Shades of Ice, Part I: Written in Blood (Inactive)

Game Master DoubleGold

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Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

"Sounds great"

Licen draws his greatsword, puts his shield away and keeps an axe in hand ready to drop or throw as needed.

sneak: 1d20 + 6 ⇒ (13) + 6 = 19

Licen sneaks into the courtyard

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Outside the building walks a man counting some coins. On his cape you could see symbols of Desna and the Glyph of the Open Road.

Twenty gold coins, not a bad deal for a travel without problems. His varisian accent and his not so warm clothes betray him as a foreign traveler.

Here is the reinforcment

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander looks suspiciously at the man, but after exchanging pathfinder high signs gives a sigh of acceptance.

"Hjort and team in the courtyard. They have a scholar prisoner, we have to rescue him, the rest is just icing on the cake."

And will go over the plan again.

"How can you best contribute?

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Garret is happy to find a fellow pathfinder so far from home.

Not sure who´s Hjort, but I never refused to help a fellow pathfinder.

When I´m assigned to a party I always give spiritual assitance to anyone who needs it, but it looks like what you need right now.

If we expect problems I usually go first, due to being ussually the best protected. And if combat erupts I´ll help them to fight better with my magic, or heal them as needed. I can contribute with the fight too, with my gauntlet or my morningstar, but, to be fair is usually finish off the oponents already wounded by my companions.

Can you tell me what do we expect?

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

With Garret here, its possible that he can cast bless first instead of Selena, which lets me channel on turn 1 and pull off the confusion effect earlier.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

it´s ok for me

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

We have a round or two of buffing anyway, bless can happen then. No point in not going in tooled up.


8-07 Map DungeonMaster

a couple of people sneak, unfortunately the courtyard throws them into plain sight and they are in the center and the rug trick won't work this time.

init: 2 + 1d20 ⇒ 2 + (16) = 18 hjort
init: 5 + 1d20 ⇒ 5 + (13) = 18 lazar
init: -1 + 1d20 ⇒ -1 + (17) = 16 runa white
init: 6 + 1d20 ⇒ 6 + (13) = 19 gyuri
init: 1 + 1d20 ⇒ 1 + (11) = 12 garret c
init: 3 + 1d20 ⇒ 3 + (7) = 10 oleander
init: -1 + 1d20 ⇒ -1 + (5) = 4 selena
init: 2 + 1d20 ⇒ 2 + (12) = 14 Licen
init: 2 + 1d20 ⇒ 2 + (10) = 12 huni

so, you came here to die, I foresaw your doom, bleeding out and bodies burning to death, this will take less than a minute, though you could choose to make it quicker by surrendering.


8-07 Map DungeonMaster

great, all of my guys are first, sarcasam

hjort rushes in to licen and rage and swings hit: 4 + 1d20 ⇒ 4 + (2) = 6 vs licen

Runa will use bane everyone on there turn make a will saving throw dc 13

Lazer will magic missile garret. it says he magic missiles the toughest opponent, but doesn't say in what way, garret has the highest hp, so he mms him. dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Gyuri moves forward and throws a shuriken at licen hit: 2 + 1d20 ⇒ 2 + (12) = 14

licen only took dmg: 1d2 + 2 ⇒ (2) + 2 = 4 from the shuriken.

heroes up, all of them.

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

AOE Channel on all enemies, DC 16 Will Save.

Will Saving Throw: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

My AC is 15... Ha! Ha! Ha! I am invincible!!111

Licen uses Studied target on Hjort

Greatsword Attack and damage: 1d20 + 5 ⇒ (10) + 5 = 152d6 + 5 ⇒ (1, 2) + 5 = 8

Will Save: 1d20 + 1 ⇒ (14) + 1 = 15

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

For the first time Huni sets down the chest. He then wades into the closest villain.
Unarmed
to hit 1d20 + 4 ⇒ (9) + 4 = 13 to hurt 1d6 + 3 ⇒ (5) + 3 = 8

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

I moved Oleander up to the window where she is sniping.
The elven archer tries to resist the foul enchantment of Runa.
will DC13: 1d20 + 4 ⇒ (15) + 4 = 19

She then directs two arrows at the foul witch.

rapidshot1: 1d20 + 2 + 3 + 2 - 2 ⇒ (4) + 2 + 3 + 2 - 2 = 9
rapidshot2: 1d20 + 2 + 3 + 2 - 2 ⇒ (10) + 2 + 3 + 2 - 2 = 15

damage from shot 2 if it hits: 1d8 + 5 ⇒ (3) + 5 = 8


8-07 Map DungeonMaster

yes, but you were flatfooted on round 1 licen, unless you had an ability that makes you not flatfooted even if they go before you on the first round. I forgot to put garret c on the map, so I did that now.

also the channel dmg: 1d6 ⇒ 5
and Hjorts will, does't matter, 1 more dmg kills him
and then will: 4 + 1d20 ⇒ 4 + (16) = 20 runa and she saves but does not survive the arrow to the chest and tghe powerful channel.
will: 3 + 1d20 ⇒ 3 + (6) = 9 lazar he takes full dmg and is confused
will: 4 + 1d20 ⇒ 4 + (12) = 16 gyuri he takes half dmg and is not confused

edit, also huni forgot to roll will saving throw on his turn
will: 5 + 1d20 ⇒ 5 + (9) = 14 success.


8-07 Map DungeonMaster

Garret C is up

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Noooooooooooooooo!!! damage taken

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3
Quote:

edit, also huni forgot to roll will saving throw on his turn

will: 5 + 1d20 ⇒ 5 + (9) = 14 success.

its DC 16, so I think he fails assuming its an enemy attempting to save against my channel.

