Sandwiches, Rebels and Ancient Artifacts: A Picnic Behind Enemy Lines!
Game Master
Old Mammoth
Imperia Ulvauno wrote: 12 damage-- enough to almost kill the average commoner (11-13 con means 3 to 4 hp, so -8 out of 13 or -9 out of 11). So I hope you understand that Imperia is understandably frustrated-- she's just been goombah'd by a man with an ocelot. Out of nowhere. Who seemed pretty ambivalent about his actions.
Do I get a reflex save for the falling damage? :D
Well, he wouldn't have fallen if Imperia wouldn't have started chopping his tree. :P
F Human (Mwangi) Druid (Urban) 4
I'm back! Catching up shortly, sorry about the delay, China was terrible.
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
Very sorry about being AWOL. I discovered they still make hotels without internet access. Bit like a time machine, really.
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
[list]
Anything you need to properly use your skills or class features.
Holy Symbol (though for fluff purposes, I should think any bottle would count)
Another masterwork weapon. (Ranged if you had a melee one, melee if you had a ranged one.)
Masterwork Heavy Xbow.
A sensible amount of mundane weapons.
a couple of throwing axes and daggers
Three potions of CLW.
250 gp's worth of magical consumables or crafting materials.
1 Potion Enlarge Person
75 gp's worth of Alchemical substances
7 flasks of acid conspicuously labelled as 100-year-old Dwarven Whisky
A wondrous item worth 250 gp or under.
Soul Soap
A picnic basket.
A potion of Enlarge Person is only worth 50 gp. You still have 200 gp left for potions etc.
No internet? That's like "no running water" or "no minibar".
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
Fortunately, both the running water and the minibar were in working order.
and I'll take a couple extra enlarge persons and CLWs., so to have 3 and 5 of them, respectively.
It just came to my knowledge that the Nirmathani rebels are spreading their disgusting propaganda right here at this website!
Stay alert, boys and girls, and don't buy into their hateful lies!
Human Gunslinger 4; Hit Points 29/29; AC 17/12/15; Initiative +4; Perception +7; Fort +4 Ref +7 Will +2
Updated.
Who has the happy stick?
Sorry for the slightly slow updating, I've been quite busy.
Anyway, I've added some XP for all the combats you have avoided by being smart. :P
The happy stick is probably with Song, Fukarth or Ka'ta, as they can actually use it.
Yes, I am throwing burning skeletons at you. My first idea involved supporting them with burning giant skeletons, so don't even think about complaining, or I might whip them out too. :P
Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
GM Coluber wrote: Yes, I am throwing burning skeletons at you. My first idea involved supporting them with burning giant skeletons, so don't even think about complaining, or I might whip them out too. :P I'm assuming I'm on the Ka'ta half of the init with my might 6, so I'll hold off on jumping into a protective position.
I do enjoy undead. It makes my gimmick completely disappear... rough.
You know, if you hadn't said anything I wouldn't have noticed. Lawful people are so dumb...
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
Undead make Fukarth realize what a low charisma does to a cleric's channelling. Still, it'll help.
Burning skeletons are entirely reasonable. I am glad they aren't giant, though. That might be scary.
By the way Fukarth, you can consider yourself to be at full health. You haven't taken any damage since leaving Fort Ramgate, and they patched you up before they let you go.
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
Oops. I was considering myself at full health. Just forgot to tell me profile. Thank you for the heads-up, sir.

Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
Level 5 gunslinger/Level 5 ninja
Ninja - take vanishing trick and then take slow reactions, combat trick, bleeding attack, darkvision-- I'd bank on darkvision.
So a ki pool, uncanny dodge, 3d6 sneak attack and poison use.
Gunslinger-- go mysterious stranger for that cha to damage.
So all 1st thru 3rd deeds including cha to damage. Gun training, a bonus feat and grit. And a bonus to will, bringing your total to a mighty +3 from class and features.
Then pump your dex and cha up, turn invisible and shoot people from 30ft away. You target touch, so you attack with 1d8+dex+3d6+cha+3 bleed for 1 grit point.
Which at 10th could be like, 20 and 20, so 1d8+3d6+10+3 bleed attacking flat-foot touch (10) with 5 and 3 BAB and 5 dex. So you auto-hit, auto-sneak...
