Atol Lem |
Round 9, Initiative 11-, Location: L22->L23
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Bless (11 of 100), Blessings of Fervor (9 of 10), Protection from evil (1 of ??)
Channel Energy Left: 7/8
Healing Touch: no one
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Summon Monster IV
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Will save: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22 vs DC 21 or 17hp and 2 rnds sickened
Atol steps to the right a little and channels energy to heal his comrades. He avoids healing the three demons.
Channel Energy healing: 7d6 ⇒ (6, 2, 2, 5, 4, 1, 1) = 21
Atol will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.
Doctor Abner Svengalu Toffitt |
Round 9, Init 27- {>J32}
Toffitt waits until the fog falls and tumbles away from the babau. He moves into the cloud and sheathes his blade.
Just realized I didn't account for switching from bow to dueling sword a couple of rounds ago. The options to correct would be that he did 3 less damage to the babau and just put his bow in his offhand, or dropped the bow. If you don't mind, can we go with the former?
Acrobatics: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40
Dyrant Maynor, the Pre-Sainted |
Round 9, Init 10
"Fox! I need you!"
The fox will come closer to Dyrant, taking AoO from B3 (if still alive) vs. AC 26.
Dyrant talks to the Fox while pointing and wild gesturing at the ceiling.
"There! You can't see it but it's there! Unvisible to most eyes...I need you to do this for me. Blahblah....solid, like my faith....blah blah blah...with good girth, like Atol's belly...and blah blah blah...so, much like a wet cloth, full of holy juice....blah blah...so wishes St. Cuthbert!"
The fox nods, makes a face at Dyrant, and does his best.
The Fox will use Major Image to create the illusion of a solid wall of stone appearing 5' from and all around the clairaudience/voyance sensor. The point of the wall is to block its vision beyond 5'. No save until it's interacted with.
The fox will keep concentrating on the effect.
* * *Dyrant's turn
Move action, talk to Fox.
Standard Action: Dyrant will fly to D22 and look for another, not-invisible-to-him sensor or other dangers that way.
Glimmil |
Latest map shows "B3". I'm guessing it meant to show "B1" instead?
B1 (-40)
B2 (poofed away)
B3 (poofed away)
Glimmil will attack the last babau, whichever one he is and wherever he may lurk, stowing his lance and using Claw-Whomper as needed. Add +2 for a flank, if it can be obtained with ease.
Cog attack (Bite with amulet, power, fervor, bless): 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30 for 1d6 + 11 ⇒ (1) + 11 = 12 with trip CMB 1d20 + 12 + 2 + 1 ⇒ (6) + 12 + 2 + 1 = 21
Glimmil attack #1 (Claw-Whomper, power, bull's, bless) 1d20 + 17 + 2 + 1 ⇒ (16) + 17 + 2 + 1 = 36 for 1d6 + 1 + 4 + 2 + 9 ⇒ (4) + 1 + 4 + 2 + 9 = 20
Extra Holy Damage: 2d6 ⇒ (5, 5) = 10
GM_Chris |
No one succumbs to the glitterdust and Finneas finally gives in to Toffitt's pleadings. Toffitt tumbles away from the demon and into the fog.
Glimmil and Cog attack the remaining demon, but it remains standing.
Atol heals the party while creating more space between himself and the demon.
Dyrant has the fox block the sensor while he explores.
AoO: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
The demon claws at Cog again before poofing away.
1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
The demon is replaced by four dinosaurs. Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.
One of the dinosaurs clubs Finneas with his tail. Another misses Toffitt. A third moves up to Toffit and a fourth one hits Glimmil.
1d3 + 1 ⇒ (3) + 1 = 4
D1 tail at Finneas: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 HIT
damage: 3d6 + 12 + 2 ⇒ (2, 5, 6) + 12 + 2 = 27 and a DC 23 FORT save or stunned
D2 tail at Toffitt: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 MISS
damage: 3d6 + 12 + 2 ⇒ (3, 1, 6) + 12 + 2 = 24 and a DC 23 FORT save or stunned
miss chance: 1d100 ⇒ 10
D4 tail at Glimmil: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 HIT
damage: 3d6 + 12 + 2 ⇒ (5, 6, 5) + 12 + 2 = 30 and a DC 23 FORT save or stunned
D3 double moves to Toffitt
Round 10
Finneas (englarge round 0)= 27 -
Toffitt = 26 -
Glimmil (CoP Evil) = 19 -
Atol (CoP Round 8) = 11 -
Dyrant (fly round 0, CoP round 7)= 10 -
The other team - 5
Undead (unharmed)
Canine (-9)
Party buffs
Round 1 - Blessing of Fervor
Glimmil |
Glimmil Fort vs DC23: 1d20 + 15 ⇒ (9) + 15 = 24
Round 10, Init 19
"Wha--?? Now dinosaurs??"
Glimmil glances about for direction from Dyrant or the doctor as he is surprised to see even more monsters spring up around them.
"Is this the test? Endless monsters to smite? Let's get 'em Cog!"
