Scenario 20 - King Xeros of Old Azlant (Inactive)

Game Master Tarondor

This game is part of the 1st PFS PbP Gameday.

An ancient Azlanti vessel has suddenly appeared in Absalom harbor. What dangers does it pose to the great city at the heart of the world?


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Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage Attacks the same flanked foe as before hoping his blade strikes true.

"Gorum, guide my blade!"

Power Attack 1 + powerful blow: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
damage: 2d6 + 20 + 3 ⇒ (3, 1) + 20 + 3 = 27

Power Attack 2: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
damage: 2d6 + 20 ⇒ (6, 2) + 20 = 28

19 rage rounds left, 24 AC, 156 HP

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

If that last attack drops B, Savage will 5ft step and engage A


Aquila: 1d20 + 7 ⇒ (14) + 7 = 21
Door: 1d20 + 2 ⇒ (7) + 2 = 9

Gerri: 1d20 + 8 ⇒ (4) + 8 = 12
Door: 1d20 + 2 ⇒ (4) + 2 = 6

A's 1st shortsword attack on Savage: 1d20 + 13 ⇒ (9) + 13 = 22
A's 2nd shortsword attack on Savage: 1d20 + 13 ⇒ (13) + 13 = 26 <- Hit
A's 3rd shortsword attack on Savage: 1d20 + 8 ⇒ (3) + 8 = 11
A's claw attack on Savage: 1d20 + 13 ⇒ (7) + 13 = 20
A's Bite attack on Savage: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 1d6 + 3 ⇒ (6) + 3 = 9

D's 1st shortsword attack on Aquila: 1d20 + 13 ⇒ (9) + 13 = 22 <- Hit
D's 2nd shortsword attack on Aquila: 1d20 + 13 ⇒ (13) + 13 = 26 <- Hit
D's 3rd shortsword attack on Aquila: 1d20 + 8 ⇒ (18) + 8 = 26 <- Hit
D's claw attack on Aquila: 1d20 + 13 ⇒ (15) + 13 = 28 <- Hit
D's bite attack on Aquila: 1d20 + 7 ⇒ (11) + 7 = 18
D's Grab attempt on Aquila: 1d20 + 16 ⇒ (5) + 16 = 21 <- Hit

damage: 1d6 + 3 + 1d6 + 3 + 1d6 + 3 + 1d4 + 3 ⇒ (2) + 3 + (5) + 3 + (5) + 3 + (2) + 3 = 26
________________________________________________________________

Nerisriel's attack misses. Draxvale and savage each slaughter one of the four-armed attackers and Gerri and Aquila manage to overcome the mental barrier of the cabin door.

The surviving attackers shift and lay into Savage and Aquila, slashing and biting. One even seizes Aquila in his long claws.

Savage takes a further 9-2=7 points of damage. Aquila takes 26 points of damage and is grappled.

MAP OF KING XEROS

Anyone, go!

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"You sure miss a lot Roach boy."

Power Attack 1: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 2d6 + 20 ⇒ (2, 1) + 20 = 23

power atrack 2+ auspicious mark: 1d20 + 10 + 2d6 ⇒ (7) + 10 + (5, 4) = 26
damage: 2d6 + 20 ⇒ (6, 2) + 20 = 28

16 rage roumds left, 24AC, 149 HP

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

I'm going to assume that the baddie entered Aquila's square. If this is wrong, I'll change Timber's command to "Defend".

"Timber! Save Aquila!"

Bite 1: 1d20 + 14 ⇒ (1) + 14 = 15
Bite 2: 1d20 + 9 ⇒ (9) + 9 = 18

BAH!

Finally tired of being a meat shield, the ranger gives a bone chilling battle cry. Deadly Aim on the one grappling Aquila. If he drops, I'll redirect.

Attack 1: 1d20 + 14 ⇒ (18) + 14 = 32 DMG: 1d8 + 11 ⇒ (3) + 11 = 14
Attack 2: 1d20 + 9 ⇒ (12) + 9 = 21 DMG: 1d8 + 11 ⇒ (2) + 11 = 13


You don't need to enter an opponent's square to grapple in Pathfinder. That's 3E.

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

Having now thoroughly lulled the Traveler into a sense of false security, Merisiel tumbles around TravelerA, and pokes it mercilessly while it continues to focus on Savage.

Round: 3
Status: HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24
Move: tumble (S, S, SW), acrobatics(tumble) against CMD: 1d20 + 20 ⇒ (8) + 20 = 28
Standard: poke the bad guy - fer realz this time!
rapier attack: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33, damage: 1d6 + 3 + 4d6 ⇒ (6) + 3 + (5, 6, 1, 1) = 22
confirm rapier attack: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20, or not...

