Str 12 +0
Dex 13 +1
Con 15 +1
Wis 8 -1
Int 16 +2
Cha 9 +0
((I intentionally put his wisdom low. After all, right now he's more concerned with 'can' I put even MORE POWER through this Illudium Q-36 Explosive Space Modulator than 'should' I put more power through this Illudium Q-36 Explosive Space Modulator. =))
HP: 19
Human
Lawful
He's out to prove that his devices are not only useful but marketable. He's trying to prove his theories in a 'real world' environment. Truly technology is the way to fame and fortune!
4 gadgets, 5 dungeon rations, 4 coins.
Engineering Tools (Hand, Close, 1 Weight)
Bag of Explosives (Near, Dangerous, Messy, 3 Weight), 3 Ammo (Oh yes! We must have this! =)
Adventuring gear (5 uses, 1 weight)
Bandages (3 Uses, 0 Weight)
Artificer's a class I've been very interested in seeing in play. Go ahead and make an alias and join the game. The party could really use some assistance at the moment.
For backstory, a failed experiment randomly teleported you to a strange island in the middle of nowhere. Everything looks like a dead wasteland. The party's currently defending themselves from a trio of plague-infested plant zombies.
Game style is currently "Robinson Crusoe meets Indiana Jones."
I was thinking of Grand Histories of the known World for my lore. And "I sang stories of Silvio before I ever met him," as a bond.
I've been reading your gameplay thread since yesterday, and he's been cracking me up.
The "grand histories..." thing could work as a character that wanted to become a Pathfinder, but never quite made it before whatever gets him to the island.
That lore is an excellent fit for this game. If you link backstories with Atlas' Artificer, I can introduce you right away. Otherwise, there'll probably be a delay unless you have a suggestion.