Gnome and canine alike unleash the Atol-inspired fury against the nearest dinosaur.
5ft step to P,24
Cog attack (Bite with amulet, bless, power): 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26 for 1d6 + 11 ⇒ (5) + 11 = 16 with trip CMB 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Cog attack #2 (Bite with amulet, bless, power): 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21 for 1d6 + 11 ⇒ (5) + 11 = 16 with trip CMB 1d20 + 12 + 2 + 1 ⇒ (1) + 12 + 2 + 1 = 16
Cog attack #3 from fervor (Bite with amulet, bleww, power): 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25 for 1d6 + 11 ⇒ (4) + 11 = 15 with trip CMB 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
Glimmil attack #1 (+1 Claw Whomper, power, bulls, bless) 1d20 + 17 + 2 + 1 ⇒ (7) + 17 + 2 + 1 = 27 for 1d6 + 1 + 4 + 2 + 6 ⇒ (1) + 1 + 4 + 2 + 6 = 14
Glimmil attack #2 (+1 Claw Whomper, power, bulls, bless) 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31 for 1d6 + 1 + 4 + 2 + 6 ⇒ (2) + 1 + 4 + 2 + 6 = 15
Glimmil attack #3 from fervor (+1 Claw Whomper, power, bulls, bless) 1d20 + 17 + 2 + 1 ⇒ (15) + 17 + 2 + 1 = 35 for 1d6 + 1 + 4 + 2 + 6 ⇒ (6) + 1 + 4 + 2 + 6 = 19
Glimmil attack #2 crit confirm (+1 Claw Whomper, power, bulls, bless) 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16 for 2d6 + 2 + 8 + 4 + 12 ⇒ (6, 3) + 2 + 8 + 4 + 12 = 35
Sheesh. That should finish off a ankylosaurus, which is what these appear to be.
Side note - on a failed save, the tail-stun should only daze not stun (the stun is from a critical hit). Not sure if that's an oversight or these are "boosted" dinos.
Glimmil Status:
HP: 81/111 +21 -30
AC: 26 (29 with smite, 31 with CoP, 33 with BoF)
CMD: 25
Active Effects:
Veil of Positive Energy: +2 sacred AC/saves vs undead (70 min)
Aura of Greater Courage: Allies nearby immune to fear (70 min)
Magic Circle vs Evil: +2 deflection AC, +2 resistance on saves (70 min)
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [X] Veil of Positive Energy
2) [X] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil
Abilities:
Smite Left: 3/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90 +21
AC 29 (AC32 with Dyrant's Ward, 34 with CoP, 36 with BoF)
Doctor Abner Svengalu Toffitt |
Round 10, Init 27-
GM_Chris, I am assuming these are infernal, not celestial ankylosauri? If so, holy weapon would apply to them.
Toffitt takes out a potion of enlarge person, steps five feet and drinks it.
Active effects/conditions ablative barrier (50), ant haul, endure elements, barkskin, heroism, mutagen, shield, expeditious retreat, echolocation, blessing of fervor, enlarge person
Init +8 Perception +18 Sense Motive +16
AC 33 / 34 crowd control (18 touch; 27 flat-footed; uncanny dodge)
10 -1 size +5 dex +2 mutagen nat arm +5 armor +2 Ring +4 barkskin +4 Shield +2 blessing
25% chance to avoid crit/precision damage
CMB +13 CMD 27
HP 76 / 76
Fort +13 Reflex +15 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen READY (+4 Dex, +2 AC, -2 Wis, 100 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat ACTIVE
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 10 hours ACTIVE
- Barkskin ACTIVE
- Invisibility USED
- open
- open
3 Dragon reservoir
- Fly
- Heroism ACTIVE
- open
4 Echolocation ACTIVE
Controlled Rage 0 of 5 rounds used
Healing touch 0hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges
Atol Lem |
Round 10, Initiative 11-, Location: L23
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Bless (12 of 100), Blessings of Fervor (10 of 10), Protection from evil (3 of ??)
Channel Energy Left: 7/8
Healing Touch: no one
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Summon Monster IV
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Atol examines the situation with some frustration. More summoned creatures?! He casts Sound Burst, Fortitude DC 17 or be stunned 1 round. He centers it L-M/29-30 which should get D1, the human, and the K9 for 1d8 ⇒ 5 damage (no save).
Atol will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.
Blessings of Fervor ends at the start of Atol's next round. This is the final round.
Bless is still up - don't forget the +1 to hit!
GM_Chris |
AoO's vs. Toffitt drinking a potion.
tail: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20
20% concealment: 1d100 ⇒ 7
damage: 3d6 + 12 + 2 ⇒ (3, 4, 3) + 12 + 2 = 24 & DC 23 FORT save vs stun
-
tail: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19
20% concealment: 1d100 ⇒ 29
damage: 3d6 + 12 + 2 ⇒ (2, 5, 1) + 12 + 2 = 22 & DC 23 FORT save vs stun
-
tail: 1d20 + 14 + 2 + 2 ⇒ (3) + 14 + 2 + 2 = 21
20% concealment: 1d100 ⇒ 79
damage: 3d6 + 12 + 2 ⇒ (4, 2, 2) + 12 + 2 = 22 & DC 23 FORT save vs stun
1, 2, 3? Really?
