SHATTERED STAR CAMPAIGN - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the shattered star campaign.


2,601 to 2,650 of 3,033 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>
Liberty's Edge

Male Half-Elf Wizard (Evoker) 7 | HP 35/40 | AC 16; T 13; FF 13; CMD 17 | F+3 R+5 W+4 | Init +3 Percep +1 Low-light | Force Missile 0/9 | Arcane Bond 0/1 |Wand: Lightning Bolt (6), Magic Missile (50)| Current Effects : electricity resistance 10, Str 6/12

Now I wish I had cast vanish before coming in here. I thought that there might be a couple rounds of back and forth talking.

Calvon casts haste.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.


Tatsuo- can you make a spell penetration roll. Map now updated, you are in M3

Sorshen Perception: 1d20 + 22 ⇒ (8) + 22 = 30

Sorshen Intimidate: 1d20 + 20 ⇒ (1) + 20 = 21


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

1d20 + 6 ⇒ (1) + 6 = 7 Nope. :-/ I would make a comment about how I should take a feat to help with these things, but I'm pretty sure I've been consistently rolling below a 10 on the vast majority of the rolls.


Oster hits Sorshen but she his not affected by his attempts to intimidate.

She curses and says, "So, you do not wish to play by my rules. Very well you will be punished. A transformation takes place and standing before you is a female figure with horns and wings. (Knowledge Planes)

Ashimantallu initiative: 1d20 + 7 ⇒ (2) + 7 = 9

Oriana initiative: 1d20 + 0 ⇒ (12) + 0 = 12

Calvon initiative: 1d20 + 3 ⇒ (11) + 3 = 14

Oster initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Xango initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Tatsuo initiative: 1d20 + 7 ⇒ (1) + 7 = 8

Memnosyne initiative: 1d20 + 1 ⇒ (14) + 1 = 15


So initiative order is

Block 1: Oster, Calvon, Memnosyne

Block 2: Oriana

Block 3: Xango

Block 4: Ashimantallu

Block 5: Tatsuo

So Block 1, your actions


Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.

Effects which still kick in regardless of whether intimidation is possible:

Slow Reactions (Ex) Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Brutal Beating (Ex) At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level (2). This ability does not stack with itself—only the most recent duration applies.

Debilitating Injury (Ex) Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

If Xango moved already, Oster will be able to flank and sneak attack. Also this kicks in:

Assault Leader (Ex): Benefit: Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action.

Oster looks up, a wicked grin on his face as he draws his rapier with a slick motion. He is clearly not that bothered that "Sorshen" didn't fall over straight away.

"Nice wings! They'll look good on a wall!", he calls as he starts stabbing!

Rapier with haste and prayer: 1d20 + 8 + 1 + 1 ⇒ (11) + 8 + 1 + 1 = 21 Another +2 if flanking

Base Damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Extra Sneak Attack damage if flanking: 3d6 ⇒ (5, 4, 4) = 13

Effects if Sneak Attack occurs:

Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Rapier with haste and prayer: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23 Another +2 if flanking

Base Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Extra Sneak Attack damage if flanking: 3d6 ⇒ (3, 5, 1) = 9

Effects if Sneak Attack occurs:

Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.


F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil

Memnosyne casts spiritual weapon causing her force dagger to reappear and dart toward their foe. Then she uses her new found speed to move in closer, one of her own daggers drawn.
force dagger: 1d20 + 8 ⇒ (2) + 8 = 10 dam: 1d8 + 2 ⇒ (6) + 2 = 8
ugh, no caster check needed cause I totally missed

is Xango around? Havent heard from him recently

Liberty's Edge

Male Half-Elf Wizard (Evoker) 7 | HP 35/40 | AC 16; T 13; FF 13; CMD 17 | F+3 R+5 W+4 | Init +3 Percep +1 Low-light | Force Missile 0/9 | Arcane Bond 0/1 |Wand: Lightning Bolt (6), Magic Missile (50)| Current Effects : electricity resistance 10, Str 6/12

Planes is not one of my knowledge skills :-/

Next spell is spectral hand.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Planes: 1d20 + 5 ⇒ (6) + 5 = 11

Well, 2/2 for rolling below 10.


[/i]Oster misses both times. Tatsuo, you recognise the creature as a succubus.

Oriana charges Ashimantallu attempting to hit her with he longsword[/i]

Longsword: 1d20 + 15 ⇒ (16) + 15 = 31

damage: 1d8 + 8 ⇒ (6) + 8 = 14

Xango, your action


Xango, over to you


male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2

Xango takes a moment to study his enemy and then moves so that he can flank next round.


