Savage Tide -- Pathfinder Core Only

Game Master Chainmail

Players Guide
Current COMBAT map

The City of Sasserine is recovering from a century of oppressive rule. The thieves guilds have been destroyed and many unsavory elements eliminated. It is a place of opportunity for the prospective knave and a heroic battleground for the prospective knight.

(1) You are recruited by a desperate noble of the city of Sasserine, one Lavinia Vanderboren. After her parents recently perished in a freak accident, she inherited a large number of debts along with the rest of the estate. Yet her real problem is not financial, but personal.


101 to 150 of 838 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn tries to finish his climb, ready for dark work.

"Knew this would get brutal quick..."

Climb: 1d20 + 4 ⇒ (12) + 4 = 16

Once aboard, he draws his twin shortswords.


Will move things along without everyone. Also will recap.

Hired by Lavinia, the group used Garnstn's connections to hire a smaller sailing ship to get to Blue Nixie. Waiting until moonlight, the lighting conditions proved to be a burden as they approached the Blue Nixie, and found the full crew preparing to get under way. A grappling hook was secured, but only Garnstn and Kat climbed almost completely across the 20' span. As the sentry hid in the shadows, two volleys of missile weapons had yet to connect with him. Garnstn began to climb the rest of the way, and his adept climbing put him on the deck as volley of crossbows tried to seek him in the dim light.

Nixie Thugs:

thugscrossbow+1: 5d20 ⇒ (2, 7, 1, 12, 18) = 40
damage: 1d8 ⇒ 4

Gurnst attempts to dodge a volley of crossbows, and four fly all around him, but a single bolt finds his right thigh (4piercing). Two thugs rush to engage him with rapiers and bucklers. One rushing from the top of each of the two stairways.

A rough voice shouts: "Repel boarders!!" One of the thugs engaging Garnst shouts: "Varst, come quickly!!"

Climb rolls required to advance on rope

ORDER OF ACTION
Mal
Garnst
Mahath
Dain
Kat
Enemies


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal slings his bow over his shoulder cursing as he attempts to scurry up the rope to assist Garnst.

Climb 1d20 + 3 ⇒ (8) + 3 = 11


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain will poke himself in the face, calling upon the favor of Kord before attempting to climb the ropeStandard action, Touch of Good. Move, climb rope
-4 Scale
+2 Str
+1 Touch of good

Climb: 1d20 - 1 ⇒ (14) - 1 = 13


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

With his arcane armor in place, Mahath joins the others, climbing up last. He moves more slowly and deliberately than the others, unsure of his strength in the task. He looks back at the longboat, hoping it is still there when they are ready to leave.

Take 10 to climb.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Taking 10 on the climb


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

S#*&e, this looks bloody, but I didn't want it to by my blood...

Garnstn shifts to get out from between the two thugs, and attacks the one next to him with both blades.

Short Sword 1: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Short Sword 2: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


This is not a take 10 situation since you may be shot while climbing. You are in 'danger'. Specify if moving half or quarter speed.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath will climb at quarter speed.

1d20 + 0 ⇒ (17) + 0 = 17

Edit: Whew!


Mahath climbs a third of the way across. The cleric follows in scale male, getting partly across too.

Garnstn shifts and misses, unable to attack with either of his blows. Kat climbs to take the spot on the deck Garnstn has left open, carefully moving to get firmly on the deck and grab a weapon.
Kat climb 1/4: 1d20 ⇒ 16

bandits:
attack Kat 1/2 flank: 3d20 ⇒ (8, 7, 14) = 29vs Garnstn: 2d20 ⇒ (19, 5) = 24confirm Garnstn: 1d20 ⇒ 2damage Garnstn rapier/Kat: 1d6 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (3) + 1 = 4crossbow vs Mal -4 cover: 2d20 ⇒ (5, 17) = 22bolt: 1d8 ⇒ 7

With Garnstn and Kat on deck, three of the crew rush to contain the incursion on the ship with rapiers drawn. Three slice at Kat, and one hits (4 piercing). Two slice at Garnstn, and one misses his eye by an inch (5 piercing). Two thugs crowd the railing to get a difficult shot off at the climbing heroes. The chose to fire crossbows at the ranger, and one hits him through cover, a bolt hitting him in the thigh (7damage).