Finneas Glenn |
Round 10 Init 27
HP = 67/94
AC/T/FF = 25/11/25
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25' (30' unarmored)
Rage/day = 16/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effect = Magic Vestment (Finneas), Bless, Divine Favor, Enlarge Person, Shield (Toffitt Extract), See Invisibility, Blessing of Fervor
Fort DC 23: 1d20 + 9 ⇒ (3) + 9 = 12
Stunned.
Dyrant Maynor, the Pre-Sainted |
Round 10, Init 10
"Hold that image, Fox," Dyrant comments, hoping that the fox will be around long enough to finish the battle. Fox moves to D20.
Dyrant flies to H22 to take in the impending dinosaur chaos.
Sigh. An angels' work is never done.
Dyrant gives the Favor of St. Cuthbert to Finn and Atol. (2 rounds - chose a d20 to reroll before the roll is made). Yes, both of you.
"Get them Finn! Atol! My lord commands it!"
GM_Chris |
Finneas is stunned by the dinosaur. He drops his sword which bounces against the western cave wall and comes to rest in J-25 1d12 ⇒ 10.
Toffitt drinks a potion while dodging the dinosaurs tails.
Glimmil and Cog combine to make one of the dinosaurs poof away.
Atol casts sound burst and catches Toffitt but only the canine ends up stunned.
Dyrant gives Atol and Finneas the favor of Cuthbert.
The one dinosaur continues to pound on Finneas, this time with smite, while the other two try to hit he of the impossible AC, aka Toffitt.
D1 at Finneas: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
damage: 3d6 + 12 + 2 + 10 ⇒ (4, 1, 3) + 12 + 2 + 10 = 32 & DC 25 FORT save vs stun Yes, the DC is higher. I forgot it was STR based and they have +4 STR/CON.
-
D2 at Toffitt: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19
20% concealment: 1d100 ⇒ 91
damage: 3d6 + 12 + 2 + 10 ⇒ (6, 4, 2) + 12 + 2 + 10 = 36 & DC 25 FORT save vs stun
-
D3 at Toffitt: 1d20 + 14 + 2 + 2 ⇒ (8) + 14 + 2 + 2 = 26
20% concealment: 1d100 ⇒ 44
damage: 3d6 + 12 + 2 + 10 ⇒ (4, 5, 3) + 12 + 2 + 10 = 36 & DC 25 FORT save vs stun
The undead takes a 5' step back from Toffitt and casts a spell (DC 18 Toffitt only since only he can "see" the undead) while his canine stands stunned.
Round 11
Finneas (englarge round 0, Favor round 10)= 27 -
Toffitt = 26 -
Glimmil (CoP Evil) = 19 -
Atol (CoP Round 8, Favor round 10) = 11 -
Dyrant (fly round 0, CoP round 7)= 10 -
The other team - 5
Undead (unharmed)
Canine (-14) stunned
D1 (-5)
D2 (unharmed)
D3 (unharmed)
Party buffs
Round 1 - Blessing of Fervor has ended for Dyrant
Round ? - Bless
Party is up. Finneas is no longer stunned, unless of course he failed the save again. Only lasts 1 round.
Doctor Abner Svengalu Toffitt |
Can I ask why the humanoid would step away from Toffitt, assuming he can't see him? Or can he see him?
Sense motive: 1d20 + 16 ⇒ (6) + 16 = 22
Finneas Glenn |
Round 11 Init 27
HP = 35/94
AC/T/FF = 23/9/23
Weapon Equipped = (+1 Holy Cold Iron Greatsword@J25)
Speed = 25' (30' unarmored)
Rage/day = 16/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effect = Magic Vestment (Finneas), Bless, Enlarge Person, Shield (Toffitt Extract), See Invisibility
Fort DC 25: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (15) + 9 = 24
Doctor Abner Svengalu Toffitt |
Pish. I call metagaming. Of which I am entirely innocent at all times.
Round 11, Init 26
Toffitt steps into the fire and begins hacking at the humanoid. Time to figure out what it does, eh?
Dueling sword, enlarge, power, heroism vs. flatfooted: 1d20 + 16 - 2 - 3 + 2 ⇒ (4) + 16 - 2 - 3 + 2 = 17
power: 1d8 + 6 + 9 + 5d6 ⇒ (6) + 6 + 9 + (1, 5, 3, 5, 4) = 39
Iterative: 1d20 + 11 - 2 - 3 + 2 ⇒ (4) + 11 - 2 - 3 + 2 = 12
power: 1d8 + 6 + 9 + 5d6 ⇒ (8) + 6 + 9 + (4, 2, 4, 6, 4) = 43
Fervor: 1d20 + 16 - 2 - 3 + 2 ⇒ (18) + 16 - 2 - 3 + 2 = 31
power: 1d8 + 6 + 9 + 5d6 ⇒ (5) + 6 + 9 + (5, 3, 6, 6, 2) = 42
Doctor Abner Svengalu Toffitt |
Toffitt heals a bit as the negative energy courses through him.
