| EltonJ |
[Dice=Stats]4d6 First 1 gets a 5, so 17
[Dice=Stats]4d6 12
[Dice=Stats]4d6 12
[Dice=Stats]4d6 16
[Dice=Stats]4d6 3,1,3,6 with the rerolls. Which makes 12 or if rerolling the one a second time, turns a 6 which makes a 15
[Dice=Stats]4d6 4th 1 gets a 5, makes it 16[Dice=Rerolls in order of appearance]5d6
Not bad, even if it ends up being 17,12,12,16,12,16 it's still pretty nice. If I get the second reroll on the one that 15 makes it pretty strong.
True.
Any ideas on what you want your character to be?| Vitaliano da Riva |
My first thought was a Kobold since my point buy is so high, but I saw a fellow kobold lover throw down, so I'm leaning against.
Other than that I hadn't really thought through. Give me a couple of minutes. I need to weigh my options and look at the races available and give some thoughts.
Edit:After some Consideration...Daemon Spawn Orcborn Tiefling. I'm looking at an Alchemist (Grenadier/).
Double Edit: Would you consider the Orc Hornbow to be a Martial weapon for the purposes of Orcs and Orc Born Tieflings?
Grenadiers get a free Martial Weapon Prof, so it would be nice to use orc flavored weapons without having to spend a feat.
Starting Gold: 3d6 ⇒ (4, 3, 3) = 10
Possible Variant Ability: 1d100 ⇒ 20
| Chobo |
4d6- lowest, reroll 1s: 4d6 ⇒ (4, 4, 6, 6) = 20
4d6- lowest, reroll 1s: 5d6 ⇒ (4, 1, 6, 4, 5) = 20
4d6- lowest, reroll 1s: 5d6 ⇒ (2, 5, 1, 4, 3) = 15
4d6- lowest, reroll 1s: 4d6 ⇒ (6, 3, 5, 3) = 17
5d6- lowest, reroll 1s: 5d6 ⇒ (2, 1, 5, 2, 3) = 13
4d6- lowest, reroll 1s: 6d6 ⇒ (1, 1, 6, 3, 3, 5) = 19
That's 16, 15, 12, 14, 10, 14
Not sure what direction I'll go yet. Will have better idea this evening.
| Gorthug |
So new Feat Plan...
Lvl 1: Weapon Focus and Weapon of the Chosen
Swift action make Weapon magic (meh) and re-roll miss chance due to concealment (ok...)
Lvl 3: Improved Weapon of the Chosen (Weapon counts as alignment of deity for overcoming DR)
Lvl 3 Bonus Feat: Greater Weapon of the Chosen (When making 1 Attack, roll 2 dice and pick highest!)
Lvl 5: Power Attack (finally...)
Lvl 6 Bonus Feat: Vital Strike! (Roll 2 dice to hit, pick highest, do 6d6 damage base!)
Lvl 7: Furious Focus (finally...)
Pretty excited for this build. :)
Also...while alter self is a great spell, I’ve got enough spells to keep me busy. Going to switch it out for a roll of the dice...
Alternate SLA: 1d100 ⇒ 21 “You possess fiendish luck. Once per day, you can reroll one die roll. You must take the result of this second die roll.”
Finally...”Wealth: Roll for your starting wealth. You're sacking the Sembian nation, your not from it.”
I’ve decided that rich parents trait really isn’t in the spirit of the campaign rules. So...
Gold: 5d6 ⇒ (5, 4, 3, 3, 5) = 20
| EltonJ |
So new Feat Plan...
Lvl 1: Weapon Focus and Weapon of the Chosen
Swift action make Weapon magic (meh) and re-roll miss chance due to concealment (ok...)Lvl 3: Improved Weapon of the Chosen (Weapon counts as alignment of deity for overcoming DR)
Lvl 3 Bonus Feat: Greater Weapon of the Chosen (When making 1 Attack, roll 2 dice and pick highest!)Lvl 5: Power Attack (finally...)
Lvl 6 Bonus Feat: Vital Strike! (Roll 2 dice to hit, pick highest, do 6d6 damage base!)
Lvl 7: Furious Focus (finally...)
