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[ooc]Farzinel thinks it's a Behir, and a young example of the breed at that. (1 question.)[/ooc
With things looking a bit dire, I wanted to put to his out for suggestions of what to ask for.

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Hey all, I got hit hard by a bug on Wed PM, and I'm not quite recovered yet. Thanks for any botting you've done. I'm going to share this message in all of my games first, and will then circle back to posting in-game. That may not happen quickly, however, so please keep botting me until I post again in Gameplay. Thanks!

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Still here.

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Standard Chase Rules (for reference)
While a character’s actual speed doesn’t directly affect how often he moves between cards, it does affect how quickly he navigates obstacles. For each 10 feet slower than the chase’s baseline speed a character moves, he suffers a cumulative –2 penalty on any check made to navigate obstacles. Likewise, for every 10 feet faster than the baseline speed he moves, he gains a cumulative +2 bonus on these checks. Significant mobility advantages over the baseline speed type (such as flight) grant an additional +10 bonus on checks made to avoid obstacles, simulating the character’s use of enhanced movement to bypass obstacles entirely. Used properly, extremely powerful effects (such as teleportation) allow a character to instantly move forward a number of cards (use each card’s distance to determine ranges).
Using the base assumption of 30-foot cards, it takes a move action to move through a single card. When a character exits from a card, he must choose one of that card’s two obstacles to face as a standard action before moving to the next card. Success means the character moves to the next card, while failure means the character must face the obstacle again on the next round. Instead of exiting a card, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drawing a weapon.
A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase. In some cases, becoming mired might impart additional penalties (such as falling damage).
A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of cards and their established distances to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment, as you wish. A character can only choose to make melee attacks against targets that are on the same card.

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Sorry for the delay. I am traveling.
I think the bonus will go up to +8 total including the movement bonus for faster speed, right?
Also, I am unsure if I advanced or not. I did not make the DC of the first roll. But I seem to recall something about advancing if you only try one roll? No?
I will try to post tomorrow, or someone please bot me. Eagle forrm.

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Sorry for the delay. I am traveling.
I think the bonus will go up to +8 total including the movement bonus for faster speed, right?
Also, I am unsure if I advanced or not. I did not make the DC of the first roll. But I seem to recall something about advancing if you only try one roll? No?
I will try to post tomorrow, or someone please bot me. Eagle form.

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Again, Sorry for the delay. I am back from traveling but busy like usually happens when returning from a trip. And I do not know the chase rules well enough to be confident in what I am doing. Posting now.

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Move Actions
Move through a card
Take a different move action not related to the cards (draw a weapon, etc.)
Standard Actions
Exit a card by attempting one of the challenges listed on the card
Against the Odds: spend 1 mythic point to automatically succeed at a card challenge
Take a different standard action not related to the cards (cast a spell, attack, etc.)
Full-Round Actions
Exit a card by attempting both challenges listed on the card (to move three cards forward)
Take a different full-round action not related to the cards (cast a spell, full-round attack, etc.)
Not an Action
Clear the Path: spend 1 mythic point after succeeding at a challenge to remove that obstacle from a square (i.e. everyone behind you can auto-succeed at that challenge)

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Ready to go!

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So, my thought is to use Legendary Magic to cast charm person on Kafar (who I assume is the older of the two). Farzinel does not have the spell prepared and it is in one of his opposition schools.
Can Farzinel cast it? Does it require a cost of 2 points of mythic power?
Text for Legendary Magic reads: As a swift action, you can expend one use of mythic power to cast any one spell without expending a prepared spell or spell slot. The spell must be on one of your class spell lists and must be of a level that you can cast with that spellcasting class. You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.

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Hi team, my apologies for disappearing at the end of last week. My life took a bit of a messy turn, but I'm getting it back on track. I don't know that I'll catch up entirely today, it may be until tomorrow or Thursday until I get get back on track with all of my games. Thanks for any botting you've done, and please feel free to keep botting until you see a post from me in Gameplay. Thanks!

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Series of rainstorms has flooded my basement. May be another day or two before I can get a post out.

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Ouch. Hope you get out of it ok!

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Hi team! Festival season is upon us; I am going to be camping in the woods without cell service from now through Sunday PM. Please bot me as necessary!

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No new posts since my vacation?
Let's rally the troops and get this one finished. We're in the final scenario of the run.
@GM, could you pull together a roundup post to refresh everyone as to this scenario's goals, and what we've accomplished towards them? I think our slow gameplay has lost some folks and that may help get us back on track.

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I'm sorry, I'm trying my best - which at the moment isn't great.
I'll be taking a very long break away from these boards once all is said and done. I am crispy fried burnt out.

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Hi all! I had an extended weekend trip outside of cell service, and forgot to notify my games before I left. I'm back now, and will be checking in and posting in all of my games hopefully tonight but definitely by tomorrow (Wed). Thanks for any botting you've done, and sorry for my unexpected absence!

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I just started a new job today. Until the training and acclimation settle down, my posting will be somewhat erratic, probably shifting from mornings to evenings (EDT) until I have a better feel for things.

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I think it is.

GM Valen |

As a heads up, I am heading out to cub scout camp with my son this Thursday, getting back sometime Sunday. Thus, my last post this week will likely be Wednesday (or early Thursday) and my next will be the following Monday. Feel free to bot me.

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I will also be on vacation later this week; I will be unavailable from Wed the 31st of July through Mon the 5th of Aug.

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Sorry, just woke up from being at GenCon. Posting shortly!

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@ ScorchedOne - Chronicle looks good. Thanks again for running this series!
@ All - Thank you for the game. The run of this series had some very fun moments. I appreciate you all continuing to push through to the end as I hope to play Farzinel a bit more even after the edition change.

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Chronicle looks good!
Thanks everyone for the game, and for sticking with it until we ended. I particularly like that Nitre expressed hesitation at Diplomacy waaaay back in the first scenario, but won the final Diplomacy check here in the third! A lucky die roll (and forgotten mythic surge) was involved in that, too, but still cool evolution for the character.
I'm sure I'll see you all around the forums.