Spellcraft for the spell it cast: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Active effects/conditions ablative barrier (50), ant haul, endure elements, barkskin, heroism, mutagen, shield, expeditious retreat, echolocation, blessing of fervor, enlarge person
HP 58 [5nl] / 76 [76 - 0/5nl sound burst - 13/5nl unholy + 5/5nl healing)
Init +8 Perception +18 Sense Motive +16
AC 33 / 34 crowd control (18 touch; 27 flat-footed; uncanny dodge)
10 +6 dex +2 mutagen nat arm +5 armor +2 Ring +4 barkskin +4 Shield -2 enlarge
25% chance to avoid crit/precision damage
CMB +13 CMD 27
Fort +13 Reflex +16 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen READY (+4 Dex, +2 AC, -2 Wis, 100 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat ACTIVE
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 10 hours ACTIVE
- Barkskin ACTIVE
- Invisibility
- open
- open
3 Dragon reservoir
- Fly
- Heroism ACTIVE
- open
4 Echolocation ACTIVE
Controlled Rage 0 of 5 rounds used
Healing touch 0hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges
Doctor Abner Svengalu Toffitt |
Ha ha ha ha ha!
Glimmil |
Round 11, Init 19
Glimmil watches as the dinosaur vanishes and looks about for where he is needed next.
"Where's the doc?"
Glimmil hesitates for a moment, and hears Toffitt's voice speaking in angel-speak from within the fog. Realizing that the doctor has plenty of tricks up his sleeve and should be good on his own for a bit, Glimmil focuses his next attack on the big dinosaur stunning Finneas.
To L,27 which provokes an AoO from the dino's reach.
Cog attack (Bite with amulet, bless, power, fervor): 1d20 + 12 + 2 + 1 + 2 ⇒ (8) + 12 + 2 + 1 + 2 = 25 for 1d6 + 11 ⇒ (3) + 11 = 14 with trip CMB 1d20 + 12 + 2 + 1 + 2 ⇒ (17) + 12 + 2 + 1 + 2 = 34
Glimmil attack #1 (+1 Claw Whomper, power, bulls, bless, fervor) 1d20 + 17 + 2 + 1 + 2 ⇒ (17) + 17 + 2 + 1 + 2 = 39 for 1d6 + 1 + 4 + 2 + 6 ⇒ (3) + 1 + 4 + 2 + 6 = 16
Extra Holy Damage: 2d6 ⇒ (6, 6) = 12
Woot, tripped dinosaur? Even with its +4 strength, right?
Glimmil Status:
HP: 81/111
AC: 26 (29 with smite, 31 with CoP, 33 with BoF)
CMD: 25
Active Effects:
Veil of Positive Energy: +2 sacred AC/saves vs undead (70 min)
Aura of Greater Courage: Allies nearby immune to fear (70 min)
Magic Circle vs Evil: +2 deflection AC, +2 resistance on saves (70 min)
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [X] Veil of Positive Energy
2) [X] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil
Abilities:
Smite Left: 3/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward, 34 with CoP, 36 with BoF)
Dyrant Maynor, the Pre-Sainted |
Round 11, Init 10
Dyrant harrumphs as the big oaf is overwhelmed by the dinojerk.
"Aralynn, help that one, won't you?"
Aralynn will move behind Finn (avoiding dinojerk) and give him her last Protection from Evil.
Dyrant will cheer on Glim and Cog, non-lustily. Favor/fortune to them both. Dyrant will then seemingly cackle with delight at the good fight being fought. Extend all again.
Fox maintains the wall. (3/11 rounds)
Fortune Hex. Roll 2d20s for one announced d20 roll. Take the better result. Once per round.
Atol=next round +1 more
Finn=next round +1 more
Glim/Cog=next round +2 more
Atol Lem |
Round 11, Initiative 11-, Location: L23->N27
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Bless (13 of 100), Protection from evil (4 of ??)
Channel Energy Left: 6/8
Healing Touch: no one
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Suppress Charms and Compulsions
3) Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Summon Monster IV
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Trusting that the dino-danger doesn't have the ability to lash out again after attacking Glimmil, Atol moves to the edge of the flames. He cannot see Dr. Toffitt, but he wants to get closer so as to try and heal him. When he moves into position eh Channels Energy to heal, careful not to heal D1, D2, and K9 (D3 is out of reach).
Channel Energy healing: 7d6 ⇒ (6, 4, 4, 2, 5, 6, 4) = 31
Bless is still up - don't forget the +1 to hit!
GM_Chris |
Finneas continues to stand in amazement at the dinosaur beating him with his tail.
Toffitt ventures into the unholy black fire and hits the undead caster once.
