Shanosuke's The Furbiddian Expansion (Inactive)

Game Master Shanosuke


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Both Martian Level 20 invader

Hello everyone and welcome to the Furbiddian Expansion Discussion thread. On this threat I will inform you of the rules of the campaign as well as how I plan to run things as your GM. Pretty much all of you have your alias’s down so that’s a start. There are a few rules that I need to go over with you about how I GM

1. Leveling:I believe I have mentioned before that leveling happens as you complete main plot objectives. They also increase for every five subplot objective you complete. There are a lot of both main plot and sub plot objectives and in this particular campaign it is easy to miss a lot of them. So be sure and keep your eyes open for them. There are a lot of opportunities for preplanned combats, but I am open to peaceful solutions if you can manage to persuade the problem away. You don’t have to kill everything you encounter. Get creative. More fun that way.
2. Combat: Okay. In my short time I’ve spent on these forums, I’ve noticed that combat is one of the trickiest aspects of PBP. So I’ve come up with a system that seems to work best. Once a combat breaks out everybody posts their initiative and their first two round actions. Here is an example of how combat will look:

Example Turn:

Round one
I will move to engage the closest foe and then swing my sword to attack. 1d20 + 4 ⇒ (2) + 4 = 6 For:1d8 + 3 ⇒ (1) + 3 = 4.
Round two
If the foe is still standing I will take a full-attack against him swinging with both weapons.
Attack one:1d20 + 4 ⇒ (10) + 4 = 14 For 1d8 + 3 ⇒ (5) + 3 = 8
Attack two:1d20 + 4 ⇒ (3) + 4 = 7 For 1d4 + 1 ⇒ (1) + 1 = 2
If he is dead, then I will move to the nearest enemy and attack him.
:1d20 + 4 ⇒ (12) + 4 = 16 For 1d8 + 3 ⇒ (8) + 3 = 11

This is how your combat rounds should look. Feel free to get wordy if you really want to get into character. I will wait for everyone to post before I move on. Once everyone has posted their round one and round two actions, I will arrange all actions in initiative order and make changes as necessary. Then I will post the results and we will move on to round three and four. This will make combat go by quickly and efficiently.
There will not be many random encounters, these have a bad habit of slowing PBPs down and I’d like to keep this campaign moving.
3. Posting: Now, I like roleplay. Very entertaining. How ever, some of you may be on more often than others. If that is the case, I’d like to limit most folks to about three or four posts a day. I’ve been in a game recently where I wont be able to post for several hours, I come back and suddenly there are ten pages worth of posts to read. It’s a pain to get left behind like that so again, please keep your posts to at the most three or four a day. I myself will only post one to three times a day. Also, I will not fill out any progression in the campaign until Everyone is ready to move on. I want this to be fun and not a chore so hopefully we are all ok with this pace. No one gets left behind.
4. Player/Character interaction I’m not a huge fan of PVP. Unless merited, I’d prefer we don’t fight each other. Now I’m big on character development and when people really get into character. This might produce some really irritating characters for some people. Now, I know some people might be annoyed with someone’s character. Please understand that they are most likely playing the role they gave themselves even if it is annoying. This is like life and in life, people don’t always get along. So. As a player, respect your fellow players. If you have an issue with a particular character, don’t take it out on the player, resolve it in game. If it leads to a PVP (Again please try and avoid this) then so be it. I like diverse character’s so don’t get upset as a player, get upset as your character’s personality would.
5. Rulebreakers Now not every rule is set in stone. I am willing to make modifications to certain rules as it pertains to a character or a situation. Also, roleplay always wins out over the rules. For example. (My favorite example) You’re trying to convince someone to see your point of view. You don’t always need to make a diplomacy check to do so. You can make an in character argument to try and convince someone to do what you ask of them. I will usually yield to a reasonable argument. Also, get creative in everything you do. The rulebook doesn’t cover everything, and if you have a creative way to improve rolls or lower DCs, then by all means make the attempt. Also I don’t always give in to natural 20s. In combat yes, but certain skill checks, I would have set DCs high because I don’t want you to succeed. Thus in those scenarios, I will also take away the natural success. Finally, I reserve the right as the GM to make some serious augments to the rules if I need to. Usually this will be to help keep my campaign or plot intact. If there are loop holes, I will likely keep you from using them by making such changes. This wont happen often I promise.
6. Notes on GM Okay, I have been running games and players like you for over 12 years now. While this would mean I am very experienced, it doesn’t mean I’m perfect. I have one major weakness that I’ve been managing to cope with for all that time, it’s Ironic considering how I’m trying to game right now. I am not good at reading. Not sure why, but I am very scatter brained when I try to read and usually do not retain all that I have read. As such, I may forget rules often. I read the rulebook daily to try and keep learning but if anytime in game, I miss something, please remind me. Also, It is possible I might miss certain details in your posts. I apologize in advance for that and please note I do not mean any harm by it. For these weaknesses, my strength (Very ironically) is writing, I love to write and I am extremely creative (As I have been told by many others). I’ve spent a good amount of time on this campaign and it should be very fun.

