Serpent Skull: Dungeon World Edition (Inactive)

Game Master Whack-a-Rogue

Silvio's Map


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HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

@Boram: "By the gods you drink a lot for a halfling! What? Another?" Gleus drunkenly watches the hafling pour him another mug. "Why...OF COURSE I'LL HAVE ANOTHER! BUAHAHAHA!" *Glug, Glug* "Ahhh!" *Hic* "What? We are out! The captain has more stashed away? Well lets go find it friend!"
~Boram rides Gleus out of the hull towards groggy glory~

I'll participate, or be manipulated, into you grog con.


I'll be adding a list of Basic Moves to the Campaign Info tab shortly. More importantly, we're live! I figured Silvio's introduction was a good place to start things off. :-)

Also, for those of you who aren't familiar with PbP norms, here's what the different types of text indicate.

This is normal descriptive text.
"This is spoken dialogue."
This is your character's inner thoughts.
This is out-of-character chatter that doesn't exist in-game.

Everyone Can Read This One:
This is secret stuff that only the listed party is allowed to read. Failure to respect this rule will result in trouble.


Oh, I forgot to ask the prepared casters something. Since I know you weren't anticipating the campaign beginning with a long introductory social segment, what spells will you normally have prepared during this time? I'd noticed both of you were in a "combat loadout" and wanted to know how crazy paranoid you are. ;-)


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Your Benevolent Dictator wrote:
Oh, I forgot to ask the prepared casters something. Since I know you weren't anticipating the campaign beginning with a long introductory social segment, what spells will you normally have prepared during this time? I'd noticed both of you were in a "combat loadout" and wanted to know how crazy paranoid you are. ;-)

Well "crazy paranoid" is a good working description of Chaney. That said with a known priestess and a magical mystery man on board CLW is far less useful than Detect Magic.

So consider those swapped. Still keeping the MM.

Note to self: need to get MM empowered and a rote ASAP.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

Hey Keith. You just gained a debt right? I am trying to understand how the warlock works and I think I am getting the hang of it.

Patron attuned to: Create Illusions, Inflame Passions, Shape Nature, Infernal Contract.

The spell you cast was none of these as far as I can see so you gain 1 debt as per "As long as your debt is 3 or less, you may weave unattuned magic in the same way, but you gain 1 debt when you roll."

or am I missing something?


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

I normally would, but because we havent really started yet, I dont count it.

Dont worry. I know how to play my character. :)


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Keith Thirassian wrote:

I normally would, but because we havent really started yet, I dont count it.

Dont worry. I know how to play my character. :)

Sorry didn't mean to imply you didn't. My fault.

I don't understand the Warlock so I was slowly going through all the steps like a confused six year old to see if I could understand. I see it came across far more critically than I intended and I apologize.


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Thats fine. If you have questions, I am willing to answer in PM. :)


Let's keep questions about rule interpretations between affected players and myself, if y'all don't mind. Over PM, too. No sense in derailing the game. ;-)

To summarize this version of the Warlock: player gives the GM permission to seriously screw with the PC in return for vast cosmic power.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

Consider my trap shut and my nose in my own business. :7)


@Everyone: If Keith/Amy/Chaney casts a spell, it's generally a good idea to wait until I post the results. Magic is rather unpredictable, after all, and a failed roll (or even a successful one in some cases) doesn't always mean what you expect. ;-) That's the reason for this introductory segment: to hash out potential problems and get used to gaming together so things run smoothly for us. :-)


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

@Keith

So you have revealed that you are a caster, have you revealed you are a Warlock? If so have you revealed who your patron is?

@All I suppose
How are magic users or other strangeness in the allowed playbook list viewed by the public/general culture?
Are magic/strange types common enough that law and public are aware of the differences between a bard, a wizard, a warlock, and a necromancer?
Are casters/weirdos part of a guild system where the larger org guarantees good behavior in return for control?
Are such strange beings as Keith and Chaney hunted and killed as affronts to reality/the gods/moral order?


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

I dont reveal my warlockness, but I am obviously a caster. And he doesnt even know who his patron is. lol

Also, we are THE Warlock, Wizard, Cleric, etc. We are the only ones or at least the most well known ones. That's the cool thing about dungeon world. Im sure that there are people who believe those things, but this world is different than any other ones as in we make it with the GM. All of those questions are legit, but aren't answerable right now. Just wait a bit and we will see. That's the awesomeness that is Dungeon World. XD And why I love it so much. The world evolves as the story does.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Keith Thirassian wrote:

....

Also, we are THE Warlock, Wizard, Cleric, etc. We are the only ones or at least the most well known ones. .....

