[SFS] Quests 2- Into The Unknown 2- GM Ewok (Inactive)

Game Master EwokBanshee

Maps


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Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Dark Archive

Will give the info once I've created my new character.

Grand Lodge

Slides

Alrighty! A couple days early but I'm all ready to get this show on the road. I'm aiming to start us off on Thursday night. (That way our players have a few days to check in.)

Player Name
Character Name
SFS #
Faction
Day Job Roll
Top two preferred spaceship roles (in order)

(Normally this is where you would slot boons. But, only slotless boons are allowed in this scenario! You do still get to apply credit towards one faction.)

Also, please go to the slides and copy your character's photo onto Slide 2! (Bonus points if you can make it circular.) Also, copy your photo onto Slide 3 in the marching order you would prefer to be in.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Player Name Florent
Character Name Ash Beshisda
SFS # 754-703
Faction Exo-Guardian
Day Job Roll Mercenary: 1d20 + 5 + 1 + 4 ⇒ (15) + 5 + 1 + 4 = 25
Top two preferred spaceship roles (in order) Gunner, any other

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Player Name: Thomas
Character Name: Arratoi
SFS# 194657-703
Faction: Acquisitives
Day Job Roll: Profession Writer: 1d20 + 12 ⇒ (10) + 12 = 22
Top two preferred spaceship roles (in order): Captain, Engineering, Science

Should our character's photo on the slides match the photo selected here in the forums? Or can it be different?

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

@GM the maps are not modifiable

Grand Lodge

Slides

Hmmmm... I wonder why the link won't work! I updated the link, see if that works. (I'm on mobile, so we'll see. If not, I'll fix it tonight. )

And I'd prefer it be the forum picture. Makes recognition easier.

And I'll send out PMs tonight to anyone who hasn't come back yet.

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

Player Name Elinnea
Character Name Cora Jex
SFS # 270121-702
Faction Second Seekers (Luwazi Elsebo)
Day Job Roll Profession cook: 1d20 + 13 ⇒ (2) + 13 = 15
Top two preferred spaceship roles (in order) Gunner, Pilot (only if nobody else can do it...) - or Captain if necessary

Grand Lodge

Slides

Third time is the charm! I had the link set to view, not edit, before! It should work now!

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

I pasted in two versions, depending on whether you want "Cora" in mouse form to have a face or to be actually centered in a circle. You can keep whichever one you prefer.


"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

I swore I posted here before... but I must have hit preview and not submit.

I haven't actually made up a 702 character yet and though I would see what the party needed before making one. I can throw one together pretty quick.

So currently my info is:

Player Name: Pete Smith
Character Name: TBD
SFS # 68401 - 702
Faction: TBD
Day Job Roll: TBD
Top two preferred spaceship roles (in order): TBD
Standard Advancement

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Ready to get this show on the road! Sadly it's not going to be my soldier, but my envoy instead :)

Player Name: Azih (Aamir Hussain)
Character Name: Domaya
SFS # 125190-703
Faction: WayFinders
Day Job Roll: N/A
Top two preferred spaceship roles (in order): Captain, Science, Engineering
Standard


Dwarf Ace Pilot Star Shaman Mystic 1 | SP 7/7 HP 12/12 | RP 4/4 | EAC 17; KAC 19 | Fort +1; Ref +3; Will +5 | Init: +3| Perc: +7, SM: +3

Player Name Shawn Goldman
Character Name Hedd Lonegaze
SFS # 34831-709
Faction Wayfinder
Day Job Roll Profession Miner: 1d20 + 12 ⇒ (4) + 12 = 16
Top two preferred spaceship roles (in order) Pilot (Ace Pilot), Gunner

Grand Lodge

Slides

Not forcing anything, I'm just summarizing what I think I'm seeing... Feel free to object to any of these slots and suggest another one.

Captain's Cabin: Domaya
Pilot's quarters: Hedd
First Gunner's quarters: Ash
Second Gunner's quarters: Cora
Science Lab: Peet???
Engineering Lab: Arratoi

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

OK, Peet's 702 character is complete.

