AC 16 FF 14 Touch 11
CMD 17 FF 16
F +7 R +1 W +5
---> +2 trait vs. charms & compulsions
Conditions/Effects: Totemic Transformation: natural attack (1 of 10 rds), Rage
Current ACP -1 (shield stowed, Encumbrance light)
Rage 11/12 rds remains
Totemic Transformation: 1/2 minutes remaining
Ferocious Strike (+1): 5/5 remaining
Karl trait re-roll 0/1 remaining
Cantrips: Create Water, Light, Purify Food and Drink, Stabilize
Domain: Enlarge Person
Eysteinn: for trading places to free him. Regardless of the benefit to the group, Eysteinn gave his own freedom (for an unknown time) for Kló's.
Hunts-In-Shadows: will hunt and fight to recover our children, then Kló will help him reclaim his power from the thief who stole it.
22 winters, 6'10" tall, 272 lbs, nearly black eyes w/ nearly white hair
CN male Human (Ulfen) Barbarian 1 / Druid (Bear Shaman) 1
str 19 dex 13 con 15 int 12 wis 15 cha 11
Speed 40; Initiative +1
Languages: Skald, Druidic, Ork
HP 33 (1d12  + 2d8  + 6 con + 3 toughness + 2 favored)
Fort +7 Reflex +1 Will +5
Bonus Feat: Toughness
Heart of the Wilderness: 1/2 character lvl to Survival checks. +5 bonus to stabilize checks. Add 1/2 character level to Constitution score when determining how many negative HP’s to death.
Cantrips (infinite): all
Feats: Toughness (Human), Power Attack (1), Extra Rage (3)
Skills: (18 total = 4 Barb, 8 Druid, +3 Int, +3 Karl)
Encumbrance levels: 116 > 233 > 350
Oiled Satchel (waterproof bag)
Björnin had always lived on the fringes of Hofn, a strange—if massive man—with strange ways. His home, just outside the wall so Hofn, which the man rarely actually used, was bare and sparse. He spent most of his time on his small fishing boat ranging the coastline for fish or roaming the coastal countryside hunting for fur or meat. By all accounts, it seemed a lonely existence. Children’s rumors and late night tales followed him when he came to town, but Björnin bore it stoically. Followers of the Gömlu Leiðir, the Old Ways, were used to such treatment. The bear of a man kept to his strange ways and provided the small town with a regular supply of fish, meat, and fur.
It was a surprise when he asked Brenda, the smith’s daughter, to wed. And a further surprise when she agreed. Though truth be told, more than one Hofn woman whispered, the woman was unlikely to get many other offers (do with that as you will, Dien). To Hofn’s credit, most celebrated when they announced the would have a son … then mourned when Brenda did not survive the birth.
Running across his little neck were four purple-red streaks, in the shape of the marks left by a bear claw in an attack. An ætla-mark, his father called it. A mark of fate. A mark of power. Among those who still clung to the Gömlu Leiðir, it was a mark of things to come. (Birthmark Trait)
And so Kló grew. His father didn’t—or didn’t know how—to teach him to be a part of the community, so the boy always felt like he was on the outside looking in. Much of the time, that was fine with Kló, as he always felt more at home in the icy hills, frozen forests, and frigid waves around Hofn than within its walls. And Björnin didn’t teach the customary ways of Hofn, but the older ways, the ways of the druids, spirits, and nature. So while those who would be his friends—Hrolf, Thorgal, Yngvi, and the others—were learning to work and to fight, Kló was learning a far more rustic way … way of spirits and survival.
In progress… During the infrequent times he spent in town, he struggled to connect with the other boys and girls. His immense size, reserved nature, strange beliefs, and odd coloring didn’t help, either. He always enjoyed the festivals, though. Something about those special days broke down the daily walls that separated him from the other children, especially during the games and contests. Unfortunately, he learned quickly that his size and strength were dangerous tools when he lost control of his temper (which he much of) …
Basically, he learned that the could seriously hurt someone when he lost his cool … which he did with tragic results one Jólday. In the end, he and Hrolf had a very unfriendly rivalry, which Kló always seemed to get the rough side of despite being bigger than Hrolf. Hrolf thought Kló was dangerous, and the other boys were basically unsettled that they couldn’t beat him martially.
I’m working towards there being some tension between many of the major warriors in town and Kló, so I’d love any thoughts you have.
After unloading their haul, Kló consulted the skies. The storms looked far out, and Björnin wanted their traps checked. So Kló grabbed his gear, some provisions, and headed out of Hofn and on a wide circuit of the icy coastal hills and forests. In the second afternoon of the first day out, Kló realized he’d misjudged the storms, which were sweeping inland quickly. He had a choice. Drive directly into the storm to reach Hofn or find local shelter. Luckily, Kló knew exactly what was nearby, the trull-caves that had made Hrolf so famous.
He made it just in time, and—as the storm built outside—Kló realized he would be in the caves for a while yet. Curiosity and boredom set in, so he began exploring. The caves were far more than they seemed from outside, and he soon found himself in a strange room with even stranger walls. And the deeper he went, the more the cave’s temperature changed … until the ground beneath his feet felt like soil, the air became warmer and warmer, and he emerged into the most brilliant summer light he’d ever seen. It was a summer he’d never experienced.
Kló ached to run, to explore. And that’s exactly what he did … until he heard the most intoxicating music he’d ever heard. It filled his mind, and drove out every other thought. He followed it to its source, a strange man with goat legs. In the moment—caught up in the man’s tune—Kló didn’t question who or what he was. And when the goat-man asked for Kló’s help, Kló was euphoric to oblige. This is how he’s spent the past few days (it’s actually been 22 years), happily working away helping the man, as well as a newcomer Kló hasn’t actually bothered to meet properly, work at making his drink.
Stats and Progression:
str 19 (17+2)