A figure moves to the shadows of the top deck, and announces in a gruff voice. "Surrender now and avoid a painful death. You are trespassing on the Blue Nixie!!"

Slip anchors the smaller ship, so the pull on the rope now abates Rope climb DC down to 5

Round 3
Order Of Action
Mal
Garnst
Mahath
Dain
Kat

Enemies

The thugs are lightly armored, and have yet to be injured.

FYI Thugs = AC 13 (touch 10) hp=8


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain keeps climbing
Climb: 1d20 - 1 ⇒ (5) - 1 = 4
.

...
.....
.......

How about a nice game of chess?


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal got an 11 on his climb check last round so is he up and in Melee range GM?


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath too continues his slow climb. 1d20 + 0 ⇒ (3) + 0 = 3 I believe that is exactly what he needs to merely make no progress.
.
..
...
....
You white or black?

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Taking another 10 on climbing Kat reaches the ship.


Kat is on the ship and I rolled a climb check for her as no taking 10 in dangerous situations such as being fired at--the others are awaiting space to get on deck. I added her token to the map. Rope is 20' -- each climb check gets you 1/4 movement speed unless you fast climbed (at -5) for half your movement speed. If Kat can get some space, one person can get on the deck. You can take two climb checks per turn--as you can do a double move in place of a move standard.


Kat delays, overwhelmed by the attackers. The opportunity to sidestep to let others climb over lost.

thugs:
flank Kat: 4d20 ⇒ (11, 18, 6, 2) = 37not flank Kat: 1d20 ⇒ 1thugs Garnstn: 3d20 ⇒ (3, 13, 11) = 27confirm Kat: 1d20 ⇒ 16

Five thugs attack Kat and one Garnstn. A single rapier strike hits Kat in the neck piercing crit: 2d6 + 2 ⇒ (5, 4) + 2 = 11

Kat falls down leaving a spot on deck free in the middle of the press of thugs.

Round 4
Order Of Action
Mal
Garnst
Mahath
Dain

Kat - unconscious
Enemies

The thugs are lightly armored, and have yet to be injured.

FYI Thugs = AC 13 (touch 10) hp=8


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Round 4

Mal steps into her place and overruns the attacker who stabbed her to allow his allies behind up and on the deck.

Overrun 1d20 + 4 ⇒ (10) + 4 = 14


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain keeps trying to climb up
Climb: 1d20 - 1 ⇒ (2) - 1 = 1

Durf..I think it is time for us to tap out


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath continues along slowly, almost falling before he clings desperately to the rope, narrowly avoiding falling again. No progress.

Climb 1d20 + 0 ⇒ (6) + 0 = 6

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Kat has 18 hp and has lost 11 she should be fine?
Ok it took some understanding but finally I got it. One thing Kat is now two rounds on top of the deck but had no chance to do anything. She would have raged and starting hurt people. It might not make a major diffrence, but I am pretty sure Kat would have gone backtoback with garnsten, I apologize if I missed the first info that I am on deck. Another question, is this area well lit?


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Not sure if Garnstn got skipped once in there, RL has been keeping me away a bit.

Blood clouding his vision, Garnstn stabs at the enemy to his right, hoping to clear a spot for allies to come aboard.

SSword: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Crit Confirm: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

If that drops one, the second attack switches to the southwest to try and make way to the stairs.

SSword: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

If Garnstn has another set of attacks coming to him, he will focus to the southwest trying to clear himself an escape down the stairs....
SSword: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
SSword: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Kat has lost 15 total hp
Lanterns on the ship make this area well lit with some shadows in the stairwels.
Kat is up, awaiting her action.

