Seeker's Legacy of Fire

Game Master seekerofshadowlight


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Female Gnome Paladin 5

"Nope cant make head or tail of any of it."


Female Suli Bard 3/ Wizard 2

"Sadly, I cannot." Ayish replies quietly.

Don't have the book handy, can Bards make an 'Educated skill guess'? ;)


GM

Sorry guys my holiday ran longer then planned

As the others look at the writing Vrealk seems to look at the wall. He points out that the "wall" looks like it moves somehow. He is not sure how as he sees no mechanical switch or anything of the like.

Really no one took Osiriani :). On bards yes knowledge skills my be tried untrained and ya add your bard level to all knowledge skills


Female Suli Bard 3/ Wizard 2

As the group moves closer and looks carefully at the writing, Ayish leans forwards,

"Hmmm...this symbol resembles..." She talks quietly to herself as her finger reaches out and traces some of the glyphs upon the walls.

Bard Skill Check:1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18

W00t! Go Bard! (^_^)


GM

Anyone still alive here :) Actions? Ayish what are ya using the skill check for?


Female Gnome Paladin 5

Sorry was waiting to see what everyone else was doing

Not being able to understand any of the writing Celena shrugs and heads into the next room.


GM

What next room? As far as you know other then the passage Vrealk found{which is not open} you have explored the whole place


Female Gnome Paladin 5
Keeper of Forbidden Lore wrote:
What next room? As far as you know other then the passage Vrealk found{which is not open} you have explored the whole place

oh my bad didn't realise that the end of the map represented a wall


"Sooooooooooo . . . " Markhet says trying to slay the uncomfortable silence, "what do we do now this one wonders?"


Female Gnome Paladin 5

"Place looks clear Head back out?" Celena looks over to N'Djamena waiting for his input.


Female Suli Bard 3/ Wizard 2
Keeper of Forbidden Lore wrote:
Actions? Ayish what are ya using the skill check for?

Um, I was hoping to be able to make a best 'guess' as to what the writing is saying, oh illustrious DM. So as to be able to move the story onwards to adventure!. *bows*. (^_^)

I also apologize for a slowing down of postings. My current employment has changed the shifts and hence my access to the interweb has become some what curtailed. V_V *bows*


Male Human Cleric 5

N'Djamena, out of ideas, flourishes his holy symbol and says: "In the name of Nethys, I command you to open!" to the wall/door/whatever.

He shrugs when nothing happens. "If we stay overnight here, I can pray to Nethys for the ability to understand these words in the morning. They might give us a clue. What do you think?"


GM

No I have slacked off on the updates on all my games of late..been a bit hectic. However langs are not knowledge skills and writings are covered by linguistics, so will bardic knowledge is very cool, it does not apply here. You guys do know there is a door there, Vrealk said as much. He did not however see a latch or a mechanism to open it he could find.

N'Djamena invokes Nethy's name but nothing seems to happen.

The Exchange

In his deadpan voice, Xerxzayas responds. "i see no reason for us to stop at this time just to read a few lines. I mean no disrespect to you or your deity n'djamena, but we should continue on to the end of the day."


Female Suli Bard 3/ Wizard 2

Ayish sighs, slightly unhappy at not being able to help the party understand the words. Still, as a dancer and entertainer she gave it a pretty good go.

As N'Djamenas' attempts at invoking his faith also fails to gain results, Ayish sighs again.

"Maybe we'll just have to come back with a battering-ram..." She suggests softly...


Male Human Cleric 5

"All right, where to now then, Xerxzayas? I believe we have explored the whole building."


Male Goblin Fighter 1 / Rogue 4

"Me thinks we should look very closely around here for way to open the door. Who knows what nasties could be behind?"

Vrealk will start searching diligently for a way to open it, taking 20.


Female Suli Bard 3/ Wizard 2

Ayish does her best to help her Goblin freind,

Aid another Perception:1d20 + 2 ⇒ (4) + 2 = 6

Oh shlert!...V_V


Markhet takes out her collection of ribbons and strings and buttons and carefully looks them over while the others are searching. Perhaps this temple might have something to add to her collection . . . though that's seeming less and less likely.


GM

Vrealk thinks the passageway should push inward, but it seems locked somehow, as solid as the rest of the wall. Maybe magic of some type or a lock on the other side of the passage way or a blockage maybe.