Notes on Furbiddian Expansion:
Okay, It is important to note that in this campaign that you will be apart of a home base most of the time. Do not expect long journey’s, and there will be several time jumps that will result in your character’s aging. Your mission is to aid in the expansion of a foreign kingdom. Remember, this is a foreign kingdom with no knowledge of Golorion’s deities.

Hero points: Hero points will be awarded for every level and for every completed quest. You are normally allotted three hero points at any given time. When you level, if you would gain more than three hero points, you can spend the extra one to gain a hit point, or a skill point. In addition, you can spend all of them to gain either a free feat or an ability point, if you would not receive one otherwise. You still spend ALL hero points for this even if you would have abilities that could increase the total number of hero points.

One final thing. This is where you post when your going to be absent. I ask that you post daily but I won't hold you to it unless it becomes a problem. If you are silent for more than threes days without an excuse, then I will drop you. If you have an excuse then post it on this thread. I will always check here if I have players gone missing. I will run your character as a silent NPC until you return. I will have you take actions as they pertain to your character. So there

Also, I will need you all to make your alias's and post your statblocks and histories on them so I can reference as needed. Thank you

Okay. Those are my rules as GM. Now, once everyone posts their present and ready to go and cleared up any final questions or concerns then we will begin. I have been looking forward to this for a long time. Here’s to a good time.

These are the Gear Packages for each position. You need not carry all this stuff on your person, Just simply keep track of it all. The whole group will be provided a cart and horse for these items so there shouldn’t be any encumbrance.

Guards Gear:

Gear: This is a special gear package for guards with the following equipment
Backpack Masterwork
Barbed Vest
Caltrops
Crowbar
Earplugs
Flint and Steel
Common Lamp
Manacles Masterwork
5 Flasks of oil
Signal Horn
Waterskin
7 Rations
Weapon Cord
3 Potions of Cure light Wounds
2 Tanglefoot Bags
Blade Guard
2 Bear Traps

Survivalist’s Gear:

Backpack Masterwork
Caltrops
Earplugs
Waterproof Bag
Flint and Steel
Bullseye
5 Flasks of oil
Signal Whistle
Waterskin
7 Rations
Weapon Cord
3 Potions of Cure light Wounds
2 Tanglefoot Bags
Rope Silk
2 Kavaa Musks
Grappling Hook
Fishing Net
Swarmsuit
Bloodblock
4 Units of Flashpowder
2 Bear Traps
Climbers Kit
Floatation Device
Healers Kit

Engineer’s Gear:

Weapons – They can get two light weapons, or one one-handed weapon and a throw weapon.
Armor – Technicians are restricted to light armor only with enchantments worth up too 2000gp.
Gear –
Backpack Masterwork
Crowbar
Earplugs
Whetstone
Flint and Steel
Common Lamp
Manacles Masterwork
5 Flasks of oil
Waterskin
7 Rations
2 Potions of Cure light Wounds
Silk Rope
Grappling Hook
Artisan’s Tools
Healer’s kit
Thieves’ tools
Pulley
Cooking Kit

Scholar’s Gear:

Backpack Masterwork
Flint and Steel
7 Rations
3 Potions of Cure light Wounds
Swarmsuit
4 Units of Flashpowder
Spyglass
Map Case
6 vials of ink
3 pieces of chalk
Compass
Waterskin
Drill
Magnifying Glass
Merchant’s Scale
Tool, Masterwork
Eyeglasses
20 Sheets of Paper
3 Vials of Coloured ink
2 Ink Pens
Signal Whistle
Spell Book (Blank)
Astrolabe
3 Candles
Lamp Hooded
5 Flasks of Oil
Pathfinder Chronicle
Periscope
Skeleton Key
Alchemist’s Kit
Alchemist’s Lab portable
Artisan’s tools
Footprint Book
Healer’s Kit
Surgeon’s Kit
Magnifying Glass
Leeching Kit
Symptoms Kit
Spell Component Pouch
Map Makers Kit

Leader’s Gear:

The Leader gets 500 Gold to spend on his own gear.
He automatically gets three potions of cure light wounds.

Hopefully I don't scare anybody with all this stuff. I only want this to be fun and not confusing or out of place.

Let me know when your ready to start. Once I've heard from all of your, then we will begin.


Just to let you know I'm here and will tweak Surveen to intimidate, rather than be diplomatic, as the indicated in the submission. The diplomatic stuff was more for the leader role. May involve slightly different traits, if that's OK.

And thank you for the opportunity of playing in your game.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Thanks for picking me to join this game. It should be fun. :)

Otherwise, Gregor is ready when ever you are.


Male Human Combat Archaeologist 1 / Scheming Troubleshooter 2 / Inspired Orator 1

I will write up my full character sheet (it seems best to play the adventure-cleric) and create an alias profile this evening after work. I anticipate being ready to roll sometime tonight.

I am amused by some of the equipment. I envision the scholar wearing the swarm suit and shouting to the party about how centipedes rarely swarm like this unless there is a biological impetus - all the while being attacked to no effect.

Given some of the historical parallels that can be drawn between Arcadia and the New World, it should be great fun to have both a gunslinger and a rather bizarre-looking paladin.


Male Half-Elf Urban Ranger 5

Here is Evrail. I also have a question you said there will be a lot of undead but I do not really see Evrail having had fought a lot of undead before. Is are there any other enemies that are more creatures from the forest or such?


Both Martian Level 20 invader

Make whatever finishing touches your characters need. Once all six of you are ready we will start


Both Martian Level 20 invader
Evrail wrote:
Here is Evrail. I also have a question you said there will be a lot of undead but I do not really see Evrail having had fought a lot of undead before. Is are there any other enemies that are more creatures from the forest or such?

There will be a large variety of foes in this campaign. Undead, animals, and magical beasts will be the most prominent. I don't want your favored enemy bonuses going to waste either.


Male Half-Elf Urban Ranger 5

Thank your Shanosuke. I think animals or magical beasts would fit best now to think about which to pick first.


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)

Made a few changes, traits, skills and changed deity to Sarenrae, as I never did like the affiliation to Erastil that much. I feel happier with metal shields and armor now too.

I don't think that Surveen would be a Paladin (Undead Scourge), which is a shame, cos I like that archetype. Think it will be the standard Paladin.


Both Martian Level 20 invader
Surveen Walsh wrote:

Made a few changes, traits, skills and changed deity to Sarenrae, as I never did like the affiliation to Erastil that much. I feel happier with metal shields and armor now too.

I don't think that Surveen would be a Paladin (Undead Scourge), which is a shame, cos I like that archetype. Think it will be the standard Paladin.

Hehe, Surveen is blue hehe


Both Martian Level 20 invader

Still waiting on my Alchemist and Gunslinger. I really like the group I have assembled for this campaign. Good bunch a folks ye are


Aasimar Cleric 1

Ah, I see the crew is nearly assembled! I have several fistfuls of gold left to spend, but Halvair is pretty much ready for action!

The Exchange

Male Human Gunslinger 1

Hey guys,

sorry in the delay. Went away for a long week-end vacation with the wife and was pleasently surprised when I checked the thread.

Really look forward to this game as the concept seems really interesting.

Loaded and ready to go!


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)
Shanosuke wrote:


Hehe, Surveen is blue hehe

Or from a long long time ago...a football chant...

Blue is the color, football is our game, we're all together,Chelsea is our name

...or...