F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil

oh hey, I forgot about kn: planes
kn:planes: 1d20 + 5 ⇒ (5) + 5 = 10 and it doesn't freaking matter anyway, yay!


Ashimantallu moves back and casts a spell defensively.

Oriana takes the opportunity to attack her.

longsword: 1d20 + 12 ⇒ (15) + 12 = 27

damage: 1d8 + 8 ⇒ (5) + 8 = 13


Oriana nearly hits but ashimantallu's armour defelcts it.

A cloud of golden particles covers the area where Tatsuo and Calvon are.

Glitterdust - Will 17 please

Tatsuo, your action


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Geeze, a 27 misses? We're in trouble. Though I'm not sure why Oriana went from a +15 to hit to a +12.

Will, protection from evil, prayer: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

Now blinded, Tatsuo stumbles over to the general area he remembered Ashimantallu standing and blasts out a cone of electricity, but it fizzles out.

Burning hands -> electricity
Spell penetration: 1d20 + 6 ⇒ (3) + 6 = 9

4/4 rolling below a 10. :-(


Back to block 1


F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil

Memnosyne's force dagger darts out again at the demon.
force dagger: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 dam: 1d8 + 2 ⇒ (4) + 2 = 6
With her hasted speed, it's an easy thing for her to move the long way around to try to flank her with Oriana (so Oster and Xango can box her in}.
mw dagger(prayer, haste, flank): 1d20 + 9 + 1 + 1 + 2 ⇒ (4) + 9 + 1 + 1 + 2 = 17 dam(good): 1d4 + 3 ⇒ (2) + 3 = 5


male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2

Moving into flanking position Xango starts to bash the enemy.
Attack: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 172d6 + 12 + 2d6 ⇒ (2, 6) + 12 + (1, 6) = 27


Memnosyne's dagger bounces off the creature's armour, as does Xango's blade, but only just

Oster and Calvon, your actions


F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil

did the force dagger/spiritual weapon hit?


Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.

Effects which can still kick in regardless of whether intimidation is possible:

Slow Reactions (Ex) Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Brutal Beating (Ex) At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level (2). This ability does not stack with itself—only the most recent duration applies.

Debilitating Injury (Ex) Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Oster is a bit perturbed that he hasn't landed a hit yet, but he is far from giving up. Or from stabbing.

"Glittery dust won't save your hide!"

Rapier with haste, prayer, and flanking: 1d20 + 8 + 1 + 1 + 2 ⇒ (7) + 8 + 1 + 1 + 2 = 19

Sneak Attack Damage: 1d6 + 5 + 1 + 3d6 ⇒ (6) + 5 + 1 + (6, 3, 2) = 23

Effects if Sneak Attack occurs:

Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Rapier with haste, prayer, and flanking: 1d20 + 8 + 1 + 1 + 2 ⇒ (11) + 8 + 1 + 1 + 2 = 23

Sneak Attack Damage: 1d6 + 5 + 1 + 3d6 ⇒ (6) + 5 + 1 + (2, 1, 1) = 16

Effects if Sneak Attack occurs:

Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Oster is using Assault Leader to give Xango another attack because Oster missed with a flanking attack.

@Xango: Have at her!

Assault Leader (Ex): Benefit: Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action.


Memnosyne, your dagger just misses.

Oster your rapier bounces off her armour.

Calvon, your action


Calvon Will save: 1d20 + 4 + 2 + 1 ⇒ (9) + 4 + 2 + 1 = 16


Calvon is blinded and spends the round rubbing his eyes.

Oriana attacks with her longsword[/i]

Longsword: 1d20 + 15 ⇒ (17) + 15 = 32

damage: 1d8 + 8 ⇒ (4) + 8 = 12

Longsword: 1d20 + 10 ⇒ (15) + 10 = 25

damage: 1d8 + 8 ⇒ (3) + 8 = 11


One of Oriana's blows gets through and strikes Ashimantallu.

Ashimantallu moves back and casts a spell.

Attack of opportunity- Oraina: 1d20 + 15 ⇒ (17) + 15 = 32

damage: 1d8 + 8 ⇒ (2) + 8 = 10

Xango, you can also have an attack of opportunity


male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2

Xango feels the opportunity to strike and does so.
Attack: 1d20 + 15 ⇒ (11) + 15 = 262d6 + 12 + 2d6 ⇒ (3, 2) + 12 + (3, 6) = 26


Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.

@Xango: free attack for Xango from Oster's assault leader ability


Xango, you can have another attack


male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2

And because he can, he adds a free attack.
Attack: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 2d6 + 12 ⇒ (2, 6) + (4, 2) + 12 = 26


Xango's weapon smashes into Ashimantallu.

