“Say Your Right Words!” (Inactive)

Game Master Terquem

“The thunder is the waterfall, can you hear the laughter?

Climb down to canyon side and explore the here and after

Take the girl and keep her safe, she bakes the treats so fine

Find the words to smite her foes, and let her village shine

Then take the, wait, um, no, it was supposed to start with I wish,

Let me start over” – The Great Chant of Heroes as spoken by Good Chief Darien, moments before the pie was served


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male

I will be off line for the next week. I’m sorry if that makes it seem like I have left all of you in the lurch. If I can get to a computer on Sunday or Monday, I will try to update if I can


male

I'm back. Getting re familiar with all my games now

Thanks for being patient


male

My mapping program is giving me fits! Can we try this without a map, I think we can


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Alright. will do.


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

While I'm probably not fighting in this battle, I agree that it can be done without a map, especially since we aren't using AoO rules. I say go for it.


male

There are the following Characters eligible for an attack
Gemdar - 1
Tabaaac - 2
Fluuk - 3
Wup - 4
Ul Skub – 5

The #1 Kobold will attack
Who?: 1d5 ⇒ 4

The Mighty Wup is in melee

The #2 Kobold will attack
Who?: 1d5 ⇒ 5

Ul Skub (who has not posted in a while) is in melee

And the mounted Alicroc (with a +1 for high position)
Who?: 1d5 ⇒ 3

Fluuk is in melee


male

To celebrate our 32nd wedding anniversary, the wife and I are spending two nights in the Tamarack Lodge in Ketchum Idaho, so I will be away from computers for the weekend. Have fun everyone, thanks for being patient with me.

I’ll try to get one update in today before I go


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Congrats Terquem!


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Congratulations! My 18th anniversary is on Saturday.


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

I hadn't posted Wup's next attack because I was under the impression the kobolds go before him and that I was waiting on an attack from them. But I'll go ahead and post. Clearer initiative expectations might help?

Congrats on your anniversary.


male

Well, I tried, I think, anyway. I thought that I had said (back in round 2) that I hate individual initiative and that with the Kobolds going in the middle it really just ended up being the Kobolds go, then the party goes(those at the end of the initiative order followed by those at the beginning of the order, so if the Kobolds have gone in round three, it's time for the whole party to go, sorry for the confusion, I'm working on a solution for the next battle.


male

Pretty Sure the Last Kobold is dead. I'll award experience tomorrow and set up the next part of the adventure with a unique puzzle challenge to get you into the dungeon.

Is everyone still on board?

Looks like we lost Ul Skub

Anyone have any complaints?


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Ready to move on.


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

Ready to join you guys again. It was a relaxing five weeks. XD


male

5 weeks, sheesh that was horrible. I owe you one for that


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

I'm enjoying this so no complaints.


male

none of my games got updated this weekend, I'm shooting for tomorrow, after I digest all the birthday cake I've consumed...


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

Happy Birthday!


male

Thanks!


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Twister!


male

Right side spinner
1 – left hand
2 – right foot
3 – right hand
4 – left foot

Left Spinner
1 – monkey
2 – frog
3 – turtle
4 – bird
5 – beetle
6 – dinosaur

D4
1 – red
2 – green
3 – blue
4 - yellow


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

Sorry for not managing to post much/at all these last few days. Our local convention (which was debuting this year!) turned out to be a huge success, which was great; I had a lot of fun and got to try out the Malifaux RPG. PFS-wise, I ran two games, including being one of the GMs for Legacy of the Stonelords. I also had my first perma-death of a PFS character, a level 2 ranger who got critted when he had 2 HP left. So some highs and lows all around. Anyway, I am rather braindead right now, but I will definitely jump back into the game tomorrow, and apologies if I held anything up.

(Also, apologies if you read this msg multiple times due to being in multiple games with me.)


male

In order for everyone to pass, the whole group must spin the spinners, one at a time, then working together anyone can touch the appropriate marker. If you are all confident that you can complete this task, together, consider it done, and all characters receive 50 experience points.

