Duelist

Keith Thirassian's page

53 posts. Alias of KatsuneSage.


Race

Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk

Classes/Levels

Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Gender

XP: 0/8 | Debt: 1

Strength 8
Dexterity 15
Constitution 9
Intelligence 13
Wisdom 12
Charisma 16

About Keith Thirassian

Keith the Chaotic Warlock

Attributes
Strength-8(-1)
Dex-15(+1)
Con-9
Int-13(+1)
Wis-12
Cha-16 (+2)
Look
Keith has eyes that glow with gentle green light. His face and body are lithe and agile which is clothed in robes that show off his goods. He is quite vain about his hair, which is a light blonde and always glorious and flowing past his shoulders. He spends an hour a day getting his hair right.

Stats
HP:13
Base damage: d8.

Starting Moves
Elf
You are naturally of the fey. If you choose a fey patron, choose an attunement from any other list to add to your magic. If you choose a different patron, choose a fey attunement to add to your magic.

Moves:
Eldritch Pact
You have made a bargain with otherworldly entities to obtain your power. When you first learn magic, select a patron from the list and record it below. Your patron supplies you with a sorcerous weapon, the power to bind creatures of its kind, and attunement to a particular style of magic. You and your patron can speak mind to mind. At the beginning of the game, you have 0 debt with your patron.

At the start of a session, roll+debt. On a 10+, your patron holds 3. On a 7-9, your patron holds 1. During the session, the GM can spend your patron’s hold 1-for-1 to have them demand tribute per their particular list. At no cost, you can name a tribute you offer up willingly; the GM will say if your patron will accept it and they lose 1 hold if they do. You can offer tribute when your patron holds 0.

When you make good on a tribute, mark experience and get -1 debt.
If your patron has any hold left at the end of the session, get +1 debt, up to a maximum of debt+4.

As long as you have debt+4, take -1 ongoing to your magic. You can’t ever choose any option on any move that would make your debt go above 4.

Fey Patron
Your patron is a king or queen of the fey. Fey patrons demand tribute in the form of deception, mayhem, and revelry. You have the power to bind fairies and elemental spirits of the land. Your patron’s voice is oddly soothing, a flood of tangled images.
Attuned: Create Illusions, Inflame Passions, Shape Nature, Infernal Contract
Tribute:
The GM names a person present. You must deceive or dismay them.
The GM names a person present. You must carouse with them.
The GM names a thing present. You must destroy or fundamentally transform it.

Sorcerous Weapon
You have a weapon that draws on your relationship with your patron. When you attack with your sorcerous weapon, you get these tags. Sorcerous weapons don’t have ammo.
Fey Weapon: Rowan Wand
reach, near, blinding
The rowan stave emits beams of pure light. It can also be used as a bludgeon.

Spellcraft
When you weave magic attuned to you, roll+Cha. On a hit the casting is successful, but it’s imperfect. On a 10+ choose one, on a 7-9 choose two. You can deal damage as established by your sorcerous weapon this way.
Your patron is displeased; gain 1 debt.
Your spell won’t last long — you need to hurry to take advantage of it.
Your spell draws unwanted attention.
Your spell requires your active effort and concentration to maintain.
Your spell has some unforeseen side effect. The GM will tell you what that is.
On a miss, something goes terribly wrong.
As long as your debt is 3 or less, you may weave unattuned magic in the same way, but you gain 1 debt when you roll.

Spirit Binding
When you use a symbol of power to bind an entity, roll+Cha. On a 10+, the binding is strong and will hold the entity still, shorn of its magics, and unable to aggress against you and yours, as long as you maintain it. It remains able to speak. Maintaining a binding requires your presence, attention, and active exercise of your magic. You can only maintain one binding at a time, and you can’t maintain a binding while performing spellcraft or using your sorcerous weapon. On a 7-9, the binding is flawed. Choose 1:
Your patron is displeased; gain 1 debt.
You are bound as well, as long as you maintain the binding.
The entity can move as long as it stays in shouting distance of you.
The binding needs no maintenance, but it crumbles instantly if the symbol of power is moved or destroyed.
The ritual of binding attracts unwanted attention.
On a miss, the binding doesn’t take.
When you release the binding, the spirit will generally go back to whence it came, but it may extract some vengeance from you if it has been mistreated.
When you have time and safety, you can create a symbol of power as easily as drawing it with chalk or charcoal, whatever’s convenient, but you can also use more permanent methods to create more durable symbols.

Shadow Walk
When you rush through danger, your patron cloaks you in shadow. You are invisible as long as you do nothing but keep moving. When you move in safety, you may invoke this power, but gain 1 debt when you do.
Alignment
Chaotic
Surprise or confuse your enemies.

Gear
Your Load is 6. You start with your sorcerous weapon (1 weight), chalk for drawing symbols, and dungeon rations (5 uses, 1 weight). Choose your defenses:
Light robes (0 armor, 0 weight) and 3 healing potions
Dagger (hand, 1 weight)
3 antitoxins (0 weight)

Bonds
"Amy trusts me absolutely, for some reason."
"Gleus is my best friend, whether he likes it or not."
"I will not rest until Silvio stops speaking in third person."