Concentration: 1d20 + 13 ⇒ (11) + 13 = 24


Ashimantallu curses as she loses her spell.

Tatsuo, your action


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Forgot, but I would have gotten another saving throw at the end of my last turn (I'm assuming we got blinded by Glitterdust)

Will, protection from evil, prayer, DC 17: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26 Hey-oh! Not only above a 10, but a natural 20!

Shaking the glitter out of his eyes, Tatsuo blinks as he looks around. Hoping his luck stays with him, he attempts to cast another spell on Ashimantallu.

Spell penetration: 1d20 + 6 ⇒ (13) + 6 = 19
Burning arc -> Electricity. DC 21 Reflex save to halve damage
Electricity: 6d6 + 7 ⇒ (2, 6, 1, 2, 4, 1) + 7 = 23


Tatsuo, your spell hits Ashimantallu, however the electricity crackles over her body with no effect. It appears the creature is immune to electricity.

Back to block 1

Liberty's Edge

1 person marked this as a favorite.
Male Half-Elf Wizard (Evoker) 7 | HP 35/40 | AC 16; T 13; FF 13; CMD 17 | F+3 R+5 W+4 | Init +3 Percep +1 Low-light | Force Missile 0/9 | Arcane Bond 0/1 |Wand: Lightning Bolt (6), Magic Missile (50)| Current Effects : electricity resistance 10, Str 6/12

Calvon casts touch of idiocy through the spectral hand.

Spell Penetration: 1d20 + 6 ⇒ (20) + 6 = 26

Melee Touch Attack: 1d20 + 8 ⇒ (19) + 8 = 27

Damage to Intelligence, Widsom and Charisma: 1d6 ⇒ 3

This spell’s effect may make it impossible for the target to cast some or all of its spells, if the requisite ability score drops below the minimum required to cast spells of that level.

Wow! I wish I could roll like that with real dice!!


Calvon, you're still in the glitterdust so you need to make a Will save first.

Liberty's Edge

Male Half-Elf Wizard (Evoker) 7 | HP 35/40 | AC 16; T 13; FF 13; CMD 17 | F+3 R+5 W+4 | Init +3 Percep +1 Low-light | Force Missile 0/9 | Arcane Bond 0/1 |Wand: Lightning Bolt (6), Magic Missile (50)| Current Effects : electricity resistance 10, Str 6/12

Will, protection from evil, prayer: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11 AAHH!!

Blinded
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

So, if I'm reading this right, I have to make a concealment check to hit her with the spell. I hope this works!

Concealment, above 50% hits: 1d100 ⇒ 97

OMG, you have no idea how much my heart was beating waiting for that to come up!!


Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.

Effects: haste, prayer

Effects which still kick in regardless of whether intimidation is possible:

Slow Reactions (Ex) Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Brutal Beating (Ex) At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level (2). This ability does not stack with itself—only the most recent duration applies.

Debilitating Injury (Ex) Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Oster keeps stabbing and stabbing, hoping to land a deadly strike!

Rapier with flanking, haste, and prayer: 1d20 + 8 + 1 + 1 + 2 ⇒ (17) + 8 + 1 + 1 + 2 = 29

Base Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Extra Sneak Attack damage if flanking: 3d6 ⇒ (1, 1, 6) = 8

Effects if Sneak Attack occurs:

Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Rapier with flanking, haste, and prayer: 1d20 + 8 + 1 + 1 + 2 ⇒ (13) + 8 + 1 + 1 + 2 = 25

Base Damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Extra Sneak Attack damage if flanking: 3d6 ⇒ (1, 5, 5) = 11

Effects if Sneak Attack occurs:

Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.


male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2

Xango hammers and slams his weapons into the enemy.
Attack: 1d20 + 15 ⇒ (18) + 15 = 332d6 + 2d6 + 13 ⇒ (4, 5) + (4, 2) + 13 = 28
Attack: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 2d6 + 13 ⇒ (1, 1) + (6, 5) + 13 = 26
Attack: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 2d6 + 13 ⇒ (4, 3) + (2, 5) + 13 = 27
Attack: 1d20 + 15 ⇒ (20) + 15 = 351d4 + 2d6 + 7 ⇒ (3) + (2, 4) + 7 = 16


Ashimantallu screams as thanks to Calvon she loses the ability to cast 4th level spells.

Oster's rapier then pierces her side. Xango then follows up by doing significant damage to her.

Memnosyne, your action.


F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil

@XANGO: is that last attack a crit?

force dagger: 1d20 + 9 ⇒ (14) + 9 = 23 1d8 + 2 ⇒ (5) + 2 = 7
Her force dagger continues to fly at the demon, but continues to miss.

