Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"Shoot 'em? Okay. Where are they? Oh, over there. Right!"

Archery Attack Roll, assuming no bonuses nor penalties: 1d20 + 5 ⇒ (7) + 5 = 12 frownie face
Damage, if it matters: 1d8 ⇒ 4


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alexandyr continues his leaps and bounds up the tree, determined to get another one of the fey away from their attackers.

Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30

Dark Archive

will apply that roll to next turn alex since you jumped the gun lol. Also @grim no need to roll dmg.
Mier will try for a rescue 1d20 + 3 ⇒ (15) + 3 = 18

End of turn 6 tallies
All Fey Found
10/15 Rescued
5/10 treated
2/5 Take Cover
0/? Run Them Off

Begin Turn 7

The sky continues to darken in the east the wind has started to blow colder. Your shelter is slowly taking shape will it be ready in time you don't know.... But the snipers are still there picking away at those your trying to save....

Dark Archive

also even though he rolled out of order since he rolled a 20 he managed to scramble up the tree in a fashion any traceur would be proud of and snag two fey....


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

The hunter takes aim and lets another arrow fly in the direction of the creatures firing at the extended group.

Basic Archery attack: 1d20 + 5 ⇒ (18) + 5 = 23 Yay!


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

lol Yeah...I know it was out of turn. bad weather where I am, so I have a feeling this'll be my last post of the night. Rescue as many as I can. DMC me as need be.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Come on, move that log there! Plant the end of that into the snow...NO DEEPER!

Survival1d20 + 8 ⇒ (13) + 8 = 21


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

Moving from one fallen fey to the next Stolen Face keeps the heals coming.
Cast stabilize


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Aldiran smiles as their actions seem to begin gaining structure - although without any magical backbone, as she is able to invoke, the woman still offers her encouragement - "We have this! Keep it up! The shelter is almost finished!"

Survival: 1d20 + 7 ⇒ (6) + 7 = 13

meh


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Morrigan continues to help heal the fey....

heal: 1d20 + 1 ⇒ (2) + 1 = 3

And actually does more harm than good... I really should have taken the heal hex for this. lol

Dark Archive

Mier quickly fires off a spell at the snipers.
Morrigan is stymied by the strange physiology of the tiny fey and fails to accomplish anything this round. Better than him dying. While her familiar deliveries a fey to stolen Face.

Turn 7 Tallies
All fey found
12/13 rescued
6/12 Treated
3/5 Take Cover
2/? Drive them off

The snipers are beginning to look frustrated from the attacks comming back their way. Ball lighting can be seen drifting down from the sky in the east into an area that now look like night itself has decided to touch down upon the land. The shelter is almost done.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex, seeing that the familiar can snag the last of the fey, aims his bow for their attackers!

Archery Attack: 1d20 + 4 ⇒ (11) + 4 = 15
1d6 ⇒ 1

Apparently acrobatics tire out the arms!


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Grimgisli continues trying to chase the attackers away.

Basic Archery Attack: 1d20 + 5 ⇒ (6) + 5 = 11 frownie face


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

survival 1d20 + 8 ⇒ (14) + 8 = 22

Dorvren shifts another log into place

Dark Archive

@ Grim pick a different action.

With a last few shots Alex drives the sinpers off. They flee not only the parties arrows but the coming storm.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

The thing that seems to still need doing that Grim expects to do well is work on the shelter, so . . ..

Survival: 1d20 + 5 ⇒ (14) + 5 = 19 I hope that's good enough!


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Here's hoping we make it to shelter soon!

Dark Archive

Yep shelter is done and snipers are driven off new actions open next rd. All that's left is stablizing this turn.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Ok, if the shelter is done...

With the shelter finished, Aldiran turns her attention to the wounded fey, trying to assist as best as she can.

Heal: 1d20 + 2 ⇒ (19) + 2 = 21


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Woohoo! Saved a fey!


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Hehe :D


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Heal: 1d20 + 1 ⇒ (19) + 1 = 20 Morrigan continues to help aid the Fey.


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

Isn't there an end to this little buggers?! My fingers are getting tired.
Stolen Face continues to stabilize the wounded fey. The weather doesnt look so good.
Cast stabilize again.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

The shelter is ready, get as many of the critters in here as you can.

Dark Archive

Mier will try to stablize a Fey 1d20 ⇒ 16
He succeeds.

End turn 8 tallies
All living Fey Found
All living Fey rescued
Attackers driven away
Shelter Built
10/12 Treated

Turn Nine.
Most of the wounded are stablized. But they can be reinjured if you aren't careful....
To the east streams of lighting like thick trees branch from sky to ground and back again. The cold winds blow from the east almost lifting the tiny forms off the ground....

