[SFS] GM Peet's 1-01 The Commencement Table 1 (Inactive)

Game Master Peet

The Commencement Table 1 Slides


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Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

Senko moves up near Khorvax and takes cover behind a barrel.

Let me know if another Perception or Stealth check is needed


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6

Expecting the creature to be too large to be hiding in a container, Navasi begins to systematically search those areas that she suspects could hide a sizeable creature.

"Search pattern" indicated by arrows on map. She is attempting to use Stealth, so she moves at half speed along indicated route.


”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None

Altronus continues to creep along between the barrels and crates- taking time to glance over each of the crates and objects, eventually making his way between the collapsed hole and the wall.

Eventually working up his courage, he peers off over into the pit.

Perception 1: 1d20 + 1 ⇒ (18) + 1 = 19
Perception 2: 1d20 + 1 ⇒ (1) + 1 = 2
Perception 3: 1d20 + 1 ⇒ (16) + 1 = 17
Perception 4: 1d20 + 1 ⇒ (11) + 1 = 12
Perception 5: 1d20 + 1 ⇒ (20) + 1 = 21
Perception 6: 1d20 + 1 ⇒ (1) + 1 = 2
Perception Pit: 1d20 + 1 ⇒ (17) + 1 = 18


"STARFINDER ISEPH HAS GONE INACTIVE. INITIATING REMOTE OPERATION."

Isephbot advances, keeping to cover among the crates.

Botting Iseph to keep this moving... :)


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

1d4 ⇒ 3

Khorvax advances forwards and looks in the barrel. Among the odds and ends, he finds a battery. (the basic kind with 20 charges)

Altronus moves north among the crates and barrels and looks in a crate. Among the odds and ends, he finds another battery.

Huckle Jim, Senko, and Iseph carefully advance.

Navasi skirts the crate to the south and heads towards the forklift. But when she gets close, she sees the creature's fronds sticking out between crates up on the scaffold! Unfortunately, the creature rears up and makes a deep burbling sound. Clearly it has also seen Navasi!

I'll be rolling initiative in a moment.


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

Now that you can see the creature you have the chance to identify which of the many subspecies it is.

Life Science DC 13 (automatic for Senko):
You've seen pictures, and yep, that's definitely a feather stalker. You recall that Feather Stalkers are Aberrations, are expert climbers, have a 5-foot reach, and can hurl feathery fronds like javelins.

Life Science DC 18:
This one is an Isaran Red Feather Stalker. They come from a hot desert environment and have a small amount of fire resistance.

Life Science DC 23:
The silvery tips at the ends of the fronds indicate that this is a rare mutation. These mutant Feather Stalkers have the ability to project a field of psychic force to protect themselves, which functions much like the reflecting armor spell. They can only do this twice a day.

Senko: Since you have consulted files on these creatures this counts as having a downloaded dataset which you can consult by taking 20. You can still roll Life Science normally as a free action. However, since you have already read through the files (at least a little), I'll allow you to find the next piece of data you didn't get on your roll by spending a full-round action reading. So if you roll a 14, you can spend a round reading to bump that to 19, and another round to bump that to 24.


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

dice:
Huckle Jim: 1d20 + 7 ⇒ (14) + 7 = 21
Iseph: 1d20 + 5 ⇒ (17) + 5 = 22
Khorvax: 1d20 + 3 ⇒ (18) + 3 = 21
Navasi: 1d20 + 2 ⇒ (18) + 2 = 20
Altronus: 1d20 + 1 ⇒ (18) + 1 = 19
Senko: 1d20 + 4 ⇒ (18) + 4 = 22
IT: 1d20 + 3 ⇒ (5) + 3 = 8

Surprise Round Initiative (Round 0)
Block 1: Navasi
Block 2: Feather Stalker

Round 1 Initiative
Block 1: Altronus, Huckle Jim, Iseph, Khorvax, Navasi, Senko
Block 2: Feather Stalker

About Initiative: Guys, I'm going to run initiative in blocks. If you are within a block that gets to go next, then actions are resolved in the order they are posted (unless you specify that you want to wait until after character X). If someone with a lower initiative than you posts first I just assume your character has delayed until after their character has gone. This is because of how PbP posting works and prevents you from having to wait for other characters to post or getting to act on foreknowledge of what the next character will do before he does it.