Garnstn cuts down a bandit, leaving him a bloody mess on the deck. His left-handed swipe misses.

The ranger forces his way on deck, pushing a thug back.

Order Of Action
Mal
Garnst
Mahath
Dain
Kat
Enemies

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Feeling the pain Kat flies into rage and punches the goon south of her with a gauntletet fist. Feeling the rush she draws her glaive.
Attack: 1d20 + 8 ⇒ (12) + 8 = 201d3 + 7 ⇒ (1) + 7 = 8 Stats Hp 14/20, Ac 14

If chance for aoo:
AOO: 1d20 + 8 ⇒ (4) + 8 = 121d10 + 10 ⇒ (7) + 10 = 17


Kat's total damage Round 3 cut for 5 Round 4 crit for 11

Kat slams a thug to the ground with a gauntleted fist after raging. The ranger has forced himself aboard, but the cleric makes no progress and barely avoids falling into the water grabbing onto a rope. With the rope stabilized, The wizard makes progress moving almost to the end of the rope.

thugs:
attack vs Kat: 4d20 ⇒ (4, 1, 16, 15) = 36damage: 2d6 + 2 ⇒ (3, 6) + 2 = 11rapier vs Garnstn: 1d20 + 1 ⇒ (16) + 1 = 17damage: 1d6 + 1 ⇒ (1) + 1 = 2

Four thugs and attack and two thugs hit Kat 11 piercing and one attacks and hits Garnstn 2 piercing
The thug leader appears out of the shadows brandishing a rapier. "You are outmanned. Surrender and be spared!!"

Thug leader appears as token. Climb DC is 5, anyone climbing aboard can enter the squares next to the purple one.

Order Of Action
Round 5
Mal
Garnst
Mahath
Dain
Kat

Enemies


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

"Mal, south to flank!"

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Kat falls down and is dying.
Con: 1d20 + 2 ⇒ (6) + 2 = 8 -8hp


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Round 5

Malstei ignores the head thug, he knows there is no going back on this one.

He sees Kat fall and knows there is little he can do but fight on. He hears Garn's advice but holds his position to fight who is in front of him.

Melee Attack Thug next to him1d20 + 4 ⇒ (15) + 4 = 19
Long Sword Melee Damage – 1d8 + 3 ⇒ (1) + 3 = 4

I think if I move south I'll take too many AoO's! I would be moving through two threatening squares, if not then I'll do it. Let me know DM.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain attempts to get up the rope again
Climb: 1d20 - 1 ⇒ (7) - 1 = 6


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath too tries to master the rope.

Climb 1d20 + 0 ⇒ (8) + 0 = 8

This time he manages to make some slow progress.


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

5' steps don't provoke an attack of opportunity but would provide flank.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9
Garnstn White-Eye wrote:
5' steps don't provoke an attack of opportunity but would provide flank.

The way I am seeing the map it looks as if we are cut off from one another with many thugs between us, I am happy to 5' step south if you think it will help but I was hoping for more bodies up on deck...


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Yes, 5' step south gives a rogue a flank and doesn't delay people arriving. Assuming that happens...

Garnstn takes advantage of the flank the ranger provides to get the edge on the sailor between them.

SSword1: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

SSword2: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5

Or if the first hit drops one, the second attack will be at the one due north with the following rolls:

SSword2: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


thugs:

Vrask vs Mal: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 1 ⇒ (4) + 1 = 5
thugs vs Garnstn: 1d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (7) + 1 = 8
cdg Kat: 2d6 + 2 ⇒ (4, 5) + 2 = 11

There is some respite as Garnstn cuts a thug twice, dropping him to the deck in bleeding mess. The ranger slices one thug, and he withdraws, leaping into the water streaming blood. "Coward!!" Vrask shouts and leads a counterattack.

