
|  Aquila Audax | 
 
	
 
                
                
              
            
            As Aquila approaches the crystal door, it takes on a shimmering aspect as if viewed through a rippling pond.
Is this natural? (Looking it up in a Pathfinder Chronicle)
Knowledge Nature: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

|  Gerri | 
 
	
 
                
                
              
            
            Gerri will drink another of his extracts when he see the shimmering door appear.
Gerri is drinking an extract of Echolocation, granting him blindsight 40ft, for the next 100 min.
"Tic, Tic"
"Looks like we are being invited, someone must be afraid of us after we thrashed those defenses," Gerri says with a smile.
"Toc, Toc"
Does Gerri see anything on the other side of the shimmer with his blindsight?
Perception: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Echolocation, 100min; Heroism, 50 min

| Dungeon Master S | 
 
	
 
                
                
              
            
            If Aquila makes it through, Bishop will follow, arrow nocked.

|  Merisiel _pre-gen_ 07 | 
 
	
 
                
                
              
            
            As Geri fiddles with his potions and 'tic-toc'-ing, Merisiel checks the door for traps, muttering to herself, 'rush rush rush - always rushing all around the place at all the wrong times.'
perception(find traps): 1d20 + 16 ⇒ (4) + 16 = 20
If any traps are evident, she'll stop folks from entering.
disable device: 1d20 + 17 ⇒ (10) + 17 = 27

| Tarondor | 
 
	
 
                
                
              
            
            1d20 + 2 ⇒ (18) + 2 = 20
Aquila tries to enter the door and finds himself struggling mentally with some powerful force. After a brief instant, it hurls him back from the door (though everyone else sees Aquila simply walk away from the door).
I'm not assuming anyone else tries it when Aquila is forced back. Tell me if you want to have a go now.
Merisriel can find no traps on the "door".

| Tarondor | 
 
	
 
                
                
              
            
            1d20 + 2 ⇒ (17) + 2 = 19
The door ripples as Bishop approaches it, and he struggles with it, forcing his way into its surface in a contest of main strength. With great effort he pushes through and is gone.
I'll get back to you Bishop.
We are now on a clock. Everyone but Bishop, tell me what your character is doing this round.

|  Gerri | 
 
	
 
                
                
              
            
            Tic, Tic
"Got me you bull headed barbarian, but I don't like splitin' up a party. Looks like we don't have a choice though."
Toc, Toc
Gerri reaches down and grabs the axe on the floor and tries to walk through the door way.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Echolocation, 100min; Heroism, 50 min

|  Merisiel _pre-gen_ 07 | 
 
	
 
                
                
              
            
            "Hey smart guys - take a rope. We don't know what's on the other side. And if it's harder or easier for folks to get through, those that do make it can pull more behind them. C'mon. Think!"
Merisiel ties a rope around herself, tosses the bulk of the coil to Savage, closes her eyes, and tumbles through the space where there should be a door.
Merisiel is explicitly disorienting herself enough that if the push-back from the door is illusory or enchantment/charm, she won't be aware of when she 'should' flinch. It'll also put her through the door at a surprising angle and height, if there's someone waiting.

| Tarondor | 
 
	
 
                
                
              
            
            Timber: 1d20 + 7 ⇒ (16) + 7 = 23
Door: 1d20 + 2 ⇒ (7) + 2 = 9
Savage: 1d20 + 5 ⇒ (3) + 5 = 8
Door: 1d20 + 2 ⇒ (14) + 2 = 16
Gerri: 1d20 + 8 ⇒ (16) + 8 = 24
Door: 1d20 + 2 ⇒ (17) + 2 = 19
Merisriel: 1d20 + 5 ⇒ (5) + 5 = 10
Door: 1d20 + 2 ⇒ (19) + 2 = 21
Aquila: 1d20 + 7 ⇒ (6) + 7 = 13
Door: 1d20 + 2 ⇒ (7) + 2 = 9
Garra: 1d20 + 7 ⇒ (11) + 7 = 18
Door: 1d20 + 2 ⇒ (9) + 2 = 11
Draxvale: 1d20 + 5 ⇒ (7) + 5 = 12
Door: 1d20 + 2 ⇒ (5) + 2 = 7
Each hero struggles with the door in his own way. For Draxvale and Savage, it is a contest of strength, their muscles straining against the might and resistance of the crystal door. Both men break through into the space beyond.
For Gerri, it is a complex multi-dimensional logic puzzle which he cannot quite make out. He his hurled back from the portal.
For Merisriel, it is a matter of slipping between shifting shards of Crystal, which she accomplishes with aplomb.
For Aquila, it is a test of faith, a faith which for the second time is found wanting. Along with Gerri, the eagle shaman is again hurled backwards. His eagle, however, flies through the door.

