[SFS - PbP Gameday VII] 1-07 The Solar Sortie - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides


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Manifold Host

Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
BOT ME:
[dice=Telekinetic Projectile@]1d20+4[/dice] [dice=DMG@KAC]1d6[/dice]

Bubbles shakes slightly as his previous shot misses. Not good... Not good...

Gunnery 2: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage: 2d4 ⇒ (1, 1) = 2


Starship Actions ; Live Exploration Extreme!

Round 4 Results

Engineering Phase:

  • Mec-01 continues to divert power into the weapons!

    Helm Phase:

  • Flenn balances out the shields, ensuring that the ship's aft isn't completely exposed! (9/7/7/7)
  • Tchisk turns the Pegasus around goes evasive!!
  • Both fighters approach the Pegasus' port quandrant!
  • Purple Piloting Action: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 ; The purple fighter goes evasive!
  • Red Piloting Action: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 ; The red fighter goes evasive!

    Last Purple Fighter Scan Results:
    Tiny fighter
    Speed 8; Maneuverability good (turn 1)
    AC 16; TL 13
    HP 28/35; DT —; CT 7
    Shields basic 20 (forward 0, port 5, starboard 0, aft 5)
    Attack (Forward) *Glitching* light laser cannon (2d4), micromissile
    battery (2d6)
    Attack (Aft) light laser cannon (2d4)
    Power Core *Glitching* Pulse Gray (100 PCU); Drift Engine none; Systems advanced medium-range sensors, mk 1 mononode computer, mk 3 armor; Expansion Bays none
    Modifiers +1 to any 1 check per round, +4 Computers, +1
    Piloting; Complement 2

    Gunnery Phase:

  • Aazanar makes demands of Rez and Rez follows orders!!!
  • Rez fires the coilgun at purple fighter's fore arc and is dead on target for 14 points!!
  • Bubbles fires the port light laser canon at the purple fighter's fore arc and hits for 4 points!!
  • Purple Micromissile Battery: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 ; 2d6 ⇒ (4, 5) = 9 ; The purple fighter's missile burst hits the Pegasus' port arc for 9 points!!
  • Red Light Laser Canon: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 ; 2d4 ⇒ (3, 1) = 4 ; The red fighter again fires both forward weapons!! But the laser misses!!
  • Red Micromissile Battery: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6 ; 2d6 ⇒ (6, 1) = 7 ; And missiles go way off target!!

    GM Seecrits:
    1d100 ⇒ 31d2 ⇒ 2
    1d100 ⇒ 711d2 ⇒ 2

    Cumulative Damage Dealt to purple fighter (F/P/S/A): (26/0/9/0)
    Cumulative Damage Dealt to red fighter (F/P/S/A): (0/0/0/0)

    Pegasus Status:
    HP: 46/55
    Shields (F/P/S/A): 9/0/7/7

    Round 5 initiative:
    Tchisk's Piloting: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
    Security Fighters' Piloting: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10

    Tchisk wins initiative!

    Both fighters fly in close to the Pegasus and attempts criss-crossing flyby attacks!!

  • Purple Piloting Action: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 ; The heavily damaged but still agile little purple fighter successfully executes a flyby attack!!
  • Red Piloting Action: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 ; The red fighter also successfully executes a flyby attack!!

    I've moved the fighters but have left round 4's arrows in place so that you can see the path they took. Everyone may declare your actions and take your rolls!

  • Second Seekers (Luwazi Elsebo)

    Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

    Round 5

    "All right Bubbles, your turn! Show that pesky ship what you're made of!"

    Demand: 1d20 + 11 ⇒ (18) + 11 = 29

    Bubbles: +4 to your next gunnery roll.

    Acquisitives

    Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

    "Focus fire on that one, we can take it out then we just have one of the blasted things firing at us!" Rez rotates the controls, and sends another magnetically accelerated ceramic slug hurtling through space towards the pesky fighter.

