Second chance - Way of the Wicked (Inactive)

Game Master Big OM

A second chance for everyone, and now with a map of Branderscar


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Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

18 - As soon as we start taking people out we are on a clock. That said these guys won't be back for a while. If we capture and question them we could learn some valuable info and we might even be able to disguise ourselves as them to get into the fort. I think it's worth the risk of ambushing them.

20 - might as well look for but without anyone to detect traps we need to be very careful

13 - agreed but not too early leave it to next week and time our attack for that night. na dine can you cook something up? big OM which day of the week is it now?

12 - sure

19 - Good idea, might be hard to get to him, is the rookery in the fort? Who would like to do this?

4 - Maybe or maybe we could make up a reason and spread it. Maybe he's sleeping with captain Mott's wife. Doesn't matter if it's true if we can plant evidence and start a rumour.

Additionally

10 - someone must know what the father did, we might be able the leverage that.

11 - Big OM who is Bellamy Barhold?

9 - The dwarves might be another good way in. They are probably staying in town and the locals won't know them well. We could take them, disguise ourselves as them and have free access to the fort. (Claim the other dwarves have gone for some supplies of something)

Also there likely the be soldiers or servants that live in the town that we can question or even impersonate.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

Remember: we have a bit of time to play with.

I am confident we can turn up evidence (or fabricate it) if needed to discredit people, not to mention the standard rumor-mongering and word of mouth.

We do not want to stand out, though, and newcomers who start spewing lies and inquiring as to the management of town will do just that.

Poison and the slow play are our allies, here.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

thought this might go better in character if I'm wrong let me know.

In the afternoon between lunch and dinner and the others get back Vank will follow them up stairs to do some planning. After checking no one is watching or listening he'll say "Can any of you put some sort of guard outside the door to warn us if anyone comes? once a guard is posted if posible he continues. "We need to do some planning. Stanislav, I mean Andres and I learnt much as I'm sure you did." After relaying the rumours he continues "I think we need to be careful not to strike too early, so need prioritize actions that don't show our hand. Then in a 7-10 day start taking out people more seriously, maybe next week's stew can be the trigger."

Big Om a quick question: what day of the week is it currently


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine nods at the various rumors they're hearing. "We should explore these. Especially if there is a hidden tunnel to the tower. But we need to learn more about these men. Father Donnagin, Lord Havelyn, Captain Zack Eddarly, Tacitus, Bellam Barhold, Kaitlyn Mott and her husband, Captain Franz Mott, and Captain Varning."

"I agree that poisoning the stew would be the greatest effect, but we would need to be ready to act quickly. Vank is probably right that whatever we do, poisoning the stew can be the final blow before the bugbears arrive."

Nadine wants to do some gather info on the people. I'm almost certain there's something up with the Motts that we can use to our advantage.

Nadine doesn't have the Poison Steep hex and I doubt we'll level before this concludes. We're going to need to find some poison, I think.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

In fact, that's where Nadine will begin....Kaitlyn Mott.

"Tomorrow, I'm going to see what I can find out about dear Kaitlyn. It's likely she's a bored, simpering airhead. If I can befriend her, then we can learn about the entire tower. If she's prone to straying, perhaps we can steer her towards someone useful. If she's got fire, then she might be willing to kill her own husband for us." Nadine giggles at the thought.

I might need Robert with me. For all Nadine's talk, she has a Diplomacy bonus of only +3. If she finds something, though, she can intimidate the hell out of the girl.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank nods "Be careful not to seem too keen, don't want to raise suspicions yet. We probably should identify a few people we can take out and replace should the need for us to disappear arises. I suggest looking for loners, new people to town and isolated families and then make friends with them. Additionally Lady Diane should order something complicated from one of the local trades people to give us an excuse to stick around for a week or two."


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"A solid plan, Nadine. I would be happy to escort you and speak with this young woman with you. No time like the present, right?"


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

"We should have some sort of plan before we go rushing off. That plan could be hang out at the bar and talk to any of the people of interest that Nadine outlined, but we should plan this or we will stuff this up."


Vank, Bellam Barhold is the owner of the Lord's Dalliance, where you are staying. I have no prefrences on the day on the number of days, so it can be what day you need it to.

Just to be sure, now it is more information on the people Nadine mentioned, starting with finding Kaitlyn Mott and perhaps some loners you can impersonate? Finding Kaitlyn Mott is no problem, but a few words on how you want to approach her. Furthermore a few words on how you go about finding the people yuo want to replace if needed.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine and Robert will spend half a day learning what she can about Kaitlyn. Then she'll try to plan to just run into the young lady. She'll admit to knowing who Kaitlyn is, flattering her by saying that the wife of a Captain of the Watchtower is nearly nobility in a small town like Aldencross. She'll invite Kaitlyn to lunch with her the following day, hoping that either the young woman is too bored to have much other excitement or too gracious to refuse the invitation. Specifics of the approach will be modified as we learn more about her personality.

Nadine also wants to purchase supplies to brew some potions in the evenings.


Most if not all of the poeple you speak with have only praises for the beautiful Kaitlyn Mott. SOme wonders why she is married to captain Mott, but most assumes it is for practical reasons. She often walks among the stands of the marketplace picking out what food and clothes she needs to tend to the captain's needs. A few remarks that she seems sad as of lately.

Most surely you find her picking out a new cloak for her husband. You soon strike up a conversation and she seems pleased to speak to someone, you get the impression that few dare speak with her. She gladly accepts your lunch invitation, suggesting a rather public place, where many soldiers will be nearby, a wise precaution you summarise.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank will go down to the bar, if there is anyone drinking alone there he will strike up a conversation, otherwise he'll head out in to town to have a look around looking for people not talking to the people around them.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Did we get any sense of personality on her? Ditz? Charming? Bored? Sharp-tongued? Lusty? I just want a hint of what makes her tick. Also, is she alone or does she have a maid/manservant?

Nadine returns to the inn in good spirits. She spots Stanslav and joins him. "Well, I found the young beauty. It seems few even have the audacity to talk to her. She wants to have lunch at one of the places in the square. I'm sure she doesn't completely trust me, but we'll get there. For now, I'm just hoping for any inside news of what's going on with her husband or in the Tower."

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