If anyone has a problem with doing it this way, please send me a PM.

Navasi is up!


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6

"Well, well." Navasi says as she sees the creature. "Looks like we finally found you."

Unaware of what the creature is or what it can do, Navasi says, "Now that we know where it is, you all know what to do! Get it!"

Move action = Get 'Em - All allies gain +1 morale bonus to attacks until the beginning of Navasi's next round.


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

Navasi calls out to the rest of the group to focus on the creature.

Navasi - Pregen wrote:
Move action = Get 'Em - All allies gain +1 morale bonus to attacks until the beginning of Navasi's next round.

Navasi: since this ability ends at the start of your next action, you should probably delay until everyone else gets a chance to act.

The feather stalker rears up and its fronds quiver in the air. Suddenly, the stalker looks slightly blurry as if it is now covered in a thin layer of glass.

Mysticism DC 15:
The creature activated an ability like the spell reflecting armor.

Round 1 Initiative
Block 1: Altronus, Huckle Jim, Iseph, Khorvax, Navasi, Senko
Block 2: Feather Stalker

Everyone is up!

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

Senko quickly examines the feather stalker and attempts to determine the subspecies, as well as identify the blurry glass barrier.

Life Science: 1d20 + 7 ⇒ (20) + 7 = 27
Mysticism: 1d20 + 7 ⇒ (16) + 7 = 23

He then relays his findings to the party, using speech instead of telepathy because of range considerations. "This subspecies of feather stalker resists a bit of fire, and it can cast reflecting armor twice per day. Oh, and it just cast the spell." Everyone can read all three Life Science spoilers and the Mysticism spoiler

Senko moves forward, behind one of the crates for cover, attempts to assess the feather stalker Sense Motive trick attack, then takes a shot with his pistol. He's wary of the retributive barrier surrounding the creature, but he'd rather trigger it and let the heavy-hitters attack freely.

Sense Motive: 1d20 + 13 ⇒ (14) + 13 = 27 vs. DC 20 + CR
Attack: 1d20 + 3 ⇒ (2) + 3 = 5 vs. flat-footed KAC

Or he could just miss entirely. That's another way to avoid damage.


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Iseph shoots at the thing!

tactical semi-auto pistol: 1d20 + 4 ⇒ (17) + 4 = 21

tactical semi-auto pistol damage: 1d6 ⇒ 6

If Iseph attack hits: trick attack: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19

Trick attack damage: 1d4 ⇒ 3

Wayfinders

M Ryphorian Mystic | EAC 14 ; KAC 16 | HP 10/10 SP 6/6 RP 4/5 | F+0 R+3 W+5 | Resist Fire 5 | Init +3 | Perc +13 | Low-Light V | Spells: L1 0/3 |

Without saying a word, Khorvax moves forward. Around him with a quiet whistle begin to gather vortices of translucent dark energy, which smells so frightening cold, as if the plan of negative energy bursts into the world. He makes a gesture with his fingers and wrist, whispering something under his breath, and suddenly the energy disappears. A moment later near the head of the monster is heard a loud bang.

Mind Thrust, DC15 Will for half: 2d10 ⇒ (10, 1) = 11

I've drawn a route, but I still don't know how to move a token from my phone :)


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

Senko and Iseph both attempt Trick attacks, but only Iseph's shot hits. When the bullet from Iseph's gun strikes the creature, the glassy shield bursts into shards which then fly at Iseph!

Iseph: 6 damage. Make a Reflex Save DC 11; success means 3 damage instead.

Iseph:
It looks like you are using character data that dates from before the FAQ. You don't actually get a +4 to stealth rolls to make a trick attack. You also should really make the trick attack rolls first.