Pretty excited for this build. :)
Also...while alter self is a great spell, I’ve got enough spells to keep me busy. Going to switch it out for a roll of the dice...
[dice=Alternate SLA]1d100 “You possess fiendish luck. Once per day, you can reroll one die roll. You must take the result of this second die roll.”
Finally...”Wealth: Roll for your starting wealth. You're sacking the Sembian nation, your not from it.”
I’ve decided that rich parents trait really isn’t in the spirit of the campaign rules. So...
[dice=Gold]5d6
No, the rich parents trait isn't really in the spirit of these campaign rules.
| EltonJ |
Here is my half-orc sorcerer going full blaster. Crunch is done. Fluff is WIP. Just need to get it done.
Question for GM; If I choose burning hands at level 1 and it is also a bloodline spell at level 3, can he exchange burning hands for some other spell once he reach level 3?
sure, why not? But it has to be a fire spell.
| Andostre |
Andostre wrote:Hi, still here. I think I'll be done tomorrow.Ok, so that is:
16, 15, 12, 12, 16, and 16Nice! I'm going to work up an orc magus. He'll be a complex three dimensional character that feels the need to set everything on fire.
And I'm done. I submit Thorjo of the Burning Death for your perusal.
| EltonJ |
Characters submitted so far:
- Gorthug -- Warpriest of Gruumsh; Grumbaki.
- Agatha Mystblame -- Witch; Chillblame.
- Ak'iss the Witless -- hunter; Lazyclownfish.
- Brack -- Bugbear brawler; Daniel Stewart.
- Auggghhh the unclean -- barbarian cook; MannyGoblin.
- Feast the Barbaric Flesheater -- orc Barbarian; TheoreticallyYours.
- Grumbar -- orc bloodrager; natloz.
- Krixus Many Arrows -- Half-orc ranger; Ashe.
- Thorjo of the Burning Death -- Orc magus; Andostre.
That's now nine characters competing for six slots so far.
| Andostre |
Andostre wrote:And I'm done. I submit Thorjo of the Burning Death for your perusal.Andostre wrote:Hi, still here. I think I'll be done tomorrow.Ok, so that is:
16, 15, 12, 12, 16, and 16Nice! I'm going to work up an orc magus. He'll be a complex three dimensional character that feels the need to set everything on fire.
I was rushed to post my character earlier, and I forgot to mention the following:
Having GMed a PbP campaign (although not on Paizo boards) and having played in various campaigns on the Paizo boards, I am familiar with the routine and I understand the importance of keeping posting momentum going, and I understand it's the responsibility of both the GM and the players.
I'd like to add a little bit about myself: I've been playing since 1st edition D&D (barely), GMing since 2nd edition, and have been involved in a number of related, continuous PbPs since... dang, since 2006. Those aren't on this board, but I am involved in a few other PbPs on this board. I'm pretty laid back about the rules as a player, and I enjoy playing flawed characters that aren't supposed to be taken too seriously.
Let me know if there are any questions, and good luck to everyone!
| Bjorn the Hideous |
Bjorn the Hideous
Male daemon-spawn tiefling alchemist (grenadier) 1 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 264, Pathfinder RPG Monster Codex)
LN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 9 (1d8+1)
Fort +3, Ref +6, Will +0
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Ranged bomb +5 (1d6+4 fire)
Special Attacks bomb 7/day (1d6+4 fire, DC 14)
Spell-Like Abilities (CL 1st; concentration +3)
1/day—death knell (DC 14)
Alchemist (Grenadier) Extracts Prepared (CL 1st; concentration +5)
1st—longshot[UC], shield
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 12, Int 19, Wis 10, Cha 15
Base Atk +0; CMB +3; CMD 17
Feats Extra Bombs[APG], Martial Weapon Proficiency (longbow), Throw Anything
Traits fast-talker, inciter
Skills Bluff +7 (+9 to convince people to attack each other), Craft (alchemy) +8 (+9 to create alchemical items), Disable Device +7, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Profession (herbalist) +4, Spellcraft +8, Stealth +4, Survival +4, Use Magic Device +6; Racial Modifiers +2 Disable Device
Languages Abyssal, Common, Draconic, Goblin, Infernal, Orc
SQ alchemy (alchemy crafting +1), mutagen (+4/-2, +2 natural armor, 10 minutes), prehensile tail[ARG]
Combat Gear mutagen[APG]; Other Gear studded leather, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, blanket[APG], fishing net, flask, flint and steel, ink, inkpen, scroll belt[UI], silk rope (50 ft.), snuffbox, wood[ACG], waterskin (2), 16 gp, 9 sp, 7 cp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (7/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Mutagen (DC 14) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Son of a Orc witch doctor, he was born after the witch doctor pledged herself to Gruumsh life and all. She spent three years in holy ritual praying and attempting to summon the strength from the very God himself to send forth and spread the Orc Territory and Honor far and wide, to give to the tribe a sign that they were blessed and destined for greatness.
