Gerri
|
It is in my copy of Herolab on my home computer.
Basically he comes from the Isle of Jalmeray and was an apprentice to an Alchemist there. When Gerri started to show more ability with alchemical procedures, his master grew jealous. This lead to Gerri being castrated, as his master thought this would curb his desires to excel. Needless to say that was not the case.
Gerri
|
@Tarondor:
Why is Gerri having to make miss chances? The Blindsight form the Echolocation negates the concealment miss chance.
I'll make checks from now on, but just wanted to understand if I was reading these wrong?
You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises are too high-pitched to be heard by most creatures, and can only be detected by dragons, other creatures with this ability (such as bats), and creatures with hearing-based blindsense or blindsight. You cannot use this ability if you are deaf, and cannot detect anything in an area of silence.
Blindsight and Blindsense
Some creatures possess blindsight, the extraordinary ability to use a nonvisual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures). This ability operates out to a range specified in the creature description.
• Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
• Blindsight does not subject a creature to gaze attacks (even though darkvision does).
• Blinding attacks do not penalize creatures that use blindsight.
• Deafening attacks thwart blindsight if it relies on hearing.
• Blindsight works underwater but not in a vacuum.
• Blindsight negates displacement and blur effects.Blindsense: Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
| Tarondor |
Hrrrm. I never considered that. Yeah, you're right. You don't have to make the checks. I'm impressed that it works even against displacement and blur.
As an aside, I go to GenCon each year, and for the past two years have competed in a fun little PVP game called "JollyDoc's Team Death Match". Two-man teams compete to wipe each other out. In 2012, I did okay, but my partner was taken out in the first round by a pair of rogues using Dust of Disappearance and Echolocation, as well as mundane stealth and flight. Those guys were impossible to find and nearly impossible to hide from! I survived by using my most powerful area of effect spell on the far side of the battlefield, then using dimension door to go to the place I'd just nuked.
Merisiel _pre-gen_ 07
|
I had a bad guy once (D&D 2 maybe?), who kept in his lair a large collection of cricket cages. Each cricket cage contained a remarkable robust and long-lived insect of one sort or other.
When things got really, really bad on the home front, he'd dispel all of the transmatation spells in that room. It got very crowded, with some very grumpy high-CR monsters very quickly. The beautiful and delicate cricket cages were a total loss.
Gerri
|
As an FYI, I will be travelling Wednesday afternoon and night, so I will not be posting often. When I do, it will be from my phone, so I'll be keeping it short.
Gerri
|
@Tarondor: Great job ob the scenario, was enjoyable to play this way. Different, but still enjoyable.
Here is the information for the scrolls I am purchasing and scribing into my formula books.
Purchase the following scrolls
- Ablative Barrier, 150gp
- Absorb Toxicity, 1125gp
- Universal Formula, 700gp
- Monstrous Physique II, 700gp
- Air Walk, Communal, 1125gp
- Viper Bomb Admixture, 700gp
- Total = 4500gp
Use Dull Gray Ioun stone for Read Magic to auto decipher scrolls. (neat trick for my fellow Alchemists, Dull gray ioun stone or a ioun torch inside a wayfinder, gives you Read Magic as a resonant power)
Scribe scrolls to Formula books (failure only on a Natural 1 of the die)
- Ablative Barrier, 40gp, Spellcraft DC17: 1d20 + 21 ⇒ (19) + 21 = 40
- Absorb Toxicity, 90gp, Spellcraft DC18: 1d20 + 21 ⇒ (12) + 21 = 33
- Universal Formula, 160gp, Spellcraft DC19: 1d20 + 21 ⇒ (2) + 21 = 23
- Monstrous Physique II, 160gp, Spellcraft DC19: 1d20 + 21 ⇒ (8) + 21 = 29
- Air Walk, Communal, 160gp, Spellcraft DC19: 1d20 + 21 ⇒ (13) + 21 = 34
- Viper Bomb Admixture, 160gp, Spellcraft DC19: 1d20 + 21 ⇒ (7) + 21 = 28
- Total = 770gp
Gerri
|
I forget, what is the source of the Discerning Wayfinder?
I have avoided having two wayfinders as they will cancel each other out, but I may stick one in my bag of holding if I can find the right second one.
Aquila Audax
|
Well, It is actually an enhancement which replaces the light spell. If you need light just get a contu=inual torched ioun stone!