Khorvax flings a bolt of mental energy at the creature, though it seems to resist some of the damage.
Will: 1d20 + 3 ⇒ (13) + 3 = 16

FYI guys, the DC to make a trick attack against this guy is 24.

Round 1 Initiative
Block 1: Altronus, Huckle Jim, Navasi, Iseph (-6/3), Khorvax, Senko
Block 2: Feather Stalker (-11)

Altronus, Huckle Jim, and Navasi are up!


”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None

I want to be clear before I move- the creature is on the upper level, right? Also, I am OK with saving throws rolled by the DM, but I also don't mind waiting and rolling myself either.


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Reflex DC 11: 1d20 + 6 ⇒ (20) + 6 = 26 3 damage reflected in profile.


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6

"Reflects lasers and attacks at range, eh?" Navasi notes as she drops her pistol, and draws her knife. "Sounds like the way to deal with this is up close and personal."

She moves cautiously trying to maneuver herself around the creature.

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)
Navasi - Pregen wrote:
"Reflects lasers and attacks at range, eh?"

Senko tries to quickly explain, worried that he provided incomplete information earlier. "Wait, what? The creature partially resists lasers and other heat-based attacks, but it has no special protections against ranged attacks. Despite the name of the spell, reflecting armor doesn't actually reflect anything, it just causes retributive damage."


”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None

Seeing the ineffectiveness of his companions lasers, Altronus opts to avoid a ranged attack and close towards melee range. He quickly moves through the boxes and barrels back out into the center of the room.

He continues to reach out through his cosmic connection, pulling the light and energy from the room into his orbit.

Double move towards creature (or Retcon to up the stairs if creature is unreachable from lower level). Photon Attunement: 1/3 (+1 damage rolls)


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6
Senko, Shirren Xenohunter wrote:
Navasi - Pregen wrote:
"Reflects lasers and attacks at range, eh?"
Senko tries to quickly explain, worried that he provided incomplete information earlier. "Wait, what? The creature partially resists lasers and other heat-based attacks, but it has no special protections against ranged attacks. Despite the name of the spell, reflecting armor doesn't actually reflect anything, it just causes retributive damage."

"I meant that the creatures uses range attacks, so I am hoping to close the gap. Next time I am about to fight for my life, I will be sure to choose my words more carefully!" Navasi responds with a bit of a smirk as she prepares to confront the creature.

@ Senko - : P (Although I understood--this time--what you meant, I get things wrong enough plenty of other times that I appreciate your efforts to clarify!)

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle moves forward firing his magically imbued rifle hit: 5 + 1d20 ⇒ 5 + (18) = 23 I don't know if you count him as having cover from where I'm at, but I did not factor that in.
dmg: 1d6 ⇒ 4 magical piercing.


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer
RxPregen wrote:
I want to be clear before I move- the creature is on the upper level, right? Also, I am OK with saving throws rolled by the DM, but I also don't mind waiting and rolling myself either.

Yes, that's correct. In fact, for mapping simplicity we'll say that the space underneath the scaffold is packed with containers and cannot be entered. Climbing the scaffold is relatively easy, DC 10.

Altronus and Navasi maneuver for position, while Huckle Jim takes a shot. The creature squeals like a teakettle, and Huckle Jim thinks his shot found it's mark.

who?: 1d3 ⇒ 3
Feather Harpoon: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10

The creature flings a feathered tendril at least six feet in length at Iseph, which stiffens as it is thrown. The feathery harpoon strikes Iseph square in the chest and penetrates his armor, dealing a grievous wound.

Iseph: 10 damage. Yikes! May I suggest dropping prone behind cover? The crates do provide cover.


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

Round 2 Initiative
Block 1: Altronus, Huckle Jim, Navasi, Iseph (-13), Khorvax, Senko
Block 2: Feather Stalker (-15)

Everyone is up!


”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None

Altronus makes his way farther down the scaffolding, attempting to get a little more space away from the creature before climbing up.

5 ft movement along scaffolding, leaving 25 feet of movement to climb the scaffolding

Climb: 1d20 + 2 ⇒ (20) + 2 = 22

Hoisting himself up onto the top of the scaffolding, he lashes out with his shimmering energy blade at the creature.

