Saga of the Taighean Dubha - a Reign of Winter PbP (Inactive)

Game Master Mark Sweetman


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Minor Crab-beast

Pale Tower
Left side is the tall tower, the right circle is where it is merely walls and the red dots are where you saw the guards.


Female Human (Ulfen) Barbarian/1

It isn't showing for me for whatever reason but I was able to download it to my computer. Roughly where are we in relation to the guards? Upper left?


Minor Crab-beast

You can come at the tower from whatever angle you deem fit.


Female Human (Ulfen) Barbarian/1

Okie dokie


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Gang I have total brain freeze on the best way to approach this... feckin nae idea. Still thinking the Anvil (Skäne and Rikka) and the Hammer (Kló, Annalisa and Katherson) might work - would depend on that feckin ice portcullis tho...

Skäne eyes the others, then spits once;

"Feh. So we wait for the hrafnr (ravens) to flock afore they pick o'er our beinahrúga (bones)?"

The vikingr clearly grows impatient and more belligerent;

"I care not chief. Láta (Put/Place) me where minn work can be most blóðugr (bloody)..."


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Screw it. This is the Black House. We'll ram this sh!t down their frozen throats.

Kló looks around at the small team. "Fvck it," he growls, "and fvck them. We do this now. Let's crash on them like a wave and see who's left standing."

He looks at Rikka and Skäne. "You two are on the gate. Get their attention, make them underestimate us if you can, and give me a signal about ten seconds before you want us to rush the wall." He looks to Annalisa and Katherson. "At her signal, I'll get ready (using Totemic Transformation for a speed boost and then Enlarge Person on myself; that means I should be able to cover the 100ft in one round of a sprint) and we'll hit the wall on the leader's side. I'll toss Annalisa up first. Clear Katherson a spot, cause he's coming up next with a rope for me. I'll drop to normal size and use the rope to get topside."

He looks at the crew for any additional thoughts. "We'll just have to go from there."

If there seem to be no objections, he pulls out his rope and hands it to Katherson, moving back up towards the treeline to await the gate team's departure and signal.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Rikka and Skäne. Show us how it's done. >:D


Female Human (Ulfen) Barbarian/1

Annalisa's grin looks mildly psychotic when Klo uses foul language and sets down a definitive game plan that is sure to be not only dangerous, but full of slaughter.


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HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

No one lives forever. :)

Rikka shrugs, "Hopefully, your signal will be the smell of burning flesh and the wails of men dying by fire - but I can't predict that. Use your best judgment. But before we do that..." The sorceress pulls out her small pouch and throws the stones, trying to determine their chances of success. The Feoh rune - looking like an F with raised arms - lands in the snow, a symbol of prosperity in its upright position and disaster when inverted...

Question: Is this two-pronged day assault a good option?
Cast Augury w/ 52% chance of success 1d100 ⇒ 14

Cast the Runestones: 1d24 ⇒ 1

Assuming we don't change this up based on a disastrous result from the runes, Rikka will wait for Team Wall to get to their 'go' position (conveyed by Kettu) while Team Gate gets in theirs. Just before emerging from the treeline and trudging towards the gate, Rikka will cast Mage Armor and Shield.

Status:
HP: 23 / 23 | AC:22
1st Spells (6): xx
Dancing Light (3):
Invoke the Vættir (1):
Cast the Stones (1): x
Spell Effects:
Mage Armor (4 hours)
Shield (3 minutes)


Minor Crab-beast

Rikka sees that the Feoh rune lands steady, before the snow slowly gives way beneath it and it stands near vertical... and inverted.

Clear sign of woe.
I've got the intent - so as soon as I get time either at work or home I'll kick off proceedings.


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Rikka puts the stone in her bag and seals it away. "The fates do not smile on our plan. If we wish to decide on another approach - a straight assault, a night assault - now would be the time." Rikka has no idea if any of her comrades believe in the fates but she is disquieted by the results.


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Skäne scowls as he preps his weapons and strappings;

"Forlǫg (fate) has never done me hyllir (favors) before. Don't see why the fickle regin (gods) should change now..."

He spits once, then makes ready for the blodd deeds to come...


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Kló looks at the bones then up at Rikka, "Do you think the fates would favor our chances on any plan to breach those walls? And i tend to agree with Skäne. At what point since accepting our task have the spirits smiled on us?"

He looks around one last time, "If there's a better plan, say it now. Otherwise, let's bleed 'em."

