Bubbles Beeshee's page

99 posts. Organized Play character for EwokBanshee.

Full Name

Eweek Beeshee, AKA Bubbles


| SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3


| Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12

[dice=Telekinetic Projectile@]1d20+4[/dice] [dice=DMG@KAC]1d6[/dice]


Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4

Strength 10
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 20
Charisma 10

About Bubbles Beeshee

Eweek "Bubbles" Beeshee
CG Medium Barathu
Init +1; Senses Perc +9, SM +12

EAC 16, KAC 19
SP 28 HP 30 RP 7
Fort +3, Ref +2, Will +9

Speed Fly; 30 ft. , 20 in armor

Telekinetic Projectile +4 (1d6 B; 30 ft)


[dice=Telekinetic Projectile@]1d20+4[/dice]

[dice=Mind Thrust I, DC 16 Will Save for half]2d10[/dice]

Space 5 ft.; Reach 5 ft.

Special Attacks

Str 10, Dex 12, Con 12, Int 10, Wis 20, Cha 10


Acrobatics +1
Athletics +0
Bluff +5 (1 rank)
Computers +1 (1 rank)
Culture +7 (4 ranks)
Diplomacy +4 (1 ranks)
Disguise +4 (1 ranks)
Engineering +1 (1 rank)
Intimidate +5 (1 ranks)
Life Science +4 (1 ranks)
Medicine +4 (1 ranks)
Mysticism +13 (4 ranks)
Perception +9 (1 ranks)
Physical Science **
Piloting +1
Profession (Cook) +9 (1 ranks)
Sense Motive +9 (1 ranks)
Stealth +1
Survival +9 (1 ranks)

Starship Version of Skills
Diplomacy +4 (1 ranks)
Intimidate +5 (1 ranks)
Piloting +1

1- Heavy Armor Proficiency

Common, Brethedan, Aklo, Eoxian


0 (at will, 5 known) Detect Magic, Psychokinetic Hand, Stabilize, Telekinetic Projectile, Grave Words

1 (2+1 per day, 3+1 known) Mind Thrust, Share Language, Mystic Cure, Remove Condition (Lesser)

Combat Gear
Defiance series squad armor, Serum of Healing Mk I x4

Other Gear
MK I (Wisdom), Ring of Resistance MK I, Industrial Backpack, Medkit - Basic, Flashlight ( Field Rations (1 week), Hygiene Kit, , ], credstick (269 credits)


Special Abilities:

Early Stage Adaptation: Once every 1d4 rounds as a swift action, an early stage barathu can reshape its body and adjust its chemistry to gain one of the following qualities. The adaptation lasts until the beginning of the early stage barathu’s next turn. Unlike more mature barathus, early stage barathus are not generally capable of more complex adaptations.

Upper limb re nements enable the barathu to add an additional amount of damage to melee attacks equal to its Strength modi er.
A toughened dermal layer grants its a +1 racial bonus to AC.
Developed lower limbs grant it a base speed of 15 feet.
Molecular-level modifications grant it resistance 2 against a single energy type (acid, cold, electricity, fire, or sonic).
Elongated limbs extend its reach to 10 feet.

Early stage barathus have a base speed of 0 feet and an extraordinary fly speed of 30 feet with average maneuverability.

Limited Telepathy
Early stage barathus can communicate telepathically with any creatures within 30 feet with whom they share a language in common.

Strange Anatomy
Early stage barathus gain a +1 racial bonus to Fortitude saving throws.

Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5.


Faction: Manifold Host

Manifold Host Reputation: 8/8
Tier: 1

Manifold Host Champion, Faction

Alien Archive Admittance, Personal: Tier 2. Let's me play a Barathu.

Loaned Ship: Sunrise Maiden, Starship: Once, I can slot the Sunrise Maiden as a starship.

Street Cred: Absalom Station, Social Boon: Once per scenario, as a swift action, gain a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

Promotional Reroll (Goblin IPA): You can reroll a single d20 roll you make during the course of the scenario. Add +1 for my Nova.