Here is Argon-42, Android technomancer.

Player Name: Pete Smith
Character Name: Argon-42
SFS # 68401 - 702
Faction: Dataphiles
Day Job Roll: Profession (Electronic Engineer): 1d20 + 13 ⇒ (9) + 13 = 22
Top two preferred spaceship roles (in order): Science officer, Engineer (Gunner would be third)
Standard Advancement

Grand Lodge

Slides

Wonderful! (Great name, Argon!)

I will give the starting post this evening, but feel free to keep role playing and introducing yourselves until then!

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Sick! I will try to post Friday but most probably resume on Monday

Grand Lodge

Slides

And we're off! Here's to a great game!

The Exchange

I'm trying to figure out the slides thing, paizo is blocked at work so it may be a few hours til I can get it to work.

Grand Lodge

Slides

I highly suggest downloading the Slides app for your phone! It makes viewing and editing the slides quite easy.

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

In the combat order, do we have to be every other square? And did anybody actually want to be in front, or are we all avoiding it? It doesn't seem quite fair to leave the spot for whoever is the last to edit.

Grand Lodge

Slides

You definitely don't have to be every other square. And people can debate and request spots here as well, to avoid first come first serve.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

I assume we should set ourselves up as most groups I've seen do, which is two abreast and three deep.

I definitely don't want to put Arratoi up front though...he's a writer, not a fighter. =) And he's squishy.


Dwarf Ace Pilot Star Shaman Mystic 1 | SP 7/7 HP 12/12 | RP 4/4 | EAC 17; KAC 19 | Fort +1; Ref +3; Will +5 | Init: +3| Perc: +7, SM: +3

I don't have a problem being first, I'm a mystic but I probably have the highest AC if people haven't played before since I splurged on Graphite Carbon Skin.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash is ready to be first.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Fine with second or third line


Dwarf Ace Pilot Star Shaman Mystic 1 | SP 7/7 HP 12/12 | RP 4/4 | EAC 17; KAC 19 | Fort +1; Ref +3; Will +5 | Init: +3| Perc: +7, SM: +3
Ash Beshisda wrote:
Ash is ready to be first.

It looks like my AC is a 2 higher in each area with the same HP, so up to you, I won't deny you leading, especially if you're melee.

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

If we go two by two you can both be in front, no need to fight over the privilege. ;)

I'd be fine with either middle or back as well, so I put myself in that general area.

Grand Lodge

Slides

Sorry about the late post, I guess I didn't hit Submit last night when I was previewing the post.

Also, for those who aren't familiar with the envoy yet.

Get em!:

Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy.

Grand Lodge

Slides

We'll give Hedd a bit longer to post.

Arratoi, you're counting the crit damage but not the original 6. 3/11 is correct.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Oh I see! I didn't notice the 6 points of normal damage. I have another follow up question though.

The NPC rolled a 14, correct? Is my understanding of the rules incorrect? I thought a natural 20 (or sometimes a 19) is required to score a crit? Not sure if I'm misunderstanding something.

Thanks for the clarification!

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none
Arratoi wrote:
The NPC rolled a 14, correct? Is my understanding of the rules incorrect? I thought a natural 20 (or sometimes a 19) is required to score a crit?

Yeah, I missed the initial damage too, because I didn't think that would be a critical hit.

I suspect you saw the result of 20 and thought that was the natural roll instead of the total roll. I have done that before. If that's the case then Ash should have only taken the initial 6 damage, and has 1 SP and all his HP still left.

Grand Lodge

Slides

grrrrr.... silly me. Good catch!!! That an UN-nat 20. So... just a normal hit. 6 damage it is!

Thanks for the double check!

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Ash ain't turning into ashes...at least not yet! :-)

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

:P

I hope not !


Dwarf Ace Pilot Star Shaman Mystic 1 | SP 7/7 HP 12/12 | RP 4/4 | EAC 17; KAC 19 | Fort +1; Ref +3; Will +5 | Init: +3| Perc: +7, SM: +3

In retrospect, I could have climb withdrawn but Hedd does not think in such terms, at least now I can probably absorb both of their blows.

