Savage Tide -- Pathfinder Core Only

Game Master Chainmail

Players Guide
Current COMBAT map

The City of Sasserine is recovering from a century of oppressive rule. The thieves guilds have been destroyed and many unsavory elements eliminated. It is a place of opportunity for the prospective knave and a heroic battleground for the prospective knight.

(1) You are recruited by a desperate noble of the city of Sasserine, one Lavinia Vanderboren. After her parents recently perished in a freak accident, she inherited a large number of debts along with the rest of the estate. Yet her real problem is not financial, but personal.


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M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Good a time as any. Get yourselfs up quick! Dai will cast Bless on the party. +1 Hit/Saves vs. fear for 1 minute, get yer tushes moven.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal pulls up his bow and holds his shot until the sentries in the back come into view, "I'll get on last to give you all cover!"

Readied Action Shot - 1d20 + 5 ⇒ (5) + 5 = 10 - Damage 1d8 + 1 ⇒ (3) + 1 = 4

Dice roller is still a huge fan of this group!

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

climb2: 1d20 + 5 ⇒ (9) + 5 = 14


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Almost breaking the single digits!


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath will ready an action to blast any one that tries to tamper with the grappling hook. Force Missile, damage 1d4 + 1 ⇒ (1) + 1 = 2


The two sentries on the forward deck are the only ones in position. Garnstn ties the rope extra securely to the boat. Kat slips initially, but begins the climb on quarter of her movement speed towards the 20' climb -- barbarian would be 40' - but scale may slow her down

A blessing from above seems to guide your weapons as Dain touches his holy symbol and chants quickly. The wizard blasts an unerring bolt that catches a sentry in the shoulder. He looks horrified at the small, smoking hole in his tunic.

He returns fire at the wizard. The other fires at Kat on the rope.

crew:
xbow light vs Mal: 1d20 + 2 ⇒ (4) + 2 = 61d8 ⇒ 6xbow light vs Kat: 1d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 3

Both bolts miss!! The injured sentry loses his nerve, drops his crossbow, and dives into the water. He keeps his balance with a passable jackknife and cuts the water hands first in front of him before he sinks below the water out of sight.
acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13

The lone sentry on decks says: "Balls!! Need help up here."
Two sentries scramble below shouting: "Smoke. Smoke."

Mahath, with his amazing hearing informs you--One sentry from the back is climbing the ladder to the fore deck.

Kat, can you clarify your movement speed--Barbarian in scale mail??

Slip comments: "These boys are not seasoned veterans. They don't look up for a fight."
From under the helm Slip brings up a heavy crossbow and fires it at the sentry under cove on the deck. The older weapon seems to misfire and a heavy barbed bolt passes near Mahath and lodges itself firmly in the side of Slip's ship. He comments: "I am charging more for combat action here. This was not just a normal ferry job!!"
hvy crossbow: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -11d10 ⇒ 10

ORDER OF ACTION - bold to act
Kat is climbing this turn (1/4 movement speed on rope)
Mahath
Garnstn (0' on rope)
Mal (0' on rope)
Dain (0' on rope)

Crew of Nixie


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn moves to climb the rope.

Fast Climb 1/2 Move: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13 15'

Climb: 1d20 + 7 ⇒ (5) + 7 = 12 5'


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

The lone sentry left above them will be Mahath's target. Having never been in battle before, he musters his will and utters an arcane syllable, hoping it will be enough.

Ray of frost, to hit 1d20 + 3 ⇒ (4) + 3 = 7 ranged touch attack.
Damage 1d3 + 2 ⇒ (1) + 2 = 3

Alas, the adrenaline of combat throws off his aim, and even the potency of the spell.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal fires at the Sentry as well.

Longbow - 1d20 + 5 ⇒ (4) + 5 = 9 - Damage 1d8 + 1 ⇒ (5) + 1 = 6


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain will keep providing covering fire with his crossbow.
Xbow,Bless: 1d20 + 3 ⇒ (19) + 3 = 221d8 ⇒ 4
Crit confirm: 1d20 + 3 ⇒ (9) + 3 = 121d8 ⇒ 8


Was waiting on Kat. Also missed a successful climb by Kat and Garnstn in the post history, will include it. Using Garnstn's second roll for a to hit roll.

Garnstn continues the climb, reaching the deck and swinging at the sentry on deck but failing to connect. Dain hits the sentry with his crossbow, causing the crewman to retreat nursing a nasty wound. He follows his friend with a leap into the water on the other side of the boat. Kat continues has made it half way across (10') but has made no further progress.

A bellowing is heard as more crew pour out of the hold to confront Garnstn alone on the deck.

ORDER OF ACTION - bold to act
Kat (10'/20') across
Mahath
Garnstn (on deck!)
Mal (0' on rope)
Dain (0' on rope)

Crew of Nixie


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain keeps covering and will shoot at any sailor that becomes visible
Xbow,Bless: 1d20 + 3 ⇒ (19) + 3 = 221d8 ⇒ 8
Crit confirm?: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 7

Now the dice are behaving


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal fires another arrow as Garn's foes make themselves visible.