| Tarondor | 
 
	
 
                
                
              
            
            Beyond the Crystal Door
A strangely shaped cabin stretches forward, but its dimensions are difficult to make out due to its alien features. Odd, man-sized cubicles seem to be stacked into the bulkheads themselves throughout the room, but whether sleeping berths, holding cells, or simply shelving is unclear. Their true purpose is further masked by the growths of ghostlike plant life that hang throughout the room. Like thick tendrils of ivy and great curling leaves, these colorless tangles and shoots mat the walls, twist upon the deck, and dangle in curtains from the overhead, eerily shifting in and out of phase as they protrude through solid surfaces and each other alike. It is as if sections of them are wholly present and other parts are mere ghost reflections of the strange plant life. The result is a wraithlike maze of otherworldly growths and tangles.
At the far extremities of its growth, the plant is not wholly in the Material Plane, with sections of it incorporeal even though connected to other sections of the translucent vines that are solid and real. The
result is that some of the solid segments seem to hang unsupported in midair or protrude impossibly from a solid surface, while others seem to shift in and out of phase from the rest of the cabin.
________________________________________________________________________
Bishop gawps for a moment at the thick tangle of strange growths, and is suddenly joined by Timber and the more martially-inclined of his fellow Pathfinders. Moments later, enemies pour out of the very walls. These flame-red humanoids appear to be a strange mix of insect and reptile, with four arms and twitching, fanged mandibles. They appear and surround both Bishop and Draxvale, attacking without preamble.
Attacker Stealth: 1d20 + 14 ⇒ (9) + 14 = 23
Bishop Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Timber Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Merisriel Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Attacker Initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Bishop and Timber Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Savage Initiative: 1d20 + 9 ⇒ (10) + 9 = 19
Merisriel Initiative: 1d20 + 11 ⇒ (14) + 11 = 25
Draxvale Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
INITIATIVE ORDER
- Merisriel
- Attackers
- Savage
- Draxvale
- Bishop and Timber
Merisriel and the attackers are the only ones getting to go in the Surprise Round. Merisriel, one move or standard action, please. Everyone else, in the room and outside, please wait and do not post actions.
Because of the tangle of vines, Movement is reduced by 10 ft. (to a minimum of 5 ft.) and all creatures have cover from anything more than 5 feet away. Creatures that are incorporeal or ethereal are not
affected in their movement by the plant growths.
Draxvale and Savage - If you'd like a shot at a Perception check, next time, please put your Perception in your Class/Level line. Bishop, your spoiler link to Timber's abilities is broken. Aquila, without you there to Handle Animal, Garra doesn't attack.

|  Bishop Shepherd | 
 
	
 
                
                
              
            
            The formatting isn't pretty, but all the information should now be available.

|  Savage Vengeance | 
 
	
 
                
                
              
            
            The information is there now. Do you need me to add anything else to my stat line. I would love it if my character can actually use all of the skills he is entitled to.

| Tarondor | 
 
	
 
                
                
              
            
            The information is there now. Do you need me to add anything else to my stat line. I would love it if my character can actually use all of the skills he is entitled to.
I listed exactly what I was asking for in THIS POST. If you haven't GM'd online, it is a real pain to get halfway into typing something, then have to save it, open a character's sheet, find the number you need, return to the gameplay thread, copy/paste, start typing and then do it all over again half a sentence later. Much easier just to have that information right there in your orders. That's why I asked for it - it's a huge time saver for a busy GM.

|  Savage Vengeance | 
 
	
 
                
                
              
            
            I'm not going to get into a pissing match with a GM over a perception check. My stat line is fixed. As Bishop experienced earlier negative oversights happen. Game on :)

|  Merisiel _pre-gen_ 07 | 
 
	
 
