Serpent's Skull: False? Gods and Monkeys With Guns (Inactive)

Game Master Eric Sklavos

The continuing adventures of Cerberus, Jyord, Griff, Mik, and Zeromus.

Roll20 Map
Saventh Yhi

Scrying Spell has Been Cast


Mik: 52/64
Griff: 54/84
Cerberus: 83/99
Kieyanna: 99/99
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Jyord: 89/89
Francis: 76/76 (94/94 Raging)
Z.A.O.: 97/97
Eido: 60/60
Krom: 10/10
Na'la: 89/89
Zeromus: 73/73
Goro

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Our heroes have come a long way since their ship wrecked on the island of Smuggler's Shiv. After finally making it off island, and landing themselves in Eleder, they were propositioned by 5 factions to find and discover the lost city of Saventh Yhi, and discover it's secrets. Finally choosing the noble Pathfinder's Society, they followed a clue found, accidently, on the Shiv and trailblazed the way to the Ruins of Taizon. In Taizon they found a map room and, in true Indiana Jones style, located the hidden path to the lost city. They also "saved" Chu-Tok, a charau-ka, and convinced him to believe in the higher power of the Monkey God Ydersial, enemy of the Snake God Ydersius. Along the way they fought acolytes of the Red Manits and set a heard of aurochs through the caravan of the Aspis Consortium. Finally they found the path and were the first in years to set foot in the lost city of Saventh Yhi. While in Saventh Yhi our heroes have made enemies of both the Red Mantis and Aspis Consortium which forced them to band together into one stronger camp, slayed a minion of Ydersius in the form of a fiendish dire ape, convinced the charau-ka that the slaying of the great winged ape was through the power of the Monkey God Ydersial and, with the snaked tongue of the gnome and the power of bacon, recruited an army of charau-ka believing they are fighting the snake people with the power of Ydersial on their side . . . and armed them with guns.

Current XP: 164,390 of 220,000 XP

Current Active Spire: Government District
Boon for ALL Creatures: +2 Bonus to all Will Saves

Portal Crystal Progress:
3 of 6 Found
Crystal of Righteous Anger (4)
Crystal of Fertility (9)
Crystal of Honest Pride (8)

Smuggler's Shiv
From Eleder to Tazion
Ruins of Tazion

Spear Information:

Military District: Spear of Righteous Anger
Passive Boon: All creatures in district gain +2 on Intimidate checks.
Active Boon: All creatures gain +2 on melee attack rolls.
Activation Triggers: Anoint the stones of the ziggurat with the lifeblood of a powerful creature; channel energy into the spear (by a cleric who worships combat or wrath; or Perform a 1-hour ritual of mock combat before the spear (requires a DC25 Intimidate Check).

Mercantile District: Spear of Wealth
Passive Boon: All creatures in the district gain +2 on Diplomacy Checks.
Active Boon: All creatures gain +6 bonus on Appraise checks and Spellcraft checks to identify magic items.
Activation Triggers: Sprinkle the stones of the ziggurat with at least 50gp worth of powdered gemstones; channel energy into the spear (by a cleric who worships trade or wealth); or perform a 1 hour ritual involving counting money and polishing jewelry (requires DC25 Appraise check).

Government District: Spear of Honest Pride
Passive:All creatures in the district gain +2 on Sense Motive Checks.
Active:All creatures gain +2 on Will Saves.
Activation Triggers:Gather at least 50 allies atop the ziggurat to pledge their loyalty to one creature who is currently touching the spear; channel energy into the spear (by a cleric who worships government or nobility); or perform a 1 hour recitation of ancient Azlanti laws (requires DC25 Perform Oratory check).

Residential District: Spear of Rest
Passive: All creatures in the district gain +2 Perception checks.
Active: All creatures gain the benefit of a full night of rest after sleeping for only 2 hours. During this period of rest they heal damage as if they had undergone complete bed rest thus receiving twice their character level in hit points.
Activation Triggers:Magically heal 100 hit points of damage to a number of creatures within a single minute while standing atop the ziggurat; channel energy into the spear (by a cleric who worships community or dreams); or perform a 1 hour meditation ritual during which you remain absolutely still and silent (requires a DC 25 Stealth check).