Blue is the color, Pathfinder is the game, Undine is my race type, Surveen is my name..


Both Martian Level 20 invader

Now we are just waiting for Alorha to post her character.


Female Elf Alchemist (Mindchemist) 1

Reporting, sorry for the delay.

[edit] I've put my stats and character sheet on this profile


Both Martian Level 20 invader

Excellent! I will have this thing started either tonight or tomorrow morning then.


Both Martian Level 20 invader

Okay, I'm gonna start this thing a little differently than I normally do. Since roleplay is so much fun to read, this is how it is going to start. Enter all into the realm of Furbiddian


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)

Just so you know...I'm gone Friday to Monday this weekend....

...its festival time, a good old fashion rock festival...Judas Priest and Dream Theater will be entertaining us.

..oh and the beer festival at the same place...

...almost heaven.


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)

Last Festival of the year starts on Thursday until Monday...

..you know by now...not a lost of posting will be going on, so BOTing is allowed.

This one is a local festival....Wickham Festival..(I work on this one).


Male Human Combat Archaeologist 1 / Scheming Troubleshooter 2 / Inspired Orator 1

The elven alchemist and I shall be attending Gen Con, so our posts are likely to be a little thin until Monday.


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)

Recruitment thread posted here.

I hope we will get applications we can all take a look at on this thread to recruit the right engineer.


I note you already have an Alchemist, but my thoughts were to apply as an Alchemist with the Chirurgeon archetype. Traits would take care of the Knowledge skills for Engineering, etc. I just wanted to check that having two of the same class wouldn't be seen as a hindrance.


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)
Paizo Fan wrote:
I note you already have an Alchemist, but my thoughts were to apply as an Alchemist with the Chirurgeon archetype. Traits would take care of the Knowledge skills for Engineering, etc. I just wanted to check that having two of the same class wouldn't be seen as a hindrance.

My personal opinion is that you won't be stacking the cards in your favor, if we get a few other different options. So I'd prefer a different type of character, we have a fair bit of healing in the party with the cleric, a paladin and our other alchemist...but I leave it up to you.


Enrol Smithgate, gnome engineer (bard with archeologist archetype)

Enrol is the the best pick for the engineer because he has practically has engineering and handling traps in the blood (has to with all the bonuses that he has), is able to communicate well with others, has a nice bit of healing capability, both mundane and magical, and has a number of other useful talents that can aid the expedition as they establish a home base for future generations. His spells and knowledge can help either avoid or setup fights, and his weaponsmithing can provide his allies with the necessary weapons to defend themselves.

Background:
Born and raised on the roads, he has long helped the Explorer's guilds catalog numerous architecture styles, utilizing his natural talent for languages to aid him in this endeavor. In recent years, he has used that knowledge to expand into the security field, learning about traps and engineering. When the call came out for settlers, he was eager to join them and aid them in the challenges of building and securing a new land.

STR 15, DEX 14, CON 15, INT 18, WIS 16, CHA 16; alignment: NG

Languages: Common, Gnome, Draconic, Sylvan, Dwarven, Elven, Goblin, regional language or terran, dwarven

Racial abilities:

Gnome Weapon Familiarity
Low Light Vision
Keen Senses (+2 Perception)
Master Tinker (+1 Disable Device and Know (engineering), proficient with personally crafted weapons)
Magical Linguist (+1 DC to language dependent spells, or those that create glyphs, symbols, other magical writings,
+2 on saving throws vs such spells, spell like abilities 1/day: arcane mark, comprehend languages, message, read magic)
Obsessive (craft (traps))
Small
Slow Speed

Class Abilities:

Traveler's Luck (Archeologist's Luck)
Traveler's Knowledge (Bardic Knowledge)
Cantrips, spells
Spells Known: 0 - dancing lights, detect magic, mending, sift; 1(2/day) - cure light wounds, unseen servant

Traits, Feats, Skills:

Traits:
He has spent most of his life traveling, always curious about the languages and buildings where ever he went, thus gaining the following traits.
Etymologyist (Gnomes of Golarion): +1 Linguistics, know one additional language, Linguistics is class skill
Mathematical Prodigy: +1 Know (arcana), +1 Know (engineering), Know (engineering) a class skill
Vagabond Child: +1 Disable Device, Disable Devise is class skill

Feats:
Breadth of Experience: +2 to all knowledge and profession rolls, can make them untrained.

