Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Barton slices #2.

longsword: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 (power attack, luck)

damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Lingering Luck 1/2


Malok hits, Bart missses.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Shorty holds again, singing a happy tune about plundering and pillaging to support his hardworking pals.

Perform(Sing): 1d20 + 8 ⇒ (8) + 8 = 16


Lalali-Re wrote:


Acid Splash: 1d20 + 3 ⇒ (18) + 3 = 211d3 + 2 ⇒ (1) + 2 = 3

Lalali follows along and is quicker this time.
Dissolve evil minions!

Lalali casts acid splash again from the back, jumping up and down to see if her first one actually hit.

Acid Splash: 1d20 + 3 ⇒ (12) + 3 = 151d3 + 2 ⇒ (3) + 2 = 5


Earlier one hit for a bit, this one missed.

Now ghouls aren't the sharpest tools in the shed, but they recognize a wood chipper when they see one, and decline to advance into it at this point. They're gonna let you come to them.


The last post did imply, though not actually state. that they are waiting for you.


yeah, I was kind of waiting to see if Randy wanted to run up there.


Anyone? Anyone? Bueller?

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"Dandy Randy coming throooough!"

The halfling yells as he dashes forward, tumbling and doging as he tries to evade the attacks.

Can't modify the map from mobile, idea is to double move until I am in the square 'north' of #5

Acrobatics vs #3: 1d20 + 10 ⇒ (8) + 10 = 18
Acrobatics vs #6: 1d20 + 10 ⇒ (14) + 10 = 24
Acrobatics vs #5: 1d20 + 10 ⇒ (11) + 10 = 21
Acrobatics vs #4: 1d20 + 10 ⇒ (4) + 10 = 14


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

After Randy scampers forward, Bart charges a ghoul

longsword: 1d20 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8 (power attack, luck, charge)

damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Lingering Luck 2/2


Gali: You can move that far, but only if you go full movement which increases the DCs by 5. (normally this sort of tumbling is 1/2 movement). Do you still want to?

Bart misses (but he knew that).


sorry, fell asleep, so where is everyone on the map, Specifically Bart and Randy? Need to see if there is room to come up and attack.


To get to a target, you will have to provoke.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

I still want to. My job for now is being a pocket-sized Leeroy Jenkins and I'm proud of it.


2 AOOs

to hit: 1d20 ⇒ 11 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
to hit: 1d20 ⇒ 3 damage: 1d6 + 1 ⇒ (4) + 1 = 5 miss


I was hoping Ivar could slip into that half a square east of Bart, oh well.

Stepping forward, still raging, Ivar draws a chakram and throws it a the undead back in the corner. #4

attack: 1d20 + 5 ⇒ (11) + 5 = 16 for damage: 1d8 + 6 ⇒ (1) + 6 = 7


Miss due to soft cover.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Did the ghouls got affected by Janzadar last channel?
Janzadar closes within 30' and let out a Lighting arc.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 (Electricity)


Sorry, missed that.

will saves: 4d20 ⇒ (10, 4, 17, 19) = 50 all save

The channel had limited effect.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

But better than his Lighting arc :S


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Fires the arrow..

Attack: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7 and misses!!


Actually just noticed, one did fail the will save on the channel.


Lalali declines to act (and gets a strike).

critters move into position to greet the visitors
Shrimp:
to hit: 1d20 ⇒ 11 damage: 1d6 + 1 ⇒ (1) + 1 = 2 miss
to hit: 1d20 ⇒ 16 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss

to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
to hit: 1d20 ⇒ 4 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
to hit: 1d20 ⇒ 5 damage: 1d6 + 1 ⇒ (3) + 1 = 4 miss

Bart
to hit: 1d20 ⇒ 2 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
to hit: 1d20 ⇒ 7 damage: 1d6 + 1 ⇒ (1) + 1 = 2 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 1 ⇒ (6) + 1 = 7 hit

to hit: 1d20 ⇒ 3 damage: 1d6 + 1 ⇒ (6) + 1 = 7 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 1 ⇒ (4) + 1 = 5 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 1 ⇒ (3) + 1 = 4 miss

need 2 DC 13 saves or be paralyzed Bart

The one in the back casts a spell and the room gets dark (no effect on darkvision).


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok fires in the direction of the caster one.. Using Hawkeye.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Dam: 1d6 + 2 ⇒ (4) + 2 = 6

Miss: 1d100 ⇒ 55 good I think..


