Gimble, The Storyteller |
You guys follow Mik to a rocky islet. An overgrown flat surface sits at the base of a rocky cliff. Through the overgrowth you can spot an opening 20 feet high and 10 feet wide. The face of the cliff is crumbling, and any door or gate that may have once guarded the entrance is long gone, but the overgrowth around the opening is so thick you can't see past a few feet inside.
We are changing hotels tomorrow and looking at a couple houses in the morning. Then in the afternoon, I start my new job. This being said, I probably won't be able to post for a couple days. I'll keep track of the progress, but you guys go ahead and move your avatars to where you want them. Make perception checks if you'd like. On roll20, if you are flying, use the blue circle to show how high off the ground you are. You can fill in your green circle with your HP as well.
Gimble, The Storyteller |
Jyord and francis move close to the cliff's edge.
You're looking up the cliff, just to clarify. The opening is right in front of badger. The overgrowth in front of the opening is still too thick to see through but can be pushed aside easily enough to enter.
Jyord |
Can't see a thing. Before anyone enters, allow me to bolster your willpower. This vault is undoubtedly warded with the curse as well.
Does badger smell anything familiar?
sMik PZ |
Mik will continue to take 10 to check for traps (25) and move up to the plant overgrowth, hoping the plant doesn't attack him.
perception: 1d20 + 13 ⇒ (5) + 13 = 18 for any other movement or items of interest.
Goro Carrick |
Goro take a double move up to Jyord to receive one of those tasty will save boosts. Looking for any radical types who may be unsympathetic to our cause.
perception: 1d20 + 20 ⇒ (11) + 20 = 31
Griff Olar |
Griff will cast (light) on a stone,
Gunther since you're so strong, and your muscle's out weigh mine by 10 fold, would you mind parting the foliage, and throwing this stone into the cave?
Griff holds out a glowing stone about the size of a golf ball.
Gimble, The Storyteller |
Crashing through the overgrowth are giant green jaws chomping down toward sMik.
Initiative:
Monster(s): 1d20 + 8 ⇒ (4) + 8 = 12
Mik: 1d20 + 10 ⇒ (2) + 10 = 12
Goro: 1d20 + 3 ⇒ (7) + 3 = 10
Jyord: 1d20 + 8 ⇒ (11) + 8 = 19
Griff: 1d20 + 3 ⇒ (19) + 3 = 22
ZAO: 1d20 + 6 ⇒ (11) + 6 = 17
I don't see ZAO's Iniative listed. For this encounter I'm using just DEX. Let me know if this is wrong for future encounters.
Surprise Round:
The jaws come crashing through overgrowth at Mik.
Bite: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15
Unable to compensate for the cover the creature's jaws bounce off Mik's armor. Then retract back behind the overgrowth curtain.
Round 1:
Griff, Jyord, ZAO, and Mik
Monster
Party
Gimble, The Storyteller |
Just a reminder, you guys don't have to go in initiative order. You can state your delays in a spoiler if you'd like to wait for someone to do something or I'll resolve everything in the order it's posted. In this case I'll still resolve Francis's Surprise round action first, but to move things along, go ahead and post your actions.
By the way, it's only one space of double movement moving through the overgrowth. And the overgrowth provides cover attacking through it.
Griff Olar |
knowledge nature: 1d20 + 15 ⇒ (13) + 15 = 28
perception: 1d20 + 14 ⇒ (16) + 14 = 30
If I can see the creature I'll cast a magic missle at it
Magic Missle: 5d4 + 5 ⇒ (4, 2, 1, 3, 2) + 5 = 17
If i can't see it I'll throw the light stone into the cave 10ft past the overgroth.
ranged attack: 1d20 + 7 ⇒ (19) + 7 = 26
P.S. I do have Darkvision. I moved closer, and the attack is -4 for the range, you add the cover.
sMik PZ |
Mik takes a 5' step back (10' from the opening) and casts Burning Hands right up the middle of the opening. 15' Cone Burst for 5d4 damage. Mik also has Darkvision, in case we can see past the foliage. Mik will then shift back another 10' (already moved token on Roll20).
Burning Hands: 5d4 ⇒ (3, 2, 3, 3, 1) = 12
Gimble, The Storyteller |
Mik takes a 5' step back (10' from the opening) and casts Burning Hands right up the middle of the opening. 15' Cone Burst for 5d4 damage. Mik also has Darkvision, in case we can see past the foliage. Mik will then shift back another 10' (already moved token on Roll20).
The foliage catches fire in the opening. You can see the overgrowth start to dissipate. Looks like it'll burn away in a round.
It'll be burnt away for round 2. Anyone moving through it will take some fire damage.
If i can't see it I'll throw the light stone into the cave 10ft past the overgroth.
Griff throws his light stone through the opening.
Gimble, The Storyteller |
Current Initiative:
ZAO and Goro are up.
Jyord casts Strong Jaw on Francis who is obediently staying by Jyord's side on full defensive,but can't help bearing his teeth letting out a low growl.
Griff throws his Light stone through the overgrowth at the cave entrance.
Mik casts Burning Hands setting the overgrowth at the cave entrance ablaze.
sMik PZ |
Next round, if nothing attacks us while the overgrowth burns, Mik will cast his third Fly for the day and go up 15' with arrow notched.
Gimble, The Storyteller |
Zao casts mage armor on Eido (+4 AC). [b] Eido you shoota whatever tried to bite Mik as soon as you see it within range[\b]
Does Eido have armor on? If so Mage Armor doesn't stack. For your bold, use /b instead of \b
Also, which feat did you scrap from your eidolons?