Skills (6(base)+4(Int)+1(FC)):
Craft (Traps) +10 = 4(Int)+1(ranks)+3(csb)+2(racial)
Craft (Weapons) +8 = 4(Int)+1(ranks)+3(csb)
Diplomacy +7 = +3(Cha)+1(ranks)+3(csb)
Disable Device +8 = 3(Dex)+1(ranks)+3(csb)+1(racial)
Healing +7 = +3(Wis)+1(ranks)+3(csb)
Knowledge (engineering) +13 = 4(Int)+1(ranks)+3(csb)+1(class)+2(feat)+1(trait)+1(racial)
Linguistics +9 = +4(Int)+1(ranks)+3(csb)+1(trait)
Perception +9 = +3(Wis)+1(ranks)+3(csb)+2(racial)
Profession (Architect) +9 = +3(Wis)+1(ranks)+3(csb)+2(feat)
Profession (Engineer) +9 = +3(Wis)+1(ranks)+3(csb)+2(feat)
Use Magic Device +7 = +3(Cha)+1(ranks)+3(csb)

Knowledge (arcana) +7 = 4(Int)+1(class)+2(feat)+1(trait)
Know (untrained) +6 = 4(Int)+1(class)+2(feat)
Profession (untrained) +5 = +3(Wis)+2(Feat)
Stealth +6 =2(Dex)+4(Size)

equipment:
113 gp left over after buying weapons and armor
Weapons – MW Darkwood Light Crossbow (20 bolts) (357 gp), Dagger (2 gp), Piston Maul (Gnomes of Golarion)(personally made) (70 gp), Sap (1 gp), Longsword (15 gp), Personally Made Bill (APG) (5 gp).
Armor – MW Studded Leather Armor (175 gp), MW Darkwood Snarlshield {Gnomes of Golarion)(personally made) (262 gp);
Technicians are restricted to light armor only with enchantments worth up too
2000gp.
Gear –
Backpack Masterwork
Crowbar
Earplugs
Whetstone
Flint and Steel
Common Lamp
Manacles Masterwork
5 Flasks of oil
Waterskin
7 Rations
2 Potions of Cure light Wounds
Silk Rope
Grappling Hook
Artisan’s Tools
Healer’s kit
Thieves’ tools
Pulley
Cooking Kit


Both Martian Level 20 invader

Interesting concepts for both Paizo fan and sunshadow. Problem is, I only want one alchemist. I will check back again to see if there are any other changes tomorrow evening. Hopefully we will begin this expedition on Monday without further delay......thought Gregor has not posted in quite a while. He either has nothing to say to the herbalists daughter or he has quit. Hope he just has nothing to say.


Here's halplm's Gnome Wizard.

I'm still working on the background and some things like feats and spells. But in general, he's a bit obsessed with Apsu as the "Maker of All." He loves to create things, mundane to magical and will always be working on making something full or spare time. I have some ideas for a backstory which I will post tonight or tomorrow. Let me know if he needs any adjustments so far.


Ok, profile is updated with everything except for gear, which is a little confusing. Can the enchantments up to 2000gp go for magic items that are like armor? Is the 1000 gold for weapons and armor part of that? Do we have any gold for simple things like spell component pouches and such?

Also a bit about the future of the character. He is in the Transmutation school, so he wants to be able to change shape for himself or others to handle large construction. He will take as many item creation feats as he can including siege engine creation and such if we need it. He may want to try to "enhance" stuff he fixes, unless you guys reign him in :). He likes fire and explosions as part of his experimental past, but ultimately he is more concerned with creation than destruction. Also, I might want to consider Eldritch heritage with the draconic bloodline later on which would explain his obsession with dragons.

Here is the backstory for your convenience, I hope it's not too long. Let me know if you have any questions.

Backstory:

Kiknikricker was born in Oppara in the heart of Taldor. His parents stayed around for a few years to make sure he could handle himself, but then went their separate ways in search of new experiences. He was forced to learn what he could where he could, and often that meant the less respectable elements of the city. He was talented, however and made a bit of a name for himself.