    Round 5 Gunnery Check:

    Rez, Gunnery Check (coilgun) vs. Purple: 1d20 + 6 ⇒ (14) + 6 = 20
    Damage: 4d4 ⇒ (4, 3, 4, 3) = 14

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android thinks it's perhaps time to improve the power of the shields.

    Engineering: 1d20 + 12 ⇒ (9) + 12 = 21

    Dataphiles

    Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

    Again, Tchisk maneuvers in too close to purple, giving his gunners the best shot possible while staying out of the enemy firing arcs.

    We can fire at any arc. I suggest front.
    GM Bigboon, I'm trying to stay out of their firing arcs. I think I have the orientation right.

    Flyby DC 18 Piloting: 1d20 + 9 ⇒ (20) + 9 = 29

    Manifold Host

    Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
    BOT ME:
    [dice=Telekinetic Projectile@]1d20+4[/dice] [dice=DMG@KAC]1d6[/dice]

    Bubbles shakes in his seat at the thought of letting the captain down. Happy thoughts... happy thoughts!

    Gunnery 2: 1d20 + 2 + 1 + 4 ⇒ (1) + 2 + 1 + 4 = 8
    Damage: 2d4 ⇒ (1, 3) = 4


    Starship Actions ; Live Exploration Extreme!
    Tchisk wrote:
    GM Bigboon, I'm trying to stay out of their firing arcs. I think I have the orientation right.

    That position puts you in purple's rear arc. But it doesn't really matter this round as both fighters executed a flyby.

    Dataphiles

    Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

    OK. Forgot about those flybys. Anyway, edited path to end outside of their firing arcs.


    Starship Actions ; Live Exploration Extreme!

    Yep, that position puts you out of their arcs. Interesting though that everyone attempted and succeeded on flybys. I foresee some destruction this round!

    Second Seekers (Luwazi Elsebo)

    Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

    So you don't have to wait for me next round:

    Round 6

    Bubbles Beeshee wrote:
    Bubbles shakes in his seat at the thought of letting the captain down. Happy thoughts... happy thoughts!

    "Easy there, Bubbles. Just breathe deep and relax. Uh... your species breathes, right?"

    Encourage: 1d20 + 7 ⇒ (12) + 7 = 19

    Bubbles: Round six please enjoy a +2 on your gunnery roll.

    Acquisitives

    Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

    Round 6 Gunnery:

    Gunnery Check (coilgun) vs. Purple: 1d20 + 6 ⇒ (12) + 6 = 18
    Damage: 4d4 ⇒ (2, 3, 4, 1) = 10

    Rez keeps plugging away.

    Manifold Host

    Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
    BOT ME:
    [dice=Telekinetic Projectile@]1d20+4[/dice] [dice=DMG@KAC]1d6[/dice]

    Round 6 Gunnery:

    Attack: 1d20 + 2 + 1 + 2 ⇒ (16) + 2 + 1 + 2 = 21
    damage: 2d4 ⇒ (2, 2) = 4

    Bubbles laughs a burbling laugh. "Of course we breathe! Through our pores, like all civilized beings! "


    Starship Actions ; Live Exploration Extreme!

    Botting Flenn's action in-line below.

    Round 5 Results

    Engineering Phase:

  • Mec-01 gets to work on restoring the shields. I assume the port quandrant? (9/7/7/7)

    Helm Phase:

  • Computers: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 ; With the shields already evenly balanced, Flenn again locks onto the purple fighter's power core!
  • Both fighters make a beeline for the Pegasus and successfully executes simultaneous flyby attacks!!!
  • Tchisk responds with an agressive flyby of his own at the purple fighter!!!