I am wondering how that meshes with the Golarion setting. If we go with the standard Golarion answers then we are most definitely not the only wizard, fighter, barbarian, thief, cleric, etc.

So I am basically wondering if , according the the GM and other players, the standard Golarion assumptions apply.

--------------------------------------------------
Golarion assumptions roughly as I see them.

How are magic users or other strangeness in the allowed playbook list viewed by the public/general culture?
Regional variation but largely considered normal esp. in urban/developed areas.

Are magic/strange types common enough that law and public are aware of the differences between a bard, a wizard, a warlock, and a necromancer?
Only in urban areas or among interested parties. Common folk lump it all into weirdo/foreigner/don't marry my daughter and hope they go away.

Are casters/weirdos part of a guild system where the larger org guarantees good behavior in return for control?
Regional variation but generally no apart from clerics.

Are such strange beings as Keith and Chaney hunted and killed as affronts to reality/the gods/moral order?
Regional variation but generally the powers that be see us as too useful to kill and to troublesome to control.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Keith Thirassian wrote:
Chaney, you would know that they have a relationship like this. And that Keith is a spell caster. And often uses his spells to screw with people. :P

You sure you want to cop to what is basically magical assault?

Sure you say you are are only 'screwing' with people but how is that different than a gunslinger or ranger shooting at people and saying they always miss and are just having fun watching people jump. There is no way for you target or bystanders to tell the difference between lethal magic and 'screwing' magic. The only safe option is to assume the magic is lethal and react accordingly. Just like they would to someone waving a pistol or a two-handed sword around.

Does that make sense? I expect this is exactly how Chaney will/would react to such a prank.


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Because all he does is pester people, not put them in harms way. Not only that, but they have a relationship based on it. The ranged character shooting at people is a decidedly evil act, where playing harmless pranks on someone is chaotic.

I dont like how you are questioning my character when I have only posted maybe three times. I personally dont care what NPCs think of my character. I made him the way he is because I want to have fun. In the most respectful way possible, I dont wish to discuss this with you. I have no reason to need to explain my characters actions to you. If you have a problem with that, talk to YBD in a pm.

If thats how your character reacts, thats fine. Play it out in the gameplay thread, but Im not changing my character. I dont mind PC on PC conflict, in fact, I enjoy it.

Thank you for your understanding.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

My apologies. As per your expressed desire I will not trouble you again.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

Will be travelling today/tomorrow. Should be able to post but apologies in advance should I go silent.

~Your friendly neighborhood annoyance


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

hmmmm I wonder how hard it would be to get a precise dagger?

It would probable be called a Stiletto or Misericorde and have Hand, Precise[i] for tags.

Daggers cost 2coin and the cheapest [i]precise weapon, the rapier, costs 25coin and is close rather than hand.

At a guess 10 coin sounds about right. That puts the price between a mace and a long-sword.

Mind you this is all just hot air and idleness. Feel free to ignore such slow-posting-day vaporous fancies.


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

I wondered that too, then I asked YBD:

Tomato Jam wrote:
How strictly do we have to follow the starting items for classes? For example, could I trade out the bow and arrows for a sling and some bullets? What about the precise rapier - could I have a precise dagger instead?
Your Benevolent Dictator wrote:
@Boram: Refluffing items is actually encouraged. The guide gives the example of a Ranger who uses a gun. :-) If you want to spend your chin now, that's perfectly fine.

I was confused why daggers weren't precise weapons, to be honest.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Boram Velvett wrote:

...

I was confused why daggers weren't precise weapons, to be honest.

Precise is a weird tag in DW. I largely that agree daggers should have it but I also think the tag should allow Str or Dex to be used in H&S rather than forcing dex only.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

It has come to my attention that my playstyle and expectations are irreconcilably at odds with the tone and flavor desired in this campaign.

It is therefore with some regret that I am announcing Chaney's withdrawal from this game.

I apologize for any and all discomfort and unpleasantness that I caused. I assure you that it was entirely accidental on my part and I humbly beg your collective and individual forgiveness.

I hope you will all have an enjoyable game and I look forward to seeing you around the boards.

Yours in good gaming...

~Chaney the dead.


To expand on this a little, this AP has some rather dark themes to it. If they're emphasized, the campaign becomes very serious and gritty. Instead, I'm choosing to focus on the Indiana Jones exploration aspects and keep a much lighter tone. I like a fair bit of zaniness in my campaigns, after all. Chaney was designed for the serious campaign, and that's not a good fit here, so he's leaving before he gets too invested. I hope this clears up any confusion.