He made enough of a name for himself that he landed in prison. It wasn't a very serious charge (he had picked a few locks for some friends), and Kiknikricker felt he could have escaped from prison at pretty much any time. However, the experience was fascinating so he stayed through his 1 year sentence.

While there, he met a wizard named Solais who claimed to be innocent (Kiknikricker never made such a claim). He had been doing some magical experiments and an explosion caused some damage to the inn he was staying at. That same night the inn burned to the ground and the innkeeper lost a great deal of money. Solais was blamed and imprisoned while the issue was sorted out.

Kiknikricker and Solais had many conversations during their time together. They spoke of religion, politics, history, law, mechanics, and magic. They discussed a great deal about magic, in fact. Although he had not thought of it before in his life, Kiknikricker decided he would learn as much about magic as he could when he was released. He could do a few tricks based on his very nature, but to learn spells and cast them from his mind was an amazing concept.

The two friends also spent many hours discussing religion and all the various deities they had heard of.. Solais had studied a great deal about the creation of the world, and considered the great dragon Apsu to be the most important of the deities, although few shared this opinion. Kiknikricker, who knew nothing whatsoever of religion at the time, agreed wholeheartedly that the dragon responsible for the creation of everything was certainly most important.

When Kiknikricker was released from prison he had new passions to study and he set out right away to study them. In his eagerness to study religion and magic, he managed to obsess over what he considered to be the fusion of the two… creation. Apsu was a god of creation, and Kiknikricker's budding arcane skills would someday allow him to enhance his own mundane creations. He set out to be the best creator a gnome could be.

When the mess that had landed Solais in prison was resolved and he was released without fault, he found his friend neck deep in what appeared to be junk. Kiknikricker eagerly explained that it was not junk, but a pile of his inventions. As far as Solais could determine, none of them worked at all. He quickly began training Kiknikricker in what magical skill he possessed so the gnome might be able to make more useful creations.

They worked together well, but unfortunately their friendship ended after only a couple of decades. Solais was already old for a human when they met, and while he might have had many more years, his body became more frail. In one of their more explosive experiments, he was struck on the head by a large stone (that also happened to be on fire at the time) and he was killed.

Kiknikricker was devastated. He felt no joy in his magic without his friend. He began a career as a tinkerer, fixing odds and ends that needed repair around the city without magic. People that knew him were confused that he had developed a talent for magic but refused to use it. However, he simply devoted himself to a type of creation that would not remind him of his lost friend.

Eventually, Kiknikricker's devotion to Apsu and related good dragons, prompted him to learn of the nation of Hermea… a nation created by a great gold dragon and built to find perfection in humanity. It did not matter to Kiknikricker that he was not human, he was sure the dragon would recognize his greatness. He set out to travel far and wide to earn the respect of the nation, and to be invited to live there. He even started using magic again in the hope it would help gain their notice. He sought out new lands and new creations, convinced that when he found the right place and managed a truly great creation, he would be invited to the nation of his dreams.

Such an invitation has not come yet, but that has not dissuaded Kiknikricker. In his travels he discovered the Explorer's guild and found it to be a perfect fit for his quest. Exploring new regions and founding new nations would certainly provide a setting to showcase his talents. There could be no doubt that he would be noticed in such select company as the guild. He began to focus his talents in areas the guild would find useful.

When the initial call went around the world for members of the Explorer's Guild to join the group headed to Furrbiddian, Kiknikricker had been in the middle of a particularly engrossing project to invent a new method of hurling greatswords across the battlefield. He was certain it would revolutionize combat around the world, so he was forced to ignore the potential of this new kingdom. However, a short time later, he was contacted directly by the guild and told that there had been a loss just as the expedition set out, and they needed an engineer of Kiknikricker's talents immediately.

At this point the Greatsword Bow had nearly sliced off his own head so he had abandoned it (temporarily of course). He reflected on the potential of a venture to such an unknown land. There would certainly be plenty of opportunity to build and create new things. It was possible he would gain favor from Apsu for such feats, and Apsu might guide the great golden dragon of Hermea to notice him as well.

