Goblin

Gobzilla's page

173 posts. Alias of Cosmic Dream Lord.


Full Name

Gobzilla

Race

Goblin

Classes/Levels

Druid (Saurian Shaman) 3 | AC 19 T 14 FF 16 | HP 33/33 | F +6 R +4 W +6 | CMD 20 | Init +9 | Perc +9

Gender

Male

Size

Small

Age

20

Alignment

Neutral Good

Strength 18
Dexterity 16
Constitution 16
Intelligence 14
Wisdom 16
Charisma 10

About Gobzilla

Crunch:

Gobzilla
Male Goblin Druid (Saurian Shaman) 3
Neutral Good Small Monstrous Humanoid (Goblin)
Initiative: +9; Senses: Detect Magic, Spirit Sense; Perception +9
--------------------
Defenses
--------------------
AC: 19, Touch: 14, Flat-Footed: 16 (10, +3 Dex, +4 Armor, +1 Shield, +1 Size)
HP: 33 (3d8+12)
Fort: +6, Ref: +4, Will: +6
--------------------
Offenses
--------------------
Speed: 30 ft.
Melee: Scimitar +7 (1d6+4/18-20/x2) (2 BAB, +4 Str, +1 Size)

Druid Spells Prepared (CL 3th; Concentration +6)
2nd (2)—Barkskin (2)
1st (3)—Cure Light Wounds (3)
0th (at will)—Create Water, Detect Magic, Guidance, Light
----------------------
Statistics
----------------------
Str 18, Dex 16, Con 16, Int 14, Wis 16, Cha 10
BAB: +2; CMB: +7; CMD: 20
Feats: Improved Initiative, Power Attack
Traits: Paragon of Speed, Dirty Fighter
Skills: +6 Handle Animal (3), +8 Knowledge Nature (3), +9 Perception (3), +8 Spellcraft (3), +9 Survival (3)
Languages: Common, Druidic, Sylvan, Draconic
Gear: Scimitar (15 gp), Masterwork Hide Armor (115 gp), Light Wooden Shield (3 gp), Sling, Druid's Kit (14 gp), Leather Barding for Allosaurus (20 gp), 3 gp
----------------------
Tracked Resources
----------------------
Totem Transformation: 2/2
----------------------
Special Abilities
----------------------
Divine Spellcasting and Orisons (Sp)

Spontaneous Summoning: Gobzilla can channel stored spell energy into summoning spells that he hasn't prepared ahead of time. He can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Natural Bond (Ex): Animal Companion - Allosaurus

Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A saurian shaman can use wild empathy with dinosaurs and reptiles as a full-round action with a +4 bonus.

Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Totem Transformation (Su): At 2nd level, a saurian shaman may adopt an aspect of the saurian while retaining her normal form. This ability functions as the dragon shaman's totem transformation ability, but the druid may select from the following bonuses: movement (+10 enhancement bonus to land speed), scales (+2 natural armor bonus to AC), senses (low-light vision, scent), or natural weapons (bite [1d6], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, a saurian shaman may speak normally and can cast speak with animals (reptiles and dinosaurs only) at will.

Gaia the Allosaurus - Animal Companion:

Gaia the Allosaurus
(Effective Druid Level 3)
Female N Medium Animal
Initiative: +3; Senses: Low-Light Vision, Scent; Perception +6
--------------------
Defenses
--------------------
AC: 21, Touch: 13, Flat-Footed: 18 (10, +2 Armor, +3 Dex, +6 Natural)
HP: 27 (3d8+3) [8 *3, +0 (0 * 3) Con, +3 Toughness]
Fort: +3, Ref: +6, Will: +3
--------------------
Offenses
--------------------
Speed: 40 ft. (Land)
Melee: Bite +4 (1d6+2), Claws +4 (1d4+2)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk: +2; CMB: +4; CMD: 17
Feats: Toughness, Power Attack
Skills: Acrobatics +7 (1), Perception +7 (2)
SQ: Tricks (Attack [all creatures], Come, Defend, Flank (Bonus), Flee, Heel, Stay)
Gear: Leather Armor Barding