Here's the deal. I don't like going off half-cocked, and I'm fairly certain this is a dumb idea. But to me it sounds like a fun dumb idea. If people would prefer to spend some more time trying to gather intel, we can do that. But at Nadya's camp, in town, with rikkas fox's scouting, and with the ambusher, we've had little to no success because of lack of skillsets or luck. I'd rather do something bloody, crazy, and fun then spend another week of real game time trying to gather more information that we may have little chance of actually getting to put to good use.


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Rikka shrugs, "I can't say. We could hide, watch, and wait for a better opportunity - all the while risking the chance of discovery. Maybe we'd figure a better way in or squeeze something useful from a guard. Maybe we'd be right back where we are now. I've got no complaints about our current plan. I'm just telling you the fates seem to be saying it will get bloody and some of that blood will be ours."

I'm flexible here. If we want to go all Charge of the Light Brigade, I'm down with it. The possibility of character death doesn't bug me at all. If folks would rather try to find another way to crack what looks to be the rather hard nut of this final mission, I'll play along.


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

The big man nods, "Seems me and the fates agree, then."

Other than Kath, it seems we have everyone weighing in on the side of "let's do this". :)


Female Human (Ulfen) Barbarian/1

"We could always just knock..."


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Skäne approaches Rikka with the glassy eyed look of a butcher. He lays one gauntleted hand on her shoulder and nods to himself, head nodding repeatedly to some silent rhythm;

"Girl. Stay við (close by/together with) to minn shield. Work your magicks, if they come at us with iss, counter with hyrr (fire). If they bíta us with iron, we bíta back harder..."

The vikingr nods one final time to himself then smiles darkly, addressing the other members of the group;

"Nei miskunn(mercy). Make viefr (orphans) of their children."


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HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Rikka smiles at the grim warrior, not minding the idea of dying in his company.
"I'm with you. Let's go stain the ice with their life-blood."

Cocked, locked, and ready to rock! Let's go write a worthy chapter in this saga.


Male Pyg Skilled Bushwhacker/Scout

Apologies, had to take the kid to the hospital today so I've been with her all day.

Katherson nods his assent and prepares for the assault.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Sorry to hear it, man. Hope everyone's alright.

As the team does it prep, Kló gets the attention of Annalísa and Katherson. "The gate is the key. If we can't secure and open the gate, none of this will work." He looks at Annalísa, "That means you need to secure it, and if you two get up there and can't spare the time to haul me up, don't sweat it. Open that gate."

He takes a few minutes to tie the rope onto Kath, coiling it so he can easily loose the climbing end over the wall once he's up. Then he takes a few minutes to look at the snowy field between the treeline and the tower. A thought occurs to him. "When we rush the walls, let me carry both of you." He pulls a vial from his pack, one of the ones they took from the troll's chest, "I'll drink this... should be able to bypass any slow-downs to help us make the wall quicker."


Female Human (Ulfen) Barbarian/1

Aye, hope everything is OK Katherson.

Annalisa cracks her neck and nods. "I'm ready."


Minor Crab-beast

Map

Gate Group:
As soon as you step into view of the tower, you find the guardsmen single you out and bark words between them that you cannot hear from a distance. Crossbows are levelled at you and the most senior among the guardsmen calls out in a clear and stern Ulfen voice "You there, stop and lay down your arms!"

I have you approaching along the main path directly East of the gate.

Forest Group Perception DC 10:
You hear a stern Ulfen voice cry "You there, stop and lay down your arms!"

Forest Group:
Please indicate where you are situated in rough directions and provide Perception checks.

You settle in to wait as Rikka and Skane move to attempt to draw the interest of the guardsmen at the gate.

All except for the main path that leads to the gate the terrain is covered with snow - which counts as regular difficult terrain.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Heeeere we go…

Kló hides with Annalísa and Katherson at the edge of the trees… at a spot that puts them as far north of the trail as possible but still at the 100 foot mark from the point on the wall where the leader (funny-hat-man) stands.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Stealth: 1d20 - 3 ⇒ (13) - 3 = 10; plus distance mods (and maybe some distraction mods for Rikka and Skäne being so threatening?)

Vial in-hand, he scans the intervening ground for signs of any additional traps, threats, or obstacles the snow might cover.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Skäne grunts a laugh under his breath at the challenge of the tower's guard;

"Stay behind me girl, lest they let loose their iron stings!"

The vikingr keeps his shield raised and grips a throwing ax near the interior arm strapping. Yeti cloak hood encasing his grim face in a grimmer jaw, the brutal warrior strides forward shouting in his harsh voice;

"Hoi tower! Your gelded voices are stolen by the wind... I struggle to hear your childish squeaks. When a true man of the North comes to speak to me shield-to-shield, eye-to-eye, then we will speak of our business... and the news of the svart-riddari (black rider) we bear."

