
Vank Stormfist |

Vank shrugs ehn tries to open the door on the right as quietly as possible.
stealth: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Vank Stormfist |

Vank grimaces at the creak of the door and when he looks in he shakes his head. Moving across the corridor he opens the door closest to the stairs on the other side.
Stealth: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15

Stanislav Greymist |

Stanislav moves for the other door on the right and pushes himself against the wall beside it, ready if someone inside opens it.

Big OM |

The others door is much more accommodating to Vank's wish of stealth it slides gently open, perhaps it is just better maintained? Peaking inside Vank can see a wardrobe on the opposite wall. It is a large room, possibly accounting for the rest of the floor. It is not possible to see the entire room. However some chanting can be heard.
If you choose to rush in, please roll initiative, if not we'll take it from there.

Vank Stormfist |

Hearing the chanting Vank rushes in.
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Stanislav Greymist |

Stanislav, seemingly at the wrong door, prepares to enter combat.
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Vank Stormfist |

As always, on to control Grumblejack please.
I am of to a night shift and won't be able to post until tomorrow.
nadine's turn since she is directing him.

Big OM |

The door slams open as Vank rushes in follow closely by a bellowing Grumblejack. Facing the wardrobe on the south walls 30 ft. away, but only hearing chanting the two head east. As they clear the wall on their north they see an elderly grey haired man standing on the other side of a bed, chanting(He is 70 ft. away from the door).
On the Warden's turn:
He finishes his chanting, and addresses you in a stern voice: "Lay down your arms and surrender."
I away for a wedding until monday.
Initiative:
Grumblejack 18
Vank 16
Stanislav 16
Thomas 14
Warden 8
Nadine 7
Warden's initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Grumblejack's initiative: 1d20 - 1 ⇒ (19) - 1 = 18

Nadine Laveau |

You didn't roll initiative, Robert.
In response to the Warden's command...Grumblejack charges the man, intent on smashing him to bits.
He can cover the 70 feet with a charge, right? 40 foot base move. I'll wait for the Warden to go before posting for Nadine.

Vank Stormfist |

Vank follows Grumblejack, closing the distance as quickly as possible.
They make their bedrooms big here (:

Thomas Glint |

Now I'm guessing that since I followed Vank and Grumblejack in, that I was right behind them when they turned the corner, that should get me in striking range with them. Vank and 'Grumblejack', since he doesn't need to actually make a double move, better make some attack rolls while they can.
Thomas seeing the Mage, moved in a pattern to try and throw off his aim. Once at the Warden, he thrust one of his short swords towards the wizard's gut.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Crit confirm: 1d20 + 2 ⇒ (17) + 2 = 19
Pretty certain that's a hit, Damage: 2d6 + 1d6 ⇒ (4, 4) + (4) = 12 Sneak Attack, since he hasn't gone yet. If it doesn't apply, subrtact 4.

Nadine Laveau |

Right. Dice Rolls. I don't know his bonuses, but I assume he has no weapon.
Grumblejack covers the distance in a flash with a roar and heavy pounding feet. He swings at the Warden responsible for holding him in this hell.
Charge: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 1
-2AC

Big OM |

Just to clear up a few things.
Thomas, what I described was Vank's and Grumblejack's first action, so you aren't able to reach the warden this turn. I'll let you keep the rolls, but you won't be able to apply sneak attack next turn.
Nadine, normally Grumblejack's base speed would be 40, but he is under effect of a poison reducing it to 30.
Robert I believe it is your turn what do you want to do?
The rest of you feel free to take your actions as needed until it is the warden's turn again.

Robert Findlay |

"How about you draw your weapon and prove your worth, Warden?"
Robert's sweetly delivered words are laced with power as he focuses his will on his foe's mind.
Cast murderous command on the warden, DC 16 Will negates
2/5 1st level spells remaining

Vank Stormfist |

I was assuming Vank was 70ft away and couldn't attack this round and even if he was closer Grumblejack would block the charge. Please let me know if I was wrong and I'll roll an attack.

