SO Destiny of the Sands 1 (Core)

Game Master ScorchedOne

Maps


201 to 238 of 238 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Scarab Sages

Male NG Elf (desert) Wizard 3 Spells: 2nd 3+1/3+1; 1st 4+1/4+1; Orisons 4;0 Mythic 8/9 | HP 20/20 AC 18 T 17 FF 15 | CMB +3, CMD 13 | F: +3, R: +5, W: +2 | Init: +14 | Perc: +4, SM: +1 | Speed 30ft 20 ft. (w/all gear)| Active conditions: mage armor.
Skills:
Kn (arcana, history, local) +12, Kn (plane, religion, nature) +11, Know (dungeon) +10, Linguistics +12, Spcft +12
ScorchedOne wrote:
[ooc]Farzinel thinks it's a Behir, and a young example of the breed at that. (1 question.)[/ooc

With things looking a bit dire, I wanted to put to his out for suggestions of what to ask for.

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Hey all, I got hit hard by a bug on Wed PM, and I'm not quite recovered yet. Thanks for any botting you've done. I'm going to share this message in all of my games first, and will then circle back to posting in-game. That may not happen quickly, however, so please keep botting me until I post again in Gameplay. Thanks!


I'm always a sucker for resistances / DR, special attacks, or... well those. I like those usually. After that I start getting silly like "favorite color"

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Those sound good to me too.

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Checking in; it's been a week since anybody posted.

Scarab Sages

Male NG Elf (desert) Wizard 3 Spells: 2nd 3+1/3+1; 1st 4+1/4+1; Orisons 4;0 Mythic 8/9 | HP 20/20 AC 18 T 17 FF 15 | CMB +3, CMD 13 | F: +3, R: +5, W: +2 | Init: +14 | Perc: +4, SM: +1 | Speed 30ft 20 ft. (w/all gear)| Active conditions: mage armor.
Skills:
Kn (arcana, history, local) +12, Kn (plane, religion, nature) +11, Know (dungeon) +10, Linguistics +12, Spcft +12

Still here.

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Yep. Here.


Iago had seemed like he intended to do the ritual. I suppose I was waiting on that. If nothing by end of day I'll move us along.

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Standard Chase Rules (for reference)

Bonuses and Penalties from speed wrote:
While a character’s actual speed doesn’t directly affect how often he moves between cards, it does affect how quickly he navigates obstacles. For each 10 feet slower than the chase’s baseline speed a character moves, he suffers a cumulative –2 penalty on any check made to navigate obstacles. Likewise, for every 10 feet faster than the baseline speed he moves, he gains a cumulative +2 bonus on these checks. Significant mobility advantages over the baseline speed type (such as flight) grant an additional +10 bonus on checks made to avoid obstacles, simulating the character’s use of enhanced movement to bypass obstacles entirely. Used properly, extremely powerful effects (such as teleportation) allow a character to instantly move forward a number of cards (use each card’s distance to determine ranges).
Actions on Chase Cards wrote:
Using the base assumption of 30-foot cards, it takes a move action to move through a single card. When a character exits from a card, he must choose one of that card’s two obstacles to face as a standard action before moving to the next card. Success means the character moves to the next card, while failure means the character must face the obstacle again on the next round. Instead of exiting a card, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drawing a weapon.
Full Round Action to move more cards wrote:
A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase. In some cases, becoming mired might impart additional penalties (such as falling damage).
Ranged Attacks and Spells wrote:
A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of cards and their established distances to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment, as you wish. A character can only choose to make melee attacks against targets that are on the same card.


Yep. If anyone gets "within range" (two squares), I'll let you know. Currently you do not have visual.

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Sorry for the delay. I am traveling.

I think the bonus will go up to +8 total including the movement bonus for faster speed, right?

Also, I am unsure if I advanced or not. I did not make the DC of the first roll. But I seem to recall something about advancing if you only try one roll? No?

I will try to post tomorrow, or someone please bot me. Eagle forrm.

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Sorry for the delay. I am traveling.

I think the bonus will go up to +8 total including the movement bonus for faster speed, right?

Also, I am unsure if I advanced or not. I did not make the DC of the first roll. But I seem to recall something about advancing if you only try one roll? No?

I will try to post tomorrow, or someone please bot me. Eagle form.

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Again, Sorry for the delay. I am back from traveling but busy like usually happens when returning from a trip. And I do not know the chase rules well enough to be confident in what I am doing. Posting now.


Weekend also took me by surprise, very busy. Still catching up.

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Move Actions
Move through a card
Take a different move action not related to the cards (draw a weapon, etc.)

Standard Actions
Exit a card by attempting one of the challenges listed on the card
Against the Odds: spend 1 mythic point to automatically succeed at a card challenge
Take a different standard action not related to the cards (cast a spell, attack, etc.)

Full-Round Actions
Exit a card by attempting both challenges listed on the card (to move three cards forward)
Take a different full-round action not related to the cards (cast a spell, full-round attack, etc.)

Not an Action
Clear the Path: spend 1 mythic point after succeeding at a challenge to remove that obstacle from a square (i.e. everyone behind you can auto-succeed at that challenge)

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Bump?

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

I am here and ready to move forward. Would like to wrap this up before too long. I have a chance to play core over memorial day.

