Gerri
|
A disembodied voice speaks from the smoke cloud, Ummm.... did we loose internet access? Are we still waiting on someones turn? My bombs are only good for one scenario and then they get refreshed.
| Tarondor |
Merisriel, the Fire Projector is not technically a device, so it cannot be jammed. I think if you did that in my home game, I'd let you succeed, because it's very cool, but this is PFS and I think RAW doesn't permit it.
Garra can't hover. He can make a single fly-by attack and move on. SO I assume he has landed.
Defense Construct v. Draxvale: 1d20 + 19 - 4 ⇒ (18) + 19 - 4 = 332d10 + 7 ⇒ (5, 10) + 7 = 22
Defense Construct v. Draxvale: 1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 262d10 + 7 ⇒ (7, 2) + 7 = 16
Fire Projector v. Merisriel (v. Touch AC): 1d20 + 5 ⇒ (1) + 5 = 66d6 + 1 ⇒ (5, 6, 3, 6, 6, 2) + 1 = 29
Savage Vengeance's blows are turned by the Defense Construct's hard crystalline shell, but that provides the ancient guardian no protection against Timber's angry bite-and-jerk, which sends the crystal construct crashing to the ground.
Garra the eagle stoops on the fallen foe, biting and scratching, the many scratches adding up over time.
Meanwhile, Merisriel finds no way to jam the Fire Projector, and her dagger just bounces off its hard shell. Gerri, however, bombs one of the Fire Projectors out of existence. It cracks and falls to the deck.
Badly cracked, the Defense Construct stays down and lashes out at Draxvale twice, delivering two crushing blows. The remaining Fire Projector fires on Merisriel, but the wily rogue is ready for it and dodges the deadly beam.
Bishop wakens, badly injured and laying on the deck in a pool of his own blood.
Draxvale takes 38 points of damage.
Defense Construct: 100 points of damage
Anyone, go!
Savage Vengeance
|
atk 1: 15 + 1d20 + 2 ⇒ 15 + (9) + 2 = 26
damage: 2d6 + 20 ⇒ (1, 3) + 20 = 24
atk2: 10 + 1d20 + 2 ⇒ 10 + (4) + 2 = 16
damage: 2d6 + 20 ⇒ (5, 1) + 20 = 26 I did not include any modifier for attacking a prone target
Savage again power attacks the construct.
"That would have severed you from head to toe, had that damned wolf not tripped you.
21 rds of rage 24 AC 163 HP
Bishop Shepherd
|
Bishop is still unconscious, but Timber will try to bite and bite some more.
Bite 1: 1d20 + 14 + 4 ⇒ (6) + 14 + 4 = 24
Bite 2: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
I think those are both misses.
Gerri
|
Not hearing a joyous shout of success from the abaft deck, Gerri concludes that Mistress Merisriel was not able to disable the turret. Stepping forward to the edge of the smoke, he tosses two more bombs underhanded, twisting the vials just prior to release.
Round 4
5 foot step: E (should be back at the edge of the smoke again)
Force Bomb 1 vs Touch AC: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Direct Damage: 5d4 + 8 + 1 ⇒ (2, 4, 3, 2, 2) + 8 + 1 = 22
Splash Damage: DC 23 Ref for 1/2: 5 + 8 = 13
Force Bomb 2 vs Touch AC: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Direct Damage: 5d4 + 8 + 1 ⇒ (2, 1, 1, 3, 2) + 8 + 1 = 18
Splash Damage: DC 23 Ref for 1/2: 5 + 8 = 13
Excluding 8 of the squares on the westside of the fire turret.
Dang it a 1
"Mistress Merisriel, please be aware of the slight breeze that would be deviating my most unbalanced projectile!!"
Miss Direction: 1d8 ⇒ 4
1 = falling short (off-target in a straight line toward the thrower)
2-8 = counting clockwise from position 1
1 square from intended target, splash damage (13 points, DC 23 Ref for 1/2) to all surrounding squares
Merisiel _pre-gen_ 07
|
@Tarondor - absolutely understand. I'm not sure the dice agree ;)
On to plan B!
Merisiel, stymied in her effort to mechanically jigger the Flame Thrower, and not seeing a good means to secure for herself a flamer-widget, determines to melt it into itty bitty pieces. She roots in her bag for a brief moment ('no, not the lipstick. not the hairbrush. Ah ha! vial of acid!') she extracts a flask of acid, then she carefully, artfully, and with malice aforethought applies it to the internals of the Flame Thrower.
