Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Dark Archive

Honestly I see him picking them up in his talons and pulling them free then landing near SF or you for them to be healed. Like I said before this is the representation of several rds of actions.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Gotcha. Would he need to make a fly or acrobatic check? Or since this is over multiple rounds would he just 'succeed'? Sorry if I'm over-complicating it. Just trying to get a clear picture. :)

Dark Archive

I'm willing to hand wave the check I light of you guys bad dice luck. Which is why I'm allowing this at all. I have never let dice get in the way of a story before and I'm not about to start now. Besides I don't think even with that you can save them all. You have already lost three and will lose two more at the end of the round.... dam snipers....

Dark Archive

Okay contacted one of the previous melee applicants via pm if he hasn't responded by tonight I will post up a lft thread.

In other news I need a vote would everyone like me do more encounters of that type once in awhile (once or twice a book) or do away with it never to be seen again?


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

I liked the encounter - usually players are tested mostly in combat, but I think that this kind of encounters are cool to take a measure of ones' capabilities outside of combat, when cooperation is needed.

Also, this first one was a great one, to kind of introduce our own abilities (or part of them at least) to each other - it all depends a lot on the dice, but we end up having a general idea of who is generally perceptive, good at range, etc, etc.

In the end, if like this one they seam into the plot, from my part you can keep'em coming.

As far as having a wall... divineshadow, if you would rather proceed without additional recruiting, I could change characters to something more "frontline" like - with some imagination stretching, it could even remain Aldiran - dunno, you guys tell me.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I really liked this as well. It gave us all ability to shine, in various aspects of the challenge. We all have brought something to the table, and we really see in this one what that is. I'd definitely like more of these kind of encounters, since they really give everyone equal time to shine. :)

As far as having a wall, opening it up or changing characters are fine. I can see that my guy will definitely be tumbling into better combat squares.

Dark Archive

Oh I don't mind recruiting one more that's not an issue I just wanted to make sure the party is happy with it. And I'm in the middle of consuming Rasputin must Die and have seen places in each book for one or two that's why I asked they will be well seamed I promise.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

As a player, my favorite type of wall build to play is a reach disarm/trip specialist. Character does very little damage, ever, but he prevents all kinds of damage from being dealt to the party. Big critters, those with multiple legs, and those who use only natural weaponry are all obvious weaknesses for this build. I prefer a no archetype Fighter build for this.

At low-levels it is fairly easy to do the "can't touch this" high AC wall build, but once you get into mid-levels and up, you run into opponents who basically ignore your AC because of how their bonuses to hit are, so it becomes less useful at those points. An Armormaster Archetype Fighter with Devoted Defender does pretty well at this.

I've got a guy I used to play with who likes the all HP wall build. He builds a purely Con-based Barbarian, goes ahead and ignores his AC from the start and just takes a pounding. I've seen one group where he did this that the group actually had a healer dedicated to keeping him moving. Thing is, very little damage was going anywhere else . . .. The Invulnerable Rager Archetype tends to do this better than other class variants.

I'm actually in PBP games on these forums right now with builds based on 2 and 3 out of that list. Both are really just getting started, and both are moving pretty slowly so far (522 posts since March [3.7 posts a day compared to our 8.2 here] for the second and the other started only this last Wednesday). One of my Pathfinder Society characters is based on build 1, though he doesn't have REACH weaponry.

As for the encounter type, I'll focus on part of what I said earlier: If the story is driving the encounter and not the other way around, I'll be happy with it (as a player). My character may not be, of course.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

If by any chance Aldiran faced conversion to a frontliner type, I have three main veins that have coalesced in my mind lately, from the forums and from my own perspectives:

- I am a sucker for fighters, so the first one is a Fighter (Lorewarden), and a mix of several crazy ideas of mine -> Tanking with two handed weapon + building a skilled fighter + some other stuff like Leadership later on;

- The second is the Invulnerable Rager Barbarian for sure - I have been a fan of the concept but have never really had the opportunity to test it, except for a playtest of the Mythic Rules, but that was at high level and... He was melting... Or actually crushing faces :D

- The third is an indestructible paladin, who can hold his own forever, and still contruibute for the party survivability - he just mixes some tiefling favored cass bonus with feat A, Archetype B, and game mechanic C and he goes on longer than the energizer bunny.