Glimmil and Cog race to help Finneas and Glimmil gets pounded for his trouble. He smiles through the pain though as Cog manages to pull down the dinosaur.
AoO: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
3d6 + 12 + 2 ⇒ (3, 3, 5) + 12 + 2 = 25 and DC 25 FORT Save
Atol channels to keep Finneas standing.
Aralynn gives Finneas protection from evil.
Dyrant hands out more Cuthbert favors Collect them all!
The dinosaur on the ground tries to slap Glimmil again, so Finneas is finally freed from his cycle of being walloped and dazed.
D1: 1d20 + 14 + 2 - 4 ⇒ (18) + 14 + 2 - 4 = 30
3d6 + 12 + 2 ⇒ (2, 6, 5) + 12 + 2 = 27 and DC 25 FORT Save
The other dinosaurs shuffle a bit to make room and then bite at he of the hitable AC, aka Toffitt
-
D2: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 34
3d6 + 12 + 2 ⇒ (1, 2, 5) + 12 + 2 = 22 and DC 25 FORT Save
concealment: 1d100 ⇒ 87
D3: 1d20 + 14 + 2 + 2 ⇒ (17) + 14 + 2 + 2 = 35
3d6 + 12 + 2 ⇒ (1, 2, 1) + 12 + 2 = 18 and DC 25 FORT Save
concealment: 1d100 ⇒ 84
The canine-like creature tries to get into the action, but his bite is not in the same realm as the dinosaur tails.
1d20 + 7 ⇒ (9) + 7 = 16
concealment: 1d100 ⇒ 66
The undead creature heals, but does nothing else.
Round 12
Finneas (englarge round 0, Favor round 10)= 27 -
Toffitt = 26 -
Glimmil (CoP Evil) = 19 -
Atol (CoP Round 8, Favor round 10) = 11 -
Dyrant (fly round 0, CoP round 7)= 10 -
The other team - 5
Undead (-5)
Canine (-14)
D1 (5+9+28=42) Or less if Glimmil was dazed by the tail
D2 (unharmed)
D3 (unharmed)
Party buffs
Round 1 - Blessing of Fervor has ended for everyone
Round ? - Bless
Party is up.
@Glimmil. Don't forget the daze save first.
Doctor Abner Svengalu Toffitt |
Round 12, Init 26
Fort: 1d20 + 13 ⇒ (2) + 13 = 15
Fort: 1d20 + 13 ⇒ (4) + 13 = 17
Toffitt stands dazed as the dinosaurs bludgeon him badly. He does, however, heal a bit.
Active effects/conditions ablative barrier (35), ant haul, endure elements, barkskin, heroism, mutagen, shield, expeditious retreat, echolocation, enlarge person
Init +8 Perception +18 Sense Motive +16
AC 31 / 32 crowd control (18 touch; 27 flat-footed; uncanny dodge)
10 +6 dex -2 enlarge +2 mutagen nat arm +5 armor +2 Ring +4 barkskin +4 Shield
25% chance to avoid crit/precision damage
CMB +11 CMD 27
HP 51 (5nl) / 76 (76 - 17/5nl - 13/5nl + 5/5nl)
Fort +13 Reflex +16 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen READY (+4 Dex, +2 AC, -2 Wis, 100 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat ACTIVE
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 10 hours ACTIVE
- Barkskin ACTIVE
- Invisibility USED
- open
- open
3 Dragon reservoir
- Fly
- Heroism ACTIVE
- open
4 Echolocation ACTIVE
Controlled Rage 0 of 5 rounds used
Healing touch 10hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges
Glimmil |
Round 11 Init 19 AoO (Fortune-less)
Fort DC25: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
I believe that means Glimmil is dazed. I'm scanning everything once again, though!
EDIT: Glim doesn't appear to have fortune at the time of the AoO, so revising!
Dinosaur #1 is still prone right? He attacked from the ground and took the -4? (I saw a -2 in his AoO which seems like something?)
EDIT #2: Sneaky GM edit on the prone modifier!
EDIT #3: Hell, this is what hero points are for right? Let's use one to re-roll that save.
Fort DC25 Hero Point Re-roll: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Round 11 Init 5 Dino Attack (Fortune-filled)
And using Dyrant's Fortune on the save as intended in the original, original post.
Fort DC25: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Fort DC25 Fortune Re-roll: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Round 12, Init 19
Glimmil considers waving goodbye at the dinosaur, but then realizes both of his hands are full, which could make the gesture difficult.
Cog will use fortune in Round 12 on his lowest attack in the iterative sequence. Glimmil will bank his for possible saving throws.
