| Keeper of Forbidden Lore |
Going back to the first room I am guessing you go though the other doorway then
The floor of this chamber is covered with centuries of untouched dust. Along the walls, cobwebs cover gruesome fresco work depicting unworthy souls dismembered by demonic sphinxes. In the west wall, a pair of
niches hold painted statues of gynosphinxes, glaring with wooden menace from beneath layers of ancient filth. A third niche stands empty to the south, while a fourth filled with rubble lies to the north.
Whispers seem to linger in the room
Osiriani
| Keeper of Forbidden Lore |
As Celena makes her way across the room, you hear a groan of wood as the two faded gynosphinxes raise from their resting place. Both claw at the Gnome, but are unable to penetrate her armor.
Init:
Init
Gynosphines=18[went]
Vrealk=12
Ayishida=10
Larrs=10
Markhet=9
Xerzayas=9
Mamood=8
Celena=7
N'djamena=7
| Keeper of Forbidden Lore |
I went for Markhet
Vrealk digs his dagger into one of the sphinxes but it does little more then scat it as, Ayish starts to sing empowering the group. Xerxzayas bolt flies true but seems to do nothing to the Sphinx as Mamood moves forward to join Vrealk in assaulting the nearest sphinx. Celena brings her hammer down upon the one facing her, she seems to have a good hit and splinters of wood fly from her blow. N'djamena's Tempest also makes a crunch as it hammers into his target. Markhet moves Larrs into the room.
The sphinxes mindlessly press the attack Clawing at Celena and mamood with little effect.
New round.
Xerxzayas
|
With his bolts having no effect, X changes to Acid Splash
Acid Splash 1d20 - 1 ⇒ (13) - 1 = 12 Damage 1d3 ⇒ 3 RTouch subtracting firing into melee
Mamood continues his assault on the construct
Claw1d20 + 6 ⇒ (6) + 6 = 12 Damage 1d4 + 6 ⇒ (1) + 6 = 7
Claw1d20 + 6 ⇒ (1) + 6 = 7 Damage 1d4 + 6 ⇒ (3) + 6 = 9
| Markhet |
I went for Markhet
That's fine, I didn't say anything because I didn't think Larrs could get into the room. Markhet would have also cast guidance on Larrs
Larrs will attack: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (9) + 4 = 13
Damage:1d6 + 2 ⇒ (5) + 2 = 71d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (1) + 1 = 2
Markhet will recast guidance on Larrs.
| Keeper of Forbidden Lore |
Vrealk steps back pulling acid from his pack as Ayish keeps singer her voice feeling the others with courage and hope. Larrs moves to attack the Sphinx as Markhet guides him, but he is unable to land a blow.Xerzayas burns one of the sphinxes with acid as Mamood tries and fails to claw the same beast. Again Celena brings her hammer down sending chunks of wood flying.N'Djamena also fails to land a blow but for just a moment they seemed to pause ever so slightly at the mention of Nethy.
But then they claw at Celena and Mamood, inflicting wounds upon them both 8 and 6 HP
New round.
| Vrealk |
Vrealk tosses his flask of acid at the statue in front of him, aiming for the side away from his friends and hoping he doesn't splash them. "Move back!" he yells.
Gonna hold my action to give N'Djamena and Mamood a chance to take a 5' step back, after he attacks. It's hard to judge from the map, but that appears to be enough so that no one else gets hit with splash if he targets the statue's butt.
touch attack 1d20 + 7 ⇒ (4) + 7 = 11
damage 1d6 ⇒ 2
| Keeper of Forbidden Lore |
Vrealk steps back yells and readies his acid. Ayish keeps the magic of her music flowing into her allies As Larrs tries once more to claw at the Sphinx, sending splinters flying with three good hits . Xerxzayas again burns the 2nd sphinx with acid as Mamood sends parts flying with two solid hits. Celena attacks her foes again braking wood and sending splinters flying. N'Djamena and Mamood step back as Vrealks acid hits the sphinx, It's still up but little more then smashed word, it looks like it's can't take much more. N'Djamena fills the room with the healing might of his god calling upon Nethys to heal.
However as soon as N'Djamena's holy symbol is viable the sphinxes stop. They seem to almost nod toward the priest as they back into the alcoves that held them.
Unless you guys attack them the sphinxes will settle back where they started as if nothing had happened.
| Ayishidaj -bintel-Quivarashidj |
At her friends comments Ayish also tries to 'see' the door people are talking about,
Will Save:1d20 + 4 ⇒ (14) + 4 = 18
And seeing through the illusion makes a mental note to try and not take everything in this place for granted.
"Perhaps yet another 'deference' created by the Priests and Monks who once lived here?" She hazards a guess softly.
| Ayishidaj -bintel-Quivarashidj |
"Whoa! That's neat! How you all see that? Is me blind?"
Ayish smiles and says,
"No freind Vrealk, the past clerics of Nethys placed a glamor about the door. Perhaps they made it in such a way that your extra sharp eyes are most affected?" Ayish suggests, trying to reassure her Goblin companion.