Longbow - 1d20 + 5 ⇒ (10) + 5 = 15 - Damage 1d8 + 1 ⇒ (4) + 1 = 5.

"Can we get another line up? Garn needs help!"


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Given how elusive the crossbowman seems to be, Mahath switches to a more reliable tactic. The air around his hand seems to warp and form a sphere. An instant later, the tiny sphere zips unerringly toward the crossbowman, dissipating as soon as it strikes.

Force Missile, damage 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Climb: 1d20 + 5 ⇒ (19) + 5 = 24 With little effort Kat reaches the deck and stands next to Garnstein with shield drawn.


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn moves to bring his blades to bear on one of the crewmen.

5' Step

SS1: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit Confirm: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

SS2: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Kat makes it on deck. Garnstn slices a thug in half, and Dain puts a bolt in the eye of a thug as he tries to reach the deck. Five thugs remain, including the leader.

thugs:

vs Garnstn flank: 2d20 ⇒ (18, 3) = 21
vs Garnstn flank: 1d20 ⇒ 20
leader vs kat: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (5) + 4 = 9
thug vs kat: 1d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (1) + 1 = 2
confirm Garnstn: 1d20 ⇒ 4
damage Garnstn: 2d6 + 2 ⇒ (4, 1) + 2 = 7

The thugs rush Kat and Garnstn. The leader swings a blow over Kat's head, but his girlfriend cuts Kat (2 damage). Three thugs attack Garnstn and two hit (7damage). One rapier misses hitting Garnstn in the eye.
Party Up in any order

The melee become a press of attackers as Kat and Garnstn are engaged by the five remaining thugs.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Round 3 I believe, 3 rounds of Bless left

Dain shoots another thug that is in range

Xbow,Bless: 1d20 + 3 ⇒ (10) + 3 = 131d8 ⇒ 4


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath will send another force missile up, targeting the woman that just cut Kat. Force missile damage 1d4 + 1 ⇒ (3) + 1 = 4 damage.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Drawing her scimitar Kat slashes at the one that attacked her before.
Attack: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 5 ⇒ (3) + 5 = 8


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal slings his bow across his back and heads up the rope.

Climb 1d20 + 3 ⇒ (7) + 3 = 10


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Gannstn shifts to the north, getting a thug between Kat and himself. He then lunges in with his two blades.

SS1: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

SS2: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8


A force bolt hits a thug, but Kat and Garnstn miss. The crossbow shot now misses. Unable to fire effectively, the ranger climbs a third of the way across the rope. The thug hit was the woman, and she seems made of sterner stuff than the male thugs. She sticks around and continues to fight.

thugs:

Garnstn attack: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 181d6 + 1 ⇒ (3) + 1 = 4
Garnstn attack: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 191d6 + 1 ⇒ (2) + 1 = 3
vs Kat attack: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 1 ⇒ (3) + 1 = 4
vs Kat attack: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 1 ⇒ (3) + 1 = 4
vs Kat attack: 1d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (2) + 1 = 3
crit vs Kat: 1d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (3) + 1 = 4

Garnstn is hit by two rapier swings as two thugs flank him and falls to the ground. (7 more damage)
The Thug leader misses Kat, and so does his girlfriend, but one slightly wounds Kat (3 damage).

Kat faces five thugs including the leader. If Kat can down an opponent, she can make room for 2 climb checks by Malstei to make it where she is.

ORDER OF ACTION - bold to act
Kat (on deck)
Mahath (0' on rope)

Garnstn (unconscious!)
Mal (7.5/20' across)
Dain (0' on rope)

Crew of Nixie


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain shuffles around and then channels so he can heal his allies on the boat while not healing the thugs.

Channel heal: 1d6 ⇒ 6


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"Damn." Mahath mutters when he sees Garnst go down. He takes the rope in his hand and starts to climb up where his more powerful spells can be put to use.

Climb 1d20 + 0 ⇒ (6) + 0 = 6


Dain heals Kat back to full health, but cannot reach Garnstn from the ship. Mahath makes it halfway across.

Real bedlam begins in earnest on the Nixie as smoke continues to pour out of the hold. It appears someone has set the Nixie on fire, either unintentionally or intentionally.

On the crowded foredeck, Kat is facing the thug leader, his injured female companion, and three other lesser thugs.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Feeling that now is the time, Kat falls into rage. She attacks the injured one.
AttackRa: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 7 ⇒ (5) + 7 = 12


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal continues his Climb 1d20 + 3 ⇒ (20) + 3 = 23


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Next round, Dain attempts to climb.

Move: Touch of Good +1 Skills
Move: Climb Climb: 1d20 - 1 ⇒ (14) - 1 = 13


Kat destroys the injured woman, drawing a snarl from the leader. She steps over her body to allow the ranger to slip next to her on deck.