Honestly not bad, but it relies on being 5th level in gunslinger/1st ninja to begin to work. And you already auto-hit with gunslinger 9/10 times anyways.
Seems like when the encounter calculator calls something "very hard" it means that it is "very hard" Since you had blown through the "Challenging" encounter, I though it would not have been so bad...

Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
GM Coluber wrote: Seems like when the encounter calculator calls something "very hard" it means that it is "very hard" Since you had blown through the "Challenging" encounter, I though it would not have been so bad... Challenging is a rote encounter-- for burning skeletons I can tell you the exact CR (1/2) and say that 6 of them is worth 1/2+5, so 1/2 to 1, 2, 3, 4, 5. CR 5 (APL+2, hard-- to wit, a sub-boss battle) and then the mage. I'm guessing he's a skeletal champion with a level of sorcerer or wizard, making him CR2, so a CR 5 and a CR 2 for a close to CR 6 encounter (APL+3, epic-- the climactic boss battle).
It's also a lot harder because Song had to tank for Ka'ta, who hasn't gotten an action during the combat, and most of Song's abilities don't work on undead and Imperia's shtick (stunning fist/enforcer/unarmed strikes) is repelled by flaming skeletons.
I'm proud we didn't have anyone die though! And it looks like we're on the track to winning the encounter in a recoverable way. :)
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
Also worth remembering: some CRs are worth a heck of a lot more than others.
A bugbear (bog standard bestiary) is a CR 2 monster with AC 17, 16 hps that attacks with a +5 in melee and does 1d8+3 damage.
A hobgoblin fighter (bog standard bestiary) is a CR 1/2 monster with AC 16, 17 hps that attacks with a +4 in melee and does 1d8+2 damage (19-20 crit range).
Granted, the bugbear has much better skills (15 total bonus vs 7) and the scent special ability, but the hobgoblin has better saves (total bonus of 8 vs 7) and better initiative. Overall, I'd say the bugbear is a slightly tougher adversary, but not 3x the xp tougher.
Also, consider that a 1st level warrior in studded leather armor with a shield and a longsword is worth exactly the same xp as a 1st level commoner with a spear.
PS, throw lots of bugbears at us.
Just in case, the wizard skeleton guy isn't on fire. Fire-proof spellbooks aren't that common, after all.
Female Human Bard (Geisha) 4; HP 28/28; AC 11/11/10; Initiative +1; Perception +7; Fort +3, Ref +5, Will +4; +4 against bardic performance, sonic, language-dependent effects; +2 against charm and compulsion, +1 against mind-effecting
So I'm trying to figure out what's going on right now. Did S4 die? If it did then did it explode like the other ones? Just trying to figure things out so I can post.
Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
Song Lianhua wrote: So I'm trying to figure out what's going on right now. Did S4 die? If it did then did it explode like the other ones? Just trying to figure things out so I can post. I'm pretty sure you should be making a reflex save versus fiery scary blam blam as part of your post. Gorvy and Fukarth stepped away as part of theirs, but then aced the skeleton from 5ft away.
Human Gunslinger 4; Hit Points 29/29; AC 17/12/15; Initiative +4; Perception +7; Fort +4 Ref +7 Will +2
Aargh, sorry, should have delayed: harder to keep track of stuff like that online.
Sorry guys. My life has gotten very complicated recently. I'll catch up when I can ... Feel free to DMPC me until then.
lexibean wrote: Sorry guys. My life has gotten very complicated recently. I'll catch up when I can ... Feel free to DMPC me until then. No problem!
I do so love this party. <33
You're only 500 exp away from level 4! Cool, isn't it?
F Human (Mwangi) Druid (Urban) 4
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
You have to give the Old Mammoth credit for giving it a name that sets a certain tone.
Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
Can we tag the cure light wounds wand on the entire party a couple of times instead of walking half-dead into a huge creepy mansion where the yard encounter came pretty close to TPK?
10/31 Fukarth
15/25 Imperia
16/21 Gorvy
15-19/22 Song
9/19 Ka'ta
If no one's adverse I'd really appreciate being at least one CLW closer to full health each-- two or three in Fukarth and my case. Even Song, if she's at 15 instead of 19. Fukarth, Where is that CLW you missed Song with going?
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
Is it lost with the miss, or do I get to take another swipe?
If so, you can have it.
I completely forgot we had a happystick.
Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
Fukarth Firebeard wrote: Is it lost with the miss, or do I get to take another swipe?