                
                
              
            
            This player temporarily hampered by lack of access to maps.. (bloody firewall)
Merisiel finds herself oddly at home in the monochromatic kaleidoscope that they've descended into. She takes a couple of steps to the side, ducks behind a wafting tendril of ivy, and draws weapons, looking for a likely opportunity to catch one of these strange creatures unaware after they've approached.
Round: Surprise
Status:  HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24
Move: grab concealment and stealth
stealth: 1d20 + 15 ⇒ (13) + 15 = 28

|  barbarian Draxvale | 
 
	
 
                
                
              
            
            Drax does have improved uncanny dodge as a barbarian, allowing use of dex bonus in situations when he would be caught flat footed.
I am guessing Savage does also, as a barbarian.

|  Merisiel _pre-gen_ 07 | 
 
	
 
                
                
              
            
            We'll do that then!  :)
Round: Surprise 
Status: HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 
Standard: poke the bad guy! 
rapier attack: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25, damage: 1d6 + 3 + 4d6 ⇒ (6) + 3 + (1, 1, 5, 4) = 20
My map issues are work-related. I can't get to a lot of stuff from work, though oddly I can get to these forums. Sometimes I have to defer until I can get time at home.

|  Savage Vengeance | 
 
	
 
                
                
              
            
            Drax does have improved uncanny dodge as a barbarian, allowing use of dex bonus in situations when he would be caught flat footed.
I am guessing Savage does also, as a barbarian.
This

| Tarondor | 
 
	
 
                
                
              
            
             Attacker A v. Bishop: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 281d3 + 3 ⇒ (2) + 3 = 5
 Attacker B v. Bishop: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 201d3 + 3 ⇒ (1) + 3 = 4
 Attacker C v. Draxvale: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 331d3 + 3 ⇒ (2) + 3 = 5
 Attacker D v. Draxvale: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 191d3 + 3 ⇒ (2) + 3 = 5
 Gerri Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
 Aquila Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
______________________________________________________________________
Merisriel slices one of the strange four-armed attackers across the back with her dagger, drawing a line of pinkish ichor and infuriating the monster. 
Despite their plethora of weapons, the attackers all immediately try to bite their victims, biting Bishop twice and Draxvale once. The bites are not particularly powerful, but the creature's mandibles are coated with a venomous saliva that threatens to paralyze their victims' muscles.
______________________________________________________________________
Bishop took 9 points and needs to make two DC 16 fort saves. Draxvale took 5 points and needs to make one DC 16 fort save. Please note the damage on your class/level line.
Anyone (in the room) can make a Knowledge Planes check to recognize the attackers from strange and esoteric lore.
Savage, your turn in the surprise round. Go!
[Map is unchanged.]

|  Savage Vengeance | 
 
	
 
                
                
              
            
            Savage immediately rages and attacks the creature he is flanking
attack: 15 + 1d20 + 2 ⇒ 15 + (2) + 2 = 19 
damage:: 2d6 + 20 ⇒ (6, 5) + 20 = 31
sorry folks, I was out of town for my sisters wedding.

|  Bishop Shepherd | 
 
	
 
                
                
              
            
            Dammit. Surrounded again. I didn't see these guys? Did they apparate into place? Not a snarky question, just gathering intel.
The ranger swears viciously as he's again caught in melee. He makes an attempt to take the corner by tumbling. Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7, and draws the attacks with his ineptitude. (NE-E-E-N)
Assuming survival he takes a single shot. 1d20 + 17 ⇒ (8) + 17 = 25. If hit 1d8 + 5 ⇒ (5) + 5 = 10. He then gives Timber the command to attack with a finger pointed South.
The wolf snarls and bites:
Attack 1: 1d20 + 14 ⇒ (2) + 14 = 16 DMG: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Attack 2: 1d20 + 9 ⇒ (10) + 9 = 19  DMG: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Trip 1: 1d20 + 14 ⇒ (1) + 14 = 15
Trip 2: 1d20 + 14 ⇒ (3) + 14 = 17

|  Merisiel _pre-gen_ 07 | 
 
	
 
                
                
              
            
