Calvon
|
I don't think any of us is really prepared to go through the water. I know I'm not.
| Tatsuo Arashi |
"If we do not believe that water holds anything, perhaps we should continue down this path?"
Onwards to L9?
| Memnosyne |
detect magic over by the bodies
"Not exactly a place I'd want to go swimming. Let's head up this way," she says pointing northeast.
| Tatsuo Arashi |
"Do you think those creatures from before killed all these people? Why would they be so spread out?"
Technically we don't know that the long way to L10 exists since we didn't explore that passage yet.
| Oster Catus |
Oster sneaks around, seeking traps and things of interest.
And maybe passages?
Stealth: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Perception: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Calvon
|
@Tatsuo It does seem like a reasonable supposition though.
So, are we waiting at L7 while Oster sneaks down that passage?
Calvon
|
Oster, perhaps you could scout down the other passage that leads off from the beach area? I know that I'm not prepared to go swimming.
I forgot to mention earlier that I do have one vanish spell prepared. I haven't really seen a need for me to use it but if at some point you want 5 rounds of invisibility, just ask.
| Oster Catus |
Oster returns and reports his findings.
"Underwater caverns to the east and west, and north-east loops back to the beach we landed on. Anyone have bright ideas? I'd prefer not to go underwater, truth be told!"
| Tatsuo Arashi |
"Yes, given that you did not see the creatures we encountered earlier and that the water was enchanted to make us dive into it to be eaten alive, it might be best to avoid that route until we have exhausted all other options. Perhaps we should head back to the other side of the teleportation statue and continue exploring on that side? Though that would mean if we do need to come back here, we will have to deal with the enchanted water once more." I think we teleported from K14, meaning we still have K15 to explore. Plus possibly lighting that summoning lamp thing. I don't really have anything that would help with underwater adventures for the tunnel.
| Oster Catus |
Oster has his first rank in Swim...K15 then?
| Memnosyne |
to get back there, don't we have to take the boat? Or swim quite the distance?
"If we take a small rest, I can prepare a spell that will let us all breathe underwater. That might help against one of our obstacles."
Calvon
|
I'm fine with whatever we do although I don't really have any spells that are effective underwater.
| Oster Catus |
"I think I won't be as caught by the water. But Mem has the right notion!"
Agreed on a rest
| Memnosyne |
it'll only take me 10 minutes to prep the spell now that I have an extra spell slot. I can cast it on everyone and then we hop back in the boat knowing that at least if we get sucker-punched this time, we won't drown. OR do we need to take a real rest?
Calvon
|
If we are returning in the boat, I'm fine with a short rest.
| Daniel Penfold 357 |
K15
A total of ten wooden and iron doors line the walls of this long hall- five doors to a side. Each door bears an identical inscription on its face, as does the blank wall at the western end. Only the easternmost door to the north seems to have a different inscription on it- this door is also caked with a sheen of frost.
The inscription on most of the doors reads:
"Thou wouldst enter? Then thou must touch!"
The easternmost door reads:
"Thou wouldst enter to enjoy the company of the Runelord of Lust herself? Then thou must touch!"
| Oster Catus |
Oster holds up a hand, then looks around for traps. Carefully.
Stealth: 1d20 + 17 ⇒ (14) + 17 = 31
Perception: 1d20 + 16 ⇒ (10) + 16 = 26
| Memnosyne |
"Right, don't touch that one, at least until Oster gets at it. But these others look okay?"
perception: 1d20 + 15 ⇒ (16) + 15 = 31
Going up to one of the wooden ones, if it looks okay, Mem will touch it.
| Tatsuo Arashi |
"Well, nice to know we will have a comfortable place to sleep should we require rest." Though I shudder to think of what has been done in those beds... "I wonder what it is that sets apart the trapped room from the rest."
| Oster Catus |
"Two ticks!", Oster quips as he pulls out the tools of his trade.
Disable Device on trap: 1d20 + 18 ⇒ (15) + 18 = 33
"Done!", he says before joining the others, peering inside.
Perception: 1d20 + 16 ⇒ (5) + 16 = 21
| Daniel Penfold 357 |
I'm assuming you go through the secret door into K16
This opulent marble chamber is dominated by an enormous bed that sits on a raised dais. The walls bear frescoes of a woodland scene, with leering satyrs chasing nubile nymphs. A domed ceiling inlaid with mother-of-pearl rises twenty feet above the opulent bedchamber.
| Oster Catus |
Oster grins.
"Now, I wonder who slept here?"
Perception: 1d20 + 16 ⇒ (16) + 16 = 32
| Memnosyne |
Mem whistles appreciatively. "Nice digs. Could probably buy a small army with what it cost to build. After you," she says to Oster, bowing with her arm extended to the double doors.
| Daniel Penfold 357 |
The double doors open into another domed chamber. The erotic frescoes in this domed chamber have faded, but their intent to inflame the passions of those occupying the room is still plain. Four marble benches sit against the walls and a complex mosaic of thousands of coloured chips form a huge starbust on the floor.
| Tatsuo Arashi |
"Maybe I am just being paranoid, but I cannot help but see a pattern on the floor and want to avoid stepping on it in a place such as this. Though part of me wonders, if this was a place of worship for one as powerful as a Runelord, why did they feel the need for secret doors and traps?" Tatsuo comments as he waits for Oster to do his usual checking for traps.
| Memnosyne |
"I believe this was Sorshen's home as well as a 'church.' The secret doors and stuff were for her safety. It would seem likely that she would be a bit off guard during her more engaging worship sessions."
| Daniel Penfold 357 |
Calvon and Tatsuo, you realise that the symbol is not a trap, it is a kind of arcane focus symbol that would boost casting suggestion in this room
Assuming you move on to K18?
A simple pool of pure, clear water fills the central area of this room. Doors lead out of the room in all four cardinal directions
| Oster Catus |
"Sounds good Mem. One tick!"
Perception: 1d20 + 16 ⇒ (7) + 16 = 23
Disable Device: 1d20 + 18 ⇒ (17) + 18 = 35
| Daniel Penfold 357 |
There is a dispel magic effect in the water. Oster you do not find any traps.
Stone counters line the walls of this chamber. An additional work slab sits in the centre of the room- all of these countertops are cluttered with beakers, jars, tubes, tools, and all manner of ancient alchemical equipment, many of them caked with strange encrustations of crystals, stains or other residues. A particularly large urn of corroded-looking metal sits in the centre of the westernmost countertop.