Round 4
move: retrieve flask of acid
disable device: 1d20 + 17 ⇒ (14) + 17 = 31
standard: apply acid
acid 'attack': 1d20 + 10 ⇒ (20) + 10 = 30, acid damage: 1d6 ⇒ 6
oohh look, I found a vulnerable spot!
confirm: 1d20 + 10 ⇒ (18) + 10 = 28, acid damage: 1d6 ⇒ 1
"Coming out - I'm not doing much good here. Let me out, then fire away Gerri!"
next turn, that is..
Aquila Audax
|
Garra will continue to attack the construct.
Bite: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 381d4 + 12 ⇒ (2) + 12 = 14
Claw: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 321d4 + 12 ⇒ (1) + 12 = 13
Claw: 1d20 + 15 + 4 ⇒ (14) + 15 + 4 = 331d4 + 12 ⇒ (2) + 12 = 14
Aquila shouls be SS as he had to deliver the cure to Bishop
Aquila does a cure light from the wand on Draxdale for Cure light: 1d8 + 1 ⇒ (4) + 1 = 5
"Sorry Bishop, I'll get to you later!"
barbarian Draxvale
|
Drax bashes at the construct!
1d20 + 17 ⇒ (16) + 17 = 33 to hit 1d8 + 13 ⇒ (7) + 13 = 20 damage if he did hit
1d20 + 12 ⇒ (6) + 12 = 18 to hit 1d8 + 13 ⇒ (1) + 13 = 14 damage if he did hit
Aquila Audax
|
Cure Light Wounds on Bishop: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds on Bishop: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds on Bishop: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds on Bishop: 1d8 + 1 ⇒ (2) + 1 = 3
Merisiel _pre-gen_ 07
|
Merisiel combs mournfully through the wreckage of the Flame Projector.
'What a shame. What a prize that would have been!'
"Well, now that we've put a big dent in this place, let's get the harbor guard back to their ships while we poke into secrets man was not meant to know."
Bishop Shepherd
|
"Erastil's Arse! I'm sorry about that. I appreciate the healing. I'll take it form here. I hope that this entire ship isn't guarded by those things."
-Posted with Wayfinder
Aquila Audax
|
I assume everyone has wand of CLWs, do we track the total number of charges and divide by 6 at the end?
After everyone has healed up, Aquila will look for a way in!
Perception: 1d20 + 26 ⇒ (18) + 26 = 44
Bishop Shepherd
|
I do have one. I don't mind doing it your way, or the traditional self track. If people have a strong preference, I'll go with that.
Gerri
|
I am good with either method, I just got a new wand of CLW anyway.
Gerri walks up to Merisiel, drawing his healing wands.
"Please be allowing me to heal your wounds."
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 (12)
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 (20)
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9 (29)
He then begins to heal his own wounds
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 (11)
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6 (16)
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 (22)
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4 (26)
Gerri then walks over to Shepherd, to help him with a jump start on this recovery.
CMW Wand: 2d8 + 3 ⇒ (8, 3) + 3 = 14
CMW Wand: 2d8 + 3 ⇒ (1, 3) + 3 = 7 (21)
CMW Wand: 2d8 + 3 ⇒ (1, 7) + 3 = 11 (33)
CMW Wand: 2d8 + 3 ⇒ (6, 8) + 3 = 17 (50)
And then over to Draxvale.
CMW Wand: 2d8 + 3 ⇒ (1, 8) + 3 = 12
CMW Wand: 2d8 + 3 ⇒ (3, 5) + 3 = 11 (23)
CMW Wand: 2d8 + 3 ⇒ (2, 8) + 3 = 13 (36)
CMW Wand: 2d8 + 3 ⇒ (6, 4) + 3 = 13 (49)
Aquila Audax
|
I'd keep the rest of the CMW for combat situations. The CMW charges are 90 gp per charge compared to 15 gp per charge, so almost 3 times as expensive (2d8+3 = 90gp, 2d8+2 = 30gp)
Gerri
|
Not knowing how long we have, or how quickly the next attack may occur, I don't mind giving a quick boost with CMW. Especially when down 50 points or more.
