Second chance - Way of the Wicked (Inactive)

Game Master Big OM

A second chance for everyone, and now with a map of Branderscar


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Male Human

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Still in the room, over the hard to kill guard. Just out of curiosity, how many hp did that guard have after I did the Coup de Grace for him to get the saving throw?


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine is in the outer room, not actually in the barracks.

Perception: 1d20 - 1 ⇒ (9) - 1 = 8


Ahh sorry it was one of the other groups who found a map. The questions is then who are in the barrack and the mess hall?

A sound catches Thomas attention, it is the sound of a door opening. quickly moving the few paces to the door of the barracks, he looks across the mess hall into the eyes of a terrified young woman, who is staring at the small party, she knows they are not guards.

The mess hall is 50 ft. long those who are standing in it have 25 ft. to both doors, Thomas' or the girl's.

Your map so fare

Initiative:
Vank 22
Robert 19
Nadine 18
Thomas 17
Servants 9
Stanislav 3

Dices:

Servants' initiative: 1d20 ⇒ 9
Nadine's initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Thomas' initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Robert's initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Vank's initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Stanislav's initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"Move and die. Stay quiet and you may suffer no harm."

Robert moves to interpose himself between the girl and the door.

Armed with club, so should provide flanking.


Just to be clear Robert, you can only position yourself between the door you entered from or the one Thomas currently is in.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

"Grab her Robert!" Nadine rushes over and casts her dazing spell. "Take her into the barracks with the others!" she hisses.

Cast Daze. DC 15 Will save.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

oh ok. In that case, move to her and grab her.

1d20 - 1 ⇒ (1) - 1 = 0 CMB to grapple.

And the dice woes continue.


Resisting?: 1d20 ⇒ 9

Nadine's dark magic drains all energy from her victim and the woman stands in the door opening dazed. Robert is somehow unable to grapple her.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank pops his head around the door. If she screams she'll alert the sargeant. Vank moves to join Grumblejack outside the sargeant's quarters.

I'm away on work until Sunday, I'll have my phone but the reception is pretty bad so might not be able to write. Please autopilot Vank if needed.


Male Human

"Don't harm her. Let's leave her bound and gagged in a corner somewhere." Thomas says while he attempts to subdue her.

Grapple: 1d20 ⇒ 14


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

So, she was coming out of 10 into 9? Or out of 11 into 10?

Stanislav moves to the girl and readies to cut her down; his blade openly threatening in such a way that she should understand the implications of her running or calling out. His smile, almost homing she tries to run is the most intimidating part of his action. Go on and run dearie. I bet you will not make it two steps.


She has opened the door from 11 and are looking into 10 and 9 a nice perception on her part allowed her to hear tour slaughtering of the guards.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine looks past the girl into the room to see what else or who else may be in there.


How are you reaching her Thomas? there is 50 ft. from you to her?

Looking past the girl Nadine see a tower of a man. He moves up behind the girl to look at the commmotion, shocked he shakes the girl. "Irena, come on run."

Thomas, Stanislav do you want to change your actions?

Round 2 begin


Male Human

My statement still stands, just change the grapple to a double move action to get to the girl.

Seeing the man come up and attempt to shake the woman out of her daze, Thomas takes the opportunity to strike the man.

Attack 1: 1d20 + 2 ⇒ (15) + 2 = 17

If a hit, Damage: 1d4 ⇒ 2

Attack 2: 1d20 + 2 ⇒ (5) + 2 = 7


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

"Run? Oh my goodness, no. You must be our guests." Nadine smiles and makes a gesture towards him. "Ebete!"

Cast Daze on the man. Will save DC 15

"Commander, Thomas, please take care of our guests!" She cackles lightly.


Saving: 1d20 ⇒ 3


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"Foolish, peasants. There was no real need for you to die."

1d20 - 5 ⇒ (16) - 5 = 11 attack to aid another for Vank, plus flanking I believe.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;
Robert Findlay wrote:

"Foolish, peasants. There was no real need for you to die."

1d20-5 attack to aid another for Vank, plus flanking I believe.

Vank went into the corridor to guard the sageant's door incase you couldn't stop the girl screaming. You should aid someone else.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

My mistake. Whoever attacks the male peasant gets +2 to hit, +4 if also flanking


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yes, Stanislav will change his action. He was last in initiative anyway. My best guess is he was at the doorway between 9 and 10, just inside 10. If you think he was elsewhere let me know.

