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will apply that roll to next turn alex since you jumped the gun lol. Also @grim no need to roll dmg.
Mier will try for a rescue 1d20 + 3 ⇒ (15) + 3 = 18
End of turn 6 tallies
All Fey Found
10/15 Rescued
5/10 treated
2/5 Take Cover
0/? Run Them Off
Begin Turn 7
The sky continues to darken in the east the wind has started to blow colder. Your shelter is slowly taking shape will it be ready in time you don't know.... But the snipers are still there picking away at those your trying to save....

Dorvren |

Come on, move that log there! Plant the end of that into the snow...NO DEEPER!
Survival1d20 + 8 ⇒ (13) + 8 = 21

Aldiran Teldessar |

Aldiran smiles as their actions seem to begin gaining structure - although without any magical backbone, as she is able to invoke, the woman still offers her encouragement - "We have this! Keep it up! The shelter is almost finished!"
Survival: 1d20 + 7 ⇒ (6) + 7 = 13
meh

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Mier quickly fires off a spell at the snipers.
Morrigan is stymied by the strange physiology of the tiny fey and fails to accomplish anything this round. Better than him dying. While her familiar deliveries a fey to stolen Face.
Turn 7 Tallies
All fey found
12/13 rescued
6/12 Treated
3/5 Take Cover
2/? Drive them off
The snipers are beginning to look frustrated from the attacks comming back their way. Ball lighting can be seen drifting down from the sky in the east into an area that now look like night itself has decided to touch down upon the land. The shelter is almost done.

Dorvren |

survival 1d20 + 8 ⇒ (14) + 8 = 22
Dorvren shifts another log into place

Aldiran Teldessar |

Ok, if the shelter is done...
With the shelter finished, Aldiran turns her attention to the wounded fey, trying to assist as best as she can.
Heal: 1d20 + 2 ⇒ (19) + 2 = 21

Dorvren |

The shelter is ready, get as many of the critters in here as you can.

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Mier will try to stablize a Fey 1d20 ⇒ 16
He succeeds.
End turn 8 tallies
All living Fey Found
All living Fey rescued
Attackers driven away
Shelter Built
10/12 Treated
Turn Nine.
Most of the wounded are stablized. But they can be reinjured if you aren't careful....
To the east streams of lighting like thick trees branch from sky to ground and back again. The cold winds blow from the east almost lifting the tiny forms off the ground....
Okay here's how this works. Its a easy to get them into the shelter one per turn per player. But you still have to get you in the shelter next round..... So you can make a Dc 10 Dex check to move two at one fail you drop one and its reinjured. Fail by 5 or more and you drop both. You cannot move injured Fey. Good luck heroes.

Dorvren |

Dex 1d20 + 3 ⇒ (15) + 3 = 18
Dorvren moves 2 Fey to the shelter, and hunkers down.

Aldiran Teldessar |

The storm is closing... We need to hurry - Aldiran ponders as she gently picks up two of the fey, transporting them to the shelter.
Dex Check: 1d20 + 3 ⇒ (17) + 3 = 20
After successfully depositing them inside, she returns out to make sure everyone will make it in safety - "Come!" - she shouts.

Alexandyr Sindre |

Alex attempts get two in as well, knowing that there is only so much time, and better to have attempted and failed, than to simply fail and not have tried at all. And with that determination, he drags two into the shelter.
Dex Check: 1d20 + 4 ⇒ (10) + 4 = 14

Grimgisli |

The hunter tries to move a couple of Fey into the shelter, reassuring them as he does. "Ţineţi strâns cei mici. Ne vom aduna-te în adăpost de furtuna vine."
Dex Check DC 10: 1d20 + 4 ⇒ (2) + 4 = 6 D'oh!

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Mier will go for a heal. Morrigans familiar will carefully pick up a fey in his claws and flap into the shelter. Morrigan your Familiar is safe.
Mier shouts over the rising wind after he stablizes the one he is working on. Get inside I will hand two in.
1d20 ⇒ 16
Turn 9 end tally
0/1 untreated
2 beside the untreated left to move. No pcs in shelter....
I will hand wave the rest you guys won you did great.
Working together the party gets the last three fey and all members execpt Mier into the shelter who for some reason refuses to enter as the winds howl seemingly for your very souls. Lighting has begun to dance throughout the clearing. Before you pull the shelter closed you see a bolt of lighting hit the tree incinerating the bodies on the tree as the tree itself explodes Mier's form silhouetted in the blast. This is last thing you see....
Okay you will be in here for a "night" before the storm abates. Its dark and cramped but your all alive. Rp as you like next game post will be tomorrow evening my time. And yes Mier is still alive and may appear in the future... does the party want me to recruit a new melee?

Dorvren |

What a fool. Waste of a good chain shirt.
you can, if you think we will need it

Grimgisli |

With all the ranged focus this group has, we do need a portable wall for traditional combat set-ups. You know what's before us and can tell if it is a real issue or just a perceived one, though. All we have to work with is the perception. <g>

Alexandyr Sindre |

I agree with Grim, for sure. Having the melee who can "hold the line", as it were, could very well be the difference between our survival and our deaths.
Alex looks on in a bit of shock and dismay. "He...Wow. I wouldn't have expected that." The bard just seems a bit shocked and for such a wordsmith, the Ulfen is utterly without something intelligent to say. "Such a loss in many ways."

Dorvren |

Yay for cold Dorvren! Dont worry alex if you croak he will be sad

Grimgisli |

"I have been through many storms that seemed as bad as this one. A man can survive if he knows what he is doing. Well, a man can survive a normal storm if he knows what he is doing. This storm, in this place, it is not natural."

Alexandyr Sindre |

"Whatever is going on in this place..it's strange. Magic is the only thing I've ever heard could do something like this. I mean, first unseasonable winter, then strange creatures, people missing, tons of fey...something bad is wrong. I can feel it as sure as I can feel this cold."

Dorvren |

Witch magic. Dorvren frowns and thinks. Then he moves to the fey and attempts to heal more if they have need.
1d20 + 8 ⇒ (11) + 8 = 19

Aldiran Teldessar |

While they are holed up in the shelter, surrounded by wounded fey, Aldiran whispers to the others - "This had the contours of a massacre or all out torture - WHY would anyone do such thing, what could be the purpose behind it?"

Grimgisli |

"There are people who enjoy doing things like this. Doesn't make this sort of thing right, reasonable, or even acceptable, except to them. People do all kinds of things with no reason more than their own entertainment."