Now, someone needs to pass a Perform Skill Check, singing the doors open, the DC is 10


male

I simply love it when intention and results are not aligned!


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

What do you mean not aligned! My mother loved the way I sing. It's beautiful. Didn't you hear me? :)


male

Well, I may have to remove Ul Skub from the roster, as he has not responded to PMs and I think he may have decided to abandon us, or he is having life gets in the way issues, either way, if the group enters the Mysterious Dungeon, we will leave him outside guarding the exit.

Gemdar - yes, it was beautiful ,just not what she is looking for though ;)


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

I'm a bit busy this week. I will post again on Friday.


male

Where: 2d6 ⇒ (5, 3) = 8

Wow! that Blue Beetle is eight feet up, How are you going to manage that?

Looks like you need a stack of three Goblins (like before)And an acrobatics check with a DC of 14

Also, the singing was great, and the doors will open, once everyone has touched a panel


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Tabaaac would like to guard the all important middle of the marching order.


Male Goblin Witch 4 | AC 18 T 14 FF 14 | HP 30/30 | F +4 R +4 W +6 | CMD 15 | Init +10 | Perc +14, I +2

Not point, not the back middle is good. I'll take back if I have to, but I'm a firm believer in squishie sandwiches.


| AC 17, T 13, FF 15, | HP 24 | F +5, R +5, W +2 | CMD 16 | P +6, I +2

MIGHTY WUP LEADS THE WAY


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

Gobzilla and Gaia will guard the back.


male

So it looks like we would have something like this

The Mighty Wup - Ehsmaralduh

Gemdar - Tabaaac

Penny the Wise

Fluuk - Gobzilla

I'll try to get a rudimentary map posted so all can see what choices you have before you


male

I haven't been able to make a map yet, but I'll describe more of the dungeon and see if we can get you guys rolling toward your next big encounter.


male

Sorry, have a quick question for some of you, could those of you with mounts please indicated if you are entering the Dungeon riding your mount, or nor, and if you are not, how do you want to be in relation to your mount, leading (with mount behind), Mount in front of you, or on the side of you. Since all of you are small, and I am assuming your mounts are medium sized, even if walking you and your mount can occupy the same space if you desire.


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

Gaia would be following Gobzilla.


Male Goblin (Monstrous Humanoid) Sorcerer 4 (Wildblooded Fey/Sylvan Bloodline) - [ AC:15 T:15 FF:11 | HP:32/32 | F:+2 R:+5, W:+3 | CMD:14 | P:+7 I: 0/+2* smell ]

mounted on Klobber, a medium sized ape


male

Okay, the beginning of a map is now posted as a link at the top of each game thread (it is labeled "Dungeon Map 1")

the red dot on Fluuk indicates he is mounted on Klobber

What are you going to do now?


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

I'm going to be a bit busy for the next couple of days. Please NPC Gobzilla as necessary.


male

Broken water pipe,
Be back as soon as I can


male

Making “unusual weapons”

I have two things to say

First – I think that being creative is what the whole game is about, really, whether that is being creative in portraying your character or in thinking of unusual ways to overcome challenges, so way to go Wup!
Second – it’s difficult, in the current game rules, to come up with ways of handling unusual plans that don’t create a work around so that the basic rule you are adapting just becomes burdensome and no one would ever actually use it (in this case why would anyone ever throw only one flask if we make a decision, now, that throwing four is just going to be better)

So with both points in mind – I am going to say that Wup has a brilliant plan, a cunning idea, but it carries a greater risk! You can fashion as many as four flasks together with string, and then hurl the whole mess at a target no more than 20 feet away. If you score a hit (versus touch AC) the flasks break all around the target and do double the normal damage. If you miss the target, the vials land five feet from the target in a direction determined by the roll of a d8 (with a 1 being due north, or to the top of the map). Roll a d6 on a miss, and if you roll a 1 or 2, then that number of flask do not break and can be recovered.

