
Vrealk |

"Well, me guesses if you two," Vrealk motions indicating Kelden and N'Djamena, "not going to do anything else, me will try and disarm it. Here me goes."
Vrealk cautiously approaches the door, takes out his tools, and tries to remove the magical effect.
disable device 1d20 + 12 ⇒ (5) + 12 = 17

Vrealk |

You realize, of course, that if I roll to disarm again, this time I'll fail and set it off, right? That's really why you're suggesting it, aren't you?
Vrealk tells the others to wait a moment while he tries again.
disable device 1d20 + 12 ⇒ (18) + 12 = 30
EDIT: well, I'll be. Call me a liar.

Keeper of Forbidden Lore |

Now would I do something like that?
Vrealk takes a long hard look at the rune at the door, he has heard of traps like this and maybe if he breaks the rune in the right spot it will disable it. He takes his time and more by instinct then know how he manages to brake the rune with his eyes still shut he is amazed the trap did not spring on him.
The door is now unguarded, by the trap at lest he thinks to himself, glancing at the crumbling form of the guardian.

Vrealk |

"...what just happened?" N'Djamena is perplexed as he channels Nethys's holy energy into two healing bursts.
2d6
2d6
Based on this post by N'Djamena, I thought I was fully healed. Seeker still shows me at 10hp, so I guess I'm not entirely certain if I need more healing or not.
Vrealk does smile in satisfaction at his success. "Finally, me get one right. Let's go through the door, OK?"

Vrealk |

Kelden moves up to open the door. Before he does so, Kelden looks back to make sure everyone was ready.
Vrealk stands by Kelden, his dagger ready, in case anything comes through. He'll try to listen first, to see if he hears any noises from behind it.
perception 1d20 + 7 ⇒ (6) + 7 = 13

Keeper of Forbidden Lore |

Kalden pries the door open. A task that is straining but one he is able to pull off. Light spills into the long sealed room. The crypt seems to be 10x15 with a vaulted ceiling and a massive gold bas-relief on the back wall depicting a battle with a creature much like the one you faced.
A great stone sarcophagus rests in the center of the room. Its surface engraved with the likeness of a man with a Falcon held in his resting hands. At each side of the room stands a stone statue of a winged woman scimitar in hand.
Religion DC 15

Vrealk |

Not terribly concerned with wall carvings or pictures, Vrealk busies himself thoroughly inspecting the room, looking first for traps, then for hidden doors. He obviously focuses on the sarcophagus, but doesn't ignore the walls, floor, or ceiling, either (at least what he can see of the ceiling).
Take 20 on perception

Ayishidaj -bintel-Quivarashidj |

At Kelden's words Ayish nods and steps closer to the center of the room. Facing the large mural she bows her head, clasps her hands in front of herself and begins to offer a silent thanks and praise to Serenrae. Though she feels no closeness to any of the gods, one persons well wishes are at the center of her prayers,
"Be safe, my Brother." She whispers.

Keeper of Forbidden Lore |

N'djamena
Vrealk busies himself inside the room as the others talk. The statue on the left swings to life stepping from its resting place, seeming intent upon the goblin searching the room only to pause at N'Djamerna's words. The statue stops and stares at the door way, seemingly fixated upon N'Djamerna as if searching for something.
Actions?

Keeper of Forbidden Lore |

I am guessing ya made a str check here so I made one for ya
The lid slowly slides away.The statue seems to stand as it was before taking no action as you gently lowers it to the floor. The corpse inside is weathered but you can see once it had well made clothing. His Chain armor is still fine if slightly corroded, A Iron Falchion rests in his arms, the hilt a wing and sunburst pattern. A matching Kurki lays in his belt as does a scorpion whip with of iron tip shaped like a fiery angle. A holy symbol of Sarenrae rests on a chain round his neck

Ayishidaj -bintel-Quivarashidj |

Ayish steps back, wrinkling her nose at the dust that rises from within the coffin. The whip at the figures waist does attract her attention, though. Ayish looks to Celena though, to gauge the Gnome's reactions to everything.
Ayish stands quietly, waiting for others to speak.

Vrealk |

Detect Magic
Still mumbling prayers, Kelden reaches in and picks up the whip. He hands it to Ayish. He waits a beat to see if anything happens...
Gives the kukri to Vrealk...
Gives the holy symbol to Celena...
Takes the falchion for himself...
Gives the armor to N'Djamena...
Actually, the kukri should go to someone else. One, it's a martial weapon that rogues don't have proficiency with, and two, I'm assuming it's medium sized which means I'd have to use it as a one-handed weapon and not a light weapon (thus, no weapon finesse). So as much as I'd love it, it wouldn't be very helpful to me.

Keeper of Forbidden Lore |

The statue makes no move as Kalden chants and hands the whip to Ayish.
The dream: Once you get to bed, your dreams are not your own, The man is there again, ghost like floating, the same man who is festooned upon the very walls of this building.
He leads you like a Phantom across the pesh fields to a Kelmarane much smaller and less grand then that which sprawls in ruins today. You see a band of men fighting a great horned beast, much like the one you saw today. You see them battle it and you watch them fall one by one till at last a Kelshite man thrusts a great blade though the beast. You watch it crumble to dust even as this man falls lifeless to the ground.
You watch the villages carry the fallen up to the hills, you watch as they are laid to rest with a cavern, you watch as the years slip past in mere moments as the cavern is built into a great Tomb, lovely revered and then forgotten. You watch it crumble and become overgrown and linger in a sad forgotten state.
You know , that buried with the bones of the fallen lays the very weapons that may yet slay the beasts of the abyss that linger still in Kelmarane And you know where they lay

Keeper of Forbidden Lore |

I forgot the detect magic.
The whip seems magical, the other items are all well made, but none other seem magic. They are however iron, not steel much like Kaldens short sword. He does recall however if they are cold iron, and he thinks they might be, then they would easily harm the demon you fought yesterday.

Kelden |

"We came for weapons nothing else." Celena states refusing the holy symbol
"But it is a weapon isn't it? A potent weapon powered by faith. This symbol when used to harness your deep convictions would be a greater weapon than any of these. Plus you would honor a fallen member of your faith. If it would make you feel better, you could exchange yours for his."
Kelden will use his arcane bond to cast Prestidigitation on the items left within the sarcophagus to clean and polish them.I thought the kukri was a rogue weapon. I guess I'll take it and the falchion as I don't think anyone else is proficient with it either or otherwise can't wield it. On the upside, I do have a cold iron shortsword so Vrealk or Celena could use it two handed.
To clarify: I am taking the whip, the kukri, and the falchion. Celena might (though probably won't) take the holy symbol.