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Fort #1: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Fort #2: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15


Malok: 2 issues
A is did you subtract for cover?
but moot since
B there's no unobstructed line from you to the target without hitting cave walls. Hence, you've never seen the target.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I did 5' step him into the lane.. Attack a frontal one instead.. AC 19 with the subtract.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Unable to see, Janzadar casts Bless on his allies and moves towards the side passage, trying to see if there is a way around.
+1 to attack and fear checks.


Lalali just ponders what she could do against the darkness.

Is this a complete darkness or just dim light now?


It was dim, now black. A bit of light will bring it back up to dim.


Barton made both his saves right?
Lalali can you light the room a little?


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart activates luck as a swift action.

Makes a 5' step to the northeast.

and chops #3

longsword: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 (power attack, luck)

confirm: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22

damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9 + crit damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7


we need some light! Ivar calls back to Lalali, "Lalali can you cast light on my axe?"

if she casts light:
Ivar boldly strides forward with his dim light and attacks the undead in front of him with his axe.

if she doesn't cast light:
Feeling Barton shift more than seeing it, Ivar steps forward and swings his axe where he believed he saw the undead last. blind: < 50 miss: 1d100 ⇒ 74

5 ft step, attacking #6: greataxe, PA, FF, rage
attacks: 1d20 + 9 ⇒ (13) + 9 = 22 for damage: 1d12 + 9 + 3 ⇒ (2) + 9 + 3 = 14

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"Who turned the lights off? I can't see a damned mucked thing!" yells the loud Dandy Randy as he adopts a defensive stance.

Total Defense Action. AC should be 24/19/15 now.


Bart kills one, then Ivar kills another.


In that case, Lalali casts light of course.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"I see fine in the dark....."


OK, back to dim light with 20% miss.


The two critters next to the peck, attack him.

to hit: 1d20 ⇒ 12 damage: 1d6 + 1 ⇒ (2) + 1 = 3
to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (2) + 1 = 3
to hit: 1d20 ⇒ 7 damage: 1d6 + 1 ⇒ (5) + 1 = 6

to hit: 1d20 ⇒ 17 damage: 1d6 + 1 ⇒ (1) + 1 = 2
to hit: 1d20 ⇒ 10 damage: 1d6 + 1 ⇒ (1) + 1 = 2
to hit: 1d20 ⇒ 4 damage: 1d6 + 1 ⇒ (3) + 1 = 4

all miss

The one in back moves up and then channels unholy energy. (this gets Bart, Ivar and Gal)

damage: 2d6 ⇒ (6, 3) = 9 DC 14 will for 1/2

PCs are up


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Fire again! At one in the front.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Dam: 1d6 + 1 ⇒ (2) + 1 = 3

Miss: 1d100 ⇒ 74


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Will: 1d20 + 6 ⇒ (1) + 6 = 7

Takes 9.


Lalali witnesses the flash of unholy energy from that guy harm her friends and launches some counter measure on him.
She also wonders if that is a water ghoul as well?

Magic Missile: 2d4 + 4 ⇒ (2, 3) + 4 = 9


will: 1d20 + 4 ⇒ (5) + 4 = 9

Pulling his axe from the body of fallen undead, Ivar shudders as he is hit by the unholy energy, he swings it at the nearest creature, clearly missing. "Blasted spells"

attack: greataxe, PA, FF, rage
attacks: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d12 + 9 + 3 ⇒ (4) + 9 + 3 = 16


Malok hits his target.

The magical bolt hits the critter (which looks pretty much just like the rest, only carrying a little emblem of a snake- knowledge religion to recognize).

Ivar misses.


kn:religion: 1d20 + 9 ⇒ (16) + 9 = 25


Holy symbol of Ydersius (god of the ancient serpentfolk)


It´s not mafic Ivar, this seems to be an undead priest of Ydersius, the snake god from the other room!


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart takes a break to heal himself.

clw: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

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Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Will Save: 1d20 + 9 ⇒ (11) + 9 = 20
"Finally an enemy worthy of my talents!" exclaims the peck as he moves around the aquaghoul currently flailing at him and tries to get to the channeling dude.

Acrobatics to ignore AoO: 1d20 + 10 ⇒ (9) + 10 = 19
"In the Drunkard's name I tag you for some handsome smiting!" he says as he tries to stab the channeler with his now heavenly infused toothpick.

Using Smite Evil on #1 and then Pointy Attack

Smite Evil Groins: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30
Confirm the divine infused groin stabbing: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14

If the cleric or whatever it is is undead, add 2 to damage or 4 if Crit got confirmed.
Damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
If crit Add: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
AC versus #1 should be 23 now... that's it, if Smite Evil works.


crit does not confirm

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