Calvon |
Now I wish I had cast vanish before coming in here. I thought that there might be a couple rounds of back and forth talking.
Calvon casts haste.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
Tatsuo Arashi |
1d20 + 6 ⇒ (1) + 6 = 7 Nope. :-/ I would make a comment about how I should take a feat to help with these things, but I'm pretty sure I've been consistently rolling below a 10 on the vast majority of the rolls.
Daniel Penfold 357 |
Oster hits Sorshen but she his not affected by his attempts to intimidate.
She curses and says, "So, you do not wish to play by my rules. Very well you will be punished. A transformation takes place and standing before you is a female figure with horns and wings. (Knowledge Planes)
Ashimantallu initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Oriana initiative: 1d20 + 0 ⇒ (12) + 0 = 12
Calvon initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Oster initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Xango initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Tatsuo initiative: 1d20 + 7 ⇒ (1) + 7 = 8
Memnosyne initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Oster Catus |
Slow Reactions (Ex) Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Brutal Beating (Ex) At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level (2). This ability does not stack with itself—only the most recent duration applies.
Debilitating Injury (Ex) Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
If Xango moved already, Oster will be able to flank and sneak attack. Also this kicks in:
Assault Leader (Ex): Benefit: Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action.
Oster looks up, a wicked grin on his face as he draws his rapier with a slick motion. He is clearly not that bothered that "Sorshen" didn't fall over straight away.
"Nice wings! They'll look good on a wall!", he calls as he starts stabbing!
Rapier with haste and prayer: 1d20 + 8 + 1 + 1 ⇒ (11) + 8 + 1 + 1 = 21 Another +2 if flanking
Base Damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Extra Sneak Attack damage if flanking: 3d6 ⇒ (5, 4, 4) = 13
Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Rapier with haste and prayer: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23 Another +2 if flanking
Base Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Extra Sneak Attack damage if flanking: 3d6 ⇒ (3, 5, 1) = 9
Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Memnosyne |
Memnosyne casts spiritual weapon causing her force dagger to reappear and dart toward their foe. Then she uses her new found speed to move in closer, one of her own daggers drawn.
force dagger: 1d20 + 8 ⇒ (2) + 8 = 10 dam: 1d8 + 2 ⇒ (6) + 2 = 8
ugh, no caster check needed cause I totally missed
is Xango around? Havent heard from him recently
Calvon |
Planes is not one of my knowledge skills :-/
Next spell is spectral hand.
Tatsuo Arashi |
Geeze, a 27 misses? We're in trouble. Though I'm not sure why Oriana went from a +15 to hit to a +12.
Will, protection from evil, prayer: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Now blinded, Tatsuo stumbles over to the general area he remembered Ashimantallu standing and blasts out a cone of electricity, but it fizzles out.
Burning hands -> electricity
Spell penetration: 1d20 + 6 ⇒ (3) + 6 = 9
4/4 rolling below a 10. :-(
Memnosyne |
Memnosyne's force dagger darts out again at the demon.
force dagger: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 dam: 1d8 + 2 ⇒ (4) + 2 = 6
With her hasted speed, it's an easy thing for her to move the long way around to try to flank her with Oriana (so Oster and Xango can box her in}.
mw dagger(prayer, haste, flank): 1d20 + 9 + 1 + 1 + 2 ⇒ (4) + 9 + 1 + 1 + 2 = 17 dam(good): 1d4 + 3 ⇒ (2) + 3 = 5
Oster Catus |
Slow Reactions (Ex) Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Brutal Beating (Ex) At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level (2). This ability does not stack with itself—only the most recent duration applies.
Debilitating Injury (Ex) Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
Oster is a bit perturbed that he hasn't landed a hit yet, but he is far from giving up. Or from stabbing.
"Glittery dust won't save your hide!"
Rapier with haste, prayer, and flanking: 1d20 + 8 + 1 + 1 + 2 ⇒ (7) + 8 + 1 + 1 + 2 = 19
Sneak Attack Damage: 1d6 + 5 + 1 + 3d6 ⇒ (6) + 5 + 1 + (6, 3, 2) = 23
Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Rapier with haste, prayer, and flanking: 1d20 + 8 + 1 + 1 + 2 ⇒ (11) + 8 + 1 + 1 + 2 = 23
Sneak Attack Damage: 1d6 + 5 + 1 + 3d6 ⇒ (6) + 5 + 1 + (2, 1, 1) = 16
Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Oster is using Assault Leader to give Xango another attack because Oster missed with a flanking attack.
@Xango: Have at her!
Assault Leader (Ex): Benefit: Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action.
Oster Catus |
@Xango: free attack for Xango from Oster's assault leader ability
Tatsuo Arashi |
Forgot, but I would have gotten another saving throw at the end of my last turn (I'm assuming we got blinded by Glitterdust)
Will, protection from evil, prayer, DC 17: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26 Hey-oh! Not only above a 10, but a natural 20!
Shaking the glitter out of his eyes, Tatsuo blinks as he looks around. Hoping his luck stays with him, he attempts to cast another spell on Ashimantallu.
Spell penetration: 1d20 + 6 ⇒ (13) + 6 = 19
Burning arc -> Electricity. DC 21 Reflex save to halve damage
Electricity: 6d6 + 7 ⇒ (2, 6, 1, 2, 4, 1) + 7 = 23
Calvon |
1 person marked this as a favorite. |
Calvon casts touch of idiocy through the spectral hand.