So, Kiknikricker packed up a few meager belongings, contacted the guild, and was informed that they had arranged an immediate teleport from his current location to the dark continent. Kiknikricker thought this was a bit excessive, but as he had nothing better to do that day, decided he could leave at once. As he was teleported farther than he thought possible, he wondered if he should have dismantled the Greatsword Bow before leaving… However, as he appeared in what he assumed would be his new home, he decided not to give it another thought. Surely they would leave it alone and not try to activate it without him. He looked excitedly around this new land, hoping to find a place to excel.

Now was the time to create great things!


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Still here...combination of not a lot to say, and being extremely busy at work lately.


The equipment section for mine can be cleaned up if needed, but for the application portion of the process, I really didn't see it as being overly critical in the exact details. Same for specific stats; I've gotten to a point where unless there is a need for them, I'd rather focus on the character than the numbers.

Dark Archive

Thanks Sunshadow, for pointing the way over here! Here's Angus, for consideration:

Angus is a devoted follower of Abadar. He believes strongly in a well-ordered, well-built society and he has dedicated his life to it. Perhaps a little too much, to the detriment of his social skills and bathing. He constantly reeks of the forge, routinely talks aloud to himself and generally makes people uncomfortable. When his habits became too much to bear, the ranking priest of Abadar suggested that he quest to continue expanding the civilizing force of Abadar to the far flung lands. Heavens help the far flung lands.


Male Half-Elf Urban Ranger 5

So I am on the east coast if you do not hear from me in a few days I will be back just wait.


May I present Orim Holderhek for the expedition's consideration. Craftsman, Engineer, and Architect eager to be a part of developing and building up the Furrbiddian Expanse.

Faithful to his own maker's, he strives for perfection in his craft, seeking new insights and opportunities to develop his skills further. While happiest in the forge, Orim is more then willing to set down the tools of his trade and pick up his tools of war in time of need.

Full character sheet is at link. His favored enemy is arbitrary and subject to change if there is one that is more appropriate.

EDIT:Posted rolls under Galstok on recruitment thread. Just to let you know where they came from. I tallied equipment under the 1000g limit, in case I misinterpeted that it can be corrected easy enough.


Both Martian Level 20 invader

I'm going to go over the Applications at work tomorrow. Since today was Friday (That means no free time for me) I haven't had a chance to look over the Apps in great detail and compare them to one another. I've grazed over them and so far I will be honest. I don't like the idea on doubling up on classes if I don't have too, and I'm finding that I don't have too. I wont make my final decision until tomorrow night so I will give you a chance to make class changes to better your odds.
These are the classes we have already.
Leader=Cleric
Scholar=Alchemist
Engineer=TBA
Survivalist=Druid
Guard 1=Paladin
Gaurd 2=Ranger

So the following applicant classes are:
Kyrsterick - Dwarf(Ranger) You should change classes, I don't want two rangers sorry.
James Martin - Dwarf(Rogue) Trying for another one of my games I see
halpm - Gnome(Wizard)
Sunshadow21 - Gnome= Bard
Paizo Fan - Alchemist - Already got one, need a new choice sorry.

Not bad choices for the most parts recommendations for classes are:
Any class that gains 6 skill points or more a turn, with the exception of ranger.
Also Gunslinger, Fighter and any intelligence and dexterity high classes.

I will pick someone tomorrow evening and hopefully this expedition will start on Monday.


Well, I hope I get in, but thanks for the consideration in any case. Worst case I now have a wizard I like for another game :). Good luck everyone.


I will switch it over to a Gunslinger, not sure I will have all the changes made by your deadline but most of it will be same/similar. I think so anyways.


May I reintroduce Orim Holderhek.


Good luck everyone. I hope you had as much fun putting your character together as I did.


Both Martian Level 20 invader

Do any of my existing players have any input to help me with this difficult decision


Male Half-Elf Urban Ranger 5

I like sunshadow21's character when I first read it I thought Indiana Jones but as a Gnome. Enrol Smithgate does have a lot of skills that we would need for building and just being an Engineer.

On the other hand I also like Angus Hammersmith. A lawful good rouge who builds things? Seems like a cool idea to me.


