Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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As you wait around for something to happen, in a few sounds the bodies of two drow in robes appear. One at the bottom of the stairs and one at the top (the top one was already sparkly). You are not attacked any while you wait in paranoia mode.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Search the bodies.

pereption: 1d20 + 14 ⇒ (11) + 14 = 25


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Also searching the bodies detecting magic

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Against the trogs I was tqo rounds in Rage. Between waiting for them to uninivisibilize and looting, have two minutes already passed? If not, Kronug votes to wait before going updtairs


It was about 30 seconds before the bodies appeared.

They both have spellbooks.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

"Anyone here know how to read?" Rags asks as Trash Panda dances around with a drow magic book.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

" those look interesting. We can sit down and enjoy some light reading after the apocalypse. Let's keep moving"

got a new phone :) but the wayfinder app isn't working :( aarrrgghh


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Sorry! If it doesn't work on Oreo I'll be forced to update it. When I update to Oreo.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

WOHOOOO!! got wayfinder to work on the new phone. Makes posting SOOOOmuch easier

"hey Trashy... you better not mess up that book!"

-Posted with Wayfinder


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Trash-Panda tosses down the book and chitters at Rags in disgust.

"He was hoping for dark-elf raccoon porn..." Rags translates for the others benefit.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Aww me too." Marckus looks down, disappointed.
Why are we here again? Can we go before we all die in the past?


You are in Q9 on the map.

The stairs from the first floor wind up to a balcony that crosses through the center of the tower to another set of stairs continuing up to the third floor. These stairs are just as steep as those below and count as difficult terrain for those
who climb them.

Stairs lead on up.


I'll assume you head up to the next floor.

The stairs pause for a short run at a small balcony overlooking the haunted city of Celwynvian and the vaguely shadowy expanse of the eerily colorless Mierani Forest beyond.

You can continue up.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Let's continue up.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I liked Up well enough. Overall my enjoyment outweighed my disappointment of how the whole movie completely fell apart by the climax.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug keeps advancing.

I did enjoy Up. So let's go up


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Still flying, Rags floats along over Kronug to keep with the theme.

Trash Panda hangs onto his leg.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus snorts indignantly. And follows.


As Kronug reaches the top of the stairs someone tosses a fireball at the lot of you.

fire damage: 10d6 ⇒ (1, 2, 5, 3, 6, 3, 6, 6, 6, 1) = 39 empowered so 58 unless you save DC 21 reflex

init: 1d20 + 7 ⇒ (17) + 7 = 24

healbot reflex: 1d20 ⇒ 11 pass, no damage


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

reflex : 1d20 + 14 ⇒ (1) + 14 = 15 doh: 34 - 58 = -24

That's what I get for not topping off the my hps between combats

Edit: the blazing robe reduces the fire damage by 5. so only -20hp

-Posted with Wayfinder


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Dayum. Resist energy is our friend in the future.


This is the final combat of the module so we can bring you back after. Healbot doesn't have access to breath of life yet.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Reflex: 1d20 + 10 ⇒ (11) + 10 = 21 Whew
Marckus barely manages to take cover in time to avoid getting blown up.
Init: 1d20 + 2 ⇒ (12) + 2 = 14
He then waits for other people to do stuff, as per his usual.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

initiative: 1d20 + 11 ⇒ (5) + 11 = 16

reflex: 1d20 + 14 ⇒ (2) + 14 = 16

dead


OK, since this appears to be a widespread issue assume healbot channeled a couple of times after the last fight.

channel: 4d6 ⇒ (1, 5, 3, 6) = 15
channel: 4d6 ⇒ (4, 4, 6, 3) = 17

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

The sadistic part of my soul is tempted to argue that I did ask for a two minutes break to regain rage so the two 'casters' should have asked for healing. The antimagick part supports the idea. But rational thought -and a desire not to face the fireball happy guy alone- prevail, I thank our GM for the retconned channels

Reflex: 1d20 + 12 ⇒ (18) + 12 = 30
Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Kronug's senses activate in the nick of time and he manages to twist and flex his way out of the fireball's heat.

And about that break I mentioned and asked for, did I get it? Because I would appreciate Supersticious and witch hunter right now, also Reckless Abandon. Also, is the caster invisible? Cuz I don't see its token


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I was assuming we rested for 2 minutes. I can't imagine why we wouldn't.


You don't see where the fireball came from.

not sure what good 2 minutes will do

After 8 hours of complete rest, fatigued characters are no longer fatigued.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

From Rage: A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat.
Which maked the 2 minutes pointless. I sort of thought it was minutes but I'm pretty sure 4 rounds have already passed since the trogs

Also, perception to smell/hear the caster since the fireball's initial bead must have come from somewhere
Perception: 1d20 + 10 ⇒ (16) + 10 = 26


You were fatigued from ray of exhaustion.