Initimidate (to grab their attention - rile em up): 1d20 + 12 ⇒ (7) + 12 = 19
Bluff (for the lie to hide red-handed intentions): 1d20 + 1 ⇒ (18) + 1 = 19


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Rikka continues to trudge beside Skane. She pulls her hood off and turns an ear in the direction of the guard, ostensibly to hear better what he yelled but also to be seen as a woman. "What?" The sorceress tries to sew more confusion as they push forward. She waves the butt of her spear, which she has been using as a walking stick, back in the direction of town. She shouts to be heard. "That tart-faced merchant in Waldsby - the town hard by - he told us to bring you our news. Said it was worth coin to the tower. Is that true?"

Bluff 1d20 + 10 ⇒ (10) + 10 = 20
Diplomacy 1d20 + 5 ⇒ (20) + 5 = 25

Status:
HP: 23 / 23 | AC:22
1st Spells (6): xx
Dancing Light (3):
Invoke the Vættir (1):
Cast the Stones (1): x
Spell Effects:
Mage Armor (4 hours)
Shield (3 minutes)


Female Human (Ulfen) Barbarian/1

Perception 1d20 + 7 ⇒ (14) + 7 = 21

Annalisa sticks close to Klo and makes sure that everything on her person is secured and her arm and leg movement isn't restricted by anything she carries.


Minor Crab-beast

Ok... both Rikka and Skane need to figure out which one social skill you are going for... and Diplomacy is not open for use.
Diplomacy to me requires at least some good intent behind it - which is clearly not the case here.
Bluff implies an attempt to obfuscate and lie to force the story.
Intimidate implies an attempt to force a path through fear of the story teller.
Lastly - spoilered text for the moment would be appreciated, as due to the distance the guys in the forest may or may not get everything that's being said.


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

I'll go with Bluff.


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Much of a bluffness... so Bluff it is too; Aid Another synergies or more a series of lies adding credence to the previous??

DMVoV:

A Spoilering we shall go :)


Minor Crab-beast

Fickle Hand of Fate:
2d20 ⇒ (18, 15) = 33

Gate Group:
The guardsman is unmoved by your posturing, a quick whisper to his men seeing most raise their crossbows to shoulder and take a measured aim. "Stop, and drop your steel - NOW!"

What you can see of his face from this distance paints him as a man with ice in his heart... and more than willing to mouth the order that sees quarrels fly.

You're roughly 80ft from them at present.

Forest Group:
From your distant vantage you can just see Rikka and Skane begin their slow walk towards the gate. The words of your companions are lost to the wind, but you hear the men of the gate bark
"You there, stop and lay down your arms!"

The guards then raise their crossbows to shoulder and take aim, before another string of words is heard.
"Stop, and drop your steel - NOW!"


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Forest Group:
Kló watches the engagement begin. ”Welp, here we go.”

And he drinks the potion, watching for the first signs of actual combat.

Drink Featherstep potion (active for 10 minutes, i’m assuming).


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Enemy At The Gates:

Skäne spits once and draws his langsword with a dark grin and a nod toward Rikka. The vikingr then rushes toward the assembled guards, bellowing insults as he does;

"We will klofna (split) you like boð (feast) hogs! Heimskr (stupid) Irrisenr skítkarlr (ba$tards)!"

RUN (full round - lose +1 DEX AC) toward the 4 guards outside the gate - will arrive at them in 1 round... AC is 21


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Gate:
True to her word, Rikka charges beside the crazed warrior, screaming nonsense, "Blood and souls for Ashurbanipal! My spear shall be sheathed in your blood!"


Minor Crab-beast

Initiative Block:
Guardsmen: 1d20 + 2 ⇒ (20) + 2 = 22
Klo: 1d20 + 1 ⇒ (17) + 1 = 18
Annalisa: 1d20 + 1 ⇒ (20) + 1 = 21
Rikka: 1d20 + 3 ⇒ (7) + 3 = 10
Katherson: 1d20 + 2 ⇒ (6) + 2 = 8
Skane: 1d20 + 2 ⇒ (12) + 2 = 14

Surprise Round: Guardsmen, Skane, Rikka
Round 1: Guardsmen, Annalisa, Klo, Skane, Rikka, Katherson