            Merisiel is a bit taken aback that her initial sally didn't disable her opponent, but she sets to with a workmanlike (workwomanlike?) will to disassemble the odd bug. Her contribution seems perhaps dutiful, rather than ferociously enthusiastic.
Round: 1 
Status: HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 
Standard: poke the bad guy! 
rapier attack: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18, damage: 1d6 + 3 + 4d6 ⇒ (3) + 3 + (2, 5, 3, 1) = 17 

| Tarondor | 
 
	
 
                
                
              
            
            A's attacks on Bishop: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 331d20 + 13 + 2 ⇒ (19) + 13 + 2 = 341d20 + 8 + 2 ⇒ (5) + 8 + 2 = 151d20 + 13 + 2 ⇒ (12) + 13 + 2 = 271d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Crit threat confirmation: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 <-Nope
Damage: 1d6 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (4) + 3 = 71d3 + 1 ⇒ (3) + 1 = 4
Grab Attempt: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20 <-Nope
Bishop's save v. Paralysis (DC 16): 1d20 + 10 ⇒ (20) + 10 = 30 <-save successful
B's attacks on Savage: 1d20 + 13 ⇒ (17) + 13 = 301d20 + 13 ⇒ (3) + 13 = 161d20 + 8 ⇒ (15) + 8 = 231d20 + 13 ⇒ (7) + 13 = 201d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
C's attacks on Draxvale: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 291d20 + 13 + 2 ⇒ (7) + 13 + 2 = 221d20 + 8 + 2 ⇒ (13) + 8 + 2 = 231d20 + 13 + 2 ⇒ (2) + 13 + 2 = 171d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d6 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (4) + 3 = 7
D's attacks on Draxvale: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 251d20 + 13 + 2 ⇒ (13) + 13 + 2 = 281d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d20 + 13 + 2 ⇒ (7) + 13 + 2 = 221d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d6 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (3) + 3 = 61d3 + 1 ⇒ (3) + 1 = 4
Draxvale's save v. Paralysis (DC 16): 1d20 + 11 ⇒ (8) + 11 = 19 <-save successful
B's AoO on Bishop: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bishop, you didn't say whom you and Timber were attacking. I'm assuming you both go for C.
___________________________________________________________________
Merisriel's attack fails to pierce the hide of the four-limbed monster.
Armed with shortswords, claws and bites, the Travelers from Beyond assail the heroes of Absalom, injuring several.
Bishop then attempts to slide past the attackers, but is cut across the hamstring by a deft slash of a shortsword. He fires south, striking one of the monsters attacking Draxvale. Timber tries to attack the same beast, but its multitude of weapons deters his attacks.
Bishop takes 33 points of damage. Savage takes 9-2=7 points. Draxvale takes 32-5=27 points.
Everyone but Bishop, go! (this can include Merisriel)

|  Merisiel _pre-gen_ 07 | 
 
	
 
                
                
              
            
            since the Traveler-in-the-Middle appears to be ignoring Merisiel, she sets out to force his attention.
Round: 2
Status: HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 
Standard: poke the bad guy - fer realz this time!
rapier attack: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20, damage: 1d6 + 3 + 4d6 ⇒ (6) + 3 + (3, 4, 4, 1) = 21 

|  Gerri | 
 
	
 
                
                
              
            
            Gerri will also try to go through the door again.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Echolocation, 100min; Heroism, 50 min

|  barbarian Draxvale | 
 
	
 
                
                
              
            
            Draxvale rages and attacks C.
1d20 + 17 ⇒ (20) + 17 = 37 to hit, 1d20 + 17 ⇒ (20) + 17 = 37 to confirm crit
1d20 + 12 ⇒ (6) + 12 = 18 to hit  1d20 + 12 ⇒ (13) + 12 = 25 to confirm crit
2d6 + 21 ⇒ (2, 4) + 21 = 27 damage if the first one hits
2d6 + 21 ⇒ (3, 2) + 21 = 26 extra if crit is confirmed
2d6 + 21 ⇒ (5, 4) + 21 = 30 damage if the second one hits
2d6 + 21 ⇒ (4, 6) + 21 = 31 extra if second crit is confirmed
added flank for Timber.
Woot.
 
	
 
     
    