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Francis, Badger Extraordinare's page

41 posts. Alias of GrimWeasel.


Race

Badger

Classes/Levels

Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

Gender

M

Size

M

Alignment

N

About Francis, Badger Extraordinare

Rage Rounds: 23/23

N Medium animal
Senses low-light vision, scent; Perception +7

DEFENSE
AC 27 / 25 raging, touch 14, flat-footed 27 (+4 Studded Leather Armor, +4 Dex, +9 natural)
hp 76 / 94 raging (8d8 + 36 / 8d8 + 54)
Fort +10 / +12 raging, Ref +10, Will +5 / +7 raging

OFFENSE
Speed 30 ft.
Melee bite +11 (1d6+5 / +7 raging), 2 claws (1d4+5 / +7 raging)
Special Attacks Rage

STATISTICS
Str 19 / 23, Dex 19, Con 18 / 22, Int 2, Wis 12, Cha 10
Base Atk +6; CMB +10/ +12 raging; CMD 24 / 26 raging
Feats Weapon Finesse, Improved Natural Armor, Light Armor Prof, Iron Will, Alertness

SPECIAL ABILITIES

Shared Vigilance (Ex):
A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent.
This ability replaces share spells.

Tenacious Guardian (Ex):
At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master's class level.
This ability replaces evasion.

Devotion (Ex):
An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Uncanny Dodge (Ex):
At 9th level, a bodyguard gains uncanny dodge, as the rogue class feature of the same name.
This ability replaces Multiattack.

COMMON BUFFS

Rage:
Str +4 (+2 atk & dmg, +2 CMB & CMD); Con +4 (+2 fort saves, hp +16 hp); Will Save +2; AC -2

Bull's Strength:
Str +4 (+2 atk & dmg, +2 CMB & CMD)

Ativism:
+2 to all dice rolls; AC +4; CMD +4; hp +16

Strong Jaw:
Nat Atk Size +2 (1d4-1d6-1d8-2d6-2d8-4d6)

Animal Growth:
Str +8 (+4 atk & dmg, +4 CMB & CMD); Con +4 (+2 fort saves, hp +16), Dex -2 (AC -1, CMD -1), Nat Armor +2 (AC +2), Large Size (Nat Atk size +1 (1d4-1d6-1d8-2d6-2d8-4d6), AC -1, Atk -1, +1 CMB & CMD)
NET CHANGE: ATK +3, DMG +4, CMB +5, CMD +4, Touch AC -1, Fort +2, Ref -1