Just throwing it out there.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i would say we recruit one UNLESS someone is interested in changing their cahracter for some reason.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

I enjoyed the encounter a lot, despite the die rolls. ;) Another vote for including more down the road.

Also, the more shields between my squishy self and the uglies the better.


Female Idyllkin Monk (Sohei)

Hello all, a new face and melee character here. I'll be playing a Sohei monk focused on battlefield control

Dark Archive

Well the fey think Dorvren called them foolish this should be good.....

Also Bayira you might want to go read the description of the tree in the clearing that is frozen in the block of ice partiality exploded. Its pretty bad and I can't imagine someone not commenting on it if they saw it. Little tiny fey bodies trapped in ice everywhere.


Female Idyllkin Monk (Sohei)

I will, I'll just wait till I get a reaction to my arrival, Bayira is focused on the other people atm and missed the tree for now (until I post again)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

well dorvren is a charismatic beast :)

he is not tryin to be mean, just says things like he sees it, I imagine him almost robot like

Dark Archive

I just wanted to make sure you were aware of it.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Welcome aboard Bayira. :)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

4d6 ⇒ (4, 6, 5, 2) = 17 15
4d6 ⇒ (2, 3, 5, 6) = 16 14
4d6 ⇒ (2, 3, 1, 2) = 8 DROP
4d6 ⇒ (3, 6, 5, 3) = 17 14
4d6 ⇒ (4, 2, 5, 5) = 16 14
4d6 ⇒ (4, 2, 1, 6) = 13 12
4d6 ⇒ (4, 3, 3, 5) = 15 12

I think that is a 26 pt buy or so

Yeah Dorvren is going to be cursed and sent packing by the group so here we go!


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

WOW! 31 posts since I went to work this morning!

I'm going to have some serious trouble catching up. I might have to skip some things that would have been appropriate. I don't know, yet.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Welcome to the fold Bayira - you arrived just in time :D

Dorvren, why the heck are you rolling stats? Last time I checked all are free to speak their mind - personally I got no issue with it, mainly because he will end up having to somehow learn to listen to some stuff he may not like ;)

On the other hand, you guys caught me on an absent posting period, or none of this would have happened - Aldiran would have stepped forwad shining and defusing the whole situation but... Oh well, "I has gots me a sweeeeet blessing" :D

Btw divineshadow, I have never played Reign of Winter, nor read it, as I avoid something unless it trigger the will to GM it somehow. So it is all new for me ;)

Dark Archive

Lol. Well the hanging tree didn't exist at all like this. Everything on the tree was dead and it was supposed to be a straight up fight I felt this was more fun and rewarding than oh fifty bits of gold.... or something.

Alsl grim you might wanna pass that hat to Bayira.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i like to be proactive. and Grim most of the post is Dorvren trying to debate with a fey and getting in trouble.


Female Idyllkin Monk (Sohei)

Dorvren, I wondered who you were an inquisitor of and was rather surprised to read it was Brigh. Dorv seems odd for a Brighan, who basically is the endlessly creative Gnomish tinker made divine.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Well, even as I was working the catch-up post, you were working to make portions of it irrelevant! Give a guy a chance, will ya?

I'll pass the hat after I know enough to do so. Right now I think I see the pole-arm but don't even have a name, unless I missed it? Not that I gave one, either, come to think of it. <g>


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

dorvren is fascinated by mechanics and gear as it were. Also it was an gnomish inquisitor who pulled him from the water and brought him back. Part of his story is that he has been granyed powrs of brigh but never spoken w his god. It is purposefully jarring a human worshiper of brigh

Dark Archive

Two things one is anyone else responding.
And three since we made 500 post everyone may have a hp or skill point. List here what you pick please.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

ooo I'll take a skill point. Just not sure what...maybe knowledge nature now that I have learned something about fey


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Hit Point for me. :)


Lore Oracle 1; HP 15/17; AC20 T13 F17; CMD12; F+3 R+3 W+3; Init +1; Perc +1

Hey guys.

I am having a hard time keeping up with the thread. I am currently overload at work and have a trip coming next week. Insted of slowing down the game again even more for everybody I think I will bow out. Wish you guys all the best and sorry for creating another disruption to the game.

Dark Archive

Noooooooooo........ /cries

I understand man if things settle out I will have a space for you later. I totally had something awesome planned for your story but alas rl comes first.

