Arueshalae

Domaya's page

171 posts. Organized Play character for Azih.


Classes/Levels

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

About Domaya

Damaya Lashunta xenoseeker envoy 1
NG Medium humanoid (Lashunta)
Init +1; Senses Normal; Perception +4

Chronicles Applied and Progression:

1-01 The Commencement XP 1, Fame 2, 509 credits, Wayfinders +2 Reputation

Total Credits: 15(starting)+509(commencement)+720(Into the Unknown)=524

Quest: Into the Unknown Xp 1, Fame 2, 720 credits, Wayfinders +2

Purchases: 1 serum of healing = 50, 1 Semi-auto pistol, Tactical = 260, 1 frag grenade 35, 1 shock grenade 130

Credit Update: 15(starting)+509(commencement)+720(Into the Unknown)=1244 - 50 - 260 - 35 - 130= 769

XP: 2
Fame: 4

Reputation:
Wayfinders +4

Boons Slotted:

Faction:
Waydfinders Champion (Initial)

Slotless:
Marked Field Agent: Receive Society Subdermal Graft in Hand

Starfinder Insignia: medal that can sore as much information as a common tier 1 datapad. DC20 SM or Per check to realize it's not just a medal

Social Boon:
Faction's Friend. 3 uses. Use to get Rep bonus with Faction if failed to gain Fame.

Starship:
Hero of the Stars: If startship reduced to 0 or fewer Hull Points it immediately regains a number of HP equal to its tier X 5.

Boons Available:

Faction:
Wayfinders Champion (Initial)

Slotless:

Marked Field Agent: Receive Society Subdermal Graft in Hand (Commencement)

Starfinder Insignia: medal that can sore as much information as a common tier 1 datapad. DC20 SM or Per check to realize it's not just a medal (Into the Unknown)

Social Boon:

Faction's Friend. 3 uses. Use to get Rep bonus with Faction if failed to gain Fame. (Commencement)

Starship:

Hero of the Stars: If startship reduced to 0 or fewer Hull Points it immediately regains a number of HP equal to its tier X 5. (Into the Unknown)

DEFENSE
SP 7 HP 10 RP 5
EAC 12; KAC 14
Fort +0; Ref +3; Will +2

OFFENSE
Speed 30 ft;
Melee survival knife +0 (1d4 S; analog, operative)
Ranged laser pistol, azimuth +2 (1d4 F, burn 1d4, 80 feet)
tactical semi auto pistol +2 (1d6 P, 30 feet)
frag grenade +2 Explode (1d6 P, 15 ft.)
shock grenade +2 Explode (1d8 E, 15 ft.)

STATISTICS
Str 10(+0); Dex 12 (+1); Con 10 (+0); Int 13 (+1); Wis 10 (+0);
Cha 18 (+4)

Skills
Class Skills:
Acrobatics, Athletics, Bluff, Computers, Culture, Diplomacy, Disguise, Engineering, Intimidate, Medicine, Perception, Piloting, Prof, sense motive, sleight of hand, stealth
Life Sciences from Theme

With entered Ranks:
Bluff +8 = +1 (rank) + 4 (cha) + 3 (class)
Computers +5 = +1 (rank) + 1 (int) + 3 (class)
Culture +5 = +1 (rank) + 1 (int) + 3 (class)
Diplomacy +10 = +1 (rank) + 4 (cha) + 3 (class) +2 (race) + 1d6 (envoy skill expertise)
Engineering +5 +1 (rank) + 1 (int) + 3 (class)
Perception +4 = +1 (rank) + 0 (wis) + 3 (class)
Sense Motive +4 = +1 (rank) + 0 (wis) + 3 (class) + 1d6 (envoy expertise)
Life Science +7 = +1 (rank) + 1 (int) + 3 (class) +2 (race)
Medicine +5 = +1 (rank) + 1 (int) + 3 (class)

With no ranks:
Acrobatics 1
Athletics 0
Disguise 4
Intimidate 4
Piloting +1
Stealth +1
Survival 0

Untrained so can't use:
Mysticism 1
Physical Science -1
Profession +1
Sleight of Hand +2

Feats 1st: Weapon Focus (Small Arms)
Languages Common, Lashunta, Aklo
Other Abilities None
Gear
Armor:
Second Skin, +1 EAC, +2 KAC, +5 Max Dex bonus, 1 upgrade slots, L bulk, 250 credits

Weapons:
Ranged:
Laser pistol azimuth, 1d4 F, 80 feet range, burn 1d4, 20 charges, usage 1, bulk L 350 credits
semi auto tactical pistol, 1d6 P, 30 feet range, 9 rounds, usage 1, bulk L, 260 credits
Frag grenade I 1 35 20 ft. Drawn L Explode (1d6 P, 15 ft.)
Shock grenade I 1 130 20 ft. Drawn L Explode (1d8 E, 15 ft.)

Melee: knive survival, 1d4 S, 1d4 S, bulk L, 95 credits

Other purchases
batteries x 2 120 credit
serum of healing mk 1 x 3 100 credit
20 ft titanium cable line 10 credit
Personal comm 7 credit
1 flashlight 1 credit
Starstone compass 3 credit
Backpack, industrial 25 credit
clothing, professional 5 credit
field rations 4 credit
tent mass produced 2 credit

SPECIAL ABILITIES
Race:

+2 cha and +2 int, -2 con

Lashunta Magic: At will daze, and psychokinetic hand. 1/day detect thoughts

Limited telepathy: Mentally communicate with any creature within 30 feet with whom they share a language.

Student: +2 racial bonus to any two skills (Life Science and Diplomacy)

Theme:

Knowledge: Reduce DC to identify rare creature using Life Science by 5. Life Sciences becomes class skill

Class:

Envoy improvisation: Get 'em

expertise (1d6) Sense Motive

Skill expertise (1d6) Diplomacy

Feats:

Weapon Focus (small arms): +1 to attack rolls with small arms