NPCs:

Faction Leaders:

- Dargan Etters - Male Human Sorcerer - Aspis Consortium - Deceased

- Kasata Lewynn - Female Human Fighter/Rogue - Free Captains of the Shackles - Currently in camp.

- Amivor Glaur - Male Human Bard/Rogue/Pathfinder Delver - Pathfinder Society - Currently in camp.

- General Rotilius Havelar - Male Human Fighter/Ranger - Sargavan Government - Currently in Sargavan camp.

- Chivane - Female Elf Rogue/Assassin - Red Mantis Assassins - Whereabouts unknown.

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From The Shipwreck on Smuggler's Shiv:

- Aerys Mavato - Female Half-Elf Fighter - Associated with Free Captains of the Shackles - Currently in camp.

- Gelik Aberwhinge - Male Gnome Bard - Associated with the Pathfinders - Currently in camp.

- Ishirou - Male Human Rogue - Associated with the Aspis Consortium - Deceased.

- Jask Derindi - Male Human Cleric - Asscoiated with Sargavan Government - Currently in camp.

- Sasha Nevah - Female Human Ranger - Associated with Red Mantis Assasins - Whereabouts unknown.

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Other Important Folk Along the Way:

- Karlen and Mufasan - Female Human Expert and Male Human Ranger - Sargavan Government - Chased from the location of the new Red Mantis base. They said something about a new leader and killing off the Aspis Consortium.

- Juliver - Female Half-Elf Rogue/Pathfinder Chronicler - Pathfinder Society - Found feeble-minded. With fellow Pathfinder Eando Kline found what was supposed to be a dead city, Ilmurea. Traveled through a portal from Ilmurea to Saventh-Yhi and the last thing she remembered was coming to here in the Pathfinder camp. - Currently at camp.

- Cheiton - Male Dwarf Expert/Fighter - No Faction - Contact in Kalabuto

- Briga - Female Half-Orc Barbarian - Proprietor of Sargavan Club in Eledar

- Nkechi the Tempest - Male Cleric of Gozreh - No Faction - Deceased

Factions:

Pathfinder Society: The Pathfinder Society seeks Saventh-Yhi for the same reason they explore any other ancient ruin-for the lost knowledge it contains, not ti mention the historical artifacts and rumored wealth that can be recovered from the fabled city. In addition with the recent loss of their lodge in the city of Kalabuto, the Decemvirate is eager to expand their influence in the region, and Saventh-Yhi might just make a good site for a new Pathfinder Lodge. - Rival Faction: Aspis Consortium.

Free Captains of the Shackles: As a group, the pirate lords of the Shackles have no interest in Saventh-Yhi-but one Free Captain in particular is eager to find the lost city. She seeks the legendary wealth of Saventh-Yhi to increase her own standing among the Pirate Lords of the Shackles. - Rival Faction: Red Mantis Assassins.

Sargavan Government: The Sargavan government wants to stake a claim on Saventh-Yhi for two reasons. First, if they can establish an outpost there, it increasese their presence sand influence in the region, while at the same time denying the same benfits to rivals. Second, the city's legendary wealth and the oopportunity to open new trade routes would go a long way toward refilling Sargava's depledted treasury, perhaps tranting the former colony a greater independence from (or at least less reliance on) the Free Captains of the Shackles. - No direct rival faction.

Red Mantis Assassins: The Red Mantis are not necessarily interested in the city of Saventh-Yhi itself, but what is rumored to lie inside it. Ancient texts hint at the existence of a temple to Achaekek the Mantis God within the legendary city, and the Red Mantis are eager to find this location which is sacred to their cult. Within the lost temple, they hope to find powerful relics of the Mantis God unseen on Golarion since the days of Azlant. - Rival Faction: Free Captains of the Shackles.

Aspis Consortium: The Aspis Consortium wants to find Saventh-Yhi for the same reason behind all of their business ventures: profit. The vast wealth believed to be hidden within the lost city would be a welcome addition to the trade syndicate's coffers and would doubtless be a source of the exotic artifacts that are the Consortium's stock-in-trade. - Rival Faction: Pathfinder Society.

DM Screen:

Juliver: Paranoid 13

Initiative:
[dice=Griff]1d20+3[/dice]
[dice=Mik]1d20+11[/dice]
[dice=Cerberus]1d20+3[/dice]
[dice=Kieyanna]1d20+6[/dice]