Witch

Calvon's page

198 posts. Alias of Zagig.


Full Name

Calvon

Race

Half-Elf

Classes/Levels

Wizard (Evoker) 7 | HP 35/40 | AC 16; T 13; FF 13; CMD 17 | F+3 R+5 W+4 | Init +3 Percep +1 Low-light | Force Missile 0/9 | Arcane Bond 0/1 |Wand: Lightning Bolt (6), Magic Missile (50)| Current Effects : electricity resistance 10, Str 6/12

Gender

Male

Size

Medium

Age

24

Special Abilities

Arcane Bond, Elf Blood, Elven Magic, Intense Spells, Low-Light Vision

Alignment

CG

Deity

None

Languages

Abyssal, Common, Draconic, Dwarven, Elven, Goblin, Infernal, Orc, Shoanti, Thassilonian, Varisian

Occupation

Teacher/Pathfinder

Strength 12
Dexterity 16
Constitution 12
Intelligence 23
Wisdom 8
Charisma 10

About Calvon

Calvon
Male half-elf evoker 7 (Pathfinder RPG Adventurer's Guide 63)
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +1

Defense:

AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural)
hp 35
Fort +3, Ref +5, Will +4; +2 vs. enchantments, +1 resistance bonus vs enchantment spells
Immune sleep; Resist electricity 10

Offense:

Speed 30 ft.
Special Attacks intense spells (+2 damage)
Arcane School Spell-Like Abilities (CL 7th; concentration +13)
9/day—force missile (1d4+3)

Evoker Spells Prepared:

(CL 7th; concentration +13)
Melee Touch +4 Ranged Touch +6
4th-fire shield x 2, fire wall x 2
3rd—fly, force punch[UM] (DC 20) x 2, haste x 2
2nd—aggressive thundercloud[ACG] (DC 19), flurry of snowballs (DC 19), scorching ray x 2, spectral hand x 2, touch of idiocy
1st—shocking grasp x 5, vanish[APG] (DC 17) x 3
0 (at will)—daze (DC 16), light, detect magic, touch of fatigue (DC 16)

Feats and Traits:

Feats
Craft Wand (DC=10 + spell level)
Elven Spirit[ARG]
Magical Aptitude
Scribe Scroll
Skill Focus (Spellcraft)
Spell Focus (Evocation)
Spell Penetration
Traits
Dangerously Curious
Monument Scholar

Skills:

Fly +5
Knowledge (arcana) +16
Knowledge (dungeoneering) +16
Knowledge (history) +16
Knowledge (local) +16
Knowledge (nature) +12
Linguistics +12
Perception +1
Profession (teacher) +4
Spellcraft +21 (+23 to identify magic item properties)
Use Magic Device +10
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages:

Abyssal
Common
Draconic
Dwarven
Elven
Goblin
Infernal
Orc
Shoanti
Thassilonian
Varisian

Gear:

Potion of Cure Serious Wounds
Arcane bond staff
amulet of natural armor +1
bracers of armor +2
wizard starting spellbook
wayfinder
Headband of Vast Intellect +2 (Spellcraft)
Ring of Minor Electricity Resistance (10)
Wand of Magic Missile (50 charges)
Wand of Lightning Bolt (6 charges)
Whispering Coin (Once per day, when the bearer flips the whispering coin and asks a question in Thassilonian while the coin is in the air, the coin provides an answer to the question as it lands, either “yes” (the rune) or “no” (the broken column); the word “yes” or “no” is also whispered into the user’s ear as the answer is determined. A whispering coin’s knowledge is limited to events that have a significant chance to affect the coin’s carrier in the immediate future (no further out than a few minutes), and is further limited to facts, not conjecture. If the coin can’t answer, it spins on its edge upon landing for several seconds before flopping over to a random side and does not whisper a “yes” or “no” into the user’s ear. The coin’s one use for the day is still consumed.)
3775.9 gp

Tracked Resources:

Arcane Bond (Staff) (1/day) (Sp) - 0/1
Force Missile (1d4+3, 8/day) (Sp) - 0/9

Special Abilities:

Arcane Bond (Staff) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Force Missile (1d4+3, 9/day) (Sp) As a standard action, magic missile strikes a foe.
Intense Spells (+2 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wrath (Evocation) Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.

Orphaned as child in Magnimar, Calvon was raised in
an orphanage. He desired more than most other
orphans achieved though and through study was able to
gain apprenticeship to a wizard in the Golemworks. The
appearance of the Runelord of Wrath led to him gaining
a fascination with Thassilonian magic and specializing in
conjuration, the school associated with Wrath. He joined
the Pathfinder Society to further his obssession.