Attack, Solar Weapon: 1d20 + 4 ⇒ (14) + 4 = 18
Damage, Photon, S: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

More power from the room begins to enter the Solarian, increasing the blur of radiant energy surrounding the Kasatha.

Photon Atunement: 2/3


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6

Athletics to climb: 1d20 + 4 ⇒ (20) + 4 = 24

Navasi climbs onto the platform, tries to sneak behind the crates for cover, and then attacks with her knife.

Melee (survival knife): 1d20 + 2 ⇒ (6) + 2 = 8 Damage (S): 1d4 ⇒ 1 analog, operative)

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

Senko moves around to take cover behind the forklift (I think that's a forklift), takes aim, and fires another shot at the feather stalker.

Sense Motive trick attack: 1d20 + 13 ⇒ (4) + 13 = 17
Attack: 1d20 + 3 ⇒ (7) + 3 = 10


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

Altronus reaches the top of the scaffold and strikes at the creature. His blazing blade lops off one of the many tendrils the creature has, and an amber-colored fluid squirts out!

Senko takes a shot from behind the forklift but misses. Navasi also climbs the scaffold and gets in position beside the creature.

Navasi: you moved a total of 30', but 10' of that was a climb up the scaffold, and a successful climb check allows you to climb at half your speed. So according to your route you would not have enough movement to move and then attack. I'm just going to call this a double move and ignore the attack you made at the end, which would have missed anyway.

Round 2 Initiative
Block 1: Huckle Jim, Iseph (-13), Khorvax, Altronus, Navasi, Senko
Block 2: Feather Stalker (-22)

Huckle Jim, Iseph, and Khorvax are up!


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Thanks for the FAQ on trick attack with Stealth. I had just copied Iseph's PbP profile from the Flexseed google drive.

If Iseph attack hits: trick attack: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
If trick attack hits DC 20+CR then target is flat-footed and if the attack below hits then the target also takes additional trick attack damage.: 1d4 ⇒ 3.

tactical semi-auto pistol: 1d20 + 4 ⇒ (18) + 4 = 22
tactical semi-auto pistol damage: 1d6 ⇒ 3

Wayfinders

M Ryphorian Mystic | EAC 14 ; KAC 16 | HP 10/10 SP 6/6 RP 4/5 | F+0 R+3 W+5 | Resist Fire 5 | Init +3 | Perc +13 | Low-Light V | Spells: L1 0/3 |

*scene with negative energy and clap at the head of the monster repeats*

Mind Thrust: 2d10 ⇒ (8, 3) = 11 Will DC15


Huckle Jimbot fires twice with his rifle, but his shots pass between the creatures fronds harmlessly.

Full Attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Full Attack: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

Will: 1d20 + 3 ⇒ (19) + 3 = 22 The creature screeches as it is bombarded with attacks, both from Iseph's pistol and Khorvax's spell.

It lashes out at the creatures within reach!

Full Attack vs. Altronus: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (5) + 3 = 8
Full Attack vs. Navasi: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (2) + 3 = 5

Altronus: 8 damage.
Navasi: 5 damage.

Round 3 Initiative
Block 1: Altronus (-8), Huckle Jim, Iseph (-13), Khorvax, Navasi (-5), Senko .
Block 2: Feather Stalker (-30)

Everyone is up! Altronus and Navasi are now flanking the creature.


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6

Navasi cries out, "Let's finish it. Get it!" Get 'em = +1 morale bonus to all attacks against Feather Stalker

Then she plunges her knife into the creature.
Melee (knife) with flanking and Get'Em: 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19

Damage (knife)(S): 1d4 ⇒ 2

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

Athletics to climb: 1d20 + 1 ⇒ (16) + 1 = 17

Senko climbs up onto the forklift to get a better shot at the feather stalker, waits for the right moment (trick attack), and fires.

Sense Motive trick attack: 1d20 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 4 ⇒ (3) + 4 = 7

Damnation! he telepathically shouts in frustration, after his third miss in a row.