Warning – if you fumble the attack the flasks break as you are spinning them over your head in the attempt. You take damage as if you were hit by one of the flasks, and the others fall to the floor and do not break.


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Sounds like a good plan to me. BTW what was the experience for the combat win? I looked over the thread and think I missed it.


male

Looks like I skipped it. You received 200 for driving off the bulk of the foes, and then 50 for getting through the door

So

Each Character receives 100 experience points for defeating the Kobolds and Alicrocobolds


Male Goblin Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

I'm going to be really busy until Saturday, so please NPC my character as necessary. I'm looking forward to seeing how the goblins get pasted this obstacle.


male

Well, what are you going to do? Please don't make me use one of the NPC's to push this forward


male

Yes, BAB +dex (plus any relevant feat bonuses for close range that you might have)

You each get to make one attack, a surprise attack, and the we'll roll an initiative check to se it the Pudding will go immediately after your attack or if you can get a second attack in as it comes for you.


male

Pretty sure no one got to within 10 feet of the statue, so not throwing into melee, however, the thing has got a ridiculously low AC so everyone who doesn't roll a 1 or 2, hits. By double I meant that all four flasks will do double the damage one flask would do, to the same target, without getting into discussions about covering a larger area instead, so 2d6 - and now you've pissed it off!

How come nobody rolled Initiative? *pout* mean players not reading my posts…

Party Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Pudding Initiative: 1d20 - 5 ⇒ (15) - 5 = 10


male

Thanksgiving is just about a week away and I know it is a time here in the U.S. when many people spend happy times (and sometimes not so happy times, haha) with their extended families. I am off work all next week and will try to keep all my games up dated, but I expect everyone here in the U.S. will be a bit busier than normal.


Male Goblin Archivist (Bard)/4 AC 18, T 16, FF 13, | HP 28/28 | F +2, R +8, W +5| CMD 17| P 8 | Int +6 | Perform 12/12

Happy Thanksgiving US peoples. Question Terquem. This thing is going to take burn damage from the alchemist fire right?


male

I am rereading the "catching fire" rules now, but I seem to remember it gets another reflex save at the beginning of its turn, and if it fails that it takes another d6 fire damage. if I find I am wrong I'll let you know

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Note!: These are not Golarion Goblins.

Although they may look an awful lot like them!

Introduction

In the canyon beyond the Green, below the Tumble of the White are the caves of the Great Goblin Lords;

Marion,

Darien,

and,

Vodde

Each of the Goblin Lords leads a collection of Goblin tribes

On the Flat Where the Rivers Bend, beyond the Tumble of the White, are the villages of the Elves, the Dwarves, the Men, and the Half Men, who call their land, the Township of Gail

In the center of the Great Fields, beyond the Township of Gail, on the top of the Tall Hill are the ruins of the once mighty Goblin Castle of Queen Axellexa the Excellent.

The ruins have become the base of operations for a vile Gnoll Warband and their Kobold underlings.

The folk of the Township of Gail sent their greatest heroes to vanquish the Gnolls and Kobolds, but their heroes never returned.

For several weeks the folk of the Township of Gail have been living in fear of nightly raids and are now on the verge of abandoning their villages.

Penny the Wise, an ugly but remarkably brave human girl, went on her own to the Goblins for help.

She used her Right Words, and a great basket of baked treats to convince Marion and Darien to agree to help the Township of Gail, but she could not sway the mind of Vodde (some have said that Marion and Darien took too many treats and left not enough for Vodde, but this cannot be proven).

Six Goblin Heroes from the tribes of Marion and Darien came forward

The Six Goblin Heroes were given two of keys to the Tomb of Axellexa the Excellent (Which is located deep in the Mysterious Dungeon), but not the third key. This key was in the hands of Vodde, and she would not give it up willingly. Because she was outvoted by the other two Goblin lords, Vodde promised that she would not interfere with the help the Goblins were providing to the Township of Gail. She sent her own champion, Ivvinne, to hide the third key somewhere in the Mysterious Dungeon, and then proclaimed that if the Goblin Heroes were meant to discover the Right Words, then they would find the key, access the Tomb, and speak to the Guardian of the Pool.