And so he was brought into the world and his mother perished in the process. A hideous Orc by any standards, but he carried intelligence beyond their species normalcy. Despite this, he is humbled about the story of his origins (even if they couldn't possibly be true) and thus has dedicated his life to live up to the expectations placed upon him by his mother story...and the mystery and 'prophecy' surrounding him.
| EltonJ |
Bjorn is mine, thoughts?
He's certainly unique, and hideous. The second "son of Gruumsh" to be submitted for consideration. He has three feats. So let me check on something to make sure he can have three feats, okay?
He gets throw anything as a feat first level for Alchemist. Where are the other two feats coming from? His heritage?
| Bjorn the Hideous |
The extra Bombs is his level 1 feat. Martial Prof Longbow is from the Alchemist (Grenadier) archtype. They are only proficient in simple weapons and bombs but get to choose one free Martial weapon to be proficient with.
Throw anything is a Free Alchemist feat.
Edit: I didn't read anything from the other players sso I didn't know anyone else was going somewhat similar backstory route. Gorthug, while our "reason" for being a "son of Gruumsh" concept is different. (Yours is more ordained/dedicated to, vs mine was more binding contract with a daemon posing or a servant of Gruumsh himself scenario...) I don't want to step on your toes since I didn't know that you had started that route.
If you wish I can adjust/change my character concept. I just chose it because of the whole Tiefling heritage. If we're both selected and you wish for me to adjust, I will be glad to.
| Swordwhale |
Probably late for the party and not yet sure if I find the time to throw something together, but the theme really sounds interesting, so here we go:
4d6 ⇒ (2, 5, 4, 2) = 13
4d6 ⇒ (1, 1, 3, 4) = 9(1)
4d6 ⇒ (5, 4, 5, 2) = 16
4d6 ⇒ (2, 5, 6, 2) = 15
4d6 ⇒ (5, 5, 3, 4) = 17
4d6 ⇒ (1, 6, 3, 2) = 12(2)
(1): 2d6 ⇒ (2, 1) = 3
(2): 1d6 ⇒ 6
Total Set:
11, 9, 14, 13, 14, 15
Mediocre.
I was thinking about a quite different concept, after reading the "What kind of Orks are we playing" discussion some pages earlier.
I love Warhammer Orks (see, I am writing Orks rather than Orcs).
Does anyone here knows what a Weirdboy is?
Short: The mentally deranged caster class of warhammer orks, crawing all kinds of weird shit out of the void.
Summoner allowed?
If so, I'd totally go with a mad summoner. Maybe Ork Tiefling.
Fairness-wise I should add that I do not know much about the campaign setting since my Pen&Paper career does not goes back into stone age, but since playing a Weirdboy I guess it is not all that relevant in the first place?
Heck, maybe he even just popped out of another plane (read: Warhammer universe) and has stumbled over the gathering HORDE!!! ready for some smoshing.
He doesn't now shit why, how and where he ended up here - wherever here is.
But he likes the sound of the war drums.
And the prospect of giving some hummies a good beat-up.
@EltonJ: Cool for you? Then I will throw something together if I find the time before the deadline. When was that in the first place? I remember something about new year?
| EltonJ |
@EltonJ: Cool for you? Then I will throw something together if I find the time before the deadline. When was that in the first place? I remember something about new year?