Okay here's how this works. Its a easy to get them into the shelter one per turn per player. But you still have to get you in the shelter next round..... So you can make a Dc 10 Dex check to move two at one fail you drop one and its reinjured. Fail by 5 or more and you drop both. You cannot move injured Fey. Good luck heroes.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dex 1d20 + 3 ⇒ (15) + 3 = 18

Dorvren moves 2 Fey to the shelter, and hunkers down.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

The storm is closing... We need to hurry - Aldiran ponders as she gently picks up two of the fey, transporting them to the shelter.

Dex Check: 1d20 + 3 ⇒ (17) + 3 = 20

After successfully depositing them inside, she returns out to make sure everyone will make it in safety - "Come!" - she shouts.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex attempts get two in as well, knowing that there is only so much time, and better to have attempted and failed, than to simply fail and not have tried at all. And with that determination, he drags two into the shelter.

Dex Check: 1d20 + 4 ⇒ (10) + 4 = 14


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

The hunter tries to move a couple of Fey into the shelter, reassuring them as he does. "Ţineţi strâns cei mici. Ne vom aduna-te în adăpost de furtuna vine."

Sylvan:
"Hold tight little ones. We're going to gather you in shelter from the coming storm."

Dex Check DC 10: 1d20 + 4 ⇒ (2) + 4 = 6 D'oh!


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex grimaces, watching the Ulfen drop one.

Dark Archive

9/12 treated now
6/9 moveable put in the shelter

Come on guys you can do it. I believe in you...


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

You don't pay attention to the dice rolls I get, do you? <snicker>

Dark Archive

I saw it its why there are three u treated now instead of 2.... lol.


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

Hey, would you stop making more of them!
Stolen Face heals a fey again.
Cast stabilize. I am not going to try dex checks or I may end up squishing one of the feys with my boots.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

You could move 1 in without making the check, SF. The check is for 2 being moved in. If I read right.

Dark Archive

Besides there is still two left to heal thanks to grim....


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Dex: 1d20 + 3 ⇒ (10) + 3 = 13 Morrigan scoops up two of the fey and rushes them to the shelter, wincing as she notices the dropped one.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I'm gonna be away from the computer for a bit, so I'll just go ahead and say DMPC as needed

Dark Archive

Mier will go for a heal. Morrigans familiar will carefully pick up a fey in his claws and flap into the shelter. Morrigan your Familiar is safe.
Mier shouts over the rising wind after he stablizes the one he is working on. Get inside I will hand two in.

1d20 ⇒ 16

Turn 9 end tally
0/1 untreated
2 beside the untreated left to move. No pcs in shelter....

I will hand wave the rest you guys won you did great.

Working together the party gets the last three fey and all members execpt Mier into the shelter who for some reason refuses to enter as the winds howl seemingly for your very souls. Lighting has begun to dance throughout the clearing. Before you pull the shelter closed you see a bolt of lighting hit the tree incinerating the bodies on the tree as the tree itself explodes Mier's form silhouetted in the blast. This is last thing you see....

Okay you will be in here for a "night" before the storm abates. Its dark and cramped but your all alive. Rp as you like next game post will be tomorrow evening my time. And yes Mier is still alive and may appear in the future... does the party want me to recruit a new melee?


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

What a fool. Waste of a good chain shirt.

you can, if you think we will need it


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

With all the ranged focus this group has, we do need a portable wall for traditional combat set-ups. You know what's before us and can tell if it is a real issue or just a perceived one, though. All we have to work with is the perception. <g>


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I agree with Grim, for sure. Having the melee who can "hold the line", as it were, could very well be the difference between our survival and our deaths.

Alex looks on in a bit of shock and dismay. "He...Wow. I wouldn't have expected that." The bard just seems a bit shocked and for such a wordsmith, the Ulfen is utterly without something intelligent to say. "Such a loss in many ways."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Yay for cold Dorvren! Dont worry alex if you croak he will be sad


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"I have been through many storms that seemed as bad as this one. A man can survive if he knows what he is doing. Well, a man can survive a normal storm if he knows what he is doing. This storm, in this place, it is not natural."


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

"Whatever is going on in this place..it's strange. Magic is the only thing I've ever heard could do something like this. I mean, first unseasonable winter, then strange creatures, people missing, tons of fey...something bad is wrong. I can feel it as sure as I can feel this cold."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Witch magic. Dorvren frowns and thinks. Then he moves to the fey and attempts to heal more if they have need.

1d20 + 8 ⇒ (11) + 8 = 19


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex tries to assist in the healing, at least as something to steady his mind and give his hands something to do.

Assist for Heal: 1d20 + 1 ⇒ (12) + 1 = 13

Dark Archive

I would highly recommend a wall or one of you becoming a wall.... also the fey are fine well they will be when they wake.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

While they are holed up in the shelter, surrounded by wounded fey, Aldiran whispers to the others - "This had the contours of a massacre or all out torture - WHY would anyone do such thing, what could be the purpose behind it?"


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"There are people who enjoy doing things like this. Doesn't make this sort of thing right, reasonable, or even acceptable, except to them. People do all kinds of things with no reason more than their own entertainment."

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