Stalislav will move to the girl but sees that she is effected by Nadine's magic will strike at the man. [ooc]If he is already there. I am not sure where he is in initiative. If he is not there yet, he will look past the girl and likely see the man. and then this will be his attack later. [ooc]

Long Sword, two handed power attack: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 9 ⇒ (4) + 9 = 13


Is it a charge Stanislav? From that position is somewhere 40 and 50 ft. Each square on the map is 10 ft.

Nadine's magic leaves the girl and lashes unto the man as she commands. Robert is ready to assist Thomas or Stanislav. Being free from the debilitating magic the girl panics and presses herself between the man moving a few yards past him.

Stanislav's round 2 action and then round 3.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Totally forgot the map scale. Sorry. :( Yes he will charge it he can do so.


Lets say you can, the man is dead.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav likes that. And the girl is where?


5 ft. ahead


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank stands listening to the door into the sargeant's quarters wait for a scream. Perception: 1d20 ⇒ 18


Male Human Bard 3 (Arcane Duellist); HP: 4/30 AC: 15/11/14; Saves: F +3, R +4, W +1; Init: +1; Per: +4
Stanislav Greymist wrote:
Totally forgot the map scale. Sorry. :( Yes he will charge it he can do so.

I keep forgeting too, just too used to 5ft scale.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine draws her dagger and advances on the girl. "Now, my sweet. You don't have to suffer the same fate as your friend. The Commander is quite the gentleman, and you can be under my protection. Help us leave this place and you can become my new attendant. Or you can simply leave afterward. I will guarantee your safety as a woman if you do nothing to cause harm to us and help us."

Intimidate: 1d20 + 6 ⇒ (7) + 6 = 13


Hearing the commotion from inside the mess hall Vank steels himself for what might come. Grumblejack looks to the hobgoblin "Why we not in there?" he asks.

Nadine's words cause the girl to stop moving, her eyes flickering between Nadine and Stanislav. "You promise?" she asks fear and disbelieve woven into her voice.

54 xp each


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine lowers her dagger. "Good girl. Of course, I promise. We women need to look out for each other. Now, is anyone else here with you? My name is Nadine. What's yours my dear?"

She looks back at Thomas and Robert. "Robert, let's get Vank and the ogre in here and shut that door. Thomas, grab that man and bring him into the barracks. Oh, and check the room too for anything useful."

"Commander, it may be time to regroup. Let's get everyone in the barracks and my new servant and I can have a good chat without being disturbed." It's suddenly very apparent that whatever has happened to her, Nadine is still used to being obeyed.

Nadine takes the young woman by the hand and pats it gently while walking her back to her barracks. "Now, what do you do here at the prison?"


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

In giant: "Fellows, come on in. We killed one peasant and captured another, let's interrogate her while we have some quiet. Bring the loot from the other room, if you please, and we'll sort through it in here."

Robert waves the hobgoblin and ogre towards the room the rest of the party inhabits, keeping an ear out for trouble.


Male Human

Putting his right fist over his left shoulder and responded, "Yes, milady." Then proceeded to look around the room.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19 +1 vs Traps


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stansilav is content to get the group into the room and secure and loot the area.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank looks back to Grumblejack "'Cause in there there isn't a reputation to be made, they are killin' the weaklings that can't lift a sword. However in there is the sargeant, if they stuff and wake the sargeant I want to be here to kill'm to get the glory for my tribe."

When called in he slowly moves away from the sargeants door keeping an eye on it until they are out of view,


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Assuming nothing urgent comes up.

While the others are searching the rooms Vank takes out a dagger and goes back to the two guards he downed in the barracks and takes his time carving a clenched fist into both men's chests.


Nadine where are you taking the girl? To the barracks with the slaughtered soldier or her kitchen? I'll change accordingly.

Not relieved at all by Nadine's words and gesture the girl stammers: "No.. no ma'am it was only Gregor and me in the kitchens." She looks to Nadine as Nadine speak to the men, her fear rising at the responses. As Nadine leads her away to the kitchen she answers still fearful: "I prepare the food ma'am and clean and wash the clothes."

To Thomas' great disappointment it is a kitchen pure and simple. There are some food most of it perishable but some can be used for hard travel. Some of the knives are useful and a great cleaver could be a decent weapon in the right hands. A large green cloak hangs by the door. The fire burns happily in the fireplace.

Has anyone looted the barracks where you slew the guards?

Outside in the hall Grumblejack seem content with Vank's answers, not happy but content. As Vank heads for the barracks Grumblejack follows. "You lied, they are guards, Grumblejack knows them." He says now clearly dissatisfied but them being in bed somehow calms him.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

If no one has Stanislav can now.