Grand Lodge

Slides

You are correct, both Cora and Hedd would get AoO if they had melee weapons out. Since they don't, I didn't want to rub it in that they missed out.

Also, blue has fallen over unconscious and Pink is looking bruised, bloody, burnt and scared.

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

Now if only I were a vesk, I could take advantage of those opportunities with my big tough claws...

Well, at least ysoki get to store stuff in our cheeks, so there's that. ;)

The Exchange

Cora Jex wrote:

Now if only I were a vesk, I could take advantage of those opportunities with my big tough claws...

Well, at least ysoki get to store stuff in our cheeks, so there's that. ;)

I know its not really relevant for this adventure, but I highly recommend investing in a Ring of Fangs at 3rd level, lets you threaten with a bite even if your hands are full.

Grand Lodge

Slides

Hedd, I'm curious, why the diety change? (Confession: I'm not very familiar with Mystics.)

Also, shouldn't that Magic Missile have been 2d4, not 3? Either way it works, just checking.


Dwarf Ace Pilot Star Shaman Mystic 1 | SP 7/7 HP 12/12 | RP 4/4 | EAC 17; KAC 19 | Fort +1; Ref +3; Will +5 | Init: +3| Perc: +7, SM: +3
GM Ewok wrote:
Hedd, I'm curious, why the diety change? (Confession: I'm not very familiar with Mystics.)

Didn't change actually, but minor deities were not technically SFS legal when we started (which I didn't realize until it was pointed out in the following thread). They've since become legal per an official campaign errata: http://paizo.com/threads/rzs2urhh?Help-My-elf-cant-worship-Calistria#16

GM Ewok wrote:


Also, shouldn't that Magic Missile have been 2d4, not 3? Either way it works, just checking.

Magic Missile has two options in Starfinder, standard action and full action, a standard action magic missile is 2d4+2 and a full action magic missile is 3d4+3.

Magic Missile wrote:
You can cast this spell as a full action. If you do, you fire three missiles instead of two.

Grand Lodge

Slides

Thank you! I did not know either of those!

Grand Lodge

Slides
GM Ewok wrote:


Upon the bodies, you find four Azimuth laser pistols with half drained batteries, 3 assault hammers, 6 doses of Anti-Toxin and Exegara's datapad.

The Venture Captain will download the datapad's contents onto your personal computers then take it for future study.

Grand Lodge

Slides

And yes, Quests are designed to give you a night's sleep in between each Part. You'll find that your health will always be full at the beginning of each Part.

As for gear, you get your loot from the bodies, which carries on through the quest. Of course, it all goes away, like normal Society play, at the end of the session.

And your money and experience doesn't get awarded until you get your Chronicle sheet, like normal Society play.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Thanks! Good to know.

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

Argon-42 will take a laser pistol.

Guys: even if you don't want the guns, if you have something that uses batteries you should use their batteries first. Always try to use up the consumable materials an SFS adventure throws your way.

Grand Lodge

Slides

Please review the slides and get familiar with your role. (Assuming no one wants to switch.) Starship combat is about as smooth as our knowledge of the rules!

Second Seekers (Luwazi Elsebo)

Female Ysoki Spacefarer Mystic 2 | SP 12/12 HP 14/14 | RP 5/5 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +7 | Init: +1 | Perc +9, darkvision 60', SM +8 | Speed 30ft | Spells: 1st 3/3 | Healing Touch 1/1 | Active conditions: none

The mk 1 duonode computer means we get to add +1 to two rolls in each round of ship combat, is that right?


Dwarf Ace Pilot Star Shaman Mystic 1 | SP 7/7 HP 12/12 | RP 4/4 | EAC 17; KAC 19 | Fort +1; Ref +3; Will +5 | Init: +3| Perc: +7, SM: +3
Cora Jex wrote:
The mk 1 duonode computer means we get to add +1 to two rolls in each round of ship combat, is that right?

That's correct. Also note the DCs on those sheets are not correct, the DCs for starship combat have been errata'd:

http://paizo.com/starfinder/faq#v5748eaic9w55

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