If so, you can have it.
I completely forgot we had a happystick.
You hold it until you lose it, but I'd gladly take it! I'll take your mighty original roll of 4.
Happystick is good for our personal wellbeing!
Female Human Bard (Geisha) 4; HP 28/28; AC 11/11/10; Initiative +1; Perception +7; Fort +3, Ref +5, Will +4; +4 against bardic performance, sonic, language-dependent effects; +2 against charm and compulsion, +1 against mind-effecting
I have 15 points, but that's after the CLW I drank. Lianhua would refuse the healing from the dwarf.
F Human (Mwangi) Druid (Urban) 4
Cue the Benny Hill music.
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
I am not going to do anything undignified like chasing the bard.
*He says, stepping off the end of the porch and falling*
Human Gunslinger 4; Hit Points 29/29; AC 17/12/15; Initiative +4; Perception +7; Fort +4 Ref +7 Will +2
Happy sticks are ace.
And I chase bards, dignity be damned, but only in inns after a few drinks... I'm not sure if that's Song's kind of crowd though?
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
Hundreds of generations of dwarves avoiding charismatic types has resulted in bearded women and a -2 charisma penalty.
Terribly busy right now, update will have to wait until tomorrow. Sorry!
I just realized that I never gave Imperia her hunch. :P Since that situation has already passed, I'll just let you autosucceed in your next Sense Motive check for a hunch.
F Human (Mwangi) Druid (Urban) 4
LOL Ka'ta loves the whole party so much. XD
By the way, you have now incurred enough XP to level up! Yay!
F Human (Mwangi) Druid (Urban) 4
Oh god. And I still have to do Ka'ta's gear, I realized. :( I am so sad without herolab. :(
Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
GM Coluber wrote: By the way, you have now incurred enough XP to level up! Yay! I'll go ahead and do that right now then. :X
1d8 ⇒ 7

Female Half-Orc Martial Artist Monk 4; HP 21/34; AC 21/17/18; Initiative +2; Perception +10(+12); Fort +7, Ref +7, Will +8;
Imperia Ulvauno wrote: GM Coluber wrote: By the way, you have now incurred enough XP to level up! Yay! I'll go ahead and do that right now then. :X
1d8 Not too difficult. Done!
+1 AC from monk, 1d6->1d8 damage on unarmed, all saves went up. 4th level bonus boosted wisdom, bringing my stunning fist DC from 14 to 16, AC by 1, perception by 1, etc.
Now I can exploit someone's weakness with a DC 10 + CR Wisdom check (+3), and get bonuses. If it's an object, 10 + hardness is the DC for the check, and if I make it, I get +2 to hit and ignore its hardness. Means I can do stuff like stare angrily at a shallow wall before punching through it like it's made of paper, shatter boards and bricks etc. with my bare hands. If it's a creature, DC 10 + CR and I get +2 to hit and ignore their DR-- or, I can choose the second option, same DC, and get 1/2 my level (2) in AC, Sense Motive and Reflex saves against that one creature. It's a swift action. Replaces my ki, which is why it's an awesome ability.
Human Gunslinger 4; Hit Points 29/29; AC 17/12/15; Initiative +4; Perception +7; Fort +4 Ref +7 Will +2
Female Human Bard (Geisha) 4; HP 28/28; AC 11/11/10; Initiative +1; Perception +7; Fort +3, Ref +5, Will +4; +4 against bardic performance, sonic, language-dependent effects; +2 against charm and compulsion, +1 against mind-effecting
hit points: 1d8 ⇒ 4
Updated my sheet, will update the stat block later today.
Edit: Should be updated. Put the ability point into wisdom.
Female Human Bard (Geisha) 4; HP 28/28; AC 11/11/10; Initiative +1; Perception +7; Fort +3, Ref +5, Will +4; +4 against bardic performance, sonic, language-dependent effects; +2 against charm and compulsion, +1 against mind-effecting
Is that her response to all of us or were you planning on making more posts GM Coluber?
Depends on how you react. :P
Female Human Bard (Geisha) 4; HP 28/28; AC 11/11/10; Initiative +1; Perception +7; Fort +3, Ref +5, Will +4; +4 against bardic performance, sonic, language-dependent effects; +2 against charm and compulsion, +1 against mind-effecting
I just wasn't sure if I should post yet.
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