Gate Group:
As soon as you seek to change pace from a walk to run... a swift order is given... and quarrels streak out from the raised crossbows...
Bolt at Skane: 1d20 + 4 ⇒ (4) + 4 = 8
Bolt at Skane: 1d20 + 4 ⇒ (20) + 4 = 24 Confirm: 1d20 + 4 ⇒ (6) + 4 = 10 for 1d10 ⇒ 7
Bolt at Skane: 1d20 + 4 ⇒ (7) + 4 = 11
Bolt at Skane: 1d20 + 4 ⇒ (11) + 4 = 15
Bolt at Skane: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 Confirm: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 for 2d10 + 4 ⇒ (7, 7) + 4 = 18
...most of the bolts not finding the Ulfen vikingr's flesh... most. One of the guard's shots lances through thigh to draw blood, while the levelled heavy crossbow of the guard captain punches through armor and flesh to bury itself in Skane's chest, puncturing lung and cracking rib.

The guardsmen take a measured step back away from the ice wall that covers the entrance... before the wall itself melts away to nothingness in the snow. Within the courtyard now opened up to your view you see a ice statue of a dragon resplendent in it's center and what might be kennels... but the troubling call is from the guard's captain... simple words spoken loudly... "Bordegga... playtime!"

Surprise round - so standard action only. Let me know if you wish to continue to press the assault or change up.

Forest Group:
You spy the pair of Ulfen begin to break into a run... and Skane is marked by two crossbow quarrels fired from the gate guards - one piercing deep into his chest. Between the bellowed insult and threat from Skane... you pick out two words spoken by the guardsmen "Bordegga... playtime!"

Technically no-one can act until the first round, but Klo did manage to pre-quaff the potion - so that is in effect.

Map shall come tonight.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Forest Group:
A growl rumbles in Kló's chest when Skäne is blooded. "Stick to the plan," he mutters as he looks over at Katherson, "But be ready to heal him when I set you down up there."

I guess we're waiting for the first full round of actions.


Minor Crab-beast

Updated Map

Skane and Rikka are ~80ft in the direction of the red arrow.
The forest group is roughly the same in the direction of the green arrow.
Bear in mind the forest group cannot see inside the walls at present.


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

We are still 80' from the gate?


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Gate of Graves:

Mmmm royally fecked springs to mind lol. Standard action means we can't reach them and at 10/35HP I'll not likely survive the onslaught.

Rikka I need you to lay down so spell based pain... (magic missle??) I'll provide cover with my shield Saving Shield (immediate action) +2 AC and if necessary Shield Bearer another +2 AC.

If we (cough - I) survive the 1st round, then we can try and close... Apart from that I'm outta ideas lol.

Feck knows what Bordegga is... kennels suggest a wolf or some such. If its of the winter variant then we are truly goosed and you'd do well to run... :S Nothing ventured...

Surprise Round

Skäne barely begins his run afore he halts and sways drunkenly as the iron quarrels bite deep into his flesh. The warrior smiles broadly as the familiar feeling of cold of metal clashing with his hot blood jolts through his body.

The vikingr spits once again; blond beard now streaked with crimson spittal and slowly, repeatedly begins a rhythmic action of clattering his langsword off his shield;

"Komm on huglausi (cowardly) scum! Your stings are like the pricks of childish fey! Komm fight me like Nordmenn you skítkarlr (bastards)!"

Intimidate (Leader): 1d20 + 12 ⇒ (18) + 12 = 30


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HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Gate of Blood:
Skäne, might I suggest you go fully defensive to goose your AC +4? These clowns are allegedly using heavy crossbows so they should have to crank them for a round before firing again, so we have that much breathing room. Magic Missile isn't my alpha strike and I'd rather save my spell for whatever nasty wants to come play with us. As for running, yeah, not gonna happen. :) We need to slag whatever comes out of that keep and avenge your frozen testes!

The sorceress spares a concerned glance for her ally then watches the guards scatter. Whatever is coming out is big...

Rikka screams loud enough to shatter glass (and hopefully alert her comrades), "Bordegga? Yes, send your b!tch of a wife out! She must have more balls than you gutless f#cks! By Ashurbanipal and Kló, my spear will see you all in your graves! Come on!"

She stands beside her comrade shaking her spear, and patiently waiting to cast a spell to cook the goose of whatever comes charging out to meet them.

FREE: Yell
READY Action: Cast Burning Hands on the beastie as soon as it is in range.

4d4 + 4 ⇒ (1, 2, 1, 4) + 4 = 12 DAM - Reflex DC:16 for 1/2 DAM

Status:
HP: 23 / 23 | AC:22
1st Spells (6): xx x
Dancing Light (3):
Invoke the Vættir (1):
Cast the Stones (1): x
Spell Effects:
Mage Armor (4 hours)
Shield (3 minutes)


Minor Crab-beast

Correct - still 80ft away at the start of the surprise round.
Now that battle is joined, we can drop the spoiler tags for the most part. So Forest group - feel free to read both Skane and Rikka's last post.
Intimidate will serve to keep their attention focused on you Skane, but this far away doesn't have any mechanical effect.