Spell Penetration: 1d20 + 6 ⇒ (20) + 6 = 26
Melee Touch Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage to Intelligence, Widsom and Charisma: 1d6 ⇒ 3
This spell’s effect may make it impossible for the target to cast some or all of its spells, if the requisite ability score drops below the minimum required to cast spells of that level.
Wow! I wish I could roll like that with real dice!!
Calvon |
Will, protection from evil, prayer: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11 AAHH!!
Blinded
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
So, if I'm reading this right, I have to make a concealment check to hit her with the spell. I hope this works!
Concealment, above 50% hits: 1d100 ⇒ 97
OMG, you have no idea how much my heart was beating waiting for that to come up!!
Oster Catus |
Effects: haste, prayer
Slow Reactions (Ex) Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Brutal Beating (Ex) At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level (2). This ability does not stack with itself—only the most recent duration applies.
Debilitating Injury (Ex) Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
Oster keeps stabbing and stabbing, hoping to land a deadly strike!
Rapier with flanking, haste, and prayer: 1d20 + 8 + 1 + 1 + 2 ⇒ (17) + 8 + 1 + 1 + 2 = 29
Base Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Extra Sneak Attack damage if flanking: 3d6 ⇒ (1, 1, 6) = 8
Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Rapier with flanking, haste, and prayer: 1d20 + 8 + 1 + 1 + 2 ⇒ (13) + 8 + 1 + 1 + 2 = 25
Base Damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Extra Sneak Attack damage if flanking: 3d6 ⇒ (1, 5, 5) = 11
Debilitating Injury (Ex)
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Slow Reactions (Ex)
Benefit: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Xango, Son of Lallo |
Xango hammers and slams his weapons into the enemy.
Attack: 1d20 + 15 ⇒ (18) + 15 = 332d6 + 2d6 + 13 ⇒ (4, 5) + (4, 2) + 13 = 28
Attack: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 2d6 + 13 ⇒ (1, 1) + (6, 5) + 13 = 26
Attack: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 2d6 + 13 ⇒ (4, 3) + (2, 5) + 13 = 27
Attack: 1d20 + 15 ⇒ (20) + 15 = 351d4 + 2d6 + 7 ⇒ (3) + (2, 4) + 7 = 16
Memnosyne |
@XANGO: is that last attack a crit?
force dagger: 1d20 + 9 ⇒ (14) + 9 = 23 1d8 + 2 ⇒ (5) + 2 = 7
Her force dagger continues to fly at the demon, but continues to miss.
Memnosyne steps up to try to keep the enemy flanked.
dagger w/prayer haste flank: 1d20 + 13 ⇒ (19) + 13 = 32 dam(good): 1d4 + 4 ⇒ (3) + 4 = 7
confirm?: 1d20 + 13 ⇒ (19) + 13 = 32 dam(good): 1d4 + 4 ⇒ (2) + 4 = 6
dagger w/prayer haste flank: 1d20 + 13 ⇒ (17) + 13 = 30 dam(good): 1d4 + 4 ⇒ (3) + 4 = 7
can I do a heal check to tell how she's looking?
heal: 1d20 + 9 ⇒ (17) + 9 = 26
Daniel Penfold 357 |
Memnosyne's dagger flies through the air and strikes Ashimantallu between the eyes, a surprised look crosses her face before she falls dead. A second later the body dissolves in a flash of smoke and brimstone.
Loot: 4 Potions of cure serious wounds
wand of dimension door (14 charges)
+1 keen guisarme
boots of haste
2 gems worth 100gp
Memnosyne |
Memnosyne let's out a cry of relief. "Take that, you big fake!" She steps back from the loot as Oster likely dives in. "Everyone okay? Anyone badly wounded?" damn! no head for the incubus!
Not trusting that it could quite be that easy, she also looks around with detect magic. Once she's satisfied that everyone is taken care of, she turns to Oriana. "It seems you're free. What will you do now? Do you think you'll be able to handle your soldiers?"
Daniel Penfold 357 |
Apart from the magic items you also find that there is another teleportation device in the mosiacs of the wall
[i]Orianna, lets out a sob of relief.
"Thank you for helping me overcome that thing. Hopefully my fellows will have returned to sanity now it's dead. You are welcome to whatever you find in this accursed place. If they will come I will take my fellows back to Korvosa. If we can't overthrow the new regime we might as well try to join it."
Calvon |
While Memnosyne and Oriana have this moment of drama and emotion, Calvon is busy searching everywhere in the room for any item that is either magical or about magic.
"Surely, there has to be some Thassilonian magic or knowledge here somewhere!"
When Memnosyne mentions the teleportation device, Calvon immediately, and enthusiastically, turns his attention to that. He also casts detect magic and tries to determine how the device is activated (unless Memnosyne does that first, of course).
Spellcraft: 1d20 + 20 ⇒ (14) + 20 = 34
Oster Catus |
"I call dibs on her boots!", calls Oster.
Memnosyne |
"For your sake, Oster, I hope she had large feet." She turns back to the others. "This still doesn't solve our problem of the shard. I assumed she would have it in her possession. We'll need to continue our search."
Calvon |
Calvon relays this to the group.
"I had forgotten about the shard that you say is supposed to be here somewhere. Odd that she wouldn't have it with her and use it against us. Well, who wants to see if it's in the top chamber?"
No matter who goes, I'm teleporting to the top chamber.