Scarab Sages

Male NG Elf (desert) Wizard 3 Spells: 2nd 3+1/3+1; 1st 4+1/4+1; Orisons 4;0 Mythic 8/9 | HP 20/20 AC 18 T 17 FF 15 | CMB +3, CMD 13 | F: +3, R: +5, W: +2 | Init: +14 | Perc: +4, SM: +1 | Speed 30ft 20 ft. (w/all gear)| Active conditions: mage armor.
Skills:
Kn (arcana, history, local) +12, Kn (plane, religion, nature) +11, Know (dungeon) +10, Linguistics +12, Spcft +12

Ready to go!


Yep, sorry, your GM hit a bit of a snag. Will be focusing all energies today on moving games forward. (Sometimes you need a break, and the weekend took literally all my energy from me. Took time to recover.)

Scarab Sages

Male NG Elf (desert) Wizard 3 Spells: 2nd 3+1/3+1; 1st 4+1/4+1; Orisons 4;0 Mythic 8/9 | HP 20/20 AC 18 T 17 FF 15 | CMB +3, CMD 13 | F: +3, R: +5, W: +2 | Init: +14 | Perc: +4, SM: +1 | Speed 30ft 20 ft. (w/all gear)| Active conditions: mage armor.
Skills:
Kn (arcana, history, local) +12, Kn (plane, religion, nature) +11, Know (dungeon) +10, Linguistics +12, Spcft +12

So, my thought is to use Legendary Magic to cast charm person on Kafar (who I assume is the older of the two). Farzinel does not have the spell prepared and it is in one of his opposition schools.

Can Farzinel cast it? Does it require a cost of 2 points of mythic power?

Text for Legendary Magic reads: As a swift action, you can expend one use of mythic power to cast any one spell without expending a prepared spell or spell slot. The spell must be on one of your class spell lists and must be of a level that you can cast with that spellcasting class. You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.


Mythic overrides opposition.

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Hi team, my apologies for disappearing at the end of last week. My life took a bit of a messy turn, but I'm getting it back on track. I don't know that I'll catch up entirely today, it may be until tomorrow or Thursday until I get get back on track with all of my games. Thanks for any botting you've done, and please feel free to keep botting until you see a post from me in Gameplay. Thanks!

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Bump. I would dearly love to play this character memorial day...

Scarab Sages

Male NG Elf (desert) Wizard 3 Spells: 2nd 3+1/3+1; 1st 4+1/4+1; Orisons 4;0 Mythic 8/9 | HP 20/20 AC 18 T 17 FF 15 | CMB +3, CMD 13 | F: +3, R: +5, W: +2 | Init: +14 | Perc: +4, SM: +1 | Speed 30ft 20 ft. (w/all gear)| Active conditions: mage armor.
Skills:
Kn (arcana, history, local) +12, Kn (plane, religion, nature) +11, Know (dungeon) +10, Linguistics +12, Spcft +12

Series of rainstorms has flooded my basement. May be another day or two before I can get a post out.

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Yikes! sorry to hear that.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Ouch. Hope you get out of it ok!

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Hi team! Festival season is upon us; I am going to be camping in the woods without cell service from now through Sunday PM. Please bot me as necessary!

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

No new posts since my vacation?

Let's rally the troops and get this one finished. We're in the final scenario of the run.

@GM, could you pull together a roundup post to refresh everyone as to this scenario's goals, and what we've accomplished towards them? I think our slow gameplay has lost some folks and that may help get us back on track.


Your GM got slammed at work, I'll get something of that nature up slowly. I had a post that got eaten about the other guys not getting into the special chamber, but alas, luck is not with me.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

I'm sorry, I'm trying my best - which at the moment isn't great.

I'll be taking a very long break away from these boards once all is said and done. I am crispy fried burnt out.


I'm getting there also, which is part of why my posting has been slower. Been struggling irl a bit, but trying to keep my posting here until we get these finished.


Pssst, Stormy, you're up.

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

Hi all! I had an extended weekend trip outside of cell service, and forgot to notify my games before I left. I'm back now, and will be checking in and posting in all of my games hopefully tonight but definitely by tomorrow (Wed). Thanks for any botting you've done, and sorry for my unexpected absence!

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

FYI - I'll be traveling from July 4 though the 17th. I will have internet much of the time but not every day. So please bot me if I am holding up anything.

Scarab Sages

Female LN Dwarven Ranger 4 / Marshall 3 | HP: 52/52 | AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 21 (16 Fl) | F: +9, R: +10, W: +4 | Init: +8 | Perc: +9, SM +2 | Speed 20ft | Active conditions: none

I just started a new job today. Until the training and acclimation settle down, my posting will be somewhat erratic, probably shifting from mornings to evenings (EDT) until I have a better feel for things.

Liberty's Edge

Female Human [AC: 22/12 tch /21 ff; H63/63; Frt +8, Ref +4, Will +9, +4 vs fey and plants; Init +4; Perc +11 Druid 5

Back from my travels but am not sure if its my turn. Looks like I was botted once, which is great.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

I think it is.


Yes, your turn again.

201 to 238 of 238 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / SO Destiny of the Sands 1 (Core) Discussion All Messageboards

Want to post a reply? Sign in.