Seeing that neither Rikka nor Skane are approaching, the guardsmen ignore the words spat at them and those on the ground set to reloading their crossbows. The guard captain atop the gate turns to face into the courtyard and gestures out and towards the path that leads to the pale tower.

Gate Group Only:
Then you see what Bordegga is... as a ten foot tall behemoth with light blue-green skin and cold, piercing eyes steps into view.... an Iss Trow.

The female troll is dressed in rough furs, tusked jaw jutting forth in a long underbite as she readies an oversized axe and looks out towards the pair upon the road...

No map as I'm at work - but she is at P/Q 10/11

Round 1: Guardsmen, Annalisa, Klo, Skane, Rikka, Katherson


Female Human (Ulfen) Barbarian/1

Annalisa grits her teeth, aching to spill blood but stands her ground and waits for Klo to either get big and pick her up, or give her the go ahead to run and play.


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Round 1

At the sight of the trow Skäne ceases banging on his shield, and assumes a defensive stance muttering under his breath;

"Iss Trow... Skit!"

Afore bellowing to all and sundry;

"The gate is open! They have an Iss Trow!"

STATUS

AC: 26; HP: 10/35 CONDITIONS: Fighting Defensively (+4AC)


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Round 1

At his name, shouted from Rikka’s lips, the big man’s head swivels between the small sorceress and the gate. ”Something’s changed. We need to get to them,” he looks over at Annalísa and Katherson. ”We'll spill that blood, soon!”

He throws his shield over his arm and rushes towards the injured Skäne.

Ready Shield, then move 20 feet directly towards Rikka/Skane’s position.

Status:
HP 31/31
AC 19 FF 18 Touch 11
CMD 17 FF 16
---> +1 vs. Overrun & Bull rush
.
F +5 R +2 W +7
---> +2 trait vs. charms & compulsions
.
Conditions/Effects: Featherstep (10 minutes), Current ACP -5 (shield worn)


Female Human (Ulfen) Barbarian/1

Annalisa takes off after Klo, sword and shield ready, surpassing him in distance (speed 40 ft) putting herself as close to the others as she can.


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Minor Crab-beast

Klo strides lithely through the snow, unhindered by it as Annalisa ploughs through the white powder.

Annalisa moves 40ft as a double move due to the snow (difficult terrain).

Is Rikka still readying a spell? - just need Katherson's actions to move things on.


Female Human (Ulfen) Barbarian/1

Gotcha, my bad should have considered that!


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Has the Ice Troll acted yet? My actions will somewhat hinge on that.


Minor Crab-beast

It acts on the same initiative as the guardsmen, so yes - it's first round action has been taken.


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Rikka plants her spear and looks to Skane, "So much for the iss troll 'playing' with us. We'll die of boredom before they slink from their shell." Hoping to compel a reaction from their enemies, the sorceress picks one of the crossbow wielding guard in front of the gate. She utters a phrase and sends two beams of force to faultlessly strike him.

~ Round 1 ~
MOVE: Plant Spear
STAND: Cast Magic Missile

Arrow #1 DAM: 1d4 + 1 ⇒ (3) + 1 = 4
Arrow #2 DAM: 1d4 + 1 ⇒ (3) + 1 = 4

Status:
HP: 23 / 23 | AC:22
1st Spells (6): xxx
Dancing Light (3):
Invoke the Vættir (1):
Cast the Stones (1): x
Spell Effects:
Mage Armor (4 hours)
Shield (3 minutes)


Male Pyg Skilled Bushwhacker/Scout

Round 1

Status:

HP = 24/24
AC/T/FF = 17/12/15
Weapon Equipped = Light Crossbow
Speed = 20' (30' unarmored)
DR = 2 Cold, +4 vs. Disease
Cold Iron Crossbow Bolts = 50/50
Crossbow Bolts = 32/32
Oracle (Seeker) Spells Known (CL 3rd; concentration +11):
1st 6/6 Divine Favor, Bless, Endure Elements, Cure Light Wounds, Unbreakable Heart
0 (at will) Purify Food and Drink*, Detect Magic, Create Water, Spark*, Light
* Allows save DC = 14 + Spell Level
Status Effects = None

Katherson will also chase after the forest group.

Double move, 40' unless it's deep snow.

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