I'll allow a summoner (everything fits the realms). The deadline is this Tuesday. Think you can put something together by then?
| awbattles |
roll: 4d6 - 2 ⇒ (3, 6, 5, 2) - 2 = 14
roll: 4d6 - 4 ⇒ (5, 5, 4, 4) - 4 = 14
roll: 4d6 - 2 ⇒ (2, 2, 3, 6) - 2 = 11
roll: 4d6 - 2 ⇒ (3, 2, 2, 5) - 2 = 10
roll: 4d6 - 5 ⇒ (5, 5, 5, 5) - 5 = 15
roll: 4d6 ⇒ (2, 6, 1, 2) = 11 reroll the 1: 1d6 ⇒ 4=2,6,4,2, minus 2 =12
Pretty fair all-around stats. I’d be inclined to play a tiefling magus, but could happily fill pretty much any role (especially if middle-age/old modifiers are allowed for casters).
| Lazyclownfish |
I think a middle-aged caster would be pretty cool. Right now, there isn't really a pure arcane type submitted. There's a witch, but that class is somewhat different. The sorcerer/wizard spell list would be handy.
Seems like a prime opportunity for an Orc bloodline sorcerer. Maybe out of a variant Orc Tiefling that gets +CHA?
There also isn't a pure divine caster submitted, so Oracle is another thought.
Lots of melee/archers though(including one Magus). That's not to say you couldn't get in with one, but it would be more competition for your character that way.
I guess to be completely fair, I should add that there are only two trapfinder/skill monkeys, making that a reasonable option as well. One of them is my character :P
| EltonJ |
I think a middle-aged caster would be pretty cool. Right now, there isn't really a pure arcane type submitted. There's a witch, but that class is somewhat different. The sorcerer/wizard spell list would be handy.
Seems like a prime opportunity for an Orc bloodline sorcerer. Maybe out of a variant Orc Tiefling that gets +CHA?
There also isn't a pure divine caster submitted, so Oracle is another thought.
Lots of melee/archers though(including one Magus). That's not to say you couldn't get in with one, but it would be more competition for your character that way.
I guess to be completely fair, I should add that there are only two trapfinder/skill monkeys, making that a reasonable option as well. One of them is my character :P
You got tomorrow and until 12 AM Eastern Standard Time on Wednesday to submit your characters. That's Tuesday 10 pm MST by my clock.
| Kurtash Neverborn |
Here’s my character submission.
and for cash...: 3d6 ⇒ (3, 4, 5) = 12 times ten= 120gp.
If the optimization level is a problem, I could use a tiefling variant. But I felt like I’d rather take a solid hit in terms of stats for the chance to play a true orcish caster. Abilities use middle-age modifiers (which in the case of orcs is somewhere in their twenties). Stats were rolled previously as awbattles and were 10, 11, 12, 14, 14, 15.
| Swordwhale |
Background: Morg da Mad
Morg da Mad is not only dumb as they come, he is also as weird as only a Weirdboy can get. This already starts with his appearance. What boy in his right mind brags about having a tail he can use to wield some wooden stick he believes to give him weird powers? And what Ork has ever been eager to go to the tents of the painboyz?
Despite all this, Morg da Mad was as formidable in smoshing da foes (or boys dumb enough to challenge or upset him) as any other boy. Only in his very own, weird way. On his own he would be only slightly better than a Gretchin you know, but his weird bubbling and rumbling always attracts a collection of weird creatures from beyond who fight for him. Why they would to this is beyond anyone's guess but once you saw his favored creation, a twisted creature of nothing but teeth, powerful legs and claws, you wouldn't dare to underestimate this particular weirdboy.
Yesterday he must have overdone it though. We were fighting against da Beeties, ahhh what a fight, when he was calling for his weird boys from beyond, a giant purple rift opened and sucked him and all his friends in! Just like that and he was gone!
Ehh, 'ere m me, naw? 'ere da hummies and da boyz? 'an what's wit da green land and thingies-that-grow? 'eres da smoshing?! An whys da glowy-bright-sky-thingy up 'ere? 'S was dark 'efore!