Market does find a few ribbons of varying color and some even embroidered. Once they belonged to now ruined books as book marks and dividers, now they lay in the shredded ruins of those very books


"Ooooo, pretty," she says as she selects a couple to add to her collection but discards the others for reasons only a gnome can fully understand. Larrs seems interested in some of the sting as Markhet examines it. Casually pawing at them as Markhet lays them out . . . until his master shoos him. The lion walks over to sulk near one of the corners of the room . . . until the dangling and dancing ribbons catch his eyes again and he begins to creep back to accost the collection again. Thankfully by this time Markhet has already made her selections and the lion paws the left overs.

"Larrs is so silly!" Markhet laughs as the lion pounces on the ribbons, looking for some movement.


Female Suli Bard 3/ Wizard 2

Ayish notes the play and fun Marhket is having with Larrs.

She softly and quietly casts "Mage Hand" then uses the faint magic to tweak and wriggle the strings for both Larrs and Marhkets' enjoyment.

Hence why not being so helpful with Vrealk at opening the secret door.


Markhet's eyes open wide as the ribbons start moving on their own but Larrs, oblivious to the magic, happily swats at the dancing string. MArkhet scans the room and quickly spies Ayish's smiling face.

"Whew," the gnome sighs, "Markhet was worried their for a moment. She thought there was some scary magic about. Larrs likes playing but Markhet is usually too small to play with him. He get's rough when he gets excited and quickly forgets that Markhet is not as big or strong as he is."

and only a sicko will take Markhet's words out of context!


Female Suli Bard 3/ Wizard 2

Seeing Markhet catching on to her playing with Larrs, Ayish smiles shyly and bows. Then sees the look Vrealk casts her way, remembers that she should be helping him and she blushes with embarrassment.

"Um, I do not think the door will give way to our efforts. If there is nothing left to explore, shall we call this a victory and head back or move on?" She asks in a quiet voice, though still using her mage hand to tug at strings.

The Exchange

Sorry. I misread about the secret door
"perhaps this would be a good place to rest after all. it is at least an appropriate setting for you to begin to tutor me in the doctrine of nethys."


Male Goblin Fighter 1 / Rogue 4

Vrealk looks quite dejected that he cannot find a way to open the door. "Me thinks friend-Xerx is right. And maybe those words will help in opening the door. Friend-N'Djamena, you said you could have a spell to understand them, yes? Maybe we rest, and try again in the morning."


Female Gnome Paladin 5

"We could try prying it open.......Uh as a last resort of course" Celena suggests adding in the last part due to the glare she is undoubtedly getting from one or two of the group.


Male Human Cleric 5

"I'd be wary of trying to smash through the door; it may be warded. I suggest we spend the night and I'll be able to comprehend the language in the morning with the right prayer.

Xerxzayas, I'd be delighted to discuss the doctrine of the Grand Archmage, the Creator and Destroyer. Let me start at the beginning..."

He drones on for a while about the worship of Nethys, using the temple's engravings as visual aids.

tomorrow he'll replace Endure Elements with Comprehend Languages

The Exchange

It looks like Mamood and N'Djamena could use some healing if we are to rest here.


Male Human Cleric 5

N'Djamena will use his last couple of channel energy attempts and his spells for curing.

1d6 ⇒ 2
1d6 ⇒ 1
1d8 + 2 ⇒ (6) + 2 = 8
1d8 + 2 ⇒ (8) + 2 = 10


GM

So you are camping here for the night? Which room? who will be taking watch shifts? I used one heal on Nd'jamran who got the other clw? Celana is at 22 of 25 before ya cast and Mamood at 10 of 13


Male Human Cleric 5

Mahmood can get the heal, then. Can N'Djamena use the Heal skill to give "long term care"?

I suggest we stay in this room for the night; maybe the door will open on its own...


Female Gnome Paladin 5

Celena can take one of the watch shifts.


Female Suli Bard 3/ Wizard 2

Ayish makes ready to 'camp down' with her companions. Selecting a space close to her brother and his faithful servant Mahmood.

"I would be happy to keep watch on the last, later shift?" She offers.

The Exchange

Mamood can take a shift, though X will sleep through the night.


GM

The group camps in the ruined record hall, finding ample material to make a fire as the temperature drops outside.Although the group does take shifts and keep watch the night passes with no trouble making itself aware to you.