Memnosyne steps up to try to keep the enemy flanked.
dagger w/prayer haste flank: 1d20 + 13 ⇒ (19) + 13 = 32 dam(good): 1d4 + 4 ⇒ (3) + 4 = 7
confirm?: 1d20 + 13 ⇒ (19) + 13 = 32 dam(good): 1d4 + 4 ⇒ (2) + 4 = 6
dagger w/prayer haste flank: 1d20 + 13 ⇒ (17) + 13 = 30 dam(good): 1d4 + 4 ⇒ (3) + 4 = 7

can I do a heal check to tell how she's looking?
heal: 1d20 + 9 ⇒ (17) + 9 = 26


Memnosyne's dagger flies through the air and strikes Ashimantallu between the eyes, a surprised look crosses her face before she falls dead. A second later the body dissolves in a flash of smoke and brimstone.

Loot: 4 Potions of cure serious wounds
wand of dimension door (14 charges)
+1 keen guisarme
boots of haste
2 gems worth 100gp


F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil

Memnosyne let's out a cry of relief. "Take that, you big fake!" She steps back from the loot as Oster likely dives in. "Everyone okay? Anyone badly wounded?" damn! no head for the incubus!
Not trusting that it could quite be that easy, she also looks around with detect magic. Once she's satisfied that everyone is taken care of, she turns to Oriana. "It seems you're free. What will you do now? Do you think you'll be able to handle your soldiers?"


Apart from the magic items you also find that there is another teleportation device in the mosiacs of the wall

[i]Orianna, lets out a sob of relief.

"Thank you for helping me overcome that thing. Hopefully my fellows will have returned to sanity now it's dead. You are welcome to whatever you find in this accursed place. If they will come I will take my fellows back to Korvosa. If we can't overthrow the new regime we might as well try to join it."

Liberty's Edge

Male Half-Elf Wizard (Evoker) 7 | HP 35/40 | AC 16; T 13; FF 13; CMD 17 | F+3 R+5 W+4 | Init +3 Percep +1 Low-light | Force Missile 0/9 | Arcane Bond 0/1 |Wand: Lightning Bolt (6), Magic Missile (50)| Current Effects : electricity resistance 10, Str 6/12

While Memnosyne and Oriana have this moment of drama and emotion, Calvon is busy searching everywhere in the room for any item that is either magical or about magic.

"Surely, there has to be some Thassilonian magic or knowledge here somewhere!"

When Memnosyne mentions the teleportation device, Calvon immediately, and enthusiastically, turns his attention to that. He also casts detect magic and tries to determine how the device is activated (unless Memnosyne does that first, of course).

Spellcraft: 1d20 + 20 ⇒ (14) + 20 = 34


Male TN Ifrit (mostly human) (Taldan) Unchained Rogue 8 (Scout, Thug) | HP: 21/43 | AC: 18 (14 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +2, R: +9, W: +4 | Init: +5 | Perc: +17, SM: +13, Stl +18 | Speed 30ft | Burning Hands: 0/1 | Fire Resistance 5 | Active conditions: None.

"I call dibs on her boots!", calls Oster.


F Changeling Cleric-6 | HP: 15/40 | AC 19; T11; FF18; CMD17 | F+6 R+3 W+9 (+2v.ench)| Init+5 Perception+15, Darkvision 60' | Channels: 7/7 | Current effects: prot.v.evil

"For your sake, Oster, I hope she had large feet." She turns back to the others. "This still doesn't solve our problem of the shard. I assumed she would have it in her possession. We'll need to continue our search."


male Human Slayer 8 HP 67/67 AC 19 T 12 FF 17 F8 R7 W5 Per 11 Ini 2

Xango looks at Oster and shrugs."Lets play even or odds for them!"


Calvon, you realise that the two gems you found would transport those who stood on the pad to the top chamber of the light.

Liberty's Edge

Male Half-Elf Wizard (Evoker) 7 | HP 35/40 | AC 16; T 13; FF 13; CMD 17 | F+3 R+5 W+4 | Init +3 Percep +1 Low-light | Force Missile 0/9 | Arcane Bond 0/1 |Wand: Lightning Bolt (6), Magic Missile (50)| Current Effects : electricity resistance 10, Str 6/12

Calvon relays this to the group.

"I had forgotten about the shard that you say is supposed to be here somewhere. Odd that she wouldn't have it with her and use it against us. Well, who wants to see if it's in the top chamber?"

No matter who goes, I'm teleporting to the top chamber.

2,601 to 2,650 of 3,033 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SHATTERED STAR CAMPAIGN - GAMEPLAY All Messageboards

Want to post a reply? Sign in.