”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None

Wounded and angry, Altronus pulls in more celestial power surrounding him. However, instead of unleashing it, he turns towards the creature and drives his blade into the center of the beast.

Attack, Flank, Get'em: 1d20 + 4 + 2 + 1 ⇒ (9) + 4 + 2 + 1 = 16
Damage, Photon, Get'em: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Photon attunement 3/3


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

Senko shoots and misses again. But Navasi and Altronus close in on either side; Navasi stabs the creature with her knife, and then Altronus plunges his shimmering blade into the center of the creature. It's slender limbs go rigid for a moment, and then it slumps down, dead.

Combat over.

The damage that Altronus and Navasi have taken can be healed by a 10-minute rest, but Iseph is in a much more serious way, being at 3 HP.

What now?

Wayfinders

M Ryphorian Mystic | EAC 14 ; KAC 16 | HP 10/10 SP 6/6 RP 4/5 | F+0 R+3 W+5 | Resist Fire 5 | Init +3 | Perc +13 | Low-Light V | Spells: L1 0/3 |

”I'll help you, Iseph!” - Khorvax says in a whisper. He guides his hand on the deceased monster, the other on Iseph, and like some almost transparent grey thread connects all three. Waves of energy begins to move from the dying body of a monster into an android ally.

2d8 ⇒ (4, 6) = 10 HP to Iseph


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6

"If we are all able to continue on, we should report our success. But, first, I suppose we should make sure there aren't more of these things. It has feathers, do we know if it lays eggs?". Navasi notes.

"Either way we should look around. As for 'momma' here, do we think there is anything useful that could be harvested from the body? Maybe some Society scientist might be interested in examining the thing."


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

"I ... I thank you Khorvax! What did you do? What was this effect you used to heal me?" Iseph asks feeling his body repaired again.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim searches the boxes now that the threat is over.

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)
Navasi - Pregen wrote:

"If we are all able to continue on, we should report our success. But, first, I suppose we should make sure there aren't more of these things. It has feathers, do we know if it lays eggs?". Navasi notes.

"Either way we should look around. As for 'momma' here, do we think there is anything useful that could be harvested from the body? Maybe some Society scientist might be interested in examining the thing."

Senko answers, already having the creature's encyclopedia entry open on his commlink. "While the fronds are not actually feathers, the females of the species do lay eggs by rupturing their fronds. But unless there are both male and female feather stalkers here, we don't need to worry about any larvae hatching." Looking this up on Wikipedia.

"As for harvesting things from the creature, we should be careful not to damage it further. Earlier I found a restaurant willing to pay 100 credits for a 'fresh and relatively intact' carcass." Senko double-checks the encyclopedia entry for anything about valuable body parts.

Peet, did my 26 Life Science earlier reveal anything about valuable things to harvest from the creature?


”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None

While the rest of the group finishes sweeping the warehouse, Altronus takes a moment to manage the wounds taken at the hands of "Kevin".

Use RP to full heal SP

Wayfinders

M Ryphorian Mystic | EAC 14 ; KAC 16 | HP 10/10 SP 6/6 RP 4/5 | F+0 R+3 W+5 | Resist Fire 5 | Init +3 | Perc +13 | Low-Light V | Spells: L1 0/3 |

”Ancient magic, Iseph. Speaking modern language... Ancient traditions that were already ancient even during the heyday of the missing planet Golarion.” - Khorvax says, throwing his cloak over his head.


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer
Huckle Jim wrote:
Huckle Jim searches the boxes now that the threat is over.

While the others rest, Huckle Jim (and anyone else that cares to) look around in the warehouse. Most of the containers hold junk, but they find a flare, a flashlight, and another medpatch. The group finds no Feather Stalker eggs or sign of any young.

Senko, Shirren Xenohunter wrote:
Peet, did my 26 Life Science earlier reveal anything about valuable things to harvest from the creature?