Grmlrmlgrr, 'as 'at yu, Gork?
Snogging 'ith me 'gain?!
At least Bity-Thing 's 'ere 'ith me.
An me can ear da war drumms of da Waaagh! ova 'ere.
***
Ahh fount da Boyz.
They look 'ffrent from da boyz.
Don't 've a Mek 'round it seems, all Chobbas an Cleavas 'ere.
An 'ey use da wooden-stick-shoota-thingies 'ere - neva sen 'ose 'efore.
Also talk weird.
But 'ey're boys an 'ey gonna smoshzogg da hummies.
Gonna go 'ith 'em 'ourse. Morg gonna 'oe 'em hows done. 'en go find da boyz an smosh sum 'ore.
| Swordwhale |
Oh, god. Warhammer 40K flashbacks.
Huh, how comes?
;-)Ork Tiefling (Kyton-Spawn) Summoner
+2 CHA, +2 CON, -2 INT
Fiendish Resistance: Tieflings have resistance 5 (cold, fire, electricity)
Darkvision 60ft
Prehensile Tail
Fiendish Sprinter: 10ft movement increase while running, charging or withdrawing
Web as spell-like ability 1/day
Rolls:
11, 9, 14, 13, 14, 15
Stats:
STR 13
DEX 14
CON 14+2
INT 9-2
WIS 11
CHA 15+2
2d6 × 10 gp=70g
HD: d8
Class Skills: Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).
Skills: 2+Int, min:1 + 2 Background
Use Magic Device (Cha) 1+3+3=7
Perform (Vocal): 1+3=4
Knowledge (Engineering) 1+3-2=2
Life-Link
Spell Sharing
Summon Monster 1 (3+CHA / day, spell-like, 1min/lvl)
Defenses:
HP: 11 (assumed max at first level)
AC|Touch|FF: 15|12|13
Saves: (F|R|W) 3|2|2
CMD: 10+1+2=13
Studded Leather +3, -1 penalty 25g
Offense:
CMB: 1
Longspear +1 (d8+1, x3), brace, reach (10ft) 5g
Spiked-Gauntlet +1 (d4+1) 5g
Feats:
Extra Evolutions
Equipment:
Studded Leather Armor
Longspear
Spiked Gauntlet
Summoner's Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin)
Powa-Schtick
Magic:
1st: 2/day
(Known: 4|2)
0-Level:
Detect Magic
Read Magic
Guidance
Message
1st:
Mage Armor
Rejuvenate Eidolon, lesser
Eidolon: "Bity-Thing"
Base Form: Quadruped
Speed: 40ft
Str 14+2, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Darkvision
Link
Share Spells
Defenses:
HP: 6
AC: 10+2(nat)+2(Dex)=14
Saves: (F|R|W) 3|4|0
CMD: 16
Offense:
BAB: 1
CMB: 4
Bite +4 (d6+3)
2xClaws +4 (d4+3)
Evolutions (3+1p):
Claws [1]
Pounce [1]
Ability Increase (Str) [2]
Skills:
Perception 1+3=4
Stealth 1+3+2=6
Climb 1+3+3=7
Survival 1+3+0=4
Feats:
Power Attack
Agatha Mystblame
|
EltonJ wrote:Can you beef up your background? I don't know where he came from or however.That’s fair. I was typing everything on a phone before, and kept losing most of the progress. It’s updated now with a somewhat more fully explained backstory.
Nice background. Looking at your character sheet you still need your skills. Your saves are scarily low :D but I guess that is par for the course.
| Kurtash Neverborn |
Kurtash Neverborn wrote:Nice background. Looking at your character sheet you still need your skills. Your saves are scarily low :D but I guess that is par for the course.EltonJ wrote:Can you beef up your background? I don't know where he came from or however.That’s fair. I was typing everything on a phone before, and kept losing most of the progress. It’s updated now with a somewhat more fully explained backstory.
Thanks . Yeah, I was trying to stay flexible with skills. I don’t get that many skill points, but still more than some, so if the group really needs something...ya know. But I’ve put ranks in for now, and added my traits. The saves are scary, but I’ll eventually get rerolls against on-going effects. It’s something at least.