    Last Purple Fighter Scan Results:
    Tiny fighter
    Speed 8; Maneuverability good (turn 1)
    AC 16; TL 13
    HP 28/35; DT —; CT 7
    Shields basic 20 (forward 0, port 5, starboard 0, aft 5)
    Attack (Forward) *Glitching* light laser cannon (2d4), micromissile
    battery (2d6)
    Attack (Aft) light laser cannon (2d4)
    Power Core *Glitching* Pulse Gray (100 PCU); Drift Engine none; Systems advanced medium-range sensors, mk 1 mononode computer, mk 3 armor; Expansion Bays none
    Modifiers +1 to any 1 check per round, +4 Computers, +1
    Piloting; Complement 2

    Gunnery Phase:

  • Both fighters target your port arc, the same arc they had hit just moments earlier!
  • Purple Micromissile Battery: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 ; 2d6 ⇒ (6, 3) = 9 ; The purple fighter's missile burst hits the Pegasus' port arc for 9 points!!
  • Red Light Laser Canon: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16 ; 2d4 ⇒ (3, 1) = 4 ; The red fighter fires both forward weapons!! The laser hits for 4 points!!
  • Red Micromissile Battery: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6 ; 2d6 ⇒ (3, 5) = 8 ; And missiles go way off target!!
  • 1d100 ⇒ 89 ; The Pegasus' power core sparks as it begins glitching!! -2 to engineering actions except for 'patch' and 'hold it together'
  • Aazanar demands a good show from Bubbles and Bubbles complies as best he can!
  • But the pressure is too much as Bubbles misses his shot!
  • Rez, focuses intently on the purple ship and fires at the ships forward arc and hits!!! The purple fighter spins out of control drifts harmlessly away from you! Well done! Purple removed from combat!

    Cumulative Damage Dealt to purple fighter (F/P/S/A): Disabled
    Cumulative Damage Dealt to red fighter (F/P/S/A): (0/0/0/0)

    Pegasus Status:
    HP: 40/55
    Shields (F/P/S/A): 9/0/7/7
    Power core glitching

    Round 6 initiative:
    Tchisk's Piloting: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
    Security Fighters' Piloting: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

    Tchisk wins initiative! The red fighter backs off a bit and comes about trying to keep the Pegasus within sight of its weapons....

    Aazanar, Rez, and Bubbles have already declared and rolled their actions for round 6. Everyone else may declare your actions and take your rolls!

    Also, with the enemy now down to a single ship, I'm implementing a 'two critical thresholds rule' where if the enemy is damaged two thresholds more than you, I'll call for the end of combat in your favor - primarily to save a bit of time considering our PBP format.

  • Dataphiles

    Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

    Flenn switches over to an Engineering console. "Lemme fix the power core up a bit, then we will get some more of those shields up."

    Engineering(patch power core): 1d20 + 11 ⇒ (4) + 11 = 15

    Power Core is patched.

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android jumps so to the task of the Science Officer.

    And he locks onto the red remaining fighter's power core!

    Computer: 1d20 + 12 ⇒ (14) + 12 = 26


    Starship Actions ; Live Exploration Extreme!

    Heya Mec-01, just pointing this out in case you weren't aware...

    The rules allow more than one engineer per round. Therefore, although Flenn took an engineering action, if you wish, you can also take an engineering action, such as diverting power to patch your shields.

    What is not allowed is for multiple engineers to take the same action in a single round - so you both cannot perform divert actions. The exception is the patch action whereby more than one engineer can perform that same action in a single round.

    If you were unaware of this and would prefer to change your action to an engineering action, I'm fine with this. Or if you were already aware of this and would like to stick to the science officer action, that's fine as well.

    I just wanted to double-check!

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    Hello GM, thank you for your explanation. And you were right: I didn't know we could be more than one on the engineering task. That's only my second starships fight anyway. In this case, I prefer to divert power to patch our shields.

    Engineering: 1d20 + 12 ⇒ (16) + 12 = 28

    Dataphiles

    Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

    Tchisk pilots the pegasus to keep out of the remaining fighter's weapon arc.

    Evade dc 13 Piloting: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18


    Starship Actions ; Live Exploration Extreme!

    Round 6 Results

    Engineering Phase:

  • Mec-01 continues to work on restoring the shields! (9/7/7/7)
  • Flenn gets to work and successfully patches the power core!

    Helm Phase:

  • Tchisk knows the fighter is in no position (literally) to return fire but takes no chances and goes evasive!!!
  • Red Piloting Action: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 ; The red fighter goes evasive!