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

Knowlegde(planes): 1d20 + 5 ⇒ (17) + 5 = 22

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Round 3

"Incoming you freak goblin!!!" yells Gerri, as he hurls a force bomb at creature D. This may provoke, not sure with his extra arms

Force Bomb vs Touch AC (Precise Shot, Point Blank Shot, Heroism): 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29
Force Damage: 5d4 + 8 ⇒ (4, 3, 4, 2, 4) + 8 = 25 plus DC 23 Ref vs knocked prone.

Splash Weapon Mastery feat: extend splash radius to 1 additional adjacent square next to splash radius. Extending splash to Creature A.

Precise Bomb discovery: exclude number of squares of splash, up to Intel modifier (+8). Excluding any square around creature D that has a party member in it.

Splash Damage to Creature A, 13 points of Force, DC23 Ref for half.

Kn Planes on creatures: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Echolocation, 100min; Heroism, 50 min


Draxvale?


Aquila, these are "xill". Xills are the scourge of the Ethereal Plane, conquering everything in their paths with only one purpose: to perpetuate their race at the expense of others. All xills are female and capable of fertilizing their own eggs, but require living hosts to incubate these eggs, which they inject into paralyzed victims by means of a grotesque ovipositor normally kept retracted behind their mandibles. Evil and alien, the plane-shifting xills possess impressive intelligence and a totalitarian, militaristic culture all their own. Though they see most other life forms as incubators, they particularly prize phase spiders for this purpose.

Their bite contains a paralytic toxin and they are highly resistant to magic.

Liberty's Edge

half orc barb 7 / ftr 2 AC23 15 tch 18 flat footed HP 100/100 dr 1/-; CMB+10 (+14 overrun); CMD +28 (+30 vs. overrun); move 30, init+4 perception +11

Drax will move W W, overrunning D.

Drax has improved overrun and greater overrun; if Drax knocks them prone, Drax gets an attack of opportunity against the thing.

Drax himself does not provoke an attack of opportunity.

His CMB is +16;

1d20 + 16 ⇒ (19) + 16 = 35 to overrun

1d20 + 15 ⇒ (20) + 15 = 35 to hit with an attack of opportunity if Drax knocks it down.
2d6 + 21 ⇒ (4, 6) + 21 = 31 damage if he hits

not sure what happens to Aquila if the thing grappling his is knocked prone. The goal is to break the grapple with Aquila. If he cannot do that, or if you don't think that Drax can overrun someone who is grappling someone else, Drax moves SW and attacks twice instead.

1d20 + 15 ⇒ (13) + 15 = 28 to hit one time
1d20 + 10 ⇒ (4) + 10 = 14 to hit one time

2d6 + 21 ⇒ (2, 6) + 21 = 29 damage if he hits
2d6 + 21 ⇒ (6, 1) + 21 = 28 damage if he hits

Also not sure if Drax gets a flanking bonus from Aquila since he is grappled.


Draxvale: In my home game, I would absolutely grant you a combat maneuver check to break Aquila's grapple on a successful overrun. But it's not supported by a strict construction of the rules and this is PFS, so I'm bound to say that the overrun won't break the grapple. So I'll have him follow the second set of orders.

D's AoO v. Gerri: 1d20 + 13 ⇒ (3) + 13 = 16 <- Miss
D's Reflex save (DC 23): 1d20 + 10 ⇒ (17) + 10 = 27 <- Success

___________________________________________________________________

Savage Vengeance lays into the xill, crushing chitin and leaving two great gashes in its carapace. Merisriel seems to pop up out of gods-know-where and stab it in a surprisingly tender spot. The creature blinks twice and then falls to the floor, dead.

Timber snarls and guards Bishop, who fires past his huge dire wolf and plants two arrows in the back of the xill attempting to kill Aquila.

Then Gerri hurls a bomb at it. As he mixes the volatile formula, the xill lunges, trying to skewer him, but his ghostly mage armor deflects the blow. The bomb erupts around the xill, burning it badly. A moment later, Draxvale buries his sword in the outsider's skull and it dies screaming.

The chamber is yours.

Combat over

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"Phew! I really didn't want to be egg-incubated!"

Aquila wipes away some sweat, taps his wand to cure his wounds.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"So did you find anything else interesting in this room?"

Perception: 1d20 + 26 ⇒ (17) + 26 = 43

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"By the way, did anyone else get hurt or incubated?"