The leader step up and cuts at Mal piercing 5hp, and the crossbow injury earlier coupled with a rapier slash leaves him unconscious. 12 piercing total

Two thugs stab at Garnstn and miss. Vrask gives a cutting motion to the fallen barbarian. The other thugs close on Kat and one brutally stabs her on the deck, making sure she does not rise soon.

Dain makes it up to the top of the rope to see two down and a press of thugs at the rail. The mage is close behind. A single female joins the fray, as dirty and mean as the rest of the men. In fact, she was the one that cut at the fallen barbarian.

Order Of Action
Round 6
Mal
Garnst
Mahath
Dain

Kat
Enemies


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain moves over the rail(move) and draws his hammer(move)


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Fortitude saving throw to stabilize. 1d20 + 2 ⇒ (18) + 2 = 20.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath continues to follow the dwarf up, huffing and puffing from the exertion. He lets out a sigh of relief when a hand finally touches the railing.

Climb 1d20 + 0 ⇒ (12) + 0 = 12

Move to the railing, and then fire a force missile at the nearest foe that appears wounded. Damage 1d4 + 1 ⇒ (4) + 1 = 5


The dwarf gains the deck along with the wizard, who targets a thug leaving a hole in his shoulder with a force bolt.

Then a shadowed figure shouts from the deck below: "Ho, ho, ho! Well, if it isn't fat stinking billy goat Vrask Soller in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Garnstn


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Knowing that if his foes don't die, he will, Garnstn ignores his significant wounds and strikes out wildly with both swords to the foe on to the north.

SS1: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

SS1: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


The two thugs struggle with Garnstn.

thugs:
attacks+1: 2d20 ⇒ (19, 4) = 23confirm?: 1d20 ⇒ 20damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10

One thug strikes Garnstn in an artery in his leg, he loses blood.
10 piercing damage

Swinging to the deck on a trim line is the shadowy figure, now seen to be wearing a gleaming set of breastplate and holding a bastard sword in one hand. As his feet alights on the deck, he makes a quick bow.

This is the leader of the Jade Ravens. "Well, we figured we might be of some use. Unless you boyos have things in hand?"
Two more of the Jade Ravens climb onto the ship from the far side, and Soller Vark looks at the handsome man before him with a mixture of awe and fear.

The two previously injured thugs jump from the boat into the water with a loud splash after tossing their packs.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Things are indeed dire!

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Con: 1d20 + 3 - 8 ⇒ (11) + 3 - 8 = 6


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Hoisting himself over the railing, Mahath, face red from exertion, puffs out "I thought you were supposed to be busy elsewhere?"


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Don't question good fortune!


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal lies still Aerdrie Faenya favors him as his body manages to hold off from continuing its downward spiral.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

If possible, Dain will convert Bless into CLW and heal Katharina who has a big sucking chest wound.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Stabalized -3 hp


Vrask and Tolin exchange glares as a dwarf, half-elf, and another human climb on the rear deck.
Tolin explains: "Lavinia hired this group to handle you, Vrask. So I thought I would come and watch and see how things developed. And, I have not been asked to intervene. Maybe they want to try and finish you off by themselves? The Jade Ravens may no longer be needed anymore? A mercenary company that poached jobs from other mercenary companies could get a bad reputation."
Tolin looks at you.
"Now, a mercenary company that was asked to help someone in over their heads, that would be a different story."


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain looks down at several of their senseless party members. I..think a spot of help would not be that bad.


Tolin bows: "A spot of help?? Vrask, is there a reason you aren't being honest here??"

Tolin responds to Dain:"Who speaks for your group? Are you the leader?"

You feel Vrask is reluctant to get involved with the Jade Ravens. You also feel there is a hidden agenda with the Jade Ravens and Lavinia.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Well I guess currently I do unless these two wish to chime in. He looks at Garn and Mahath.

If able to, Dain converts Divine Favor into CLW to help Mal.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

101 to 150 of 838 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Savage Tide in Greyhawk -- Levels 1-20 All Messageboards

Want to post a reply? Sign in.