Not really... it is as valuable as any other animal carcass, but there are no particularly special properties of organs, bodily fluids, or anything like that. An animal carcass can be used to craft certain things out of leather and bone and so on, but I don't think SFS allows item crafting.

FYI I have no problem with you guys taking fronds from the Stalker as "trophies" provided it is understood that they have no cash value or mechanical use.

Senko calls up Happy Dragon Tian Kitchen about the reward. He goes back outside to meet Lo, the driver of a small van which pulls up about 20 minutes later. The Stewards bring down the force field and Lo, with the group's help, loads the creature into the back of the van.

"Iomedae's silver britches, look at that thing," one of the Stewards gasps when he sees the Feather Stalker. "Imagine having that thing pop out of your toilet!"

Lo hands Senko a stack of gift cards redeemable at Happy Dragon Tian Kitchen for food and drink items, worth a total of 100 credits.

As an SFS GM I am not allowed to add extra treasure to the module, but I can hand out free lunch. :)


Navasi - Pregen wrote:
"...we should report our success...."

Navasi calls up Zigvigix to report.

"Excellent news!" Zigvigix chirps over the comm. "I'll notify my people that they can begin clearing out the warehouse."

"But don't forget to pick up my present for Historia-7! I understand the lines are already getting long at local stores."

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)
SFS GM Peet wrote:

Lo hands Senko a stack of gift cards redeemable at Happy Dragon Tian Kitchen for food and drink items, worth a total of 100 credits.

As an SFS GM I am not allowed to add extra treasure to the module, but I can hand out free lunch. :)

Senko looks annoyedly at the gift cards which are clearly not a credstick. Shrugging, he says "Well, at least we can grab some takeout before going to wait in line for the album."

SFS GM Peet wrote:
FYI I have no problem with you guys taking fronds from the Stalker as "trophies" provided it is understood that they have no cash value or mechanical use.

Senko would like to take a frond from the feather stalker, but not to keep as a trophy for himself. He'd like to fashion it into a stylus for a datapad, to give to Zigvigix as a memento of the Exo-Guardians establishing a headquarters on the station.

"Anyway, shall we be off to the store to wait in line?"


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

"Yes, let us go and stand in line!"


"Navasi" Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6

"Yes, let us go. We're saving the Galaxy, one album at a time." Navasi says.


”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None

Altronus patiently waits in the lines full of star-struck preteens in order to obtain the newest in pop-culture consumable media. He remarks dryly with whatever team member is unfortunate enough to be next to him:

"You would think, as a society, we would have developed a method to digitalize albums such as these. Perhaps even sending them from the infosphere directly to an individual comm-unit. These types of technologies really should be in our reach by this point based upon Moore's law which states..."

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

Senko does not consider himself unlucky at all to engage Altronus while waiting in line.

"Most songs, including all of Strawberry Machine Cake's previous songs, are released digitally. This song is the band's first physical release, as a special collectors' item to build up hype for their upcoming concert."

Wayfinders

M Ryphorian Mystic | EAC 14 ; KAC 16 | HP 10/10 SP 6/6 RP 4/5 | F+0 R+3 W+5 | Resist Fire 5 | Init +3 | Perc +13 | Low-Light V | Spells: L1 0/3 |

Khorvax is wondering is there any option to stand in front of the queue by stealth. If he finds one, he'll use it right away.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23


The Commencement Table 1 Slides | Pre-Race Rules | Laboni's racer

The new Starfinders arrive at a local shop nearby in the Downlow district, only to see that a long lineup, mostly made up of young teenagers, which goes all the way around the block and then some.

Khorvax gets a look at the front of the line. Several security men stand there keeping order in the lineup, though they do not have uniforms; merely plastic badges hanging from lanyards around their necks.

Since Khorvax would have to pass directly in front of people, with no cover, he can't see a way that stealth would help here, unless everyone's attention were directed somewhere else... possibly from some kind of distraction.

If anyone wants to stage some kind of distraction for Khorvax, tell me what you want to do. A bluff check would probably be required but some ideas might use other skills.

Otherwise I'll just resolve this as everyone waiting in line normally.

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