
DM Bigrin |

"He's just our pet. we found him up here while we were playing. He's really friendly. Please don't hurt him!"
Assuming you promise with pinkie swears not to hurt their pet...
"He's in that room over there. But we kind of trapped the door cause we didn't want anyone to get to him. you promise you won't hurt him?"

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Eralyn pinkie swears that she will not hurt the friendly pet. Then she ushers the kids into the elevator and sends them on their way.
She approaches the door and gives it a look over. She tries to figure out what kind of trap they set, and to disable it.
Engineering to disable a trap: 1d20 + 10 ⇒ (6) + 10 = 16

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Talc watches the back and forth with the kids, a confused look washing over his face. Pet?
Despite the cute name for what lay beyond, Talc still maintains his weapon trained on what could pop out ahead. He notes to Eralyn, "I've got you covered."

DM Bigrin |

Sorry for the quiet. Emergency work trip came up
The door to the next room was rigged with a rudimentary pressure plate that activated a fire suppression device. It wouldn't have been fatal to anyone who stepped on it unawares, but it would likely have made them sick for some time. Eralyn managed to disarm the jury-rigged trap with relative ease, then she nodded that the door was clear.
Korg opened the door to reveal two adjoining chambers. Four large containment capsules fill the front room, three of which hold stasis-locked objects, including a tablet with strange writing on it, an odd curved sword, and a spiral of coral that seemed to pulse slowly with purple luminescence. The fourth capsule leaks a milky-white fluid coming from a breach near the bottom of about a foot in diameter. Through the adjoining chamber, Korg can see desks and chairs, each desk with a computer terminal, looking like a study hall.

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Gogglez takes Hole Puncher to the computer room and sees if he can get the computers to tell him anything useful about the creature they are looking for.

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Eralyn approaches the broken stasis pod and examines the are for signs of what kind of creature they might be looking for -- footprints, blood, hair or anything else that might be helpful. Then she stands and scans the room for signs of movement.
Life Sciences (clues to monster ID): 1d20 + 2 ⇒ (15) + 2 = 17
Perception (check room for movement/monster): 1d20 + 3 ⇒ (13) + 3 = 16
Note: I do not know which pod is the broken one so I moved her to the closest one. If I am in the wrong spot let me know!

DM Bigrin |

@Eralyn - Closest one works.
@Goggles - rolling that computers check for you. 1d20 + 9 ⇒ (17) + 9 = 26
Gogglez moved through the first room and into the second, not seeing any immediate signs of danger. He sat down at the nearest desk and fired up the computer terminal there. These stations appeared to have been wiped, but that was just surface layer stuff. The ysoki managed to get into the data layer directly and began looking for info on the containers. It didn't take him long to find out that the fourth container was transporting an alien lifeform of unknown origin and capabilities.
Eralyn looked at the hole and the statis pod and noticed a trail moving away from the pod toward a set of electrical panels. The trail seemed to start as a continuous trail like that of a snail, then moved to something that was multi-pedal, then a single spot, then back to four, then one again.
Anyone who enters this room must make a DC 13 Fort save or become fatigued.

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Fort save: 1d20 + 3 ⇒ (13) + 3 = 16
Gogglez returns to the group, "Turns out they were transporting an unknown species of alien and it sure looks like it got loose somehow. It also looks like someone took the time to wipe the surface files of the computers, not sure why, but I managed to get the good stuff man."

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"This creature is highly adaptive. Look here! The trail starts as a slug-like creature, then it changes locomotion a few times. No feet, multiple, four, one, and so on. Strange!"
She approaches the electrical panels. "I think it went this way."
Which way does the trail to the electrical panel go? Into the computers room? She'll go wherever necessary to follow the trail.

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Tracking is one of Talc's specialties, or so he's convinced himself. After studying the scene carefully for a moment, he crouchs down and touches the floor to the side. Nodding to Eralyn, "Definitely. I'd say it was less than twenty minutes go that it was here. Let's go."
Standing back up he readies his weapon again. Turning back to his companions he waves them on to follow him as he leads the way ahead.
I'll take 20+5=25 for survival for tracking!

DM Bigrin |

The tracks lead from the electrical panel into the room with the desks and computer chairs. Just as Eralyn noticed, the number of "footprints" seemed to change, as did their size and shape. Following the trail, you can see that it leads to a desk with a computer terminal sitting beside an upside-down trashcan. the scene immediately strikes you as odd, given that all the other desks have only the computer terminal on them.
Don't forget the spoiler in the post above if you are entering this room

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Fortitude: 1d20 + 3 ⇒ (9) + 3 = 12
Eralyn creaks her way into the room then groans and wheezes. "Oh, my... Suddenly I'm so tired... I just need a rest..." Looking pale and weak, Eralyn leans up against the wall. She holds her gun in her hands and nods at the others. "Go on, I'll be right here."

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Talc moves over to make sure Eralyn is ok. He is about to offer assistance when suddenly all of his stamina leaves him. He too places his hand against the wall and groans, "Ugh. Me too actually. I'm more tired than I thought I was. I guess the adrenaline from earlier
is finally wearing off?"
Fort: 1d20 + 3 ⇒ (7) + 3 = 10

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Eralyn laughs. "And here I thought I was just old."

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DC 13 Fortitude save: 1d20 + 1 ⇒ (11) + 1 = 12
Boz too, is affected by the room. "I don't smell anything... is it gas?"
Any relevant skill to discern what the source is? Perception? Physical Science? Profession (Miner) in regards to proper oxygen supply and ventilation? :P

DM Bigrin |

Bah! server ate my post
Perception or Physical Science would likely get you more information about the source of your woes. Survival or Perception would get info about what you tracked in here. Computers and Engineering might gain you other info, depending on what you are specifically looking for. Other skill mights gain more info as well.