Ok folks new day what now?


Male Human Cleric 5

N'Djamena prays to Nethys that the Osirian writing may reveal its secrets.

Cast Comprehend Languages


GM

N'djamena no sooner casts the spell then Nethys eyes glow and the Plaque slowly begins to raise, revealing a craven beyond where a phosphorescent gray mist curls though the air.

The Exchange

"do you think this to be a trap or a test?"


Male Human Cleric 5

"The faithful are meant to move in there, obviously. The inscriptions just discuss the positive and negative aspects of magic, so I'm not sure what the trigger was; praying, I suppose."

N'Djamena draws his morningstar and holds his holy symbol in his other hand.


Male Goblin Fighter 1 / Rogue 4

Vrealk holds up his hand to the rest of the group, and indicates he will take the point. He creeps into the room, letting his darkvision adjust and peers around.

stealth 1d20 + 18 ⇒ (7) + 18 = 25
perception 1d20 + 6 ⇒ (5) + 6 = 11 +1 vs. traps

edit: wow, these dice rollers have been pretty rough to me, lately

The Exchange

We'll follow Vrealk's lead


"Markhet thinks it was the spell that triggered the door," the gnome whispers to Larrs, "it would have opened sooner otherwise."

The lion doesn't comment.


GM

Vrealk starts down the darkened tunnel, followed by N'djamerna and the others. Xerxzayas speaks an arcane word and light fills the tunnel giving the group a good look at what lays beyond. The winding corridor stretches ahead, clouded with phosphorescent gray mist. Statues stand rigidly along the meandering hallway, each clad in the trappings of a powerful mage or priest. Thick tendrils of pearlescent vapor hiss forth from their open mouths, weaving through the air like translucent alien vines before reluctantly dispersing. A susurrus of whispers can faintly be heard from the statues, the sounds of forgotten tongues trapped in time

Draconic and Osirian

Spoiler:
(“Who were you?” “What is his task?” “Where is your
power?”

N'djamena, Xerxzayas,Ayish and markhet

Spoiler:
You feel great power pour though you, as if your body was being used as a raw conduit on some type.[/ooc]

Xerxzayas[spoiler] You start to see forms in the mist, things that you know are not there, visions drift in the mist, arcane symbols and runes, summoning circles and formula dance in the air before you, could this have something to do with the power you feel?

Larrs seems to paw the ground in front of him letting out a roar as he claws at the stone floor.

Vrealk starts to sing and talk to himself as he stars into the misty darkness

Vrealk

Spoiler:
You see ghosts, of others, some you have known , others you have not , they dance in fire. Your no longer in the cave, your in the plains, pale mountains looms above you. The dead and the dying burn... "It comes" The old man says, you recall him he was kind to you once, long ago before some guard feed him to the hyenas "The fire-bleeder awaits, the world will burn And then Vrealk is burning

Ayish

Spoiler:

Your sitting elsewhere, the room is lavish, rugs of the greatest detail, tapestry of the finest silk adorn the walls. A great fat man in silks sits on a divan, slaves feeding him grapes. "The war is coming you know" he says as he eats the grapes, no not grapes, eyes. he is eating eyes "You will burn, your flesh will feed to many and your marrow will be sucked from your bones." As you watch the mans flesh rotten and his slaves become things of ghoulish nightmares. The leap for you and you scream in naked terror as the world becomes flames and death

Ayish screams with terror.


Female Gnome Paladin 5

"Okay someone care to explain what is going on?" Celena asks hammer out looking for trouble.


"Larrs what is wrong?" Markhet cries, "you are seeing things, Markhet sees nothing."


Male Goblin Fighter 1 / Rogue 4

All of a sudden, Vrealk lets out a series of shrill barks, and starts slapping his body with his hands, eventually dropping to the ground and rolling around. "Put out! Put out!" he yells.


Male Human Cleric 5

N'Djamena holds up his holy symbol. "Great Nethys! What are you doing to us? Your faithful follower asks you to stop, if it is your will!"

The Exchange

Believing this to be a test of his will and magical prowess, Xerxzayas attempts to maintain control. He fears what havoc Mamood would wreck if he were to be unleashed so he dismisses his companion. He tries to figure out what's going on, make sense of the formulas and runes and symbols.
K: Arcane 1d20 + 7 ⇒ (14) + 7 = 21

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