Lassiviren

Thomas Glint's page

399 posts. Alias of Fallen_Mage.


Full Name

Thomas Glint

Race

Human

Gender

Male

Size

Medium

Age

19

Special Abilities

Sneak Attack - 2d6 +2 Bleed/round (Bypasses DR)

Alignment

Lawful Evil

Languages

Common, Dwarven, Infernal, Elven

Strength 11
Dexterity 18
Constitution 10
Intelligence 17
Wisdom 15
Charisma 8

About Thomas Glint

Combat:

Initiative: +6
HP: 18
AC: 17
FF: 13
Touch: 14
BAB: +2
Melee: +2
Ranged: +6
CMB: +2
CMD: 16 / 12 FF

Saving Throws
Fortitude: +3
Reflex: +7 (+1 vs Traps)
Will: +3

Weapons
Dagger: Atk: +6 one handed / +4 dual wielding | Dmg: 1d4 | Crit: 19-20/x2 | Range: 10' P/S Note: In SL wrist sheath, Swift action to pull.

Shortsword: Atk: +6 one handed / +4 dual wielding | Dmg: 1d6 | Crit: 19-20/x2 | Range: 0' P

Shortsword: Atk: +6 one handed / +4 dual wielding | Dmg: 1d6 | Crit: 19-20/x2 | Range: 0' P

Skills:

Acrobatics +10
Appraise +8
Bluff +5
Climb +4
Diplomacy +5
Disable Device +9 (+13 with MW Thieves Tools)
Disguise +5
Escape Artist +10
Heal +5
Intimidate +3
Knowledge (Dungeoneering) +9
Knowledge (Engineering) +4
Perception +8 (+9 to locate traps)
Ride +4
Sense Motive +8
Sleight of Hand +9 (+2 vs Perception at being frisked for hidden weapons)
Stealth +10
Survival +5
Swim +4
Use Magic Device +4

Traits, Feats, and Special Qualities:

Traits

Strike first, strike ruthlessly and thus be victorious:
Benefit: You gain a +2 trait bonus on Initiative checks.

Murder:
Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.

Child of the Streets:
Benefit: You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.

Feats

Great Fortitude - +2 to all Fortitude Saves

Two-Weapon Fighting - Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Weapon Finesse - Use Dex instead of Str on attack rolls with light weapons.

Special Qualities
Rogue Talent: Bleeding Attack – Sneak Attacks also deal 1 Bleed damage/round.
Evasion: Successful Reflex for half damage, deals none instead.

Gear:
  • MW Thieves Tools
  • Dagger
  • Shortsword x2
  • Spring-loaded Wrist Sheath
  • MW Studded Leather
  • Reversible Cloak (Green & Black)
  • Mask
  • Circlet of Disguise
  • Asmodeus Holy Symbol
  • Belt Pouch x3

Appearance and Background:

Appearance:

Thomas is a tall, young man that when he walks, it’s almost a glide. Although he is Chelaxian by birth, his skin is slightly tanner than most from that region. His jet black hair is shoulder length and is usually pulled back into a ponytail, so as to not get in the way of his missions. But one of the most peculiar attributes of this young man, is the fact that even though his eyes are almost black, they almost seem to glimmer slightly in the light.

Background:

Thomas came to Talingarde with is mother and father when he was just a baby. At the age of six his parents were arrested for consorting with dark powers, he managed to escape into the streets where he learned the art of pick pocketing, along with learning how to stay unseen and maneuver over some of the more difficult street obstacles.

At the age of twelve a young girl was being pestered by a young man in robes. Thomas, always one to treat women with respect, moved to confront the man. Not being much of a fighter, and not knowing the man was a wizard, Thomas was quickly defeated. As the caster dragged the girl away, he decided to add insult to injury and blast the young upstart with a blob of magical acid on the left side of his face. Thomas passed out from the pain.

When he awoke, the young man found himself in a strange bed, the left side of his face bandaged. Then he noticed the cloaked figure sitting at a nearby table lit by a single candle.

“Ah, you’re awake,” the figure said, “Good. I saw you stand up to that wizard, not the smartest of moves. But you certainly have potential. If you want to avenge that girl, I can teach you how to think, how to move, how to take your vengeance and live to celebrate. It’ll take dedication and it’ll take time. What say you?”

Putting his hand to the bandage on his face, Thomas asked, “And this?”

“It’ll scar, but you’ll live,” the figure said.

“Deal.”

For the next six years Thomas, under the tutelage of the master assassin named Anthony, learned how to fight with grace and how to strike with precision. At the age of eighteen, he saw the man that scarred his face on the street. The robed figure didn’t recognize him due to the mask that he wore to cover the scar. That night, Thomas infiltrated the wizard’s home and slew him after a short fight. After striking the final blow, Anthony appeared from the shadows.

“Well done, young master Glint,” his mentor said while slowly clapping his hands, “You have passed your final test. Congratulations.”

The celebration was short lived however when the authorities arrived. While trying to escape, Anthony was struck down by the city watch, but Thomas escaped. Over the next year Thomas applied his trade as a killer for hire. Then came the night he got caught on a job right when he struck the final blow. His trial was swift and final. The verdict was guilty of several counts of murder and sentenced to be beheaded. Now he is on his way to Branderscar Prison to await his execution.

Personality:
Thomas lives by a code of honor that most do not understand. He does not kill an unarmed opponent, except maybe his target or wizards and he does not stop his allies from killing them. Unless he finds out otherwise, he treats women with the utmost respect, even ladies of the night, and will attempt to protect them if they are in trouble. He detests Wizards, even if they are women, and will accept any contract on them. When he takes a contract, he sees it through, come hell or high water. When asked about his scar, he may tell the tale of how he received it or not. But when someone gains his trust, he is loyal to them to the end.

Leveling Notes:
  • Skills used:
  • Sneak Attacks: