Second chance - Way of the Wicked (Inactive)

Game Master Big OM

A second chance for everyone, and now with a map of Branderscar


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Following the stairs once again the party reaches a landing and the stairs end. This is the top floor of the warden's tower. There are two doors on to your left and one to your right.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank shrugs ehn tries to open the door on the right as quietly as possible.

stealth: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine winces as Vank fumbles with the doorknob, making a seemingly loud clatter. She inhales sharply and readies her crossbow.


The door does not give way quietly, perhaps it needed some grease or it's just old. However it gives of a high pitched sound of metal grinding against metal as Vank opens it. Peeking inside he sees an office, most in decoration it only contains a heavy wooden desk, a chair and some selves.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank grimaces at the creak of the door and when he looks in he shakes his head. Moving across the corridor he opens the door closest to the stairs on the other side.

Stealth: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15


Male Human

The Rogue grimaced at the Hobgoblin inept stealth, but said nothing. Given the situation, Thomas just readied his short swords, eager to draw the Wardens blood.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav moves for the other door on the right and pushes himself against the wall beside it, ready if someone inside opens it.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine turns and aims at the other door. She backs towards the empty, open office and readies for the confrontation.


The others door is much more accommodating to Vank's wish of stealth it slides gently open, perhaps it is just better maintained? Peaking inside Vank can see a wardrobe on the opposite wall. It is a large room, possibly accounting for the rest of the floor. It is not possible to see the entire room. However some chanting can be heard.

If you choose to rush in, please roll initiative, if not we'll take it from there.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Hearing the chanting Vank rushes in.

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human

*sigh* "So much for stealth." Thomas whispered then proceeded after the Hobgoblin.

*Sarcasm* Just couldn't let the Assassin-in-Training sneak in and slit the Warden's throat, huh? */Sarcasm*


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav, seemingly at the wrong door, prepares to enter combat.

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

"Grumblejack, smash who ever is chanting in there, please!" Nadine prepares to fire on anyone in the room when she can see them.

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


Male Human

Oh right, Initiative.

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14


As always, on to control Grumblejack please.

I am of to a night shift and won't be able to post until tomorrow.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;
Big OM wrote:

As always, on to control Grumblejack please.

I am of to a night shift and won't be able to post until tomorrow.

nadine's turn since she is directing him.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

At Nadine's words, Grumblejack finally releases his urge to kill something and barrels into the room beside Vank.


The door slams open as Vank rushes in follow closely by a bellowing Grumblejack. Facing the wardrobe on the south walls 30 ft. away, but only hearing chanting the two head east. As they clear the wall on their north they see an elderly grey haired man standing on the other side of a bed, chanting(He is 70 ft. away from the door).

On the Warden's turn:
He finishes his chanting, and addresses you in a stern voice: "Lay down your arms and surrender."

I away for a wedding until monday.

Initiative:
Grumblejack 18
Vank 16
Stanislav 16
Thomas 14
Warden 8
Nadine 7

Warden's initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Grumblejack's initiative: 1d20 - 1 ⇒ (19) - 1 = 18


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

No Robert?


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

You didn't roll initiative, Robert.

In response to the Warden's command...Grumblejack charges the man, intent on smashing him to bits.

He can cover the 70 feet with a charge, right? 40 foot base move. I'll wait for the Warden to go before posting for Nadine.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stalislav will double move, readying his shield as he does so.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

1d20 + 3 ⇒ (9) + 3 = 12 initiative


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank follows Grumblejack, closing the distance as quickly as possible.

They make their bedrooms big here (:


Male Human

Now I'm guessing that since I followed Vank and Grumblejack in, that I was right behind them when they turned the corner, that should get me in striking range with them. Vank and 'Grumblejack', since he doesn't need to actually make a double move, better make some attack rolls while they can.

Thomas seeing the Mage, moved in a pattern to try and throw off his aim. Once at the Warden, he thrust one of his short swords towards the wizard's gut.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21

Crit confirm: 1d20 + 2 ⇒ (17) + 2 = 19

Pretty certain that's a hit, Damage: 2d6 + 1d6 ⇒ (4, 4) + (4) = 12 Sneak Attack, since he hasn't gone yet. If it doesn't apply, subrtact 4.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Right. Dice Rolls. I don't know his bonuses, but I assume he has no weapon.

Grumblejack covers the distance in a flash with a roar and heavy pounding feet. He swings at the Warden responsible for holding him in this hell.

Charge: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 1
-2AC


Just to clear up a few things.
Thomas, what I described was Vank's and Grumblejack's first action, so you aren't able to reach the warden this turn. I'll let you keep the rolls, but you won't be able to apply sneak attack next turn.
Nadine, normally Grumblejack's base speed would be 40, but he is under effect of a poison reducing it to 30.

Robert I believe it is your turn what do you want to do?

The rest of you feel free to take your actions as needed until it is the warden's turn again.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"How about you draw your weapon and prove your worth, Warden?"

Robert's sweetly delivered words are laced with power as he focuses his will on his foe's mind.

