Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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You know they are skeletons with DR bashy smashy


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Any spare smashy clubs laying about?


There's a whole bunch back over by where you were fighting.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar let the fireworks fly, after that he moves back towards the clubs.
Forget that, he is the other side from them, so he will get his Trident and prepare to defend himself.
"Get a club to bash them!"
Lightning Arc: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 (Electricity)
Misses skeleton #1


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok moves to pick up a cannibal club.. Where ever that might be..


If you cannot remember on the map where you were fighting all the cannibals, you probably won't be able to find a club.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Fetch us some clubs bird-man!!! I'll hold 'em off!!!"


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok looks sideways at the orc..

"Birdman? We will have a talk after these undead are killed.. There are no clubs by the way.."


Ivar shrugs his shoulders and swings his axe at one of the skeletons.

attack: greataxe, PA, FF
attacks: 1d20 + 7 ⇒ (17) + 7 = 24 for damage: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21


Ivar smashes a skeleton into shards


Lalali will acid splash a skeleton from safe distance.

Acid Splash: 1d20 + 3 ⇒ (19) + 3 = 221d3 + 2 ⇒ (3) + 2 = 5


Hit and skelly down. Which one?

forgot the grease
3d20 ⇒ (18, 7, 10) = 35 pass, fail, fail


Gonna say nr 2.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Galittlehad moves by Ivar and tries to stab skelly #5 . "I've seen moe meat on some Chelaxian supermodels!"

Stabbity Stab: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


miss


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Not sure whos turn it is..

Malok fires when he is up.. Study and fire!

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Dam: 1d6 + 2 ⇒ (2) + 2 = 4 sweet DR..


Watching the ranged attack, Ivar scratches his head and asks, "Malok did that arrow just pass between the skeletons ribs without touching anything?"


4 moves and attacks the peck.

attack: 1d20 ⇒ 18 damage: 1d4 + 2 ⇒ (1) + 2 = 3 hit

5 attacks Ivar from the ground
attack: 1d20 ⇒ 7 damage: 1d4 + 2 ⇒ (2) + 2 = 4 miss

6,3 try to move out of the grease
2d20 ⇒ (2, 12) = 14fail, fail

PCs are up


Ivar shakes his axe loose from the first skeleton and swings it sharply at the one that attacked him.

Full attack; great axe, PA, FF
attack: 1d20 + 7 ⇒ (9) + 7 = 16 for damage: 1d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15


5 breaks into a cloud of splintered bone.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Barton activates luck and steps up to hack #6.

longsword: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Acid Splash @5: 1d20 + 3 ⇒ (13) + 3 = 161d3 + 2 ⇒ (1) + 2 = 3


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar moves up and throws a lighting at the skeleton carrying a #4
tag on it's neck.
Lightning Arc: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Miss again!

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"I got a bone to pick with you! Hihihihihi!"

Attacking #4
Rapierino to the skelletino: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Acid splash hits the cloud of splintered bone.

Lightning misses.

The halfpint misses.

Barton, bucking the tide smashes a skelly to bits with his sword.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Aha!!!!"


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok cheers his hard pipe hitting friends on from the sideline!


Covered in bone dust, Ivar, resting his axe on his shoulder more a moment, turns and waves at Malok, "Thank you Malok, It's always nice to know when effort is appreciated!" Thinking for a moment, "Next time we will get you some of the arrows with big blunt things on the ends. That way you won't feel left out. I bet they would smash the smithereens out of a skull head!"


3 crawls over to attack the peck, and 4 attacks him as well.

4
to hit: 1d20 ⇒ 4 damage: 1d4 + 2 ⇒ (2) + 2 = 4 miss
to hit: 1d20 ⇒ 10 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss

3 (provokes on the way in due to crawling)
to hit: 1d20 ⇒ 15 damage: 1d4 + 2 ⇒ (2) + 2 = 4 miss

Well that was effective.

PCs are up.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar keeps throwing lightning bolts at the skeleton carrying a #4 tag on it's neck.
Lightning Arc: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Miss again!


'I really don't want to crawl around in the grease.' Ivar watches the two skeletons avoid the grease and attack the Halfling from a reasonably safe angle. 'Blast I can't get to them without crossing the grease.' Turning and asking Barton, "I really don't want to crawl through the grease. Are you going to go through the grease? I guess we could run around the building. Randy would probably have killed them by then. but if not, who would protect the spell casters? I hear their squishy."

Looking down at Randy he adds, "Hard to hit them in the junk when they don't have any. Do you want us to help you with them or do you have it handled?"


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Barton cancels his grease spell and steps forward to hit #3.

longsword: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

"I'm on fire!"

Lingering Luck (1/2)


'Oh.' Ivar shrugs, "That was easy enough." Ivar also steps forward and swings his axe at the other skeleton, scattering pieces of it, "Watch out!" and making sure he doesn't hit anyone with the axe as it tears through the last skeleton.

attack: greataxe, PA, FF
attacks: 1d20 + 7 ⇒ (16) + 7 = 23 for damage: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17


and no more skellies


So combat is over and you can go fetch your minions, er i mean NPC allies.


Ivar begins to dust the skeleton powder off of his armor, "Well lets go back to camp and gather everyone here."

do we want to count out the days and perception rolls back to camp? Or do you want to move this along?


Flash to map of island. Red line moves from current location and back to camp. Fast forward of talking to flunkies and packing stuff. Flash back to map of island and red line moves back to lighthouse/former cannibal camp.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar will remain on the camp while the others fetch our minions our fellow npcs, searching the place throughly (taking 20), burying the dead and making a bone xylophone.


Lalali gives Ivar a bad look and stays with Janzadar, exploring the camp and it´s options a bit more.

Any way wer can interact with that afterlife pit/cave some more?
Or is it really just a hole dug into the ground?


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Barton will go with Ivar to fetch the npcs.

"Let's go Shaggy! We've got some folk to round up."


Which pit? There's a pit full of bones, then a covered hole in front of the lighthouse.


The one in front of the lighthouse.


That goes down a ways, though there are some vine ropes which you can use to lower yourself in.


Once Ivar and Burton return with the campers Ivar asks, "Has anyone explored the 'afterlive'? I think we should wait and go explore it in the morning once we've had a good nights sleep. If there were any other living survivors that's where they would be. Tossed down as a sacrifice I would think."

Looking around a little "You've got the place looking respectable Janzadar, Where should I sleep?"


It will take you overnight to go get the minion... lackey... NPCs and to pack up all the gear before you return. I would say more like two days before you are back.

Just curious to see if the two remaining want to poke around on their own.


I assumed it was a couple days trip. Since Randy can fix the lighthouse did he come along or stay to work.

While were gone if anyone searched the 'guest room' would they find anything more than printed earlier?


I listed off everything above ground.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar will, ready to run back to the camp if something shows up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok does his best to collect arrows and curse the gods for not providing him with a +2 str pull bow..

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Randy McPaladin bids the others a nice minion trip while he starts working on the lighthouse.

Imma carpentry the s$$@ out of this: 1d20 + 4 ⇒ (17) + 4 = 21

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