Cog attack (Bite with amulet, bless, power): 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26 for 1d6 + 11 ⇒ (3) + 11 = 14 with trip CMB 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22
Cog attack #2 (Bite with amulet, bless, power): 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27 for 1d6 + 11 ⇒ (5) + 11 = 16 with trip CMB 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
Cog attack #2 fortune re-roll (Bite with amulet, bless, power): 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
Glimmil attack #1 (+1 Claw Whomper, power, bulls, bless) 1d20 + 17 + 2 + 1 ⇒ (9) + 17 + 2 + 1 = 29 for 1d6 + 1 + 4 + 2 + 6 ⇒ (3) + 1 + 4 + 2 + 6 = 16
Holy damage: 2d6 ⇒ (5, 3) = 8
Glimmil attack #2 (+1 Claw Whomper, power, bulls, bless) 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31 for 1d6 + 1 + 4 + 2 + 6 ⇒ (3) + 1 + 4 + 2 + 6 = 16
Holy damage: 2d6 ⇒ (3, 5) = 8
Glimmil attack #2 crit confirm (+1 Claw Whomper, power, bulls, bless) 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29 for 2d6 + 2 + 8 + 4 + 12 ⇒ (5, 2) + 2 + 8 + 4 + 12 = 33
Those all should be hits on the prone dino. If he's dead prior to Glimmil's iterative attack, he'd like his move action for something, though.
Glimmil will stow Claw-Whomper properly and use his lay on hands on himself.
Lay Hands: 6d6 ⇒ (1, 2, 4, 1, 6, 3) = 17
@GMChris: Let me know if he has this action to use, so I can account for it. It's currently not counted in Glimmil's status below.
Glimmil Status:
HP: 51/111 -31 +31 -30
AC: 27 (29 with CoP, 31 with BoF); +3 if smiting
CMD: 25
Active Effects:
Veil of Positive Energy: +2 sacred AC/saves vs undead (70 min)
Aura of Greater Courage: Allies nearby immune to fear (70 min)
Magic Circle vs Evil: +2 deflection AC, +2 resistance on saves (70 min)
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [X] Veil of Positive Energy
2) [X] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil
Abilities:
Smite Left: 3/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward, 34 with CoP, 36 with BoF)
Atol Lem |
Round 12, Initiative 11-, Location: N27->M25
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Bless (14 of 100), Protection from evil (5 of ??)
Channel Energy Left: 5/8
Healing Touch: no one
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Suppress Charms and Compulsions
3) Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Summon Monster IV
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Atol, seeing the state Finneas is in, Channels Energy to heal. He is careful not to heal D1, D2, and K9 (D3 is healed, but Atol can't see it and so doesn't know it's back in reach).
Channel Energy healing: 7d6 ⇒ (2, 5, 6, 3, 1, 5, 2) = 24
He'll then step away from the wall of flames as they make him nervous.
Bless is still up - don't forget the +1 to hit.
Finneas Glenn |
Round 12 Init 27
HP = 77/94
AC/T/FF = 23/9/23
Weapon Equipped = (+1 Holy Cold Iron Greatsword@J25)
Speed = 25' (30' unarmored)
Rage/day = 16/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effect = Magic Vestment (Finneas), Bless, Enlarge Person, Shield (Toffitt Extract), See Invisibility
Finneas, nearly bounded into the ground by the dinosaur, reaches up to heal himself.
CMW: 2d8 + 7 ⇒ (2, 2) + 7 = 11
"Doctor! Are you ok?"
Dyrant Maynor, the Pre-Sainted |
Round 12, Init 10
Dyrant will 5' flap closer and double cheer for his team. Extend Fortune +2 rounds.
Aralynn will heal Finn. 1d8 + 5 ⇒ (8) + 5 = 13 healing
GM_Chris |
Finneas heals himself as Glimmil and Cog take care of his dinosaur problem.
Toffitt stands dazed while Atol heals people before backing out.
Dyrant extends the favors for the party while Aralynn heals Finneas.
The remaining dinosaurs try to pound a dazed Toffitt, but have no luck.
tail: 1d20 + 14 + 2 + 2 ⇒ (4) + 14 + 2 + 2 = 22
20% concealment: 1d100 ⇒ 45
damage: 3d6 + 12 + 2 ⇒ (4, 3, 1) + 12 + 2 = 22 & DC 23 FORT save vs stun
-
tail: 1d20 + 14 + 2 + 2 ⇒ (4) + 14 + 2 + 2 = 22
20% concealment: 1d100 ⇒ 26
damage: 3d6 + 12 + 2 ⇒ (3, 3, 3) + 12 + 2 = 23 & DC 23 FORT save vs stun
The canine tries biting Toffitt before saying, "He's dazed master. Come quickly." The undead creatures comes over and touches Toffitt.
bite: 1d20 + 7 ⇒ (12) + 7 = 19
concealment: 1d100 ⇒ 43
touch: 1d20 + 8 ⇒ (16) + 8 = 24
concealment: 1d100 ⇒ 47
damage: 1d8 + 5 ⇒ (7) + 5 = 12 negative energy and a DC 22 FORT save vs paralyzation.
