Geppa

Rikka the Dðcincel's page

288 posts. Alias of stormraven.


Classes/Levels

HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

About Rikka the Dðcincel

Tattooed SORCERER (Draconic-Gold) 3
Favored (Skill Pts:3 / HP:2 / Spells: 1)
Align: LN

STATS

    STR 10
    DEX 16
    CON 12
    INT 13
    WIS 12
    CHA 18

Senses Perception +9 (includes Alertness from Familiar)

DEFENSE

    AC 14, Touch 13, FF 11 (+3 DEX, +1 Natural)
    AC 18, Touch 17, FF 15 <-- Mage Armor

    CMD 14, FF 11

HP 23

SAVES

    Fort: +3
    Reflex: +6 (includes Familiar Bonus)
    Will: +4

    Resist Cold 2
    Resist Fire 5

OFFENSE

    INIT: +3

    Boarspear +1 1d8 (20/x2) P

    MW Handaxe +2 1d6 (20/x3) S

    Mods:
    BAB: +1 CMB: +1

SPECIALS

    1/Day - Invoke the Vættir - FREE action - +1d6 Sacred on any one roll.
    3/Day Cast Dancing Lights#$
    1/Day - Cast the Runestones - as Augury with 50% +1%/lv chance of success.

SPELLS
Cantrips DC:14

1st level DC:15 6/Day

* = Fire spells @ +1 DAM/Die
# = Evocations or Bloodline Spells @ +1 CL
$ = Spell Focus (Evocation) @ +1 DC

Concentration +9

SORCERER (Gold Draconic):
  • Class Skill: Perception
  • Mage's Tattoo replaces Eschew Materials
  • Familiar Tattoo replaces 1st Bloodline Power - Claws
  • Bloodline Arcana: +1 DAM/Die on Fire Attacks
  • Bloodline Powers: Dragon Resistences
  • Bloodline Spells: Mage Armor
  • Bloodline Feat: None
  • FEATS & TRAITS:

    SKILLS

    EQUIPMENT:
    Winter Outfit (+5 circum bonus on Fort saves vs cold weather)
    Snowshoes (halve any snow move penalties)
    Dragon Torc
    æx (MW Handaxe)
    Riimukirjain (Boarspear)
    +1 Boarspear (Manslayer) <- to be integrated into Riimukirjain

    MW Backpack

      Waterskin
      Bedroll
      Artisan's Tools (Tattooing)

    Adventurer's Sash

      Flint & Steel
      Whetstone
      Spell Component Pouch
      Snow Goggles
      (2) Thunderstones
      (3) Hag hairs
      Bag of Runestones (for Augury)
      (1) Hex Nail (+2 Resist Bonus to saves vs Hags, Witches, and Fey)

      Scroll: Unseen Servant (1st - auto cast success)
      Scroll: Lesser Animate Undead - Divine (3rd - UMD DC:23)
      Book Scroll: Alarm (1st - auto cast success)
      Book Scroll: Chill Touch (1st - auto cast success)
      Book Scroll: Expeditious Retreat (1st - auto cast success)
      Book Scroll: Feather Fall (1st - auto cast success)
      Book Scroll: Identify (1st - auto cast success)
      Book Scroll: Locate Object (2nd - DC:4 CL Check)
      Book Scroll: Ray of Exhaustion (3rd - DC:6 CL Check)

      Money [420 GP; 19 SP; 17 CP]

    Capacity Light - 38 lbs; Medium - 76 lbs; Heavy - 115 lbs (MW Backpack)
    All Gear: 37.64 lbs (Light)

    BACKGROUND:
    There sits a cave in the craggy hills that hug the village of Black Tarn in the Ironbound Isles. And in this rough cave with its equally rough-hewn, heavy timbered door, sits a foul-looking and foul-tempered hag named Zarzanna. "The Crone" (as the locals call Zarzanna when they are feeling charitable) is irascible and unfriendly at the best of times. So it came as a surprise to the town when the hag was suddenly seen with an infant. Was the child hers? A foundling? Some distant kin that she had to take in?

    Those questions, and more beside, would go unanswered for the next score of years as Zarzanna raised the girl named Rikka. What none of the townsfolk could imagine was that Rikka had the same questions for Zarzanna and received no answers either. What Rikka did receive, on a daily basis, was grueling labor, back-breaking chores, mind-strangling questions that led to occult lessons, and calculated cruelty from the hag. She was under-clothed, under-fed, and overworked. Rikka's days were filled working outdoors - winter or summer - in a thin woolen shift. Her life was a constant struggle against unrelenting cold and deprivation but it toughened her. (Northern Ancestry) She grew used to it all: Used to living and working while half-frozen. Used to working through hunger. And used to working magic and answering the hag's incessant questions while frozen, tired, or hurt. (Focused Mind)

    RACE:
    Female Human (Ulfen)
      Age: 21 (Adult)
      Size: Medium, 5'4", 130 lbs
      Type: Humanoid (Human)
      Lang: Common, Draconic, Skald
      Move: 30 ft.

    APPEARANCE & PERSONALITY:
    Rikka is a slightly built Ulfen woman with a barely controlled mane of dishwater blond hair and curiously grey eyes. Her clothes are strictly utilitarian. Beneath them, if one were given the opportunity to see, she is decorated with tattoos. The most prominent is a stylized, sinuouns dragon whose tail starts at one ankle. The gold-flecked wyrm winds up and around her leg, across her rear, and up her body - terminating in a snarling head and flexing claws at her chest and shoulder. Leaping along her back, with its ears up the back of her neck and into her hairline, is a stylized line tattoo in black and white of an arctic fox. Other tattoos are liberally placed across her arms and her other leg. They are single runes or bands of linked runes - each one a word or phrase of power.