Though checking that, you appear to no longer fatigued.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I wonder how this save is gonna go for Ulthar. But at least Rags is only super unconscious now.

Ref: 1d20 + 11 ⇒ (8) + 11 = 19
Init: 1d20 + 6 ⇒ (2) + 6 = 8

No way! I failed a reflex save!


Kronug, you are able to locate the perp who tossed the fireball.

Need initiatives.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

still unconcious

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"There!" points Kronug towards the place the soon-to-be-stabbed guy is "I'll show you what I think of MAGICKAL DICKERY!" as he starts screaming.

The kellid doesn't hesitates before charging head&sword first towards Fireball Guy.
"MAGIC YOURSELF OUT OF THIS!" Kronug screams as he swings his sword with titanic strength and powered by his seething hatred of magic.

Entering Rage & Charging him. Adding 2 from charge, 3 from Witch Hunter. Remove the latter if he doesn't have any spells or SLA and used a wand or whatever
Power Reckless Attack: 1d20 + 17 + 2 + 3 ⇒ (20) + 17 + 2 + 3 = 42
Confirm: 1d20 + 17 + 2 + 3 ⇒ (5) + 17 + 2 + 3 = 27
Damage: 1d8 + 21 + 3 ⇒ (7) + 21 + 3 = 31
If crit add: 2d8 + 42 + 6 ⇒ (3, 1) + 42 + 6 = 52

Holy crap, I didn't expect that. Please tell me I confirm


You might want to roll a miss chance.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Miss Chance: 1d100 ⇒ 53


Hit.

You heard a loud yell of pain and a thud.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug keeps his fighting stance in case there are other enemies but yells "I THINK I FOUND A MAGICKAL INVISIBLE CORPSE!"


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Hey, it looks like Kronug remembered how to fight!" Marckus cheers. "Er... I guess that means I'm back on bench." He slumps his shoulders and moves forward to kick the invisible corpse.


Sorry about the interruption, I'm just 'hiding' this page.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

the barely standing Sileth is appropriately impressed with Kronugs prowess but has a hard time praising him out loud, fearful of never hearing the end of it.

Sileth limps his still smoking body over to where Kronug is kicking at the invisible body "nicely done Meatshield :)" and then begins rummaging through the invisible corpse, looking for magic that the mage that nearly killed him must possess.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Wait, did we win? I blinked.

"Good work Kronug. That was positively Ulfen of you."

Perception for more dickery: 1d20 + 10 ⇒ (13) + 10 = 23


On the corpse when it appears in about a minute you find:
handy haversack, signet ring , shadow key, magic staff
1,000 gp in diamond dust, spellbook (contains all prepared spells, all wizard illusion spells from the PH up to 5th level, and four other spells of your choosing of levels 1 through 4)

The shadow key will get you back home through the portal you entered. The module was supposed to convey that the baddies are trying to redo Earthfall. They were in this shadow duplicate of the past to figure out exactly how to get it done. The practice small runs from the previous modules (on the island) are the lab tests. Now you have to move on to deal with the real threat. You level to 9 now.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar points jeanbot at Rags before he dies of neglect. And picks up the haversack for himself.


Channelbot channels again.

5d6 ⇒ (4, 2, 5, 4, 6) = 21


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I forget how familiars work, did Trash panda get nuked too? We may need downtime. I want to retrain a couple feats.


You don't have a lot of downtime. You're sent on a new missions right after you get back.

Gotta read the next part.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Do I have time to linger awkwardly around the armorer?


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

"Ouch .... is my raccoon around here somewhere, or am I handicapped for a week."

spellcraft staff: 1d20 + 17 ⇒ (20) + 17 = 37
spellcraft ring: 1d20 + 17 ⇒ (1) + 17 = 18
spellcraft shadow key: 1d20 + 17 ⇒ (8) + 17 = 25


Made from bleached bones that have been fused together, the head of this staff burns with an unholy fire. This staff can be used as a +1 flaming quarterstaff (only one end of
the staff bears magical enhancement), and it retains this property even if all its charges are drained. This staff can cast the following spells:
• Ray of enfeeblement (1 charge)
• Scorching ray (1 charge)
• False life (1 charge)
• Fireball (2 charges)
• Animate dead (3 charges)

no idea on the ring

the shadow key is minor artifact level and probably opens a magic portal

Did the trash panda save?

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