Round 13
Finneas (englarge round 0, Favor round 10)= 27 -
Toffitt = 26 -
Glimmil (CoP Evil) = 19 -
Atol (CoP Round 8, Favor round 10) = 11 -
Dyrant (fly round 0, CoP round 7)= 10 -
The other team - 5
Undead (-5)
Canine (-14)
D1 (5+9+28=42) Or less if Glimmil was dazed by the tail
D2 (unharmed)
D3 (unharmed)
Party buffs
Round 1 - Blessing of Fervor has ended for everyone
Round ? - Bless
In class this week. Posting is going to be less frequent.
Doctor Abner Svengalu Toffitt |
Round 13, Init 26 {> J,K:29,30}
They missed concealment, no?
Active effects/conditions ablative barrier (35), ant haul, endure elements, barkskin, heroism, mutagen, shield, expeditious retreat, echolocation, enlarge person, rage Dex +4
Init +8 Perception +18 Sense Motive +16
AC 33 / 34 crowd control (18 touch; 27 flat-footed; uncanny dodge)
10 +6 dex -2 enlarge +2 mutagen nat arm +5 armor +2 Ring +4 barkskin +4 Shield +2 rage dex
25% chance to avoid crit/precision damage
CMB +11 CMD 27
HP 75 / 76
Fort +13 Reflex +16 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 100 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat ACTIVE
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 10 hours ACTIVE
- Barkskin ACTIVE
- Invisibility USED
- open
- open
3 Dragon reservoir
- Fly
- Heroism ACTIVE
- open
4 Echolocation ACTIVE
Controlled Rage 1 of 5 rounds used
Healing touch 10hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 6 charges
Toffitt steps a bit toward the party and pops his head out. "He's five feet away to my front and left. By all means give him some of Cuthbert's love." He channels bestial celerity as he does his best to tear into the summoner using his long reach.
Dueling sword, heroism, rage dex+4, enlarge, power: 1d20 + 16 + 2 + 2 - 2 - 3 ⇒ (13) + 16 + 2 + 2 - 2 - 3 = 28
1d8 + 8 + 9 + 5d6 ⇒ (5) + 8 + 9 + (5, 5, 1, 5, 2) = 40
Iterative: 1d20 + 11 + 2 + 2 - 2 - 3 ⇒ (19) + 11 + 2 + 2 - 2 - 3 = 29
1d8 + 8 + 9 + 5d6 ⇒ (3) + 8 + 9 + (2, 5, 6, 6, 2) = 41
Confirm iterative: 1d20 + 11 + 2 + 2 - 2 - 3 ⇒ (15) + 11 + 2 + 2 - 2 - 3 = 25
1d8 + 8 + 9 ⇒ (8) + 8 + 9 = 25
Finneas Glenn |
Round 11 3 Init 27
HP = 94/94
AC/T/FF = 21/7/21
Weapon Equipped = (+1 Holy Cold Iron Greatsword@J25)
Speed = 25' (30' unarmored)
Rage/day = 16/16
Hero Points = 2
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 5/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effect = Magic Vestment (Finneas), Bless (Atol), Enlarge Person (Finneas), Shield (Toffitt Extract), See Invisibility (Finneas), Protection from Evil (Aralynn)
Having been healed to full Finneas moves to assist the Doctor.
I29<->J30, attack D3 w/ Rage.
Greatsword Power Attack Raging Enlarged Bless: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 243d6 + 20 ⇒ (5, 4, 3) + 20 = 32
Atol Lem |
Round 13, Initiative 11-, Location: M25->K26
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Bless (15 of 100), Protection from evil (6 of ??)
Channel Energy Left: 5/8
Healing Touch: no one
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1x week)(1/1)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Suppress Charms and Compulsions
3) Create Food and Water, Daylight, Dispel Magic, Invisibility Purge
4) Spell Immunity, Summon Monster IV
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Finally able to see Dr. Toffitt, Atol quickly casts Blessing of Fervor getting everyone except Dyrant and Aralynn. He then moves up to where Finneas was once standing.
Bless is still up - don't forget the +1 to hit.
Atol will take +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves with Blessing of Fervor
Doctor Abner Svengalu Toffitt |
Chris, was there ongoing neg energy damage in the fire?
Fort v. Paralyze, heroism, hero point: 1d20 + 11 + 2 + 8 ⇒ (2) + 11 + 2 + 8 = 23
After Toffitt does some more healing from the touch of the lich, he is -2 HP plus any o going damage from the fire.
Glimmil |
Round 13, Init 19
As Toffitt pops his head out, Glimmil is relieved to see the doctor is doing well, despite the sounds of other dinosaurs about the room in the fog.
"Five feet, the doctor's front and left. Got it. Cog, it's time to brave the fire, ready?"
Glimmil and companion leap into the unholy flames, counting the steps in their advance to get close to where Toffitt claims the do-badder is at.
Probably to N,30 provoking from the K9 if he provokes in the fog cloud.
As Glimmil finally spots the thing-in-the-fire, it begins to dawn on him the relationship between the summoner and the summons.
Swift to smite evil. BoF used for bonus to attacks and AC.