Ivvinne has not returned.

Deep in the Mysterious Dungeon, in the Tomb of the Goblin Queen is said to be the Sacred Pool of all the Right Words. It is here, so it is said, that one can learn what the Right Words are that can solve any problem that plagues the Goblin people.

Will you, one of the Six Goblin Heroes, enter the Mysterious Dungeon and brave the dangers of the Queen’s Tomb to discover the Right Words that will save the people of the Township of Gail from the Gnolls and Kobolds?

The Player Characters

This will be a campaign adventure for up to six Player Characters who will be playing Goblins. These Goblins will be a race of humanoids of my own creation, loosely based upon the Goblins of Brian Froud, as seen in the movie, “Labyrinth” by Jim Henson.

This game will use a variation on the Basic Box Rules, with some significant House Rules.

The Player Characters will be limited in choices of Character Class to the following list

Bard, Cavalier, Druid, Ranger, Sorcerer, and Witch

Early Firearms are available, and all Goblins are proficient with them as a Racial Bonus Feat.

All Class options must be drawn from the PRD documents listed on the Paizo website (no d20PSFRD modifications will be accepted).

All Player Characters must be of “Good” alignment, though they may be Neutral, Chaotic, or Lawful. Even though Goblins in this setting have a peculiar notion of Death, they do not enjoy, nor find it agreeable, to go around killing things for no apparent reason.

Characters will begin the adventure with 1350 experience points (as second level characters). The fast progression table will be used.

Players will be responsible for tracking their own experience points.

Experience points will not be handed out equally to all Characters.

Some game elements (challenges, encounters, situations) will be resolved with modifications to the basic rules based upon a character’s experience points.

Characters will have maximum Hit Points at each level.

Resurrection will be readily available from any of the three Goblin Lords, for a price.

Character death is expected often, and will carry unique rewards.

Starting wealth will be 500 gold pieces worth of adventuring gear that must be drawn from the lists of the PRD documents at the Paizo website only.

Posting Expectations

A light to infrequent, less than one post per day but not less than one post every three days unless advanced notice is given, posting schedule will be my goal. You may post as often as you like.

House Rules

I use a standard House Rule in almost all of my games that replaces Sense Motive with a Wisdom Based Skill called “Intuition” and changes “Perception” to an Intelligence based Skill.

Intuition is a Class Skill for all Divine Magic using classes, Fighters, Monks, Cavaliers, Samurai, and Barbarians

Perception is a Class Skill for all Arcane Magic using classes, Rogues, Inquisitors, Alchemists, Gunslingers, and Ninjas

This change in these two Skills will be House Rule #1

Goblins

Each Goblin Player Character will be created following these Guidelines
Ability Scores

Roll 2d6+6. Eight times, discard the highest and lowest rolls, arrange the remaining six rolls as you desire

Racial Build “Goblin”: (standard – 10 points):

---Racial Qualities---
Type: Monstrous Humanoid (3 RP)
Goblins are peculiar Monstrous Humanoids that may have a variety of special racial abilities, Roll a d6. 1 – Darkvison to 30 feet (normal), 2 – Darkvision to 60 feet (light sensitive) , 3 – Low Light Vision, 4 – Low Light Vision, 5 – Normal Vision (Big Ears), Normal Vision (Big Nose)
A Goblin who is Light Sensitive, suffers a -1 to Perception Skill Checks in Normal Light, and a -2 to all Ranged Attack rolls in Normal Light Conditions
A Goblin who has Big Ears, will have a +2 Racial Bonus to Perception Skill Checks to determine if any unusual noises are indications of trouble
A Goblin who has a Big Nose, will have a +2 Racial Bonus to Intuition Skill Checks to determine if an unusual odor is something to be troubled by

Size: Small (0 RP)
All Goblins are Small (and all game modifiers associated with being Small apply). However, Goblins may use Medium Sized Weapons with no penalty if they have a Strength Ability Score of 10+

