Shalafi's Rise of the Rune Lords Group II
Game Master
nightdeath
This game is GMed by Shalafi. I'm just his hireling.
Map
The Loot List
Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2
"Stand back all,please."
The half elf said carefully and slowly opening the door a small amount He made snicking noises with his mouth looking and hoping that what he saw wouldnt upset him.
Male Dwarf Paladin (StoneLord) 6 | HP 50/50 | Init +2 I AC 20 FF 18 T12 | Saves F+6/R+4/W+7 | Percep +3
Jarkralzak checks the dead goblins before he joins the others in the 'bunny room'. He smiles as he sees Eleawien's reaction to the small furry creatures, but whirls about as Calin yells and starts to try and tear the boards off one of the doors.
When he sees the cleric ready to slam his hammer into the barrier, he readies his own weapon. If there is a horse in there, and it has been tortured by these little fiends, then it might be mad, and in no condition to be reasoned with.
Geez..what time zone are you guys in? lol Seems all the stuff goes down after I turn in for the night! hehe
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The animal before you might once have been magnificent. The cloud Greg color is dirty and the mane is matted. The animal has been starved and has been beaten. Despite the pitiful appearance the animal still has spirit as its hooves appear to have blood on them.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Yeah, seriously, lol. I wake up and there are like forty posts! I'm in EST, in good ole Sunny Georgia.
Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2
well im in the central time zone. . . but i work midnights so my awake times are different im usually sleeping from say 10 am til about 5 pm and awake the other hours.. sometimes im lazy and sleep way later though >.>
Calin moved slowly very slowly making soothing noises to the horse.
"hello there friend. Lets get you out of this box and get some food and water in you huh. Easy... easy now." He said looking for hopefully reigns dangling from the bit and bridle. (if it has one, if its wild well this will be much tougher.) He looked about the room for something to empty his waterskin in, the poor thing had to be dehydrated.
handle animal: 1d20 + 6 ⇒ (17) + 6 = 23
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The animal begins to get close to Calin but then stops and moves back, almost like it is afraid to trust.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Perhaps some food will convince it we are friends, or maybe some healing magic? I wonder if it likes pickles.... Amren muses, while keeping a watch on the rear of the group, no doubtedly with Kast, making sure there won't be any nasty surprises.
Male Human
Kast keeps his distance from the horse, not afraid, but trying not to spook it.
Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2
Calin, isnt this your area of expertise? Perhaps if someone had a carrot or an apple or some oats?
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Amren mutters just loud enough for Lokien and Kast to hear
Didn't I just suggest that? Man, she's a bright one...
To the rest of the group he says I'll go sneak around, see if I can find a storeroom with something for him.
Was there anything food like for the horse in the rabbit room?
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Nope. The bunnies were meant to be food
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Amen sneaks towards C22 then, in search of horse food.
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
There doenst seem to be much of anything to feed a horse. It looks like the goblins have been starving the horse.
Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Lokien concentrates and then moves forward slowly in order not to alarm the horse and heals it before taking out some rations from his pack. Calling upon his patron once more to feel his tankard with fresh water this time. He offers it to Calin along with the Broken up rations.
Cast Cure light wound from converting Bless. Then create water into his tankard.
"Not alot of it but it'll have to do for now while I see to its wounds."
I'm in UTC +8/GMT +8. So yes I tend to wake up to alot of posts.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Lucien can you do that in reverse order since the horse will not let you near him if you do it as you say you will.
When that happens, Calin make another Handle Animal with +10
Male Human
Kast waits resolution on the horse so the party can move forward. He keeps watch. He does, however, stop to snicker at Amren's observation of the Wart.
Yep. She's a bright one.
Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
I do it in reverse order. Heck skip the cast cure light wound. I fervour once. It's the same as channel 1d6 ⇒ 1
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
How does that work against non-lethal damage?
Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2
Hey guys, I am getting a really bad sinus headache, I am going to lay down for a bit. If I don't get up please continue without me for the evening.
Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6
Hey guys, had a long miserable day with snow... Also, I will be out and about with the wife and son tomorrow. So I probably won't get any posts in tomorrow. Just giving you guys heads up.
Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2
handleanimal: 1d20 + 6 + 10 ⇒ (9) + 6 + 10 = 25
well numericaly a little better.
Calin cautiously tried to get the horse some of the water. It would be an awkward fit for the horses muzzle but it should help. He took some of the dried berries and tried to give them to the horse as well cautiously trying to reach out and sooth it.
"There there friend, it will be okay...
He began still trying to keep the magnificent beast calm.
Male Human
Kast waits to move on...ready to watch C22 open up.
Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2
Sorry for the delay Kast, but you need a horse! Cause soldiers charge and all that!
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The half-elf, with the aid of food and water, plus his own experience working with horses, is able to get the horse to calm down enough to be approached. As the horse eats and drinks the dwarf is able to heal it of some of the damage that the goblins have inflicted upon it through their use of starvation.
Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
"Calin if you can lead the horse outside so that it can graze quickly, we can scour this place sooner." Lokien urges knowing time now was pressing.
Male Human
Kast waits to move on...ready to watch C22 open up.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
With Kast behind him, Amren listens at the door, and uses a dagger to peer under it. If there are no threats inside, he slowly opens the door. If there are, he waves to the group for some more backup.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Male Dwarf Paladin (StoneLord) 6 | HP 50/50 | Init +2 I AC 20 FF 18 T12 | Saves F+6/R+4/W+7 | Percep +3
Jarkralzak continues to keep a watch to ensure the group is not ambushed as they help the horse.
Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2
Calin quickly leads the horse out of the enclosure, strokeing its great neck gently as the others move on. He closes the doors they first came through, then follows closing those doors behind them as well. He doesnt want the horse wandering about too far as weak as it is. With new determination he follows gripping his flails hilt tightly. Goblins were going to pay.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
The horse is very appreciative and weak as it is playfully nudges Calin as he walks with him, walking behind the half-elf as the horse was trained.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
C22
The Halfling sees no goblins as he sticks his dagger under the door to see what is taking place.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
C22
A round table and a few chairs are this room's only furnishings.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Amren slowly opens the door and searches the room thoroughly.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Amren sees a round table and a few chairs are this room's only furnishings.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Male Human
Kast points the team at C24. He stands in back and keeps watch.
After that, C12.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Ok, is the Halfling going to C24 first?
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Amren maintains his sneakiness as he heads towards C24, sticking to the shadows, and keeping two daggers out for any trouble.
Stealth: 1d20 + 12 ⇒ (15) + 12 = 27
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Amren detects a foul odor coming from behind the door.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
He opens the door, motioning for Kast to stay alert for anything coming out.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
C24
This small, foul smelling room features little more than a reeking hole in the ground, its rim stained with refuse and waste.
Amren please make a perception check
Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Lokien steps forward with Kast, his hammer ready.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Amren, with that roll, you are able to tell that there is a secret door behind the west wall.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Amren heads to it, inspects it, then pops it open. He waves to the group, letting them know what he found.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Behind the secret door is another room. It smells but is not as smelly as the room you just left, which must be an outhouse. It contains a single extra-large sea chest with a heavy iron padlock.
Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Amren inspects the chest carefully for traps, taking 20 on his roll for a total of 28. If it's not trapped, he attempts to pick the lock, taking 20 on that roll as well, for another total of 28. If it is trapped, then his roll to disable the trap will also have 20 taken, for a total of 28.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
It takes you a little time but you discover a trap but you are able to disarm it. You open the lock.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
When you open the sea chest you find the following:
7,432 co, 2,490 sp, 89 gp. 3 pp,a leather pouch, a medium size chain shirt, a scimitar, a pair of manacles and a gold holy symbol, a jade necklace and a fine blue silk gown with silver trim.
Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2
Oh my, what a lovely gown that is. Ast thsrn erni due she says as she begins to concentrate.
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