Seeing Timber licking his wounds, Gerri carefully approaches the large wolf.
"Most Courageous Beast, please to be not inclined to snapping at my arm and be ripping it off. I bring aid to your suffering."
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 (11)
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 (16)
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4 (20)
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 (25)
Bishop Shepherd
|
"I shall never forget your generosity. I shall pay it in kind."
Using my own CLW wand to finish off:
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (4) + 1 = 5
Merisiel _pre-gen_ 07
|
"Many thanks for the healing. Those were fearsome Flame Projectors. It's a shame we had to destroy them."
apologies all, Merisiel has no wands - just one cure serious potion for emergencies. Oddly enough, it appears the writers intentionally limited the pre-gens' expendables...
| Tarondor |
All of the wounds caused by the Defense Construct (but not the Fire Projectors) are cursed wounds, resistant to magical curing. A character attempting to use magical healing on a creature damaged by a Defense Construct must succeed on a DC 26 caster level check, or the healing has no effect on the injured creature. Note that in the case of wands, the caster level is that of the minimum caster level necessary to create the wand. Thus, 1st for cure light wounds and 3rd for cure moderate wounds.
Gerri
|
Well that is not good about the healing. So we can not make the caster level check DC with the wands, correct? Highest we could get is a DC 23.
Merisiel _pre-gen_ 07
|
Though Merisiel is not unconcerned about the progress of the healing at the other end of the ship, it's very far from her areas of expertise. After seeing the harbor guard off the ship (and out of the way), she begins to search for a way into the ship itself.
perception(search): 1d20 + 13 ⇒ (20) + 13 = 33
'There may be some time pressure to this. Don't want the locals caught up in a far-away jaunt. I'd rather not either - so... get in, get good loot, then get out!'
Aquila Audax
|
So none of the wands will work... That's quite bad, but we wouldn't have used charges after the first failed to cure.
Gerri, can you create some Troll Syptic? That's non-magical healing, so that might work
Bishop Shepherd
|
ouch..... Bishop could be up the Glass River without a paddle. I'm still at -8 and stable then.
-Posted with Wayfinder
Merisiel _pre-gen_ 07
|
@Tarondor - no issue. As I indicated, Merisiel's working other stuff, getting locals off the ship, and searching around... also avoiding getting underfoot with the healer/doctor.
Gerri
|
Gerri will reachs down and stabilizes Bishop Shepherd with his Sacred Touch.
No healing involved, just auto stabilize. 1 problem solved.
I can create Troll Syptic, but it would take to long to make. I posted a couple of ideas in the Discussion Chat, but I think purchasing some Troll Syptic would be the fastest and cheapest. I am figuring a minimum of 17 vials for a total cost of 1700gp.
Gerri
|
Gerri will fly back to the docks (or wherever) and puchase 20 vials of Troll Syptic (Troll Syptic is from Seeker of Secrets). Others can pay the price to me, and Gerri will just keep any remaining vials.
Is this agreeable with everyone and Tarondor?
Gerri
|
"Welcome all of my grievusly wounded friends. Your most humble servant has powders for you to apply to your wounds for a mere 100gp each."
Looking at Bishop Shepherd, Gerri wonders where he will find his money pouch.
Troll Styptic
A witch’s brew of troll blood, powdered plant extracts, and alchemical binders, troll styptic is intended as a field treatment for wounds and bleeding, particularly where magical healing is not available. This powder is stored in small packets, and when applied directly to wounds grants a living creature fast healing 2 for 2d4 rounds, as well as closing any open wounds the subject has or receives while the styptic is active, preventing ongoing damage from bleeding. This is a painful cure and requires the target to make a DC 15 Fortitude save to avoid being sickened for the duration of the fast healing.
I'll keep track of how many are used.
Gerri
|
Draxvale:
Fast healing 2 for x Rounds: 2d4 ⇒ (1, 1) = 2 (4 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (2, 4) = 6 (16 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (4, 2) = 6 (28 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (4, 1) = 5 (38 hp)
I believe that gets you back to non-rage max hp. 400gp
16 Troll Styptic remain
Gerri
|
Savage:
Fast healing 2 for Rounds: 2d4 ⇒ (2, 4) = 6 (12 hp)
Fast healing 2 for Rounds: 2d4 ⇒ (3, 4) = 7 (26 hp)
I believe that gets you back to non-rage max hp. 200gp
14 Troll Styptic remain
Bishop Shepherd
|
Bishop has the cash, and is EXTREMELY grateful.