On an unrelated note, to answer a previous question about magic's place on Golarion, it's not exactly your typical fantasy world. At least 10% of the general public is able to perform at least a tiny bit of magic, and almost every town will have someone with a little formal training. Magical streetlights are common in midsize cities, and a few major metropolises have gone full-on magi-tech. However, this is Dungeon World, and PCs are special. While there are many mages, there's only one Harry Potter. While there are many thieves, there's only one Gray Mouser. While there are many charming scoundrels who are skilled with a blade, there's only one Zorro.


And while there are many stylish heroes there is only one Silvio Callgari Pazzi!


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

All, work is ramping up in the next few weeks. I'm gonna try and keep up with this. Expect some shorter posts or posts at odd hours.

Regards,
Gleus


A heads up: I'm heading out on vacation next week and while I will have internet access my posting will be spotty. So don't wait for any Silvio input to move things along. If he is the only thing standing in the way of advancing the story, just skip or DMPC him.

I should be back around the 28th of september.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

My hours at work just changed to 3:30 pm to midnight for the next 5 weeks. I will be posting most often before 12 est.


Regarding Bonds, anyone who had one with Chaney should delete it. The scene that just started is a great place to form new ones. :-)

@Boram: sneaking around for an hour and swiping some booze isn't really what I'd consider a "con," but if that's all you'd intended to do, you can mark that Bond off.


I'm switching the "____ knows exactly how great I am" to Gleus since he did enforce some of Silvio's ego in the prelude :)


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

I think Keith and Silvio just created a bond:

"I wont rest until Silvio stops speaking in third person." XD


Now that is bound to be a long lasting bond. A very long one indeed :)


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Haha, well its one for me. lol It will be a fun.


Just waiting on Boram. :-)

@Gleus: That's not quite how bonds work, as they're set up between players. Generally, they involve sources of potential conflict. Keith's new bond with Silvio is a good example.


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8
Your Benevolent Dictator wrote:

Regarding Bonds, anyone who had one with Chaney should delete it. The scene that just started is a great place to form new ones. :-)

@Boram: sneaking around for an hour and swiping some booze isn't really what I'd consider a "con," but if that's all you'd intended to do, you can mark that Bond off.

Then it's all the booze on the island! I dunno. I'll mull it over, I guess.


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)
Your Benevolent Dictator wrote:

Just waiting on Boram. :-)

@Gleus: That's not quite how bonds work, as they're set up between players. Generally, they involve sources of potential conflict. Keith's new bond with Silvio is a good example.

Roger that.

Heads up, I'm flying out of town (business) until Friday. I'll try and post, but if not you know why.

Regards,
GLEUS HIGHTAIL


My wife and I are visiting family over the weekend. I'll have my tablet with me, but posting will be slow and sporadic until Monday evening.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

My wife will be out of town next week with the laptop and posting will be sporadic while i find alternative methods to get online to post.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

Dealing with the question I had in the game. In my first response training, I have seen bankets and sheets hold up to pulling 200 ld man across the ground for some distance with out breaking. The other question is how wide is the canvas, does it have the space to carry everything?


It's heavy canvas used to repair sails. You can easily bundle up everything in them; the real problem is how you're getting the 300+ pounds of bulky items back onto the shore. ;-)


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

On Gleus, of course!


Just making sure everyone realizes it will take multiple people (or trips), and you probably won't be carrying around everything you found everywhere you go. On the plus side, you totally have enough stuff to make a nice camp. :-)


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

OK :)


My most-recent post includes everything you've found except the original pile on the beach with the assorted weapons and whatnot. Please delete any non-yet-mentioned starting gear from your profiles. It was irrecoverably lost at sea.

Make sure to decide what you're going to do with any unused gear. It's WAY too much for you to carry with you at all times. Even Gleus only has a maximum encumbrance of 10 Weight.


Hi all!

I'm Mooshybooshy, but I'm going to be creating a new alias to be a player in this campaign. I'll be joining your party as an islander native, and I'm just in the process of working out with Benevolent Dictator what I should know and what information my character should have, then I'll be rolling 'em up!

I'm thinking of playing a Trickster Mage kind of character, using this PDF to be a Mage instead of a Wizard, with the Mask as my focus. My tribe inhabited this island for many years before meeting an unfortunate end - I travel with you all to bring vengeance upon those that killed them, and my family. Sound good?


YBD spoke to me and clarified some of my available options. I'm currently talking with him about being a Necromancer instead, as that might fit better with the group.


Welcome aboard! (so to speak:)


Level 1 Sentient Jelly

Yes, welcome!


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

welcome!


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Welcome.

-Posted with Wayfinder


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

YBD ~ can anyone use the answers to Keith's questions? example: Amy states she hears water and recommends to set up camp near the water?

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