Base Speed: Random (-1 RP)
Goblins, regardless of the length of their legs or other physiological factors, tend to have unpredictable movement characteristics. Roll a d6
1-3, base speed of 20
4-5, base speed of 30
6, base speed of 40

Ability Score Modifiers: Random (0 RP)
All Goblins tend to have one redeeming quality and one significant flaw
You may chose to have a +2 in any one Ability Score, but also must take a -2 in an ability score of the other kind (if you take a bonus in Str, Dex, or Con, your penalty must be in Int, WIs, or Chr, and vice versa)

Language: Standard Language Quality (0 RP)
Goblins speak Common, there is no separate Goblin Language.

---Racial Traits---
Perplexing Tenacity: (1 RP), prerequisite: None

Goblins tend to react to misfortune or failure with increased determination and resilience. Once per day (per Hit Die) any Goblin that fails a Skill Check, Ability Check, Saving Throw, or To Hit roll, can apply a positive modifier to the next similar roll equal to the difference between what was rolled that produced the failure and what was needed to succeed. The decision to apply this modifier may be made after the roll is made.

Mostly Dead: (1 RP), prerequisite: Monstrous Humanoid Race Trait
Goblins tend to die with alarming regularity, but at the same time, “death” is a state that for Goblins is very different from other races. First, Goblins never stabilize on their own and do not make Constitution Checks to stabilize when reduced to a negative hit point total. Only First Aid, or Healing (Magical or otherwise) of some kind administered to a Goblin with a negative hit point total will stabilize the character. Second, a Goblin that “dies” (reaches a negative hit point total equal to their Constitution Score) is only “Mostly Dead” and can be returned to life by any Magical healing that can return their hit point total to a positive number (if reduced to this “Mostly Dead” condition, there is no possibility of natural healing or recovery and only magical healing will do the job). Finally, a Goblin Dies (really, really dies, dead, like a doornail) if they are reduced to being “Mostly Dead” and stay that way for a number of days equal to one half their Constitution Score (rounded up).

Feat Trait: Early Firearms (2 RP)

All Goblins are proficient with all Early Firearms. It is well known that Goblins discovered the secrets of gunpowder and invented the “gun”

Advanced Trait:(2 RP) “I was going to do that”

Once per day (per Hit Die) any Goblin that witnesses a fellow Goblin (enemy or friend) succeed at a Skill Check, Ability Check, Saving Throw, or To Hit roll, may substitute that roll (exactly the roll, not necessarily the success) for their own roll for a similar attempt if done within one round of witnessing the success.

Advanced Trait:(2 RP) “Say your Right Words”

Goblins have a peculiar gift for rhyme. Once per day (per Hit Die) a Goblin that attempts any Skill Check, Ability Check, Saving Throw, or To Hit roll, and prefaces the attempt with a spoken rhyme, may roll two dice and select from the better roll to determine the results.


This looks really, really cool. I thikn I'm down for playing the cavalier.

Stats:
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 2) + 6 = 11

Edit: Ok those rolls are pretty meh. 15, 14, 12, 12, 12, 11,


Count me as interested.

Stats: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Stats: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stats: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Stats: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Stats: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Stats: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats: 2d6 + 6 ⇒ (5, 3) + 6 = 14

16,15,15,15,14,14,11,9. So, drop the 16 and 9.

Senses: 1d6 ⇒ 2 Darkvision to 60 feet (light sensitive)
Speed: 1d6 ⇒ 4 Base Speed of 30.

I think I'll try witch, though warlock in my case.


Take one more look at the ability score explanation, The Dragon, I think those scores are even more "meh" then you realize. I'll give you these scores

11, 11, 12, 12, 12, 14


2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 5) + 6 = 13

16, 16, 16, 16, 13, 13...

Senses: 1d6 ⇒ 5
Speed: 1d6 ⇒ 6

Big Ears and 40 feet base speed.

Wow. Truly the stats of a Goblin Hero.


I think a Druid is in order. Terquem, what's the word on archetypes? If the name didn't already give it away, I would like to give a Saurian Shaman a run.


If the Archetype is something I can research at this website (and not a third party site) then it is accepted

Looks like I missed a criticial number in the Goblin build rules above

this entry

Type: Monstrous Humanoid (3 RP)
Goblins are peculiar Monstrous Humanoids that may have a variety of special racial abilities, Roll a d6. 1 – Darkvison to 30 feet (normal), 2 – Darkvision to 60 feet (light sensitive) , 3 – Low Light Vision, 4 – Low Light Vision, 5 – Normal Vision (Big Ears), Normal Vision (Big Nose)

should look like this

Type: Monstrous Humanoid (3 RP)
Goblins are peculiar Monstrous Humanoids that may have a variety of special racial abilities, Roll a d6.
1 – Darkvison to 30 feet (normal)
2 – Darkvision to 60 feet (light sensitive)
3 – Low Light Vision
4 – Low Light Vision
5 – Normal Vision (Big Ears)
6 - Normal Vision (Big Nose)

Those of you not familiar with me, will learn that when a player introduces something to me that I was not expecting, it can change the whole game, for everyone, so, yeah, expect Dinosaurs in this adventure...


Question regarding firearms. I enjoy playing gunslingers and they have quite a few class features that make guns much easier to use, namely they get a starting gun (instead of having to spend 1K on it), they can buy ammo for much cheaper, and they have ways of repairing jammed weapons. Are any of these available to these goblins as racial features?


11, 11, 12, 12, 12, 14. That's just bad.

So he's not a hero because he was born special.

Hmm. I guess I'll pretty much have to play a caster. Maybe a witch, who made a pact with something that offered power because he was dead tired of being ordinary.

Here's senses:1d6 ⇒ 2 - 2, 60ft DV & light sensitive
Here's speed:1d4 ⇒ 4

Edit: I rolled speed wrong, oops. Here's the real one:
1d6 ⇒ 1


No, I’m just not seeing the setting having developed to the point where the "Gunslinger" as a class exists.

I may make some firearms and supplies available at reduced costs.

Besides, where’s the fun in not dying for the seventh time because your gun keeps exploding?


2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 5) + 6 = 16

15,13,17,12,14,16

Senses: 1d6 ⇒ 1
Speed: 1d6 ⇒ 5

I will take these rolls with a smile. Daaamn.


Do you realize that a Goblin, of this setting, could be swallowed whole by a dinosaur, be "Mostly Dead" for a few days while, um, passing, then be revived by her friends and family...


Hey, max hit-points! I love not having to roll ;)

Anyway, I made Gonder, the goblin cavalier. The most notable thing about him is that he's been mostly dead no less than twenty-three times. He really, really wants to help people, and whenever he comes across someone with a problem, he rushes headlong into helping them. Which usually means getting killed. Again.


This is a great concept, the intro story actually pulled me in, and the rewrite to make Goblins more akin to.Henson's made me fanboy. I'll give your house rules a good look tonight.

Stat: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stat: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Stat: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Stat: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stat: 2d6 + 6 ⇒ (5, 6) + 6 = 17

movement: 1d6 ⇒ 5

senses: 1d6 ⇒ 4

Cutting out the highest and lowest I'm rocking 14, 14, 15, 15, 15, 16, which is most excellent.


Gronder - I am seriously thinking about giving you a Dragwombat for a mount.


Whatever I end up with - I'm going with wolf at the moment - I'm calling it Bitsy the Beloved.

I'm a bit miffed about the starting money, but I guess I'll have to find/commission/buy/steal/loot him a pistol later on.


I'm thinking of my goblin as a bard. I'm not thinking of him as great at combat but considering the one of the campaign I don't think we are supposed to be worried about optimizing and min maxing anyway :).


Would you mind terribly much if I kept his statistics on an off-site character sheet like this? It's a lot easier for me to old track of. Also editing the profiles always get messed up.

