Unencumbered, Unharmed: So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.
Herculean Appetites(Conquest, Mortal Pleasures): Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would orll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher dice of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.
The Upper Hand: You take a +1 ongoing to last breath rolls. When you take your last breath, on a 7-9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Musclebound: While you wield a weapon it gains the forceful and messy tags.
What Are You Waiting For?: When you cry out a challenge to your enemies, roll+CON. On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. On a 7-9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.