Cog attack (Bite with amulet, bless, power, fervor): 1d20 + 12 + 2 + 1 + 2 + 3 ⇒ (19) + 12 + 2 + 1 + 2 + 3 = 39 for 1d6 + 11 ⇒ (5) + 11 = 16 with trip CMB 1d20 + 12 + 2 + 1 + 2 ⇒ (18) + 12 + 2 + 1 + 2 = 35
Concealment (<=20 is bad): 1d100 ⇒ 60
Glimmil attack #1 (+1 Claw Whomper, power, bulls, bless, fervor) 1d20 + 17 - 0 + 2 + 1 + 2 + 3 ⇒ (6) + 17 - 0 + 2 + 1 + 2 + 3 = 31 for 1d6 + 1 + 4 + 6 + 2 + 20 ⇒ (5) + 1 + 4 + 6 + 2 + 20 = 38
Concealment (<=20 is bad): 1d100 ⇒ 93
Holy damage: 2d6 ⇒ (4, 4) = 8
Is there a save for half vs the fire? Which save?
Glimmil Status:
HP: 75/111 +24
AC: 27 (29 with CoP, 31 with BoF, 33 with VoPE, 36 with Smite)
CMD: 25
Active Effects:
Veil of Positive Energy: +2 sacred AC/saves vs undead (70 min)
Aura of Greater Courage: Allies nearby immune to fear (70 min)
Magic Circle vs Evil: +2 deflection AC, +2 resistance on saves (70 min)
Spells:
1) [ ] Hero's Defiance [ ] Lesser Restoration [X] Veil of Positive Energy
2) [X] Aura of Greater Courage [ ] Litany of Righteousness
3) [X] Magic Circle Vs Evil
Abilities:
Smite Left: 2/4
Lay Hands Left: 6/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward, 34 with CoP, 36 with BoF)
Dyrant Maynor, the Pre-Sainted |
Finn, Glim, Atol, & Cog: As a reminder, you *STILL* have the favor of St. Cuthbert for a few more rounds.
Round 13, Init 10
Dyrant flies to S27 and cackles again, maintaining the fortune for all 4 for another round.
Fortune Hex. Roll 2d20s for one announced d20 roll. Take the better result. Once per round.
Atol=next round +2 more
Finn=next round +2 more
Glim/Cog=next round +3 more
GM_Chris |
Finneas finally recovers his senses and goes to pound on a dinosaur.
Toffitt swings twice, but both strikes are blocked by a combination of natural and magical defenses.
Canine AoO: 1d20 + 7 ⇒ (5) + 7 = 12
20% concealment: 1d100 ⇒ 51
Glimmil and Cog enter the flames to seek out the undead summoner. Cog bites the summoner and pulls him to the ground, which allows Glimmil's swing to hit.
Toffitt, Glimmil and Cog take the 14 holy damage (no save). On their turn they'll take another 4d8 ⇒ (3, 4, 7, 6) = 20.
Atol casts a fresh blessing of fervor and Dyrant flies closer while continuing the favors.
One dinosaur misses Toffitt, but the one Finneas hit pounds him back critically (just one save vs being stunned for 1d4 ⇒ 2 rounds).
The canine tries to bite Cog, but misses. The lich touches Glimmil (DC 22 paralyzation save).
D2 @Toffitt: 1d20 + 14 + 2 + 2 ⇒ (6) + 14 + 2 + 2 = 24
20% concealment: 1d100 ⇒ 5
damage: 3d6 + 12 + 2 ⇒ (1, 1, 3) + 12 + 2 = 19 & DC 23 FORT save vs stun
D3 @Finneas: 1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38
damage: 3d6 + 12 + 2 ⇒ (2, 4, 3) + 12 + 2 = 23 & DC 23 FORT save vs stun
Crit confirm @Finneas: 1d20 + 14 + 2 + 2 ⇒ (8) + 14 + 2 + 2 = 26
damage: 3d6 + 12 + 2 ⇒ (2, 5, 4) + 12 + 2 = 25 & DC 23 FORT save vs stun
-
Canine @Cog: 1d20 + 7 ⇒ (15) + 7 = 22
20% concealment: 1d100 ⇒ 2
-
touch attack @Glimmil: 1d20 + 7 ⇒ (16) + 7 = 23
20% concealment: 1d100 ⇒ 67
damage: 1d8 + 7 ⇒ (3) + 7 = 10 & DC 22 FORT save vs paralyzation
cast defensively: 1d20 + 18 ⇒ (2) + 18 = 20
4d8 ⇒ (4, 1, 6, 1) = 12
Round 14
Finneas (englarge round 0, Favor round 10)= 27 -
Toffitt = 26 -
Glimmil (CoP Evil) = 19 -
Atol (CoP Round 8, Favor round 10) = 11 -
Dyrant (fly round 0, CoP round 7)= 10 -
The other team - 5
Undead (-48)
Canine (-14)
D1 (gone)
D2 (-32)
D3 (unharmed)
Party buffs
Round 13 - Blessing of Fervor started again
Round ? - Bless