I'll keep a link to it in the statline that appears on every in-game post.


I prefer all the information I need to manage the game be included on the Alias "as a character sheet". I know that's a bit of a hassle, but it is what I prefer. The site you linked to is not accessible to me at all of the computers I use, so that generates frustration on my end.

I will be listing lower prices for some firearms, to put them in range of the starting wealth


Looks like we have only 5 interested players.

I'll work up a few campaign specific traits, a new cost chart for early firearms and get those posted soon.

We might be ready to begin in a few days

Any questions?


Alright here's Tabaaac. He's an Archivist Bard that stepped forward because he wants to find The Right Words. Actually the wrong words too. He just wants to know ALL THE WORDS. Thanks to some awesome rolls he's got a stunning gift for gab that's almost matched by his wits.

Let me know if you can't see character sheet or if I got anything wrong.

http://1drv.ms/1nS2T1w

What's missing is traits and Favoured Class Bonus as I don't know what FCB's these Goblins would get or the trait rules. Spent 290 gp on gear.

(Applied 17 roll to Int, 16 roll to Cha and +2 to get 18, Used 15 roll on Dex, Applied 14 roll to Con and took -2 to get 12, Applied 13 roll to Str, and finally 12 roll to Wis)


I'll post a synopsis of the current Character submissions today. Sorry there wasn't more interest. I'll also do a short list of some of the things I think you should remember about this being a basic box game and not full Pathfinder rules

It would be a great help to me if everyone who has created an alias would use the alias form for their character sheets.

MythWeavers? did this site come from the people who helped create DnDonlineGames?

Good looking sheet, so far, but again, I use a few different computers during my week, and some of those computers cannot see these third party sites, so the alias is my preferred resource for keeping up with your characters


The following characters have been approved for this game

Gronder (player The Dragon), male Goblin Cavalier
Gobzilla (player Cosmic Dream Loard), male Goblin Druid
Tabaac (player Azih), male, Goblin Bard

Still waiting to see character ideas from

Trawets71
and
GypsyMischief

Here is the table of early firearms cost for Goblin Characters (you would be buying these from Xshnap Bangzelhat the Goblin Gun Maker
(he only has these firearms available at the time, but can make new ones upon request)

Firearm cost
pistol 75 gp

Pistol, dagger 60 gp

Pistol, double barreled 140 gp

Pistol Triple Barreled 200 gp

Pistol, Dragon 80 gp

Blunderbuss 190 gp

Musket 125 gp

Musket, Pickaxe 150 gp

Musket, double barreled 300 gp

Musket, Mace-Butt 140 gp

Ammunition

Type cost

Black Powder (1 charge) 5 sp

Bullet (10) 2 gp

Pellets (one charge) 1 sp

If you by a firearm it can be either small or medium sized (medium sized if your Strength is 10+)

Gunsmith is a feat that anyone can take


Terquem wrote:

The following characters have been approved for this game

Gronder (player The Dragon), male Goblin Cavalier
Gobzilla (player Cosmic Dream Loard), male Goblin Druid
Tabaac (player Azih), male, Goblin Bard

Still waiting to see character ideas from

Trawets71
and
GypsyMischief

This will be my (Trawets71) submission once I get time to finish it. Should be done by sunday night. I work saturday and have a strange schedule. Hope that's not too long.


Should have Gobzilla finished tomorrow.


Thanks, everyone. I'll try to have a god, fun, somewhat silly game ready for you all by the end of the week.

I hope that isn't too long to wait, but I've had an emergency trip come up and I'll be out of town until Wednesday. I'll have a few electronic devices with me so I'll be able to post here, but my game building will have to wait until I'm back.


Rock and roll, that break gives me time to throw together me lil' ranger.


Gemdar should be good now. I've reskinned some weapons as chef's tools, if this isn't ok I'll use the actual weapons and just call them by different names as Gemdar is the cook.

Let me know please if I left anything out or there are any issues or comments.