    The hag has trained, honed, and forged Rikka as a weapon, not a woman. Though she is small, the sorceress is hardy and tough - physically and mentally. She considers herself the equal of any warrior and where she might not be able to beat a man physically, she is ready to out-magic or outsmart one at every turn. Due to her strange up-bringing and foster-mother, she never learned to be tactful and diplomatic. She speaks her mind, sometimes colorfully, and a bit too candidly. Rikka is loyal to her friends, fierce in battle, and prone to bouts of grimness. She has the tenacity of a war wolf.

    It took many years for Rikka to realise that Zarzanna's cruelty had a purpose - to train the sorceress to be ready to fulfill a destiny of which the Hag would never speak. Those years and Zarzanna's lessons left a wound. Rikka, despite being grateful for the training and the 'home' (such as it was), nevertheless harbors a deep distrust of witches and hags. She cannot help but question their motives - even when they seem completely benign.
    Negative Trait #1: Distrust of all witches/hags.

    Being raised by the most feared woman in Black Tarn left Rikka a social pariah. Add to that her foster-mother's poor social skills... and Rikka finds herself getting into trouble in social situations.
    Negative Trait #2: She is undiplomatic, speaks a little too freely, and can be abrasive.

    Years of Zarzanna's systematic abuse has left her with vast amounts of self-control.
    Positive Trait #1: Rikka is highly rational and self-controlled. She doesn't fly off the handle often and she is cool under pressure.

    After years of working along and relying only on herself, Rikka likes working with others.
    Positive Trait #2:Rikka is a team-player who likes the sense of 'community' that comes with working closely with others.

    RACIAL ABILITIES:
    • Skilled
    • Bonus Feat - 1st level

    ADVANCEMENT (Feats):
    L1: 1st Spells ; Extra Arcana, Fast Learner (Human)
    L3: Spell Focus - Evocation ; Dragon Resistances ; BL Spell: Mage Armor
    L4: 2nd Spells ; [+1 INT]
    L5: Spell Specialization ; BL Spell: Resist Energy
    L6: 3rd Spells
    L7: Inscribe Magical Tattoo <- Craft:Tattoo @ 5 ranks ; Create Spell Tattoo 1/Day ; BL Spell: Fly ; BL Feat: Toughness
    L8: 4th Spells ; [+1 CHA]
    L9: Combat Casting ; Enhanced Varisian Tattoo; BL Spell: Fear
    L10: 5th Spells
    L11: FEAT ; Create Spell Tattoo 2/Day; BL Spell: Spell Resistance
    L12: 6th Spells ; [+1 CHA]
    L13: FEAT ; BL Spell: Form of the Dragon I ; BL Feat: Quicken Spell
    L14: 7th Spells
    L15: FEAT ; Create Spell Tattoo 3/Day ; Wings; BL Spell: Form of the Dragon II
    L16: 8th Spells ; [+1 CHA]
    L17: FEAT ; BL Spell: Form of the Dragon III
    L18: 9th Spells
    L19: FEAT ; BL Spell: Wish ; BL Feat: Improved Initiative
    L20: Power of Wyrms ; [+1 CHA]

    Specials (Quick Ref):
    +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
    Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
    Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
    Draconic (Gold Dragon [Fire]) +1 damage per die for [Fire] spells.
    Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
    Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
    Focused Mind +2 to Concentration checks
    Invoke the Vættir Once per day as a free action you may invoke the name of a god or spirit to aid you in your endeavors. This gives you a +1d6 sacred bonus on any one d20 roll.
    Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
    Ulfen Runic Tattoo (Evocation) Spells from chosen school gain +1 caster level.

    FAMILIAR:
    Kettu
    Male Fox
    N Tiny Magical Beast ((animal))
    Init +2;
    Senses low-light vision, scent; Perception +9

    --------------------
    Defense
    --------------------
    AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
    hp 11 (1d8+1)
    Fort +3, Ref +4, Will +4

    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee Bite (Fox) +2 (1d3-1/x2)
    Space 2.5 ft.; Reach 0 ft.

    --------------------
    Statistics
    --------------------
    Str 9, Dex 15, Con 13, Int 7, Wis 12, Cha 6

    Base Atk +1; CMB +1; CMD 10 (14 vs. Trip) / FF 8

    Feats Skill Focus (Perception)

    Skills Acrobatics +2 (+8 jump)
    Appraise -1
    Bluff +0
    Climb +2
    Diplomacy -2
    Disguise -2
    Escape Artist +2
    Fly +6
    Heal +1
    Intimidate -1
    Perception +10
    Spellcraft -1
    Sense Motive +1
    Stealth +14
    Survival +1 (+5 to track by scent)
    Swim +2
    UMD -1

    Modifiers +4 to survival to track by scent, acrobatics (jump) +8

    SQ improved evasion

    --------------------
    Special Abilities
    --------------------
    +4 to Survival to track by scent (Ex) You are particularly good at Survival in certain environments or circumstances.
    Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
    Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Scent (Ex) Detect opponents within 15+ feet by sense of smell.
    Familiar #1 Accept 'You' spells from Rikka.
    Familiar #2 Deliver touch spells for Rikka.