Cast murderous command on the warden, DC 16 Will negates

2/5 1st level spells remaining


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

I was assuming Vank was 70ft away and couldn't attack this round and even if he was closer Grumblejack would block the charge. Please let me know if I was wrong and I'll roll an attack.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Without a map this is difficult. Please let me know how close I am to the warden after a full move last round to close on him.

If possible Stanlislav closes on the warden and strikes at him with his long sword.

Longsword: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 6 ⇒ (5) + 6 = 11


Male Human

Map in the description, Stanislav.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

"The Description"? I have no idea what you are talking about. I am failing to find any map other than the general map, which shows a tower too small for us to be that far away from the warden.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;
Stanislav Greymist wrote:
"The Description"? I have no idea what you are talking about. I am failing to find any map other than the general map, which shows a tower too small for us to be that far away from the warden.

Remember the scale of the map is each square is 10ft by 10ft. I think the people who made the map also forgot this as the beds are bigger than my bedroom at home. They also seem to have forgotten that the guards going around the walls can't walk through walls (:


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Stanislav, "the description" is at the very top of the page with a link to 'Branderscar'. It is just the basic map, however, and does not show our specific position, the Warden or much tactical value.

So Grumblejack will simply move forward as far as he can towards the warden.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Ok. I have that map. Thanks.


Vank you were right this turn was a move from your side along with Grumblejack.

Warden's will save against Murderous command: 1d20 + 7 ⇒ (6) + 7 = 13

Quick question, their are no allies in the room with the warden, so does the spell forces him to do any thing then?

I think this concludes round 1, Round 2 begin.

I don't think "Full move" exists as action in Pathfinder, I might be wrong. But if not you are your speed closer to the warden, remember he was 70 ft. away from you.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Oops, Nadine never went, as I was waiting for the Warden's action.

As her new friends rush forward, Nadine fires her crossbow at the Warden.

Attack: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d8 ⇒ 8


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

You can take a move in place of your standard action as well as your move action, effectively giving you a double move.

assuming the Warden's action doesn't stop this

Vank closes the final distance to the warden and swing his sword.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Grumblejack rushes the Warden and swings a fist hard at the man. Unfortunately, the swing goes over the Warden's head.

Charge: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Vank Stormfist wrote:

You can take a move in place of your standard action as well as your move action, effectively giving you a double move.

assuming the Warden's action doesn't stop this

Vank closes the final distance to the warden and swing his sword.
[dice=Attack]1d20+4
[dice=Damage]2d6+6

Right. Full Move just means move, move; i.e. using both your move action and standard action to move. And I wondered about the spell when it was cast and looked it him. If the warden fails the save he must use his turn to move towards his closes ally, using both his move action and standard action for movement. I would rule that he has to do this to the best of his ability but would not provoke if there is a path to avoid it.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

"Stealth is fine when your enemy isn't already aiming his bow at you... or his spellbook. At which time cutting the head off as quickly as posible works best I find. Why are these rooms so big? You could house an army in here."

Delayed responce to Thomas's earlier comment


The bolt from Nadine's crossbow flies true and the wardens staggers backwards. He only just regains his footing as the vanguard of the escapees closes in and brings sword and fist to bear. The arcane energies causing through him steels him against the attack and they glide harmlessly of his hardened skin.

That was the first two, now the rest of you.

I am still lost in regards to Murderous Command as the Warden has no allies in the tower, should he try to move out of the tower to find someone? I am leaning towards it is a wasted spell as there are no allies.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Spell is clear. I posted my understanding above. Seems that did not sway you so I will quote. Last sentence of the spell: "If unable to reach its closest ally on its next turn the target uses its next turn to get as close as possible to the ally."


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

I'd be happy with GM call but if he has a familiar that would be a convenient target.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

That would be a good call. Clever.Of course I too will be happy with GM's call. Lets move the story along if possible.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

If no allies (no familiar) in the immediate vicinity, I would agree the spell has no affect.


Grumblejack and Vank has acted. I will control the warden accordingly when we reace his initiative, in the mean time some of you have to act before him.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav had posted his attack back on Sept 3. Waiting on you to tel me if it hit.


Male Human

You said my dice rolls were my second action, minus the Sneak Attack of course.


I forgot those posts. Robert do you have a post I have missed to?

A smug smile begins to form on the warden's lips as the two non-human attackers fail to harm him. It is however interrupted as a downward swing from Stanislav cracks his right collarbone and punctures the lung below while the gentle prodding of Thomas' dagger slices his left renal artery. With remarkable little bloodshed the warden sinks to the floor, live slowly leaving his body.

160xp each

For a well educated, high positioned man the warden has a rather simple taste in living. While the furnitures are well designed and expensive, large wardrobes and beds just aren't something an escapee can haul with them. The wardrobes reveal 5 elegant silk robes in a size and style that would fit most, well except the ogre. His desk draws hold a lot of strange compounds and equipment. It is an alchemist lab.


Male Human

One less Wizard in the World. Thomas thought to himself. Seeing the robes, he takes one down and hands it to Nadine. "For you my lady, far better than the common dress you have now."

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