Male Undine Monk 7 HPs:42/42, AC 20, (T19, FF16) CMD: 25 (27 grapple)

I liked
James Martin - Dwarf(Rogue) Angus Hammersmith, fits well in the group as well, like the idea of a really smelly dwarf.
or
halpm - Gnome(Wizard) Kiknikricker enjoyed reading the background which is thought out and written well.

Either of those 2 would be my choices.


Both Martian Level 20 invader

I am familiar with James Martin as he has a character in my Mormont's Gauntlet campaign
His character is usually rather quiet and very simple

@James Martin: How actively will this character be posting
Will it be frequent or not so frequent

Dark Archive

Tam's more of the quiet, back of the group type, trying not to be noticed. Angus would be more of a talker, given to long winded diatribes about obscure subjects. I've always pictured dwarves as being blowhards, for some reason. Maybe it's my Hobbit-memories of Thorin's speeches.

If you go with Angus, that's cool. I dig your game and enjoy the slightly less orthodox approach. If you decide not to, no worries. I'm good either way. Also, if you want to keep Angus as a background NPC in case you need him to step into PC status, that's cool too.

I picture him possibly going Rogue/Wizard at some point, to further push the builder/blowhard analogy.


Aasimar Cleric 1

Kiknikricker sounds like he'd work well, and I admit I am charmed by his background. It sounds like his approach to innovation would make for some interesting moments alongside Serravael. I am also appreciative of having heavy arcane support along for the ride.

Angus Hammersmith has grown on me over the course of the application process, and I can see him acting as a foil (yet another but in a different way) to Halvair. Long-winded, almost sermon-like stories of how things should be done could make for healthy contrast to Halvair's "I just came up with an idea; let's do it" attitude.


Both Martian Level 20 invader

I too have been leaning heavily towards Angus and Kiknikricker as well. In the end I had to go with the Dwarf

Angus Hammersmith Welcome to the team.

Angus:

You were recruited as a backup to be sitting at one of Furbiddian's eastern harbors meant for foreigners. One of the members of the expedition has gone AWAL and they need a replacement that you qualify for. As such you have been recruited and will join the others before they next on the next IG day.

Now that I have chosen, we will continue the next major leg tomorrow.

First I need you all to decide on a destination:

Northeast: 2 and a half days from the border.
Terrain: Dense Forest and Possible River

Due North: 3 and half days from the border.
Terrain: Plains and a nice amount of foliage but not many trees. Possible lake further north

Northwest: 2 days
Terrain: Mountainous. Possible Mineral deposits.

These are the three sites at which you are asked to evaluate for settling purposes. Pick one to go to first.

Do post your collaboration here please.


Good luck, guys. Feel free to use Kiknikricker as an NPC or something... or perhaps he just blows himself up at some point ;)


Both Martian Level 20 invader

You know, maybe I'll try seven on this one. I liked Kicnikkerick..whatever as much as Angus. We could use a strong Arcane caster as much as a skill monkey. So welcome aboard too Kicksomething. Go ahead and read Angus's spoiler also


Enjoy the game; I appreciate the consideration.


Wow! Thanks :). I'm excited to play.

It's funny, there's a blurb in the Inner Sea Guide about Gnome names being unnecessarily long, multi-syllabic, and intentionally difficult to pronounce, but I had made up the name before I read that :).

I think I'm about set to go except for equipment. I suppose if Angus fills the Engineer role slot, I could be more flexible, maybe a cross between engineer and scholar?

Let me know how you want it to work.


Both Martian Level 20 invader
Kiknikricker wrote:

Wow! Thanks :). I'm excited to play.

It's funny, there's a blurb in the Inner Sea Guide about Gnome names being unnecessarily long, multi-syllabic, and intentionally difficult to pronounce, but I had made up the name before I read that :).

I think I'm about set to go except for equipment. I suppose if Angus fills the Engineer role slot, I could be more flexible, maybe a cross between engineer and scholar?

Let me know how you want it to work.

Your role will be sort of a surveyor. I want you to keep locations and resources at mind when you are out in the field. You can have the equipment package that best suits your needs. The money that you are allowed to spend is on armor and weapons. You can have average gold for your class on anything else you may need for your class.

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