Male Human

Spying the green cloak, Thomas takes it off of it's hook and puts it on. Turning to Nadine, "Room secured ma'am, heading to check the barracks."

Once in the barracks, the Rogue scans around for anything useful.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18 +1 vs Traps


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Yep, taking her back to the barracks with the dead bodies, so we can talk while the rest loot the room. If she's rolling with us, she'd better get used to it.

"Ah yes, you're a cook and a laundrywoman. Quite useful skills. Do they like your cooking? And you still haven't told me your name, dear."

"Alright, we'll get to the short of it. How many guards are there and where are they positioned? Do you have a cart or something which they will let through the gates? Like I said, we need to leave and we can take you with us."


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Earlier in reply to Grumblejacks reply

Vank starts to look angry at being accused of lying then relaxes into a laugh "I don't lie to members of my regiment, to do so would deserve banishment. No, I thought you were talking about the slaves, the girl and the old man. The guards were sleeping so it was though wise to send in only the few quietest to kill them before they woke. “

Now
When Vank finishes carving into the chests of the dead guards he wipes the dagger off and to help with the search of the barracks. Perception to assist: 1d20 + 0 ⇒ (10) + 0 = 10


"Grumblejack not happy," is the ogre's only response to Vank's explanation. He looks bored on as Vank begins his marking of the corpses. He takes a little more interest in Stanislav's search of the room. There isn't much of interest in the room, mainly the three dead guards' equipment. The only thing that catches Stanislav's eye is the locked chests at the end of the beds.

A little change as Nadine is taking the young woman to the barracks. The conversation was crossing the mess hall.

Still not feeling the least bit safe the girl stammers: "Irena ma'am" Being pushed a little the girl stumble in her skirt and hits the ogre, which turns around. The girl screams in terror and tries to crawl away from the ogre. "Not everyone dead," Grumblejack chuckles.

For my later use:

Chest: 1d20 ⇒ 11
Chest: 1d20 ⇒ 14
Chest: 1d20 ⇒ 20
Chest: 1d20 ⇒ 2
Chest: 1d20 ⇒ 5
Chest: 1d20 ⇒ 11
Chest: 1d20 ⇒ 18
Chest: 1d20 ⇒ 6
Chest: 1d20 ⇒ 13

Peasants clothes
Bottle of fine whiskey
Rot gut
Master worked lute
Master worked lute
Extra items
Penny dreadfuls
Map of Varyston + Old Moor road
Small bottle (Cure Light Wounds)


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Haven't we found some keys? Stanislav asks as he pulls a footlocker out away from a bed, verifying that it is locked. If not perhaps Thomas can open them quickly?


Male Human

Moving to the chest, Thomas nudges Stanislav off to one side, "Let a professional handle this." he said in a serious tone. After examining the lock, the Rogue proceeded to attempt to open the lock.

Peception vs Traps: 1d20 + 7 ⇒ (2) + 7 = 9

Hope it isn't trapped.

Disable Device: 1d20 + 11 ⇒ (16) + 11 = 27


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Note that there are a number of chests - one for each bed. And with the girls' scream our time may be limited.


Male Human

Hence why I only rolled for one.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

At the girl's scream Vank stops searching and looks at her sourly, then a grin spreads across mouth showing all too many teeth. He picks his club and heads for the coridor and says while he moves "Grumblejack this is why we were at the sargeant's door. Care to join me in a bit of sargeant killing?"

As he enters the coridor his eyes roll back to the whites and he speak in goblin, again his arms seem to move by their own volition while he speaks. Casts Divine favour, duration: 1 minute. 3/4 1st level spells remaining


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"Well, that just proved this girl's foolishness and utility. Perhaps we feed her to the ogre?"


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine looks scornfully at Robert. "Hush, she's scared and not thinking right." She grabs Irena by the arm. "Irena, dear. Remember what we talked about. You are under my protection, but only as long as you help us escape here. I know the ogre can be terrifying, but he's a bit of a simpleton and nothing to be afraid of. Just stay with me and we'll avoid any unpleasantness. We have the boys to do the hard work for us."

"Vank is right though. We do owe the Sergeant a visit. He was so welcoming to us, we simply must return the favor."


I do not know who took the keys, but you found a key with each guard.

Ignoring that they might have keys Thomas works the lock and it snaps open, lifting the lit Thomas finds a set of peasants' cloths.

Grumblejack mumbles something under his breath and moves vigorously after Vank towards the hall. Vank readies himself but minute follows minute and nothing happens.

As Nadine graps Irena by the arm the girl quickly moves around her so the she is between the ogre and Irena. "Okay ma'am," she stammers.

More dices:

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

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