Dain makes it 5' across.

thugs:

Leader: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (6) + 1 = 7
t1: 1d20 + 1 ⇒ (11) + 1 = 121d6 + 1 ⇒ (2) + 1 = 3
t2: 1d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (1) + 1 = 2

The leader hits Kat hard (7) as his cronies miss.

All to act but Garnstn


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath will continue his climb across, biting his lip in concern as to what he'll find when he makes it the rest of the way.

Climb 1d20 + 0 ⇒ (20) + 0 = 20


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal pushes one of the lesser thugs out of the way to make room for his companions.

Bull Rush 1d20 + 3 ⇒ (20) + 3 = 23


Kat continues to get the wrath of the bandits after hitting the female bandit. With Mal on deck, he makes room for the wizard to make his way on deck too.

crew:
crew minions: 3d20 ⇒ (8, 19, 16) = 43confirm: 1d20 ⇒ 1damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7leader: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1 ⇒ (6) + 1 = 7

The leader and three thugs swing at Kat. Three hit, one missing her neck (12 damage). After she falls, the leader takes her spot.

Order
Kat (on deck unconscious)
Mahath (on deck)
Garnstn (on deck unconscious)
Mal (on deck)
Dain (15' on rope)

Crew of Nixie


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain keeps going up
Climb: 1d20 - 1 ⇒ (4) - 1 = 3


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

I don't see Mahath's icon on the map, but if he can, he'll shift with a 5' step to try and get a good angle on the Pixie crew, preferably with a gap between himself and the nearest sailor.

Mahath makes it over the railing and chokes back a cry of alarm when he sees his two allies down and bleeding. Struggling to hold his composure, Mahath tries to cast a powerful spell to take down as many as possible.

Cast defensively if he can't 5' step away from the sailors. Color Spray DC 17 1d20 + 4 ⇒ (4) + 4 = 8


Mahath can step away from all the sailors but one, and Malstei will have to move to get out of the way of the spray. To avoid an AoO you have to cast defensively

Mal moves aside giving Dain room to enter, and casts a spell to avoid being hit. He loses concentration and the magic slips away.

If Dain makes his DC 5 climb he can move onto the deck and draw something.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

"Dwarf we could use your healing skills about now!" he shouts as he takes a swing at one of the Pixie Crew.

Melee Attack – 1d20 + 4 ⇒ (12) + 4 = 16
Long Sword Melee Damage – 1d8 + 3 ⇒ (6) + 3 = 9


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |
GM Tribute wrote:
Mahath can step away from all the sailors but one, and Malstei will have to move to get out of the way of the spray. To avoid an AoO you have to cast defensively

Thank you for clarifying. Mahath would have cast defensively to avoid the AoO, so per the roll above, he loses the spell.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain tries to struggle onto the deck.

Climb: 1d20 - 1 ⇒ (17) - 1 = 16

He then draws his warhammer.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

If you can heal me...


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

I'll get right to you!


Malstei cuts down a crewman, leaving the leader and two left.

bandits:
leader vs Mal: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 1 ⇒ (1) + 1 = 2
two vs Mahath: 1d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (3) + 1 = 4
confirm vs Hal: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 1 ⇒ (1) + 1 = 2
confirm vs Mahath: 1d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (5) + 1 = 6

Two bandits square off vs the magic-user. And both strike at the wizard's neck, one misses hitting an artery, but the other doesn't, and bright red blood escapes in a rush.

The leader strikes the ranger under his arm, hitting a vital spot but doing little damage for a hit there. The moral of the crew was beginning to waver, but their impressive strikes seem to keep them fighting.
Mahath takes 11; Malstei takes 4 (from a crit, that is the good news)

ORDER
Malstei
Dain

Crew of Nixie


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain steps away from combat and converts Divine favor to CLW and heals Tuskerhill
clw: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

With a start Kat feels the healing energys sourge through her.


After she falls, the leader takes her spot. -- Do you want to cast defensively or take an AoO


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Will take AoO, My Cast Defense mod is +4 and the DC is 17 so I think I'm better off taking it. In fact, It might be better to just attack since harming the leader seems to have ebtter payoff than healing if Mal and I can down him


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Malstei grunts as he takes the hit and tries to deliver one back to the leader

Melee Attack 1d20 + 4 ⇒ (6) + 4 = 10
Melee Damage 1d8 + 3 ⇒ (5) + 3 = 8


Ok, I will go with the healing.
Dain attempts to heal.
leader AoO: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 1 ⇒ (3) + 1 = 4

After the ranger misses, Dain heals Kat with a wash of healing. Kat finds herself prone with her weapon on the ground next to her.

Order
Kat (prone, emptyhanded}

Nixie crew

Map updated

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Taking her scimitar Kat rolls down and tries to land on her feet.
Acro: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12Taking a 5foot roll over the corner so that she does not get two aoo for standing up. Next turn she will be ready to go into melee AND able to rage again.

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