If its not too late, I would love to get in on this. I see that sorceror is still open, so I will whip one together.

stat roll: 2d6 + 6 ⇒ (1, 3) + 6 = 10
stat roll: 2d6 + 6 ⇒ (3, 4) + 6 = 13
stat roll: 2d6 + 6 ⇒ (5, 4) + 6 = 15
stat roll: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stat roll: 2d6 + 6 ⇒ (1, 6) + 6 = 13
stat roll: 2d6 + 6 ⇒ (4, 4) + 6 = 14
stat roll: 2d6 + 6 ⇒ (1, 1) + 6 = 8
stat roll: 2d6 + 6 ⇒ (6, 6) + 6 = 18

Senses: 1d6 ⇒ 6 - big nose
Speed: 1d6 ⇒ 4 - 30'


Goblin Sorcerer ready!

(finalizing gear, animal companion and maybe a gun)


Nice "flavor" Gemdar.

Fluuk, looks great.

Can ask all everyone to check in here one more time to make sure you are still interested.

I'll try to have the game thread up on Friday, with an introduction from a Few NPCs


Fluuk wrote:

Goblin Sorcerer ready!

(finalizing gear, animal companion and maybe a gun)

gear, companion and double barrel musket done (BOOM BOOM!)


I fixed the name to add a missing 'A'. I will move my profile to my alias hopefully by tomorrow and might change up my purchases. The guns look tempting.


I'm still interested.


Really roughly updated profile. Will fix it up over today.


Still interested.


Fluuk, do you want to coordinate cantrips? I think we have a bit of overlap.


Absolutely. I think we are overlapping on detect magic and dancing lights. I am cool with either or both, if you want to choose others. Otherwise I can see if there are others I want. What's your preference?


Dancing Lights is more 'bardy' so I'd like to keep that. Detect Magic is more 'sorcery' so I can replace that with I guess Message.


Cantrip – “Match”

The caster summons a flame, very small, attached to the end of their thumb. The flame is hot, will ignite highly combustible objects, light candles, or lanterns, and gives off a very small amount of light.

However it is painful, and usually lasts for less than five seconds (the thumb is burned and must be bandaged for 24 hours, resulting in a -2 penalty to any Skill Checks, or Attack rolls that require the use of that hand, if the Match is kept on for more than one round).

The spell has Somatic components only (but this produces a sound, as the caster must snap their fingers). Casting this spell more than twice in one minute will cause 1 point of non lethal damage.

Game thread is Open. I am writing introductions now


I think I will take regular light since I need a provision to see on my own since I didn't roll darkvision.


I'm working on some last minute things

is everyone ready?


I'm good. I'll add my trait in later.


Ready here!


Ready.


GypsyMischief wrote:
Rock and roll, that break gives me time to throw together me lil' ranger.

Hope you are still working toward joining us. Good luck

?

RPG Superstar Season 9 Top 16

Very interesting goblins. Are there six, or can I still apply?

RPG Superstar Season 9 Top 16

I may as well roll stats while I wait and see:

Stats: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Stats: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stats: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Stats: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stats: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stats: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Stats: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Stats: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Senses: 1d6 ⇒ 6
Speed: 1d6 ⇒ 5

Thusly, 30ft speed, big nose, and 13, 12, 12, 15, 13, 11. An every-man goblin, hm.


Nope, we are not yet at six, so there is still time, if you hurry*

*hahahahahahahah, no seriously, take your time

RPG Superstar Season 9 Top 16

Krat

I'm gonna finish him tomorrow.

Krat is a ranger (haven't decided on a favored enemy, perhaps gnoll?) who was one of the goblin warriors crazy enough to charge the enemies of the tribe while most of the goblins just opened fire with guns. Honestly, the loud noises just frighten Krat into running.

After dying a few times he was allowed to retire, and he built a nice hut for himself on the outskirts. He occupied himself by hunting moles (and gophers and groundhogs) with his giant hammer, bringing in his prey to the communal stew pot.

When Penny came to town with pie, he knew it was time to don his war-armor once more.

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