    Last Purple Fighter Scan Results:
    Tiny fighter
    Speed 8; Maneuverability good (turn 1)
    AC 16; TL 13
    HP 28/35; DT —; CT 7
    Shields basic 20 (forward 0, port 5, starboard 0, aft 5)
    Attack (Forward) *Glitching* light laser cannon (2d4), micromissile
    battery (2d6)
    Attack (Aft) light laser cannon (2d4)
    Power Core *Glitching* Pulse Gray (100 PCU); Drift Engine none; Systems advanced medium-range sensors, mk 1 mononode computer, mk 3 armor; Expansion Bays none
    Modifiers +1 to any 1 check per round, +4 Computers, +1
    Piloting; Complement 2

    Gunnery Phase:

  • Aazanar decides to take a lighter approach with Bubbles this time and whispers words of sweet, sweet encouragement to him...
  • ...which works wonders as Bubbles' shot hits the fighter's port arc for 4 points!
  • Rez lets loose with a vicious volley, also hitting the fighter for 10 points!!

    GM Seecrits:
    1d100 ⇒ 571d2 ⇒ 2

    Cumulative Damage Dealt to purple fighter (F/P/S/A): Disabled
    Cumulative Damage Dealt to red fighter (F/P/S/A): (0/14/0/0)

    Pegasus Status:
    HP: 40/55
    Shields (F/P/S/A): 9/7/7/7
    Power core glitching (patched)

    Round 7 initiative:
    Tchisk's Piloting: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
    Security Fighter's Piloting: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

    The fighter wins initiative! Tchisk will move first. Everyone may declare your actions and take your rolls!

  • Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android continues to restore the shields.

    Engineering: 1d20 + 12 ⇒ (15) + 12 = 27

    Second Seekers (Luwazi Elsebo)

    Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

    Round 7

    "Good shot, Bubbles! Keep hammering him! Or lasering him, I should say..."

    Encourage: 1d20 + 7 ⇒ (11) + 7 = 18

    Bubbles: Round seven please enjoy a +2 on your gunnery roll.


    Starship Actions ; Live Exploration Extreme!
    Mec-01 wrote:

    The android continues to restore the shields.

    Engineering: 1d20+12

    Which arcs do you restore points to and how many points per arc?

    Dataphiles

    Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

    Flenn switches back over to the Science Officer station and targets the red fighter's power core.

    Computers: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

    Acquisitives

    Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

    Rez sees Flenn's marked target, and uses it to guide his next shot.

    Gunnery Check, Round 7:

    Gunnery Check (coilgun) vs. Red: 1d20 + 6 ⇒ (14) + 6 = 20
    Damage: 4d4 ⇒ (4, 2, 3, 3) = 12

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    I think I'm suppose to restore 7 points in all. I would restore 10/9/9/9.

    Dataphiles

    Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

    Tchisk attempts one of those flyby maneuvers that this battle is known for.

    Flyby dc 18 Piloting: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17


    Starship Actions ; Live Exploration Extreme!

    Round 7 Results

    Botting Bubbles in line below

    Engineering Phase:

  • Mec-01 brings the shields nearly to full! (10/9/9/9)

    Helm Phase:

  • Flenn feeds targeting data to the ship's weapons, targeting the power core!
  • Tchisk takes the ship in for a flyby attack but momentarily loses his bearing and instead draws an attack of opportunity!
  • Red Light Laser Canon: 1d20 + 9 ⇒ (2) + 9 = 11 ; 2d4 ⇒ (2, 4) = 6 ; But the fighter is unable to take advantage and misses the Pegasus!
  • Red Piloting Action: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 ; The red fighter goes evasive!

