Paladin

Jarkralzak's page

353 posts. Alias of Daniel Stewart.


Classes/Levels

Male Dwarf Paladin (StoneLord) 6 | HP 50/50 | Init +2 I AC 20 FF 18 T12 | Saves F+6/R+4/W+7 | Percep +3

About Jarkralzak

Sir Jarkralzak
Male dwarf paladin (stonelord) 6 (Pathfinder RPG Advanced Race Guide 16)
LG Medium humanoid (dwarf)
Init 2; Senses darkvision 60 ft.; Perception +3
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 natural)
hp 50 (6d10+10)
Fort 6, Ref 4, Will 7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, fortification 25%, stoneblood; DR 3/adamantine; Immune fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 corrosive dwarven dorn-dergar +9/+4 (1d10+4 B plus 1d6 acid) or
. . dagger +4/-1 (1d4+2 P or S/19+)
Special Attacks hatred, stonestrike
Paladin Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 13, Int 10, Wis 14, Cha 14
Base Atk +6; CMB 8; CMD 20 (24 vs. bull rush, 24 vs. trip)
Feats Darting Viper, Dorn-dergar Master, Elemental Channel, Two-weapon Fighting
Traits armor expert, guardian of the forge
Skills Acrobatics -1 (-5 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Diplomacy +8, Handle Animal +8, Heal +7, Knowledge (engineering) +6, Knowledge (nobility) +6, Knowledge (religion) +6, Linguistics +2, Perception +3, Sense Motive +8, Survival +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Goblin, Terran
SQ defensive stance, lay on hands 5/day (3d6), mercy (fatigued), stone servant, stonesinger[APG]
Other Gear mountain pattern armor[UC], +1 corrosive dwarven dorn-dergar, dagger, 7,398 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Damage Reduction (3/adamantine) You have Damage Reduction against all physical damage except Adamantine attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Darting Viper You may change whether you’re using the dorndergar as a normal or reach weapon as a swift action.
Defensive Stance (15 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dorn-Dergar Master You can use a dorn-dergar with only one hand.
Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders.
Fortification 25%
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Immunity to Fear (Ex)
Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su)
Stone Servant (Small, 1/day) (Su) Summon an earth elemental to fight beside you.
Stoneblood (25% fortification, +6 to stabilize) (Ex) 25% fortification, +6 to stabilize.
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.
Stonestrike +2 (6 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 12 hardness & if on earth/stone add to CMD.