Dark Archive

Okay folks I have two druids on the list for divine casters or I can specifically recruit a more specialized healer. What do you guys want?


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

I guess it will depend on what the team wants - as a Bard, and as levels go by, Aldiran should be able to support us very well, and even heal decently. It will depend if you would rather have multiple divine able casters, that can drop an heal here or there, or one dedicated healer, which allows room for more battlefield control and buffing debuffing from me and Morrigan.

Oh, and I will vote for the extra HP also - can never have too much of those ;)


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

I would prefer a healer. Druids can focus on being healers, but most builds don't. Life Oracles do some scary big healing, but other Oracles don't. I don't want to make a big scene about it either way.

You asked for a statement of preference. My preference has to do with what the character is built to accomplish, not with the character's class.


Female Idyllkin Monk (Sohei)

No need for a focused healer if you ask me, it isn't needed. I'd rather have someone who can throw buffs to make things go smoother than a healer.

That said, I don't think a melee druid would be the best idea but so long as the druid focuses more on casting than melee I'm fine.

EDIT: Oh, and assuming I also get the SP/Hp pick, I'll grab a HP as it serves me better in melee.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i am game with whatever, benefits to each.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I agree with Grimgisli. Whichever divine we take, as long as they're focused on the healing as primary, I'm quite happy.

Also, I'm gonna take the skill point.

Dark Archive

Yes Bay you get the hp.

As for the druids one is wildshape pound things focused and the other planned to focus on buffing her AC then doing a we bit of control. Niether are really "heal" focused was my point. And I don't really want to go up to them and go hey you know that character you had plan well if scrap the ideas you had and build this way you can come play.

Also I know Alex, Morrigan, and Aldiran with a bit of help could manage it with a bit of help so no one person has to focus that way.

I will talk to them and see if they are even still available.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i can pick up CLW next level and help a bit. Was not really my plan but will do it.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

I could also pick up the heal hex if we think that would be useful. Like Dorvren, it wasn't really what I had planned, but I can adjust. We'll see how things stand when we get to that point I guess. :)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

good point, wait and see.

Dorvren plans on taking spells that themaically tie to his god...i know interrogation does not exactly, but i needed some way to get info in case we did not have any talkers...actually DM can I just swap interrogation for CLW since I have not used it?

I can theme is as it is like repairing a machine, but in this case the machine is the living body.

Dark Archive

Well in that case I will go recruit an alchemist or somethings ; p but yeah that's what I wanted to know is are you guys willing to make a bit of investment to help out or is the person gonna be a one man band for this and have to devote their character to it. But that answers my questions. I will pm them in a bit.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i am happy to help out. Can I swap that spell out? I am sure my bedside manner will be great


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I'm definitely happy to help out, but I don't want to shoulder the whole burden.

Dark Archive

Kool and no swapping mini. I think I got this under control.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I think Alex has realized Dorvren has a teeny, tiny amount of patience. If we ever have intense negotiations, I think we make him stand outside. :P lol


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

he has tons of patience. he just rations it out. and he has only a little pateince for fey :)


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

;p Sounds like he's not gonna have a lot of patience here. -hands Dorvren the "bull in a china shop" placard-

Dark Archive

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Thrre things folks

One Grim hp or sp you never answered

Two Aldiran has something to bring up to the party that may require a slight retcon and any need rp will take place here.

Three opening thread for new divine my two are too over loaded right now one by rl the other by games.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Honestly, I missed the initial question!

The follow-ups didn't make any sense to me until I worked backwards to find that message.

I think I'll go with the HP option.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Just dropping a quick note:

- Have been debating the Flagbearer feat for Aldiran with divineshadow, and though initially it was meant as having her dragging the half torn family banner around with her, as a token of her lost father - a northsman - the fact is that, there is no reason for the banner to actually inspire our group, simply because none owe any allegiance to her family, or have a reason to be inspired by it. Hence, it stopped being used. The idea was that it made more sense to introduce it when the group accomplishes anything meaningful that somehow "unites" us under a more common goal, or strengthens the bonds between us, probably involving a brand new flag, to then be used with the feat.

This moment has not come yet, so the Flagbearer feat is still "on hold" as agreed between me and divineshadow - just to let you guys know we are heading that way :D

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