    Last Purple Fighter Scan Results:
    Tiny fighter
    Speed 8; Maneuverability good (turn 1)
    AC 16; TL 13
    HP 28/35; DT —; CT 7
    Shields basic 20 (forward 0, port 5, starboard 0, aft 5)
    Attack (Forward) *Glitching* light laser cannon (2d4), micromissile
    battery (2d6)
    Attack (Aft) light laser cannon (2d4)
    Power Core *Glitching* Pulse Gray (100 PCU); Drift Engine none; Systems advanced medium-range sensors, mk 1 mononode computer, mk 3 armor; Expansion Bays none
    Modifiers +1 to any 1 check per round, +4 Computers, +1
    Piloting; Complement 2

    Gunnery Phase:

  • Aazanar continues encouraging Bubbles who, somehow, gets even bubblier!
  • Attack: 1d20 + 2 + 1 + 2 ⇒ (16) + 2 + 1 + 2 = 21 ; damage: 2d4 ⇒ (4, 1) = 5 ; Bubbles fires the starboard laser and hits for 5 points!
  • Rez lets loose another deadly accurate shot and hits for 12 points!!
  • Red Light Laser Canon: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21 ; 2d4 ⇒ (4, 2) = 6 ; The red fighter fires both forward weapons!! The laser hits for 6 points!!
  • Red Micromissile Battery: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11 ; 2d6 ⇒ (5, 2) = 7 ; And missiles again go off target!!

    GM Seecrits:
    1d100 ⇒ 481d2 ⇒ 1
    1d100 ⇒ 61d2 ⇒ 1

    Cumulative Damage Dealt to purple fighter (F/P/S/A): Disabled
    Cumulative Damage Dealt to red fighter (F/P/S/A): (17/14/0/0)

    Pegasus Status:
    HP: 40/55
    Shields (F/P/S/A): 10/9/4/9
    Power core glitching (patched)

    That puts the enemy ship to two net crit thresholds more than you and so....

    Bubbles and Rez's concentrated fire slam into the remaining fighter and it goes dark as it loses power and starts drifting in space!

    Starship Combat Concluded!!!

    Congrats!!! I'll be back in a bit to post up the conclusion. Feel free throw up a bit of RP if you wish!


  • Starship Actions ; Live Exploration Extreme!

    You return to Absalom station without further incident and report to Historia-7. She has already assembled a team of of operatives who eagerly downloads the data you recovered and without hesitation they begin working at decoding it.

    Historia-7 says, “The mission is a success, and you are to be commended. All of you deserve some time to rest before your likely return to a more typical Society assignment.” Historia-7 speaks, momentarily pausing after making her declaration. The android’s eyes stare off past her data visor, as though she were contemplating some additional information. “Interesting… This data you’ve uncovered is… very… interesting. For now, I’ll ask you to depart. I need to summon Zigvigix of the Exo-Guardians. It appears one of his recent offers now aligns with what this data may require us to do. How… unfortunate.” The briefing is cut unusually short but it is clear she is pleased with your performance, if not the content of the data you retrieved...

    dun Dun DUN!!!!!!!

    A day later, every one of you receives a digital invitation to his 24th birthday party, described as an all-inclusive trip to a pleasure yacht in high orbit over Verces. The invitation includes a note stating, “Join me for an encore performance of our glorious victory!”

    Again, congrats guys!!! You now have an unreliable billionaire drug-addicted playboy friend!!! If the mood strikes ya, feel free to throw up any concluding RP posts!

    Second Seekers (Luwazi Elsebo)

    Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

    "Congratulations, everyone! Another victory for the Starfinder Society, if an unorthodox one..." he chuckles.

    "Now... who wants to join me down by the stardocks for some celebrating? I know just the place..."

    Thanks for the game everyone. :)

    Acquisitives

    Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

    "Ehhh, looks like we've made a high friend in a high place!" Rez finger-guns a non-existant trivid cam, as if he's waiting for a track of canned laughter.

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android is also happy with conclusion of the adventure. But it's more personal, less demonstrative than the others. For him it passes more in the inner circuits. Finally these circuits produce a single word: Great

    Thank you everybody ! And a special thanks to the GM

    Dataphiles

    Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will

    The second enemy fighter goes dark. Tchisk sees their chance and pushes the engines to make their escape. "Those two were good. I am better." He takes the time to pat himself on the back.

    Tchisk looks at the invite and laughs at Rez's comment. "Only too right."

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