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Eralyn activates her armours defences.

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Boz sees Gogglez point out the missing panels, then notices the readout on his suit's instruments. A warning cries out, but it's too late "Aw, slag it! We've picked up some rads - hazmat measures, folks! No need to fry your genes over some odd job like this!"
Boz will also activate his armor's seals for future protection.

DM Bigrin |

boz 1d20 + 1 ⇒ (10) + 1 = 11
eralyn 1d20 + 3 ⇒ (9) + 3 = 12
gogglez 1d20 + 5 ⇒ (1) + 5 = 6
ketch 1d20 + 3 ⇒ (13) + 3 = 16
korg 1d20 + 0 ⇒ (3) + 0 = 3
talc 1d20 + 0 ⇒ (7) + 0 = 7
While everyone else was looking at the missing shielding, Ketch spotted the trashcan on he desk give a little wiggle. He immediately pointed it out to the rest of the group, and as you watched, the trash can began to slowly crawl behind the computer terminal.

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"Look, there is goes!" Eralyn nods her head at the creature. "Now, how are we going to catch the little fellow..?"

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Talc moves to blockade the door and prevent it from escaping this room.
He holds hos hand on his firearm, but keeps it at his side and doesn't raise it yet for fear of provoking the ... trashcan. He asks curiously, "Are we attempting to catch or disable here."

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"I pinkie swore I wouldn't hurt the creature. What you choose to do is on you, dearie."
Eralyn didn't promise no one would hurt it. Just herself.
Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17
Eralyn steps forward and speaks to the trash-can creature in a calming voice. "Shhh, shhh, shhhh.... It's alright..."
Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14

DM Bigrin |

Eralyn sensed from its behavior that its actions were done more out of curiosity than any malign intent. In fact, it might be possible to lure it someplace safer. It doesn't seem to respond to her attempts to communicate though.
Culture, Life Science, or Mysticism can be used to try and appease the alie. Or perhaps a creative use of another skill? You need multiple successes, so everyone pitch in!

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"Auw, look! The poor thing's just curious. Let's try to lure him someplace safer."
Culture: 1d20 + 5 ⇒ (17) + 5 = 22
She holds up her data pad and plays a song by an old 'boy-band'. "I used to listen to this when I was young. Nice, huh? Come on. Follow the sound of a Side-alley Boys."

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Life Sciences: 1d20 + 7 ⇒ (17) + 7 = 24
Boz holds a diode up and looks down at his comms' hand terminal. What is this thing?, he ponders to himself.

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WhenCya, Cya, Cya plays on the data pad, a look of confusion spreads across Talc's face. He had his weapon ready and frowns at Eralyn. Is she serious? She's playing with the trashcan now?
He relaxes his grip and is completely oblivious how to assist in this matter, so he just keeps blockading the door.

DM Bigrin |

Between the encouraging sounds, the inescapable rhythm and bad lyrics of the Side-Alley Boys, and Boz's understanding of similarly curious creatures, you managed to lure the creature into a crate in the other room, one that could be sealed up until the Wayfinders could send a xenospecialist to examine the shapechanger. And it was definitely a shapechanger of some kind. On the way to the crate, the creature changed from a trashcan to a bottle to a chair with only three legs to a chair with no legs and finally to a soft drink can. All things that were scattered about the rooms. It was an amazing mimic.
When you returned to Fitch to let her know that the situation had been taken care of, and that she needed to send a xeno team, you could barely hear her over the cacophony coming from the other room.
"I knew that you would be able to handle things. As you can see, I've got a bit of a situation here - Kirkath! Put down that fire extinguisher this minute or so help me I'm going to tie you to the scaffolding by your tail! Sorry, where was I? Oh yes, the power's back on in E-deck and I'll send a team up there shortly to finish working on the systems there and fix those shielding panels you told me about. New alien, huh? Maybe I should feed some of the kids to it! Well, you're probably ready to get downside and away from here. Don't let me keep you. I've got enough to do around here, and if you hand around, I'm going to put you to work."
You all made a hasty escape, feeling that the work Fitch would likely have you doing involved watching that brood of would-be engineers and assassins. The shuttle took you to the docks near the Lorespire, where you were met with a summons back to the Starfinder Society Headquarters. Guidance appeared to you once more - this time as a wizened male korasha lashunta - and congratulated you on your successful missions.
"In the aftermath of the Scoured Suns incident, the Starfinder Society needs skilled agents more than ever. We see great potential in the six of you, and look forward to following your careers in the years to come. Congratulations, Starfinders!"
ROLL CREDITS

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Gogglez goes to enjoy his fantastic career working with the junk racers for many years to come.
Hole Puncher frequently gets hardwired into the racers as a gun platform, although has to be replaced every couple of races. Last model that was used was Hole Puncher v7.

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Eralyn smiles at Guidance. "Thanks, old friend." She bids everyone farewell, and gives out handshakes and hugs to the group. Even hole puncher gets an affectionate pat on the head. Then she hoists her guns over her shoulder and head through Absalom Station, to spend the rest of her day with her husband, children, and grandchildren in her tiny little home.
The next day she's up bright and early, tea cup in hand, waiting for her next mission. The Scoured Stars incident was a tragedy, and she had a lot of work to do if she was going to rescue her fellow agents...