Channel damage is also halved so its Damage: 1d3 ⇒ 1 as opposed to the 1d6 you rolled.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

And you don't get to save against the damage.. but I think this was a PC not saving against the bane spell.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

will save: 1d20 + 5 ⇒ (1) + 5 = 6 Garret, feels Desna´s blessings are not totally with him today

Blaming his doubt in the godness to be the cause of being affected by an enemy spellcasters, he starts his own castings with bless and then moves near one of the casters.

I think I can move without provoking an AOO going diagonally to the wall and then to the hooded man. By the way, who is him? Lazer? I have a "hit" or two to discuss with him

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Yes, the save was for me. I forgot to roll it on my turn against Runa's Bane spell. Thank you DoubleGold for taking care of that for me.


8-07 Map DungeonMaster

yep that was lazer.

as the enemies friends get annilated in seconds they all scramble to take care of the heroes in panic.

Lazar will shift and use burning hands on you garret. dmg: 1d4 ⇒ 3 dc reflex 15 to half

and gyrui will shift and use flurry of blows. hit: 1 + 1d20 ⇒ 1 + (2) = 3
hit: 1 + 1d20 ⇒ 1 + (2) = 3 against garret.

heroes up

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander again shoots from the room, this time directing her fire against the sorcerer.

rapidshot: 1d20 + 2 + 3 + 1 + 2 - 2 ⇒ (10) + 2 + 3 + 1 + 2 - 2 = 16
damage: 1d8 + 5 ⇒ (7) + 5 = 12

(if that drops the sorcerer, the second goes against the last person, otherwise another into the sorcerer)
rapidshot: 1d20 + 2 + 3 + 1 + 2 - 2 ⇒ (20) + 2 + 3 + 1 + 2 - 2 = 26
crit confirm: 1d20 + 2 + 3 + 1 + 2 - 2 ⇒ (6) + 2 + 3 + 1 + 2 - 2 = 12
damage: 1d8 + 5 ⇒ (8) + 5 = 13
additional damage if it is a crit: 2d8 + 10 ⇒ (7, 4) + 10 = 21

Ouch, anyone still standing after that, and we are in serious trouble.


8-07 Map DungeonMaster

At oleander, do you have an ability called precise shot? If not, then the first shot misses because you are firing into melee, if yes the first shot. Anyway Lazar is almost dead, 1 hp, or completely dead if you have precise shot. And that would leave the other guy untouched, since you need both shots at Lazar to finish him.

edit: also because the channel damage was changed, Runa white is alive again, but is left with 1 HP, the other one is still dead. And no archer, you do not have line of sight to Runa, so you can't target her.

another edit: gyrui was confused what: 1d100 ⇒ 9 okay so nothing changed on his turn. Rest of the heroes are up

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Active Effects:
Shield of Faith

Huni steps up and tries to finish off Runa.

Unarmed Strike: non-lethal
to hit 1d20 + 4 ⇒ (11) + 4 = 15 to hurt 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen moves up to gyuri and attacks with his greatsword
Greatsword A and D: 1d20 + 3 ⇒ (12) + 3 = 152d6 + 4 ⇒ (4, 2) + 4 = 10

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

Its currently unclear who the biggest threat is, so if I'll let the GM select it for me.

With the successful nature of the channel now complete, Selena walks foward and attempts a melee touch attack on the most dangerous looking enemy that she can reach.

Melee Touch Vision of Madness: 1d20 + 4 ⇒ (14) + 4 = 18

Assuming the touch attack is successful, then the target gains a +1 on skill checks, but takes a -1 penalty to both attack rolls and saving throws. (No Save).

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

No precise shot, but add +1 from the bless - I forgot that.
End result
Shot 1: Hits AC 13; damage 12
Shot 2: Hits, doesn't crits against AC 9 (boo hiss); damage 13

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Lazar will not have faced an AOO from me. I´m "wielding" an spiked gauntlet

And yes, all of you had bless (Humi put shield of faith as an active effect but not bless. not sure for the rest)

Being deprived of the opportunity to explain Lazar what he thinks of his magic, Garret tries to finish Runa before moving over the body of the spellcaster.

Spiked Gauntlet: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 2 ⇒ (1) + 2 = 3


8-07 Map DungeonMaster

as heroes all coordinate together and with little difficulty they all easily down the enemies and they bleed out, unless they pcs do some heal checks on them and they do. Some are too far gone to help, but others are are saved and taken to jail.

Once the PCs defeat Hjort and his crew, they can
interrogate Hjort and thus learn his desire for revenge
against the supposed Pathfinders who sacked his village,
and can question Runa to learn the true plot. Runa also
carries several damning documents that explain that the
entire plot to kidnap Skagni and use Hjort to tarnish
the Pathfinder Society’s reputation in the Lands of the
Linnorm Kings was organized by a Shadow Lodge agent
named Caggrigar and his man in Irrisen, the shadowy
Vermund. Runa also has one last clue for the PCs:
Rognvald Skagni is alive and a prisoner of the Shadow
Lodge in Irrisen. This should be sufficient to send the
PCs into the nation of witches to rescue Skagni and end
the Shadow Lodge presence there.

Senario over

Chronicle sheets Yes I know, I'm suppose to fill that part out, but my computer won't do certain things. It is on page 27, you all got 500 gold, you found all the items and you all got 1 xp and 2 pp and you are all in tier 1.

Edit: and if you rolled for your day job, go ahead and add in the extra gold from that too.

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