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

Merisiel pokes a toe at the creature. "Egg? Incubated? That sounds unpleasantly... intimate. But I'll bet," she looks hopefully at the others, "that some of this shell stuff could be turned into good armor. ? . ?"

"But I'm not really sure if that qualifies as loot. Let's hunt up some of those fabled treasures." And Merisiel sets about interrogating the chamber, coercing it with taps and knocks to yield up its secrets, and 'loot'.

perception(search): 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage's shoulders slump after he lets his rage subside.

"I received two minor flesh wounds, hardly anything to worry about. Unless you think we should all be full strength before going further."

Fatigued 16 rage rounds left

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"I think it prudent to make sure we're always at our best. These creatures can simply appear among us. We must not let them catch us weakened. Also, yet again, embarrassingly wounded."

Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Gerri is awed and amazed at the wonders within the room, but his attention is drawn back to the door they came in through.

So I wonder if getting out with be just as hard? Should I try now or wait? Maybe it allows a person the ability to pass through it so many times before it needs to recharge? If it needs recharging, what if one goes through and stops midway? Should I mention anything to anyone else just yet?

These and many other thoughts race through Gerri's mind, as we contemplates the door.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Echolocation, 100min; Heroism, 50 min

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"It took you longer than most to get through the door, do we really want to endure that again? "


Your fight has evidently taken place in the ancient vessel's galley and stores. A crystalline grill is inset into a bulkhead with an aperture in the overhead that once provided ventilation, though it is now blocked by a seamless crystal plug. Side chambers are empty but still have meat hooks and hanging nets embedded in the overhead to provide storage for foodstuffs and other supplies.

Looking forward, you can see the crew cabin. Berths for 39 humanoids line the bulkheads of this chamber in 7-foot long by 3-foot high concavities, stacked three high. There is no trace of any personal effects. The farthest tendrils of the strange creeper are semi-corporeal and extend through the walls and deck of this cabin.

No further passages into other areas of the ship are visible.

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

Merisiel mutters to herself, "OK, no one builds a ship so that you have to walk through the galley to get to the crew quarters. There must be some other passage in/out of these crew quarters." and more darkly, "And when I find the crew that took all their loot with them, I'm going to give them a piece of my mind. and the blade of a dagger. or three."

Merisiel thoroughly inspects the crew quarters for any hidden or concealed passages.
perception: 1d20 + 13 ⇒ (14) + 13 = 27
Not even a button to 'activate the main view screen'?

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"I don't know Merisiel. Those roach people manifested out of nowhere, maybe they were capable of walking through walls as well. Any theories Eunuch?"

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"My guess is that as birds fly through the air, fish swim through water, this ship sails between the planes of existence. Those Xill probably saw the breach and used it as a beacon. The same way a lighthouse marks a shore!"

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"Something like a door would seem logical, although compartializing a ship has it's advantages. A breach would only flood a single room. Water is bad enough, I don't want to know what kind of crazyness would get into a ship if it was leaky while travelling between planes!"

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Bishop will take 20 searching for hidden switches, catches, compartment, maps, vorpal swords, etc. 20+14= 34.

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Tic, Tic

His attention drawn away from the only obvious doorway between these two rooms, he says, "While it would seem that these creatures and plants are capable of moving/phasing into the walls, I do not recall any plants outside of the doorway. This leads me to believe either they can not move/phase through to the outside areas or they know better than to try."

"Now this ship was created by the Ancient Azlanti, and I recall no mention of them having an innate way to move/phase through walls, so I would expect to find some sort of exit within this room. This theory is further supported by the fact that we had to enter a door to get into these room."

"So I would agree with Merisiel, that there must be another way to leave these rooms other than the way we entered. We should all search for that other exit."

Gerri turns to Savage, smiles and says, "That is the the Eunuch thinks."

Gerri will help search the rooms, maybe his Echolocation will help.

Perception take 20: 20 + 13 + 2 = 35

Toc, Toc

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Echolocation, 100min; Heroism, 50 min


Merisriel, Bishop and Gerri combine to search through the thick tangle of semi-material vines, ultimately finding what they seek on the compartment's forward bulkhead: the faint lines that betray the presence of a hidden door etched into the crystalline latticework of the hull.

