the benefit of our holy meat shield in even one combat.


Yeah, if you can't even remember the guy's name... Walk-on, uncredited. He really just showed up to hit on Varkata.

Our little dragon wasn't a starter, but yes, a full member and I still intend to invite him back for the Grand Finale.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Well, at least he showed good taste while he was here. To be fair though, his options were limited to Varkata and a rotting (OK, fine, magically preserved) corpse.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

He was not around long enough to find out whether he preferred his ladies living or dead.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Ah I missed the distinction around the original part O:)

Yeah that paladin...maybe he DID figure out his preferences and thought it best to leave :P


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Now, if Auri is coming back, will he have attained his ambition of becoming a real brass dragon? Or will he still be a mite of a dragon with delusions of grandeur?


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

We loss a LOT of whimsy when we lost both Auri and Faelar. Originally, I meant Karethas to be the absent minded professor type, but with Faelar around that was redundant. Instead he has become the frustrated academician with flashes of heroism.

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