Stanislav Greymist |

Without a map this is difficult. Please let me know how close I am to the warden after a full move last round to close on him.
If possible Stanlislav closes on the warden and strikes at him with his long sword.
Longsword: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 6 ⇒ (5) + 6 = 11

Stanislav Greymist |

"The Description"? I have no idea what you are talking about. I am failing to find any map other than the general map, which shows a tower too small for us to be that far away from the warden.

Vank Stormfist |

"The Description"? I have no idea what you are talking about. I am failing to find any map other than the general map, which shows a tower too small for us to be that far away from the warden.
Remember the scale of the map is each square is 10ft by 10ft. I think the people who made the map also forgot this as the beds are bigger than my bedroom at home. They also seem to have forgotten that the guards going around the walls can't walk through walls (:

Nadine Laveau |

Stanislav, "the description" is at the very top of the page with a link to 'Branderscar'. It is just the basic map, however, and does not show our specific position, the Warden or much tactical value.
So Grumblejack will simply move forward as far as he can towards the warden.

Big OM |

Vank you were right this turn was a move from your side along with Grumblejack.
Warden's will save against Murderous command: 1d20 + 7 ⇒ (6) + 7 = 13
Quick question, their are no allies in the room with the warden, so does the spell forces him to do any thing then?
I think this concludes round 1, Round 2 begin.
I don't think "Full move" exists as action in Pathfinder, I might be wrong. But if not you are your speed closer to the warden, remember he was 70 ft. away from you.

Vank Stormfist |

You can take a move in place of your standard action as well as your move action, effectively giving you a double move.
assuming the Warden's action doesn't stop this
Vank closes the final distance to the warden and swing his sword.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

Stanislav Greymist |

You can take a move in place of your standard action as well as your move action, effectively giving you a double move.
assuming the Warden's action doesn't stop this
Vank closes the final distance to the warden and swing his sword.
[dice=Attack]1d20+4
[dice=Damage]2d6+6
Right. Full Move just means move, move; i.e. using both your move action and standard action to move. And I wondered about the spell when it was cast and looked it him. If the warden fails the save he must use his turn to move towards his closes ally, using both his move action and standard action for movement. I would rule that he has to do this to the best of his ability but would not provoke if there is a path to avoid it.

Vank Stormfist |

"Stealth is fine when your enemy isn't already aiming his bow at you... or his spellbook. At which time cutting the head off as quickly as posible works best I find. Why are these rooms so big? You could house an army in here."
Delayed responce to Thomas's earlier comment

Big OM |

The bolt from Nadine's crossbow flies true and the wardens staggers backwards. He only just regains his footing as the vanguard of the escapees closes in and brings sword and fist to bear. The arcane energies causing through him steels him against the attack and they glide harmlessly of his hardened skin.
That was the first two, now the rest of you.
I am still lost in regards to Murderous Command as the Warden has no allies in the tower, should he try to move out of the tower to find someone? I am leaning towards it is a wasted spell as there are no allies.

Stanislav Greymist |

Spell is clear. I posted my understanding above. Seems that did not sway you so I will quote. Last sentence of the spell: "If unable to reach its closest ally on its next turn the target uses its next turn to get as close as possible to the ally."

Vank Stormfist |

I'd be happy with GM call but if he has a familiar that would be a convenient target.

Stanislav Greymist |

That would be a good call. Clever.Of course I too will be happy with GM's call. Lets move the story along if possible.

Big OM |

I forgot those posts. Robert do you have a post I have missed to?
A smug smile begins to form on the warden's lips as the two non-human attackers fail to harm him. It is however interrupted as a downward swing from Stanislav cracks his right collarbone and punctures the lung below while the gentle prodding of Thomas' dagger slices his left renal artery. With remarkable little bloodshed the warden sinks to the floor, live slowly leaving his body.
160xp each
For a well educated, high positioned man the warden has a rather simple taste in living. While the furnitures are well designed and expensive, large wardrobes and beds just aren't something an escapee can haul with them. The wardrobes reveal 5 elegant silk robes in a size and style that would fit most, well except the ogre. His desk draws hold a lot of strange compounds and equipment. It is an alchemist lab.