MAP OF KING XEROS

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Before we go through this hidden door, could the others that were not searching have check the creatures bodies for any kinds of loot/valuables, or other items of interest that may help us later.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage will inspect the bodies while the others look at the doors

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"I'll search for loot as well"

Perception: 1d20 + 26 ⇒ (7) + 26 = 33

Liberty's Edge

half orc barb 7 / ftr 2 AC23 15 tch 18 flat footed HP 100/100 dr 1/-; CMB+10 (+14 overrun); CMD +28 (+30 vs. overrun); move 30, init+4 perception +11

Drax will ask a healer type to use his wand of cure light wounds to bring back the 24 points he has lost.

I will assume someone helps out and will roll them myself

1d8 + 1 ⇒ (2) + 1 = 3 for 1 clw
1d8 + 1 ⇒ (5) + 1 = 6 for 1 clw
1d8 + 1 ⇒ (4) + 1 = 5 for 1 clw
1d8 + 1 ⇒ (8) + 1 = 9 for 1 clw

Drax will also help search bodies with a perception of +11.


Each dead xill carries a heavy steel shield, two shortswords, two longbows and 40 arrows, as well as a small number of coins from across the multiverse. Nothing else of value rests in the crew cabin.

So who's doing what with the doors?

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Unafraid, Bishop nods to his partymates. He feels bad about not helping, and is determined to right the wrong. He opens the door.


Bishop emerges into a simple compartment ends where two angled walls come to a point. Lines engraved into the crystal along these walls give the chamber a sense of motion toward the terminus of the bulkheads.

MAP OF KING XEROS

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

"Well that doesn't look like a treasure room. Or even a broom closet." Speaking conspiratorially to Gerri, "no brooms.."

"I think the ship ends there - let's see if we can find some doors to the back - back by the ladder down here. There must be some loot around here."

And Merisiel matches actions to words and heads back, trying to pass through the odd door between the galley and the room with the ladder.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"Let's see if there's another way out. Maybe another hidden door?"
Perception: 1d20 + 26 ⇒ (2) + 26 = 28

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Gerri turns back and forth watching both ends of the rooms as best he can, thinking about all that they have encountered so far.

"Yes that is odd to make a room and then not put anything in to it. Maybe the lines mean something. Look how they give the appearance of motion forward. Aquila, make sure there is nothing at the apex of the walls, a button or panel maybe."

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage picks up 10 arrows so he does not have to use his if ranged melee ensues.


Two...interesting... things happen at about the same time. Aft of the galley, Merisriel finds that she cannot activate the portal that allowed her and the other Pathfinders into the ancient Azlanti vessel.

Far forward, when Aquila touches the forward terminus of the room, he disappears.

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

"Merisiel, what did you do?! You disintegrated Aquila!

Gerri looks over at the location there Aquila was just at and notices the lack of a pile of dust.

"Well maybe not... let me check something."

Gerri will step up to the location that Aquila was just at.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Echolocation, 100min; Heroism, 50 min

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

I didn't do it. I wasn't there. you didn't see me. you can't prove i did it.


Stepping up does nothing, but when Gerri touches the apex of the room, he too, disappears.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"Erastil's Arse!". I follow.

-Posted with Wayfinder

Liberty's Edge

half orc barb 7 / ftr 2 AC23 15 tch 18 flat footed HP 100/100 dr 1/-; CMB+10 (+14 overrun); CMD +28 (+30 vs. overrun); move 30, init+4 perception +11

Drax will step up and do the same.

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

"Hey! no fair! wait for me!

Merisiel runs the length of the crew quarters, and dives headlong at the apex of the chamber, hands extended above her head. She anticipates a floor at the same level as the one she leapt from. Merisiel has some anticipation that she might fetch up against the apex of the hidden room, but she's more focused on slapping the apex and completing a stylish tumble on the other side - wherever that might be.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage shrugs, and walks defiantly behind the others.


Upon touching the apex of the room, each Pathfinder finds himself suddenly turned the other way, facing away from the apex. Only now, the secret door to the room is gone, replaced by a set of stairs leading upwards towards an eerie glow. Soon, all the Pathfinders have touched the apex and arrived.

MAP OF KING XEROS

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Tarondor wrote:
Soon, all the Pathfinders have touched the apex and arrived.

"Ok, let's go up the stairs!"

Aquila and Garra go up!


This feels like the heart of the strange ship, and the pulse of its energy is almost palpable. The cabin is dominated by a cube composed entirely of brass that balances on one point atop a 3-foot crystal plinth, where it rotates slowly counterclockwise. Every inch of this cubiform monolith is covered in cramped script, symbols, schematic designs, and glyphs. Blue tracers of power flash across its surface every few seconds and are absorbed into these etched characters.

PARTIAL MAP OF KING XEROS

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