-Posted with Wayfinder
Gerri
|
Bishop:
You had 93 points of damage, right?
Fast healing 2 for x Rounds: 2d4 ⇒ (4, 3) = 7 (14 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (4, 2) = 6 (26 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (4, 1) = 5 (36 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (2, 3) = 5 (46 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (4, 3) = 7 (60 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (4, 2) = 6 (72 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (2, 1) = 3 (78 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (1, 2) = 3 (84 hp)
Fast healing 2 for x Rounds: 2d4 ⇒ (2, 3) = 5 (94 hp)
9 packets for 900gp
5 Packets left
I am not sure on how much Timber needs.
Bishop Shepherd
|
Let's give him 1. Makes it an even 1,000. 2d4 ⇒ (2, 4) = 6. Again I appreciate it. and I appreciate you doing the math
-Posted with Wayfinder
Gerri
|
Timber: 12hp
4 Troll Styptic packets left.
@Tarondor: I believe we are all healed back up and ready to continue.
Gerri looks over the group once more, all look fit and ready to continue investigating the ship. He begins to prepare himself for the long work ahead.
He pulls out a clear crystal flask with a label attached to it that reads, "Do not drink, you have been warned." It's contents look like raw meat that has been pulverized to a liquid. When he opens the top, the smell is nauseating.
With a slight smile of satisfaction, Gerri says, "Bottoms Up."
He throws is head back as he takes the entire content in one long slug. You notice his skin tone looks healthier, his bone structure in his face becomes more defined, the frailness that you first noticed about him is gone, and he seems to have taken on a more mass.
Gerri drinks is Mutagen, +Con/-Cha
He then pulls out two small vials, mixes the contents together and throws back the resulting elixir. Finally he quickly grabs a potion from his bandoleer, drinks the potion and spits the liquid back into the potion vial.
Gerri has drank an elixir of Alchemical Allocation, followed by a potion of Heroism.
Gerri turns to look at each of this companions and says angerly, "One last time you curs, anyone want their weapon slathered with poison?"
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Heroism, 50 min
| Tarondor |
Turns out the map in the adventure uses 10' squares, so I've expanded the map and added more lines to create 5' squares.
In the long wait, Merisriel and other left on the ancient vessel discover a passageway down to a large chamber. The compartment appears empty and sterile except for the crumpled bodies of the two Harbor Guardsmen that lie on the floor—smashed by the crystalline automaton that attacked them so suddenly. The opposite end of the compartment has a single door in the bulkhead, seemingly constructed of a single piece of crystal. Laying beside it is an ornate heavy axe with a head of a lustrous silvery metal.
Gerri
|
Seeing the dead guardsmen and the axe near the door, Gerri gruffly says, "So do you think those fools tried to break the door down. Leave it commoners to screw things up for us."
Gerri will step up to the bodies to check if they are both truly dead.
Standard action Sacred Touch on one of the guardsmen to auto stabilize if possible.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 100 min; Heroism, 50 min
Aquila Audax
|
Aquila will cast Reduce Animal on Timber.
Freedom of Movement on Savage.
Longstrider on himself
Barkskin (+4 natural armor) on Merisel
Barkskin (+4 natural armor) on Draxvale
Bishop Shepherd
|
doh! This ship is much bigger. No way Bishop actually needed melee against the construct. I feel bad complaining, but that was a 1,000 gold down the drain.
Bishop comforts Timber before the reduction spell. Once its done he checks for tracks. Survival: 1d20 + 18 ⇒ (15) + 18 = 33.
-Posted with Wayfinder
Aquila Audax
|
Ok, here's the plan:
Merisel, Savage, Draxvale, Timber in front.
Gerri, me and Garra in the middle.
Bishop covers the party with his arrows from the rear.
Bishop Shepherd
|
Bishop Shepherd wrote:doh! This ship is much bigger.It's bigger on the inside! ;-)
Fair enough. Bishop takes the rear position after looking for any kind of tracks.
barbarian Draxvale
|
Draxvale puts away his shield and flail and draws his greatsword again.
He lets the smart folk figure out what is going on, though he does wonder what the axe is and if it would be better than his sword or flail.