ZAO Zenkrikk Azler Oz |
Sorry. Awkward first speaking post. Rapid reload got scrapped to keep Eido in full fighting form.No armor on Eido. But my fixes aren't in yet, so I'm going to say that MageArmor boosts his AC to what is posted currently (26), because I believe that was what the mistake on the transfer from paper was. I already had the mage armor added in because I cast it on him constantly. Making some of the adjustments as we speak
ZAO Zenkrikk Azler Oz |
Hey fellas, remember to let me know when you want the fortune hex cast on you. 1/round it lets you reroll any ability check, attack roll, saving throw, or skill check, taking the better result, but you must decide to use this ability before the first roll is made. I can keep it up through a whole encounter by chanting and staying within 30ft of you, but each of you can only have it 1/day. Just yell out that you "could really use the monkey god's help" and I'll lay it on you.
Gimble, The Storyteller |
Roll2: 1d20 ⇒ 15
Roll3: 1d20 ⇒ 14
Roll4: 1d20 ⇒ 4
As the overgrowth burns away you see what must have once been a sizable entrance chamber has seen better days. A portion of the southern wall and ceilng have collapsed, revealing the sky above peaking through the jungle canopy. The rays of sunlight streaming throught this collapse illuminate an old rockslide overgrown with leafy green vines next to a pool of murky rainwater. In an alcove to the North, a darkened passage leads deeper into the hillside. (Those that have the angle) can see the giant plant retreating from the fire toward the western side of the pool. Note: North is toward the bottom of the screen.
The plant is 15 feet in diameter with 4 20 foot stalks growing from the center each with 7 foot wide jaws on it.
Iniative:
Party
Dragonleaf Plant
Jyord |
Jyord casts Animal Growth on Badger.
He then moves to the mouth of the cave to get a better line of sight on the Dragonleaf.
Francis, Badger Extraordinare |
The instant Jyord gives the command Francis enrages and charges toward the huge plant, taking a bite at it as soon as he's in striking distance.
Gimble, if you would be so kind to move badger appropriately when you make him large, thank you.
Bite: 1d20 + 16 ⇒ (7) + 16 = 23
For
Damage: 2d8 + 11 ⇒ (4, 8) + 11 = 23
Gimble, The Storyteller |
As Francis moves in, one of the Dragonleaf's jaws snap at him.
Attack of Opportunity: 1d20 + 15 ⇒ (20) + 15 = 35
Critical Confirmation: 1d20 + 15 ⇒ (1) + 15 = 16
hitting for Damage: 1d8 + 7 ⇒ (6) + 7 = 13 points damage.
As the strike hits Badger it attempts to grab him.
Grapple: 1d20 + 22 ⇒ (5) + 22 = 27
but Badger is able to push through the grapple and bite the plant creature, hitting for 23 damage.
Iniative Round 2:
Griff, ZAO, Mik, Goro
Dragonleaf 23 Damage Taken
Griff Olar |
Griff floats 5ft closer(should be within 30ft) then casts scorching ray (2 rays)
"Yoga Flame!"
Ray 1: 1d20 + 8 ⇒ (17) + 8 = 25
Ray 2: 1d20 + 8 ⇒ (7) + 8 = 15
(Vs thoch AC. Not sure if it is vulnerable to fire or not?)
ray 1 damage: 4d6 + 1 ⇒ (4, 4, 4, 3) + 1 = 16
ray 2 damage: 4d6 + 1 ⇒ (3, 5, 5, 3) + 1 = 17
sMik PZ |
Mik will cast his third Fly for the day and fly up 15' (30' of movement) and then seeing Francis charging in the cave, moves his remaining 30' of movement into the chamber, hoping he doesn't become plant food.
Gimble, The Storyteller |
Griff fires 2 scorching rays into the plant singeing its leaves a bit.
Mik casts and flies to the mouth of the cave.
Iniative Round 2:
Goro, ZAO
Dragonleaf Plant (56 Damage Taken)
We'll be moving into the new place tomorrow. We should have internet by the time I get home from work, but we'll be busy the next couple days. I should be able to keep up, but might be a little slow on the posting.
Gimble, The Storyteller |
As ZAO buffs Eido even more, Eido flies to the cave opening and takes a shot at the plant creature with his hackbut hitting it and opening a wound from which it oozes. . .whatever plants ooze.
The plant then turns its attention to the badger in front of it. All 4 jaws bite at Francis.
Bite: 1d20 + 15 ⇒ (19) + 15 = 34
Bite: 1d20 + 15 ⇒ (17) + 15 = 32
Bite: 1d20 + 15 ⇒ (14) + 15 = 29
Bite: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Grapple: 1d20 + 22 ⇒ (20) + 22 = 42
The Dragonleaf hits Francis with several successful bites and keeps hold of him after the first bite.
Badger is grappled.
Initiative Round 3:
Party
Dragonleaf (75 Damage Taken)
Francis, Badger Extraordinare |
Badger furiously tears into the plant with everything he has.
Bite: 1d20 + 14 ⇒ (19) + 14 = 33
Claw: 1d20 + 14 ⇒ (19) + 14 = 33
Claw: 1d20 + 14 ⇒ (17) + 14 = 31
For:
Damage: 2d8 + 11 ⇒ (6, 8) + 11 = 25
Damage: 2d6 + 11 ⇒ (1, 3) + 11 = 15
Damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17
I'm uncertain whether I can do both claw attack with one claw, as the rules say I can't do anything requiring two hands. Ignore the second claw if it's an issue